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Create universal games with Unity

Unity is the game development platform for the Mac that really does make the job of building games (and Dashboard widgets) kind of fun. Today, Unity announces the availability of version 1.2.2, which will allow you to make sure that all of your projects are universal binaries. So go out and build the next best thing, and then run it on your Mactel.

Unity requires Mac OS X 10.3 or later, and features two pricing options: $250US for the "indie" edition, and $1,000US for the Pro version.

Incidentally, we posted our interview with Unity's David Helgason back in October.

[Via MacNN]

Unity is the game development platform for the Mac that really does make the job of building games (and Dashboard widgets) kind of fun....
 

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David Helgason

And a clean Mac editor. And web deployment. And Ageia physX. And really fancy shaders and render-to-texture. All really easy to use and no "compiling source code" step.

Unity is more expensive than Torque, but if you calculate your own time into the equation that may change the outcome (of course depending on the price you put on your hours).

(Caveat: I'm from OTEE... feel free to download the free trial of Unity to judge for yourself. YMMV :)

March 31 2006 at 10:44 AM Report abuse rate up rate down Reply
Reid Ellis

Hm, kinda like GarageGames' Torque Engine, only twice as expensive. GarageGames runs on the Mac too, but their prices are $100 for "indie" and $500 for commercial. Oh, and they made it universal in January -- ON STAGE at Macworld. I guess they used Xcode and clicked that nice little checkbox.

Don't know if you can easily make widgets with it though.

March 31 2006 at 9:39 AM Report abuse rate up rate down Reply
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