Filed under: Gaming, iPhone, iPod touch
SimCity for iPhone: A week later
Last week, Electronic Arts finally released SimCity for the iPhone. Like Rolando, which came a day later, SimCity was an eagerly anticipated game with a lot of high expectations. On the surface, it looks fantastic. The graphic capabilities really shows off what the capacity of the iPhone is capable of and it's very addicting.
One reader comment stated that our initial review wasn't really a full-on review, and that it only scraped the surface. In a way, he was correct. A game like SimCity is something that you play over time on the iPhone, and you actually can dedicate a lot of effort to it. Last week's review was based on observations after only a few hours of play. SimCity is a game where certain effects on the system can't be felt until you've played it longer than a day. In this case, it's been eight days since my previous review, and a lot of the game's faults have started springing up during that time.
So, what's the game like after a week?
Frequent crashes
This problem has plagued some TUAW readers since SimCity was released. I was lucky. After restarting my iPhone, the game was stable for six days. Now, the game crashes every five minutes or so. The crashing persists after both soft and hard resets of the iPhone and probably has to do with how large the file size for my small city of Saillune has become. On their SimCity page in iTunes, EA has acknowledged that there are crash issues and that a later patch will resolve this.
Lengthy load time
The more I play the game, the longer it takes to load. In a way, it makes sense. I have two saved cities and one of my cities is growing. It takes, on average, 90 seconds to two minutes for the game to load and the music usually starts a good 30 seconds before the actual game controls appear.
Sticky controls
While the controls felt very intuitive at first, that feeling decreases over time. What should have been simple navigation using the built-in controls becomes difficult, especially on a small scale.
Back to the map
Whenever you answer a petitioner or talk with an adviser, you're taken all the way back out to the main game instead of going back to the adviser screen. This also happens when picking a building for construction. You have to go through several sub-menus every time you make a selection and that gets tedious.
Missing features
As the years in my city progressed and various features unlocked, I found myself missing some of the standard options from SimCity 3000 Unlimited and other SimCity games. There are no subways or highways, and no neighbor deals. It's very hard to build a bridge as the game rejected all but three locations where I tried to build one. The same thing happened when trying to string power lines over a body of water. You do not have the ability to raise or lower the terrain here, something that winds up hurting the game because it makes it so hard to build those bridges.
Massive battery drain
You need to have a full battery when playing this game and even then, it drains very quickly. SImCity keeps draining the battery even after connecting the iPhone to a power source, so it's better to let it rest while you charge your phone.
Yes, Virginia, there is an international version
For those of you who expressed concern about the lack of an international version of SimCity, there actually is one. It's called SimCity International in the non-U.S. iTunes stores. It may not be in every country, but it is in the U.K. store and readers have commented that they've seen mention of it in other iTunes stores as well.
Is the game still worth the US$9.99 price tag? It all depends on the mileage that you get out of it. For the features that it currently has, it's a good game until it begins crashing. The lack of stability is a disappointment, as well as some of the missing features. Hopefully, these will be addressed in a future patch. What has the experience like been for all of you after a week?


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Reader Comments (Page 1 of 3)
Mike said 4:09PM on 12-26-2008
Did you find any more cheat codes?
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who? said 12:10AM on 12-27-2008
All that works is "I am weak" as far as I can tell (it makes everything free). I don't see why you'd need more than that, unless there are hidden features of some kind.
mgabrys said 3:25PM on 12-28-2008
Cheats:
"I am weak" - Everything is free. All items and zones are no cost to place.
"Pay tribute to your king" - All rewards are unlocked. i.e. Spaceport, Theme park, Country club
Mike said 3:41PM on 12-28-2008
how about...
garbage in, garbage out - unlocks all garbage items
water in the desert - unlocks all water items
power to the masses - unlocks all power plants
call cousin vinnie - petitioner offers 100k
Reply telling if these codes work
Adrian said 4:22PM on 12-26-2008
I think EA will add neighbor deals in a future update because it is mentioned in How to Play and one of advisers talks about it...
I found one more bug: There is no traffic and no one is using public transport when I build a city, but when I play a starer city (created by EA) there is a lot of traffic and people use public transport... Do you have the same issue?
BTW, sorry for my English.
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Sebastian said 4:55PM on 12-26-2008
Yes, I do have the same problem. Nobody uses my public transportation although it is really well developed, and then they also keep complaining that the zones aren't well connected, although there are connections everywhere, both by roads and by public transportation...
Duran Dujam said 6:13PM on 12-26-2008
No need to apologize:
Your English is excellent.
Sebastian said 10:59AM on 12-27-2008
I have the same problem unfortunately. Public transport is useless and there is no traffic. Still, it is addictive. Some more bugs or problems I've encountered:
The adviser screen for the offer to build a golf club doesn't have text. It only shows %text% placeholders.
Building multiple parks in a row is tiresome. For each park you have to go back to the menu to select it again.
I don't know if this is on purpose, but once you have a lot of money, say > 100.000 $, the money keeps increasing although I run a budget deficit of 500 $ per month. Is there some interest paid on the money I have? At least, I'd like it to stay that way :-)
Sebastian
Jason said 4:46PM on 12-26-2008
As mentioned by someone, somewhere... if you power the phone off and back on before playing, it helps the crashes a great deal. After downloading and trying to play for 30 minutes with frequent crashes, I tried this - and was able to play for a couple of hours without a crash.
...but I feel you pain about the bridge and power line over water issues.
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Megan Lavey said 9:21PM on 12-26-2008
Thanks for the tip. However, the issue is persisting through powering down the iPhone both in soft and hard form. So, there's something else going on there. I'm going to reload the game from iTunes and see if that takes care of the problem as well.
Tom Baker said 5:56PM on 12-26-2008
Thanks for the extended review. Should the stability be improved by a future update, then I'll think about shelling out the hard earned dollars...
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VanillaSpice said 6:30PM on 12-26-2008
I would like to know why there is a US version and an International version before I buy - what is the need for it and what are the differences between the two? Multi-language support should be built into a game, so it should not be British-American English differences. It is a bit suspect. And I dislike the idea that they could put only one of those versions on sale, or upgrade one version and not the other.
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ChrisH said 2:11PM on 12-27-2008
It's so EA can change the price of the US version without it automatically changing the prices of the versions in other countries. For example, when they have a sale on the US version on Spore Origins, its price isn't lowered on the international versions.
VanillaSpice said 5:35PM on 12-27-2008
Well, that is slightly better than having one version with more features than the other. But this trick of allowing price disparity - despite my love for this series - makes me very unlikely to purchase the game, even when the bugs get fixed. It incenses me that they would think it okay for Americans to pay more or less than people outside the US.
And just imagine what they could end up doing - if it turns out they have twice as many international purchasers as US purchasers, they could decide to put the intl version at USD$12 and subsidise the US version to USD$6 !
Paul Lloyd Johnson said 6:40PM on 12-26-2008
Do you mean that the game is very addictive?
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Jason said 7:55PM on 12-26-2008
It's very addictive. Overall, it's very well done - but it does have a few quirks that should hopefully be fixed by an update. Having said that, it's a really complex game with a lot of features and a few quirks are to be expected.
Like I said above, though - if you're having issues with crashing, turn the phone off and back on to clear any TSR's from memory, and then play. Doing that, I had no crashes for hours.
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Captn Apollo said 9:21PM on 12-26-2008
I think that this is another attempt by EA to get a product out before the holidays that wasn't quite finished. It's fun... but 1.0 is FULL of bugs... (why do I keep making money each month on my budget when I should be losing HUNDREDS of dollars???). Anyway... it is still addictive and fun... just some bugs to be worked out in New Denver still.
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Isaac said 11:23PM on 12-26-2008
I like your username.
BATTLESTAR GALATICA RULES!!!
Matt said 1:27PM on 12-27-2008
Yeah, I'm trying to figure out the same thing! I should be losing hundreds but I'm making thousands, lol.
Darryl Yee said 12:26PM on 1-07-2009
(kinda late here, but I'm just now reading this article because SC crashes every few minutes now)
anyhow- I think you keep making money even though your budget is negative because of property tax.