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Filed under: Hardware, Apple History

Apple's original tablet

In 1979, the Apple II Plus was a badass piece of hardware, and the Apple Graphics Tablet was a flashy accessory. At $650US, it let users sketch with a wired stylus. Measuring 3/4 in x 15 1/2 in x 15 3/4 in, the Graphics Tablet was eventually discontinued when the FCC discovered that it caused radio frequency interference problems.

Sure, the wired stylus is a kludge, as is the general design (don't look at the back), but remember that 1979 was 5 years before the first Macintosh was released and computer mice became ubiquitous.

Edible Apple has some additional photos and an old ad promoting the tablet and Utopia software. Go and check out an interesting piece of Apple history -- complete with vintage scotch tape!

Filed under: Retail, Apple, Deals

Apple announces one-day shopping event on November 27th

As usual for this time of year, Apple has announced a special one-day sale on November 27th, which is Black Friday (the day after Thanksgiving). The page on Apple's online store reads:

"Come back to the Apple Online Store the day after Thanksgiving for a special one-day-only holiday shopping event. You'll find dozens of great iPod, iPhone, and Mac gift ideas - all with free shipping.

Mark your calendar now. And until then, start your research by browsing the Apple Online Store to find iPod, iPhone, and Mac gifts for everyone on your list."

There's no details on what's exactly going to be on sale, and this doesn't look like the questionable leaked email we saw last week stating Apple's Black Friday discounts. Apple has in the past not posted the actual sale prices until early Friday. We'll let you know when we find out what's on sale and what those discounts are.

What are your purchase plans? Let us know by leaving a comment!
[via Mashable]

Filed under: iPhone, App Review

The Barcodescan Pro app helps you find the best price

Barcodescan Pro [iTunes Link] is an app that uses the autofocus camera of an iPhone running OS 3.1 or better to scan a bar code and provide a variety of information on the product including pictures, high and low prices and more depending upon how much information is in the Barcodescan database.

To scan a barcode, you just hold the iPhone so that the barcode appears in a highlighted window and as soon as the image is steady enough, the app automatically takes a picture, compares it to its database, and renders your results. Another way of getting information into the app is typing in the numbers of the barcode into an oversized numeric keyboard.

I had it scan the CD of Tommy and it came back with a picture of the album cover, a prices line showing the lowest to highest found price which when tapped upon, showed the underlying five vendors, another tap gets you to the selected vendor's site to buy it. You can also choose a tab to get to Google for a standard search and another for Amazon where you can log-in and put it on your wish list or purchase the item. The vendors in the low to high price list never included Amazon, which I thought odd since Amazon was a persistent button on each search.

You can check If the item is found on iTunes. If so, you are presented with a contextual service option which brings in iTunes information. Instead of giving me one entry for the album of Tommy, it gave me many instances that contained the word Tommy.

Results are saved to lists. The Recent list shows the last thing you searched for, the History list shows everything you've searched for. You can create custom lists and easily move any searches between lists. Results can also be shared allowing you to email the search.

So, is it any good? Read on...

Read more →

Filed under: Enterprise, Hardware, Peripherals, Xserve

Drobo supersizes product line with the new, faster Drobo S and DroboElite

This morning, Data Robotics doubled the size of their Drobo storage line with two new products equipped with the proprietary BeyondRAID technology -- the Drobo S and the Drobo Elite.

The Drobo S (at right) is a performance storage device designed to answer the question "Why isn't there a Drobo with an eSATA interface?" Not only does the Drobo S have the eSATA interface that many have requested, but the device is now equipped with an even faster ARM processor for enhanced FireWire 800 connectivity.

Like the DroboPro, the Drobo S can offer protection from two simultaneous drive failures. To do this and still offer a large amount of protected storage capacity, the Drobo S has five drive bays instead of the four on the original device, while still maintaining a small desktop footprint. The dual-drive redundancy option can be switched on or off at any time.

As with the DroboPro, the new member of the Drobo family has self-healing technology built-in. The device constantly examines the blocks and sectors of all drives, and flags questionable areas. By scrubbing the drives, data is only written to "healthy" areas on drives in the array.

Mark Fuccio of Data Robotics told TUAW that the eSATA interface provides data transfer up to 50% faster than what was available with FireWire 800, or about 90 MB per second.

Earlier in 2009, the DroboPro brought even more expandability to the Drobo line with eight available drive bays and an iSCSI (Gigabit Ethernet) interface. While the DroboPro had immediate success in locations with a single server, it couldn't multi-host -- in other words, it couldn't be used by multiple servers simultaneously.

Read more →

Filed under: Software, Odds and ends, Freeware, Deals, iPhone, App Store

Mobile shopping's first Christmas

I don't know that I completely agree with this article over at Business Week (technically, last year was our first Christmas with the App Store), but I think the concept is fascinating. Lauren Sherman and her interviewee Retails Systems Research managing partner Paula Rosenblum reason that this coming Christmas season -- surprise, we're only five days away from Black Friday 2009 -- will be the first where mobile shopping apps (and the smartphones that can run them) will be generally ubiquitous.

Not only will people have access to apps on their iPhone that help them find deals, stores, and prices, but they'll all have 'net-connected phones as well, which many of them actually got last Christmas. You'll see people sending texts to each other, playing games while in line, and even scanning coupons in at the register -- all with their phones.

As I said, this was all possible last Christmas, but since then, we've seen non-iPhones like the Pre and the Droid drop, and the iPhone itself has claimed a lot more customers than Black Friday 2008. These people won't be out buying smartphones, obviously, but they will be using them, and it'll be interesting to see how much this changes the experience. When I was a kid, you planned out your route ahead of time and hit what few stores you could, but between Twitter, apps, and all the other information available on a phone, shopping during the holiday season might be very different this year.

Although you can be sure there will still be lines, parking frustrations, and lots and lots of people buying junk just because it's cheap. Then again, maybe it's better to use that slightly older piece of technology, the desktop browser, and just do the shopping from home.

[via MacBytes]

Filed under: iPhone

Gameloft backs iPhone and backs away from Android

To iPhone or not to iPhone? That is the question on which a number of high-profile app developers are weighing-in. A couple of weeks ago it was Facebook app developer Joe Hewitt and software maker Rogue Amoeba saying they'd had enough of jumping through hoops to be on the iPhone and that they'd be working on other things.

Last week, Instapaper web-service and iPhone app [iTunes link] developer Marco Arment said, "Go if you want to, but there are more than enough people in the App Store to keep me fat and happy and not nearly enough in any other mobile app ecosystem to draw me away." I'm paraphrasing of course.

Now, French mobile phone game developer Gameloft has given its two cents. According to a company exec, Gameloft and other software developers are drawing down the resources spent on developing applications for Google's Android platform. Gameloft finance director Alexandre de Rochefort said at an investor conference late last week, "We have significantly cut our investment in Android platform, just like ... many others."

Did he say what others? No. Did he say why? Yes.

Rochefort, like Instapaper's Arment, says the people just aren't there for the Android. "It is not as neatly done as on the iPhone," says the exec. "Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue."

Meanwhile on the App Store, money flows like water for Gameloft and the water's fine. Games for Apple's handhelds generated 13% of Gameloft's revenue last quarter. According to Rochefort, Gameloft is selling 400 times as many games for the iPhone and iPod touch as it is for the various Android powered phones.

[via Reuters]

Filed under: Humor, Cult of Mac, Odds and ends, Found Footage

Finder icon birthday cake will make your day


If there's one thing I like better than pie, it's cake. And if there's a best kind of cake, it's definitely one that's shaped in the form of something geeky. Which means the video above, which shows what seems to be a tasty confection in the form of Apple's Finder icon, hits the spot perfectly. David B.'s wife made it for him for his birthday earlier this week, he says over on his Twitter account. He doesn't say what kind of cake it is, but given that it's Finder, I'm going to guess chocolate. An iTunes icon cake would give off a more "vanilla" vibe to me.

We've also, you'll remember, seen this Finder icon parading around on pillows as well. Which isn't too surprising -- who could pass up a face like that? Not only is he a handsome dude with a mischievous smile, but he's got access to all your files and passwords. That's the kind of guy you'd better get along with.

Thanks to Chris Pirillo for the tip!

Filed under: iPhone, iPod touch, App Review

The cow says mooooo! Zoowawa, an app for toddlers and their parents

Zoowawa [US$0.99, iTunes Link] is a cute app targeted for toddlers between the ages of two and three. Your child is presented with a split screen displaying two animals. Tapping on one of the animals plays the sound that the animal makes.

Each half of the screen can be swiped individually to reveal 14 animal pictures per half, or 24 animal pictures in all. The pictures are brightly colored and the app has a very clean look to it. Zoowawa runs on any iPhone or iPod touch using OS 3.1.2 or better.

My daughter is finishing a masters in education and has familiarity with very small children, so I asked her about the appropriateness of this app. My first impression was that along with the sound, the printed name of the animal should be shown. My daughter told me that for most kids in the targeted age range, adding the text would be too complex since reading often doesn't start until a child is three years old or older.

She did have few problems with the size of the pictures, saying that they may not hold a child's interest for very long. Kids like big things and dividing the screen to make each animal half of the screen size was probably not the best idea. Even at full size, a picture may not attract the attention of a toddler for too long.

I also had a bit of a problem with the quality of the animal sounds. Most are not digitized animal sounds, but rather a recording of someone making the sound with his voice. Since for many kids this app might be their first introduction to animals, I think that sound accuracy should be important.

Read more →

Filed under: TUAW Business, Podcasts

Talkcast tonight: Holiday gift suggestions


You can catch last week's show, the deep dive on the Psystar summary judgment with Lauren, via iTunes or Talkshoe. Granted, it was a bit single-minded compared to our usual attention deficit-driven topic hop, but I enjoyed it!

Tonight, we're going to cover the week in review as we often do; plus we'll take your calls and suggestions for our holiday gift guide choices. It's a great time to drop hints to family and friends about what you're hoping to get (for the record, the entire TUAW staff looks good in cashmere). Do join us.

To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantange of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *-8.

If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!

Filed under: Gaming, Software, iPhone, App Store, iPod touch, First Look

Original Monopoly now available from EA for the iPhone / iPod touch

If an angry, perspiring Steve Ballmer took over control of my iPhone and said I could only have one third-party app on it, I know which app I'd keep. EA's Monopoly Here and Now: The World Edition [US$4.99, iTunes Link] has been my favorite game on the iPhone since it first appeared. Just how much am I addicted to this game? I've played 272 games against three other AI players. At about 45 minutes per game, that's almost nine days of my life that I've spent enjoying Monopoly on my iPhone.

There was always one thing that bothered me about The World Edition: that it wasn't the game I remembered as a child. It uses cities from all over the world, from Gdynia to Montreal, transportation modes from rail to space instead of the four classic railroads, and had some other rule changes that were different.

EA just made my day, since they recently released Monopoly [US$4.99, iTunes Link], and this one is the original classic game. It uses all those streets in or around Atlantic City, N.J. like Baltic Avenue and Park Place, has the four original railroads, and seems to follow the original rules more closely.

Like The World Edition, you play against real or computerized opponents. For real opponents, Monopoly now provides Bluetooth play against up to two other players, or Wi-Fi play against up to three other players. My wife and I found the Wi-Fi play of the World Edition to be a huge battery hog; we'll be trying out the Bluetooth option soon.

The original Monopoly board game was a perennial stocking stuffer when I was a kid, and now the classic Monopoly for iPhone and iPod touch is sure to make a great gift for someone you love.

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.

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