Royalty-free H.264 is a big win for HTML5, big loss for Flash
Update: Mozilla responds, saying that by 2014 (when the original fee-free license for H.264 would have expired) chances are the codec won't be relevant anymore.So far, one of the main arguments against widespread implementation of HTML5 video has been the uncertain licensing future of the H.264 standard. Proponents of Flash video and organizations committed to license-free software, like the Mozilla foundation, said that while H.264 was currently royalty-free (and would remain so until 2015), there was no guarantee that MPEG LA wouldn't start charging licensing fees later on.
In that event, if HTML5 had supplanted Flash as the de facto standard for video on the web, it would have meant that organizations and possibly even end users would have found themselves saddled with onerous fees after 2015.
That theoretical stumbling block has disappeared. MPEG LA has announced that H.264 will be royalty-free forever so long as video encoded with the standard is free to end users. This means sites like YouTube and vimeo will never be charged licensing fees to serve video on the web; presumably, it also means that Apple will continue to pay licensing fees to sell videos in the iTunes Store.
Mozilla's Firefox browser doesn't currently support HTML5 video (via H.264, that is -Ed); the uncertainty of H.264's licensing future meant Mozilla wanted to stick with Ogg Theora, a video codec Mozilla believed would be unencumbered by patenting issues. With MPEG LA's announcement that H.264 will be royalty-free in perpetuity, it's likely only a matter of time before Firefox joins browsers like Safari, Chrome, and Internet Explorer 9 in fully supporting HTML5.
This is good news for almost everyone except Adobe. Adobe's main argument against moving away from the current Flash-dominated web video landscape to one with a truly open standard like HTML5 is now invalid. While Flash may continue to hold onto its grip on interactive web content, MPEG LA's announcement likely points to an end to Flash's dominance in video. This is also the last nail in the coffin for any possibility of Flash running in iOS -- with possibly the biggest obstacle to widespread implementation of HTML5 video now gone, there's zero incentive for Apple to hitch its wagon to Flash.
[Via Macworld]
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Update: Mozilla responds, saying that by 2014 (when the original fee-free license for H.264 would have expired) chances are the codec won't...
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h.264 will likely stick around for a while longer,for those free, user created gigs, like youtube and vimeo.
Commercial sources like itunes and Amazon are probably already looking into ways to create viable full HD video (1080p etc) at file sizes that are actually also viable. Which will mean a different codec/format.
Pure fanboy fiction. This article should be withdrawn, it's heavily biased and utterly inaccurate.
August 27 2010 at 6:47 PM Report abuse Permalink rate up rate down ReplyI'd have to disagree with this article.
The existence of WebM and its immediate adoption in the core of Firefox, Opera, Chrome and IE9's HTML5's video implementation has made the licensing h.264 codec irrelevant to the success of HTML 5 video. So, this move is not surprising. It isn't as much a boon to HTML5 as it is a grasp at h.264's continued relevance.
YouTube now encodes all HD videos in WebM and AMD, ARM, Broadcom, Qualcomm and Texas Instruments all have announced hardware based decoding.
A WebM discussion seems quite relevant to this topic and I think conflicts with this statement "the uncertainty of H.264's licensing future meant Mozilla wanted to stick with Ogg Theora, a video codec Mozilla believed would be unencumbered by patenting issues.". They've already implemented a high quality codec in the core
Perhaps another article or addendum to this one could be made...
"This is also the last nail in the coffin for any possibility of Flash running in iOS -- with possibly the biggest obstacle to widespread implementation of HTML5 video now gone, there's zero incentive for Apple to hitch its wagon to Flash"
I constantly wonder why when the topic of Flash comes up with regards to the lack of support on iOS, almost the only aspect of Flash that is brought up is video. What's glossed over is that Flash (and its companion framework Flex) is a mature development environment that allows the creation of many of the same kind of applications that you find in the app store, but without the need for any sort of Apple approval. That's a danger to Apple, and a much more powerful incentive to not support Flash than anything to do with video.
The Apple "brand jihadists" will dismiss your claim that Flash could be used to create 90% of the app store apps, because it hurts their egos for some reason. They'd like to think that every app on the store is some magical, revolutionary experience that couldn't have been created by anything other than unicorn dust.
Of course, your statement is absolutely true. This is especially the case with Actionscript 3.0 and AIR. AIR for Android allows you to hook into the accelerometer, camera/video camera, phone book, make calls, manage media and on and on. The difference is, it doesn't require the use of an unnecessarily complex programming language that only applies to one set of devices controlled by one single company. Apple can't pinch your earnings, and they can't dictate what types of apps you create or what content is "acceptable." And finally, you can distribute and market how YOU see fit. The fate of your creations are firmly in your hands, not Apple's.
Uh jeez... just no....
Having a royalty free H.264 benefits BOTH html5 and flash. Content producers using either format can breathe a sigh of relief that there will be no hidden costs in the future. In fact a royalty free H.264 also benefits the video industry in terms of technical effectiveness as developers will strive to improve their codecs in the spirit of good fair competition.
And that's not Adobes main argument. Adobes main argument is the lack of functionality with HTML5, namely the (at the moment) lack of streaming and content protection. Though this will change.
This is a very confusing /misleading article. What exaclt does licencing of H264 have to do with Flash? HTML5 can use either H264 or WebM, and this change is one which affects vendors like Mozilla and Opera who support webM for political reasons of openness and patent free web.
Apple love patents and so their HTML5 video fails to work with WebM (Chrome will do both), only with H264.
Flash is a delivery wrapper. It is irrelevant to the impact of these behind the scenes political scuffling. Adobe still offer a technically advanced and complete interactive platform, of which video encoding is part of its platform. It uses H264 (as Apple exclusively do too) because until recently it has so far been the technically superior solution.
Chris, can you please rewrite this to clarify what point you are trying to make. I'm not name calling, but this article is does seem to confound the Mozilla critique of patented formats for an open web (it takes aim at Apple as much as Adobe) and overeggs the anti-flash statement without much substance.
the defensive fight between writer and commenters is more entertaining than the article!
popcorn anyone?
You missed the point, according to
http://createdigitalmotion.com/2010/08/apple-centric-observers-get-the-facts-wrong-h-264-still-isnt-free-for-firefox/
Chris - stop being so damn defensive of your article. People are not hating just to hate - your article is completely inaccurate and you need to update it to say so. MPEG-LA is only announcing royalty free videos for the END USER. Everyone in between the video and the end user has to pay licensing, period.
August 27 2010 at 11:37 AM Report abuse Permalink rate up rate down ReplyI'll make you a deal: once Mac Rumors and Macworld update their respective articles that make exactly the same points I did, I'll update mine. Until then, I won't defer to the wisdom of the internet's armchair licensing experts.
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