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Apple on proper icons



I find icon design fascinating. The good ones are small masterpieces in the Dock, while the bads are are usually so bad it is laughable. Thanks to the icon section of Apple's Human Interface Guidelines no developer should wonder that their icons should look like.

It would seem there are a number of different kinds of icons (application, utility, toolbar) and Apple has pointers for each kind.

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OS Odds and ends Apple

I find icon design fascinating. The good ones are small masterpieces in the Dock, while the bads are are usually so bad it is laughable....
 

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Mojo

The first thing I do is change the Preview icon with someone's creepy wet brat staring at me. Always hated that one.

October 04 2006 at 2:00 PM Report abuse rate up rate down Reply
Daniel

Scott:

Okay, you win. You know I'm just teasing you anyway. It would have to be (was) a slow day for me as well to bother commenting, which I rarely do. :)

And yes, I think you've justified yourself sufficiently now.

October 04 2006 at 2:24 AM Report abuse rate up rate down Reply
Rick Elizaga

Another thing that's missing in the HIG, or different, anyway — the boy's eyes in the Preview icon. Is it just me, or in the actual app, aren't the little boy's eyes glowing white like he's from the Village of the Damned? That has always unsettled me. In the HIG version, he's just a normal kid.

October 03 2006 at 11:41 PM Report abuse rate up rate down Reply
Daniel Lyons

Notice what's missing? Oh yeah -- the hilariously awful OmniOutliner 3 icon. Business suit blue and puke orange combine to make an icon that's simultaneously repulsive and monotonous. No doubt the good folks at Omni were so shocked by bold, horrendous style of the icon, they concluded it must be brilliant. Maybe next time they'll sleep on it first.

And who writes with a lightbulb anyway?

October 03 2006 at 10:10 PM Report abuse rate up rate down Reply
Ian Adams

Yeah, I really hope this raises awareness for developers. It always irks me when I get an app with an icon that doesn't follow the guidelines, because, well, I like my OS having a bit more of a unified appearance. But not just small developers need to look at this (Adobe, I'm looking at you!), everyone should be making icons according to those guidelines.

October 03 2006 at 9:06 PM Report abuse rate up rate down Reply
wd's brain

RE: #4 Ken R
what is "know know"...?
^_^

October 03 2006 at 8:32 PM Report abuse rate up rate down Reply
john

> Figure 10-13 Icons for removable media...

Wow... who knew that a JAZ drive worked on OS X.

October 03 2006 at 7:35 PM Report abuse rate up rate down Reply
Scott Falkner

Any chance Adobe will see this and fix the terrible icon in the CS apps? I didn't think so, either.

October 03 2006 at 6:17 PM Report abuse rate up rate down Reply
Scott McNulty

Daniel,

I do like icons, though this is the first time I have linked to this part of the HIG (prove me wrong, kids, prove me wrong!). I have, in the past, linked to stories behind certain icons, so maybe you are thinking of those.

Gee, I hope I justified this enough for you. ;)

October 03 2006 at 6:16 PM Report abuse rate up rate down Reply
ebaur

To meatmcguffin:
The reason for the difference between hard drives and removable media is discussed in the article (well, briefly). Essentially, it has to do with how you would look at it. You don't typically hold a hard drive in your hand, so it is 3D as if it were on a table. A removable disk or CD/DVD should appear as you would hold it in your hand.

October 03 2006 at 6:11 PM Report abuse rate up rate down Reply
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