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Filed under: Apple

Downloads aren't gone from Apple.com, just less visible

We've had a few concerned readers contact us, worried that Apple has deleted or otherwise discontinued the "Downloads" section of its Web site.

Fear not, gentle reader, they are still available in the same place as always: http://www.apple.com/downloads/.

What caused the confusion was the redesign of Apple.com that took effect at the end of last week. In order to make room for an iPad tab in the navigation bar at the top of Apple's Web site, something had to go.

Fortunately you can easily locate the downloads section simply by typing the word "downloads" into the search box.

Below the links to Apple products, the iTunes store and the Apple store, the bottom link will bring you to Apple's downloads page, which has a wide variety of applications available, both from Apple and from various third-party developers.

You can also click the Support tab if you're looking for Apple Support Downloads, where you can find downloads for security updates and "point-releases" of software that you might otherwise update via Software Update.

Filed under: iPhone, App Review

CoPilot live is updated and continues 30 day free trial offer

A new version of CoPilot Live enhances and fixes a lot of issues in the previous versions. According to the company, the app now includes improved guidance at complex intersections, Facebook status updates, free local search, and the latest maps of North America. More than 15,000 miles of roads have been added, 73 completely updated counties and hundreds of map improvements submitted by the CoPilot Live User Community.

If you want to try a sophisticated nav app but don't want to shell out any money right away, ALK technologies is continuing to offer a free version of CoPilot Live Directions for a month. The app is full featured, and includes things like voice guidance and 3D mapping.

If you decide not to buy the app, you'll lose the voice guidance and 3D, but still will have use of turn by turn directions throughout the U.S. and Canada. If you want to upgrade after the 30 days, the app charges U.S. $2.99 a month or $19.99 a year. You can get more details on the free app deal here.

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Filed under: Enterprise, Surveys and Polls

IT pros: Macs cost less to manage than PCs

The Enterprise Desktop Alliance (an association of several Mac-centric IT vendors) recently surveyed 260 IT administrators in the US to find out which computing environment is cheaper to manage: PCs or Macs. It turns out Macs cost less to manage than PCs for 65% of the IT admins surveyed. 19% of survey respondents said the two platforms cost the same to manage, while 16% said PCs cost less to manage than Macs.

According to the survey, Macs were cheaper to troubleshoot and required fewer help desk calls; system configuration, user training, and servers/networks/printing were all cheaper for a Mac environment than a PC environment. Software licensing fees turned out to be nearly identical for both platforms.

The survey doesn't factor in the costs of the Macs themselves; Macs do present a large up-front investment, especially compared to the budget-priced Dells you usually see populating most office cubicles. However, half of the survey respondents noted they switched to a Mac platform because of a lower total cost of ownership.

The up-front cost is still a turn-off to many IT admins, though, some of whom clearly haven't even bothered shopping around for a Mac because of the perceived expense: "You can buy a PC for $400, while the cheapest Mac is over a thousand," one admin noted. Apparently someone's never heard of the Mac mini, which ranges from $599 for the cheapest model up to $999 for the server-class Mini. Even the cheapest Mac mini would be a more than capable replacement for a $400 Dell or HP computer.

After having worked in a PC-only office environment, I'm not surprised at all that Macs turn out to be cheaper to manage than PCs. The Dell workstations we used at my last job in the US crapped out on us all the time, and software issues cost us hours of lost productivity every week. Between Windows XP, Office 2000, IE 6, and Lotus Notes, our IT admins were kept very busy, especially since almost none of the rank-and-file office workers had the confidence to troubleshoot even the most basic Windows errors themselves. This was at a very large media corporation, too, one that easily could have afforded better hardware and software if they hadn't been so entrenched in the "Macs are too expensive" mindset.

Apple doesn't tend to go out of its way to target Macs to the enterprise, preferring instead to focus on everyday consumers. Even so, it looks like IT admins, frustrated with the support issues and high maintenance costs of PCs, are at least starting to consider the Mac as a viable alternate platform.

[h/t Infoworld]

Filed under: Developer, iPhone

GDC 2010: Hands-on with Superbrothers' Sword and Sorcery

"Superbrothers" is the alias of Craig Adams, a Toronto-based artist who specializes in pixel-based artwork and cinema. He's a big fan of musician Jim Guthrie, and after the two met a while ago (and discovered they were actually fans of each other), he was inspired to create a few music videos of the songs that he heard. Then, a little while back, Adams ran into a few guys from Capy, a game developer (they've made some great puzzle titles like Clash of Heroes for the DS and Critter Crunch for PSN) also from Toronto, and he decided to team up with them to make his first game, and release it on the iPhone.

I got to play the game for the first time at GDC, and what I found was an interesting mix of art, music, and gameplay that shows just how amazing a platform like the iPhone can be, both for independent developers and for artists who just want to express themselves (or music they like) in an interactive format. Read on to find out what the game is like, and how it uses the iPhone's assets and Superbrothers' creativity to create a singular experience.

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Filed under: Apple Corporate

Apple's new Senior Prototype Engineer to work on wearable computing

More news from the HR department, as Apple's hiring is extending beyond the Googleplex raid noted earlier. The company's new Senior Prototype Engineer, Richard W. DeVaul, has a Ph.D. in Media Arts & Sciences from MIT. The cool part, Computerworld notes, is that DeVaul has experience in wearable technologies. He's the co-founder of AWare Technologies, and his dissertation was on a project called "The Memory Glasses," a wearable memory aid that required minimal attention from the user.

The only wearable technology that Apple has produced is the Nike+ iPod kit. When stuck inside a sneaker (or attached to the laces), it feeds information to an app running on an iPod or iPhone regarding a jogger's speed, distance, calories burned and so on. While serious runners have questioned its accuracy, it has motivated a number of otherwise couch-bound geeks to hit the street.

As Computerworld points out, Apple has patented a large number of wearable fitness devices lately. Perhaps it's these that DeVaul will be working with, though we imagine that such a brilliant engineer will have his own ideas. In either case, we're looking forward to what comes of this new collaboration.

[Via MacRumors]

Filed under: iPad

A "plastic bag" or "an iPad case"? You be the judge.

I was surfing on Amazon over the weekend and decided to see what would come up when I searched for "iPad". One of the first results was: TrendyDigital WaterGuard Waterproof Case/Cover for Apple iPad, Blue Border and what caught my attention was that it only had one star. That seemed pretty severe, given that the iPad was only available for pre-order on Friday. How could an accessory already be getting bad reviews?!

The answer? Amazon reviewer ffass from Brooklyn, NY United States gave it a one-star review because "This appears to be a $20 plastic bag. Very trendy, indeed." ffass went on to say: "Wow. 'TrendyDigital' hopes that hyperventilating iPad users will be crazed enough to by [sic] this $20 bag for their spiffy new gadgets. Give me a break."

Sure enough, that's what it looks like, although to be fair it also has a strap to "wear around neck or shoulder." The product description says it is a "Great companion when you use your Ipad [sic] at the beach, near the pool side, in the bathtub or at the kitchen table."

One man's "plastic bag" is another man's "custom-made form fitting transparent case" and these are the distinctions which make marketing the multi-billion dollar industry that it is. I learned from Neven Mrgan than you can, in fact, use an iPhone in a plastic bag (useful for checking recipes on your iPhone while cooking), so it is possible that this "WaterGuard" case would work just fine. What strikes me as odd is that when I went back to look today, the review no longer appears on the product page.

If I go to fass' profile page, the review and rating still appear, but if you click through to the product page it says "No customer reviews yet."

I can't offer any explanation for this, and I wouldn't want to jump right into conspiracy theories when some sort of technical glitch seems much more likely, but I suspect that we will start to see a wide range of random iPad accessories of debatable merit start to show up. Have you spotted any? Let us know in the comments.

Filed under: iPhone

FCC wants to know your mobile broadband speed

You may remember that Verizon started running ads a while ago showing AT&T's anemic 3G coverage map. AT&T responded by saying "Our coverage includes 97% of the country!" In the small print on Verizon's ads they make it clear that AT&T does have coverage outside of 3G. In the small print on AT&T's ads they make it clear 3G isn't available everywhere.

What kind of difference does 3G really make? For American wireless users, the FCC is interested in knowing how fast your mobile broadband really is. The agency has released a free iPhone app, made by Ookla, who also made the free Speedtest.net Speed Test app for iPhone (there is also an Android version).

In case you're concerned about your personal information ending up in the servers of the Feds, note the app disclaimer: "Results may be pooled to analyze the quality and coverage of mobile broadband connections across the United States as part of a larger effort by the FCC to identify areas with insufficient or nonexistent access to broadband." More details can be found on the FCC's page here.

I downloaded the app and ran three sets of tests: on Wi-Fi (connected to DSL), on 3G, and on Edge. I ran each set three time: i.e. 3 times on Wi-Fi, 3 times on 3G, and 3 times on Edge, and then averaged the results to try to offset any temporary network glitches that would throw off the results. I also made sure I was using the same server for each test. (You can either let it select the best server based on your location or choose one manually from a list.)

Read on for the results...

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Filed under: Hardware, Apple, iPad

Apple announces iPad battery replacement service

Apple's new iPad battery replacement service is actually an iPad replacement service. Apple announced this week that if an IPad requires service due to a dead or dying battery, it will replace that iPad entirely with free shipping. The service itself costs US$99.

Note that the battery must have died on its own accord; if you dropped it, spilled Mountain Dew inside or otherwise damaged the iPad in a way that diminished the battery's functioning, it's not covered. Also, the iPad you receive will not contain any of your data, so make a full backup before you send the defective unit off to Apple (and do a factory restore to remove all of your data if you're the paranoid type).

You can get the process started at an Apple Retail Store or Apple Authorized Service Provider. Apple says to expect the whole exchange to take about 1 week.

[Via MacUser]

Filed under: Gaming

Found Footage: VMware gets schooled by Parallels in MacTech benchmarks


Many Mac owners who install Windows do so for gaming. Those uninterested in Boot Camp can try out virtualization software, which lets you run Windows in a virtual environment on a Mac. The two most popular are VMWare Fusion and Parallels. Before making a purchase decision, wouldn't it be great to see how they handle graphics side-by-side? You drive a car before you buy it, right?

The folks at MacTech thought so, and set up identical machines for testing purposes. In the video above you'll see two MacBook Pros running Windows XP over Mac OS 10.6.2 via VMWare Fusion 3 (on the left) and Parallels Desktop 5 (on the right). They were put through several graphics-intensive tests simultaneously with dramatic results. We don't want to spoil the surprise, but suffice to say that Fusion got spanked.

You can get all of the details on the test, setups and results here.

Filed under: Gaming, Software, Apple, Developer, iPhone, iPad

GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world

On the third day of GDC 2010, Ngmoco's Neil Young took the stage in one of the largest rooms at the conference to talk about what his company had "unlearned" in its time in the App Store. Ngmoco has become a large and polarizing figure in the world of App Store development -- after starting out with a big investment from the iFund, it's moved quickly to become one of the biggest iPhone-only developers, and after starting out with a few premium titles like the very successful Rolando, have recently made waves with its "freemium" business model. Young talked about the company's history so far, and went in-depth on Ngmoco's plan for ruling the App Store and why he believes it's the "most significant shift and opportunity for [game developers] since the birth of this business."

We've summarized Young's long address in this post. It was pretty incredible -- not only did Young lay out his idea of a clear plan for building and developing a large portfolio of very profitable App Store titles "at scale" (the company plans to release twenty new freemium products on the iPhone in the near future, as well as six titles on the iPad), but he made it very clear that he fervently believes that freemium and the model he's structured is the future of the video game business.

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