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iPhone app developers: Start your engines

According to a few anonymous tips, the iPhone App Store is open and ready for business -- for developers.

Apple has opened the App Store to allow registered developers to prepare the final versions of their apps for distribution. Apple has the ultimate say about which apps will appear in the App Store when it launches in early July. The source speculates that larger app developers could get preferential treatment in obtaining expedited approval.

The source also mentioned that developers will be able to select prices for their apps, so long as the price ends in 99 cents. So, for example, prices of $0.99, $1.99, and $99.99 are all acceptable. "Free" is also an option, as expected.

In related news, developers will be using iTunes Connect, familiar to bands and artists who sell their music through the iTunes Store, to monitor the financial performance of their apps. Additionally, Apple will withhold any payments until the developer's share of the sales reaches $250, or its regional currency equivalent. It is unclear what increments Apple will pay after that threshold is reached.

Developers can find out more information about submitting their apps from the "Program Portal" on Apple's secure developer website.



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According to a few anonymous tips, the iPhone App Store is open and ready for business -- for developers. Apple has opened the App Store...
 

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PaulN

6 million iphones sold already, Apple expecting to sell 15 million in the next year, 21 million potential customers in the next 12 months.
If your worried you can't sell 359 apps at 99 cents then I suspect your app is not worth uploading to the store in the first place.
With the size of the market (growing at a rapid rate) and ease of purchase, any useful app at a fair price will sell big time.

June 27 2008 at 3:17 AM Report abuse rate up rate down Reply
Ramani

It is shameful on Steve if he takes $99 and doesn't give it back to developers at the earliest. If he wants to encourage developers, he should apply this $250 withholding only for enterprise customers (who paid $250 in the first place). For individual developers, $99 or $50 withholding is appropriate.

Don't get too greedy, Steve. We love you but we expect the love back too.

"Pissed off" developer.

June 26 2008 at 8:29 PM Report abuse rate up rate down Reply
1 reply to Ramani's comment
EdH

Huh? Enterprise developers, by definition, are not selling to the public, and aren't applicable here. They are not expecting their $250 back, since they are distributing to internal users.

Though I guess if they came up with a really cool way to fill out 'TPS Reports' on the iPhone, they might make a killing :-)

June 26 2008 at 11:08 PM Report abuse rate up rate down Reply
Camillo Miller

Ok Miss Sadun.
You're out of the Program, you deceptive iPhone Hacker extraordinaire. :-)

June 26 2008 at 6:49 PM Report abuse rate up rate down Reply
Tony

It'll lead to more free apps though..

Sell for $.99 - get paid nothing
Sell for free - get paid nothing

I've got a few app ideas I thought I might stick a minimal $.99 charge on.. they're not exactly world class ideas and probably aren't worth more than that, but I thought I might get my $99 back eventally. Won't bother now.. not worth it TBH.

June 26 2008 at 6:47 PM Report abuse rate up rate down Reply
2 replies to Tony's comment
mnit

You'd rather definitely get no money than maybe get some? Weird.

June 26 2008 at 6:56 PM Report abuse rate up rate down Reply
Chris Newton

How is $99 not worth it? I don't see the logic in:

$.99 get paid nothing (probably, but possibly a chance if your app is good)
$.00 get paid nothing, for sure.

June 26 2008 at 7:05 PM Report abuse rate up rate down Reply
Slartibartfast

Kinda sounds like a way for Jobs to weasel out of the "Monthly Check" promise. They need to lower the minimum payment amount to $50 like most affiliate payments.

June 26 2008 at 6:17 PM Report abuse rate up rate down Reply
thekevinmonster

I would have to say that on any given day of the week, the company I work for sells about 70 to 80 units. This number is totally not official and is based on me remembering what the sales numbers look like when I punch them in.

This is software that users will be paying 19.95 to 29.95 for. It is also software that will be available on the iPhone, for a price that we totally don't know yet, and if I did know I wouldn't say.

Granted, we're also kind of a 'big shot' in our field compared to Some Random Person Who Wrote An App In His Spare Time. Big shot is relative; we're not Adobe or Microsoft or SAP or something Fortune 500 or 1000 or whatever.


June 26 2008 at 5:38 PM Report abuse rate up rate down Reply
z peskin

that seems a little rediculous.

For exampleif a hobbyist just builds an app for fun and intends on ceeling it for 99 cents. He might never get paid. There should be an option of how often developers are paid

June 26 2008 at 5:33 PM Report abuse rate up rate down Reply
mnit

So if you make an app that costs $1 you won't see a penny even if 359 people buy it? I mean, I know that's not enough to make a living, but for an in-your-spare-time app it's probably acceptable returns on a hobby.

June 26 2008 at 5:25 PM Report abuse rate up rate down Reply
8 replies to mnit's comment
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