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<title>The Unofficial Apple Weblog (TUAW)</title>
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<description>The Unofficial Apple Weblog (TUAW)</description>
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<title>The Unofficial Apple Weblog (TUAW)</title>
<link>http://www.tuaw.com</link>
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<copyright>Copyright 2008 Blogsmith, LLC. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>GrowlCode brings Growl to Xcode</title><link>http://www.tuaw.com/2008/05/10/growlcode-brings-growl-to-xcode/</link><guid isPermaLink="true">http://www.tuaw.com/2008/05/10/growlcode-brings-growl-to-xcode/</guid><comments>http://www.tuaw.com/2008/05/10/growlcode-brings-growl-to-xcode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img width="225" vspace="8" hspace="8" height="114" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/05/growlcodescreen_1.4.jpg" />Do you like <a href="http://tuaw.com/tag/Growl">Growl</a>? Do you use <a href="http://tuaw.com/tag/Xcode">Xcode</a>? Then chances are you'll like <a href="http://willmore.eu/software/growlcode/">GrowlCode</a>. GrowlCode is a plugin to integrate Growl's on-screen alerts into the Mac OS X developer app, Xcode. GrowlCode integrates the following actions: Build Succeeded, Preprocessing Complete, Compilation Succeeded, Clean Complete, and many more. <br /><br />To use GrowlCode, you will need to download both <a href="http://willmore.eu/software/growlcode/">GrowlCode</a> and Growl (which is available at <a href="http://growl.info">Growl.info</a>). GrowlCode is compatible with Xcode 3.0 and Mac OS X Lepoard (10.5) and Tiger (10.4). Instructions for installing can be found on the GrowlCode <a href="http://willmore.eu/software/growlcode/">website</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://willmore.eu/software/growlcode/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/05/10/growlcode-brings-growl-to-xcode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1191723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/05/10/growlcode-brings-growl-to-xcode/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>dev</category><category>developer</category><category>Growl</category><category>GrowlCode</category><category>Xcode</category><category>Xcode 3.0</category><category>Xcode3.0</category><dc:creator>Cory Bohon</dc:creator><pubDate>2008-05-10T08:00:00+00:00</pubDate></item><item><title>BREAKING: New iPhone SDK &amp; Firmware released</title><link>http://www.tuaw.com/2008/05/06/breaking-new-iphone-sdk-and-firmware-released/</link><guid isPermaLink="true">http://www.tuaw.com/2008/05/06/breaking-new-iphone-sdk-and-firmware-released/</guid><comments>http://www.tuaw.com/2008/05/06/breaking-new-iphone-sdk-and-firmware-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/ipodfamily/" rel="tag">iPod Family</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" hspace="8" vspace="8" align="right" border="0"><div style="float: left; margin-right: 10px; margin-bottom: 2px;"> <script type="text/javascript"> digg_url = 'http://digg.com/apple/iPhone_SDK_beta_5_released'; </script> <script src="http://digg.com/tools/diggthis.js" type="text/javascript"> </script> </div><p>Word is out: new versions of the iPhone SDK and firmware are available for download. Word about the details are still trickling in from developers. This is Apple's fifth beta release since the iPhone SDK was released in March.  There's just under a week left until the end of the Apple Design Awards submission period. No word if iPhone developers who submitted under earlier firmware will be able to re-submit outside the 72 hour period that Apple allots for "re-dos".</p><p>Readers report that this is a smaller download (just over 1 GB) and details are trickling in through the comments.</p><p><em>Thank you everyone who sent this in!</em></p><p><a href="http://www.tuaw.com/2008/05/06/breaking-new-iphone-sdk-and-firmware-released/" rel="bookmark">Continue reading <em>BREAKING: New iPhone SDK &amp; Firmware released</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/iphone>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/05/06/breaking-new-iphone-sdk-and-firmware-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1188360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/05/06/breaking-new-iphone-sdk-and-firmware-released/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>iPhone</category><category>SDK</category><category>tweet-this</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-05-06T20:04:00+00:00</pubDate></item><item><title>iPhone dev program opened worldwide? First report!</title><link>http://www.tuaw.com/2008/05/02/iphone-dev-program-opened-worldwide-first-report/</link><guid isPermaLink="true">http://www.tuaw.com/2008/05/02/iphone-dev-program-opened-worldwide-first-report/</guid><comments>http://www.tuaw.com/2008/05/02/iphone-dev-program-opened-worldwide-first-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" /><p> I don't know if this is going to pan out or not, but TUAW reader Skaro (<em>exterminate</em>!) reports that he's been accepted into the iPhone developer program. Not a big deal until you realize that he lives in the UK and paid up his &pound;59 fees. </p> <div style="float: left; margin-right: 10px; margin-bottom: 2px;"> <script type="text/javascript"> digg_url = 'http://digg.com/apple/First_non_US_iPhone_developers_receiving_approvals'; </script> <script src="http://digg.com/tools/diggthis.js" type="text/javascript"></script></div><p> If true, this is huge. Many important 3rd party Apple developers are located throughout the world. Are you an out-of-States developer who's gotten your acceptance email? Please let us know. </p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/iphone/program>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/05/02/iphone-dev-program-opened-worldwide-first-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1185508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/05/02/iphone-dev-program-opened-worldwide-first-report/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Developer Program</category><category>DeveloperProgram</category><category>SDK</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-05-02T21:31:00+00:00</pubDate></item><item><title>Aperture 2.1 SDK available</title><link>http://www.tuaw.com/2008/04/26/aperture-2-1-sdk-available/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/26/aperture-2-1-sdk-available/</guid><comments>http://www.tuaw.com/2008/04/26/aperture-2-1-sdk-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/02/aperture-icon.jpg" />When Aperture 2.1 was <a href="http://www.tuaw.com/2008/03/28/aperture-2-1-adds-plugin-architecture/">released</a> last month it added a plug-in architecture allowing third-party developers to add editing tools. While some of the bigger names have <a href="http://www.tuaw.com/2008/04/03/many-developers-working-on-aperture-2-1-plugins/">already been working</a> on such plugins, Apple has now released the SDK so you can too (provided, that is, you can write sophisticated image editing code). The architecture basically <a href="http://developer.apple.com/appleapplications/aperturesdk.html">allows</a> the plugin to request an editable version of a picture from Aperture and then send back the result as well as adding metadata and manipulating image data, all within a custom interface.<br /><br />The Aperture 2.1 SDK is available for <a href="http://developer.apple.com/appleapplications/download/index.html">download</a> from Apple, through you do have to have an ADC account.<br /><br />[via <a href="http://arstechnica.com/journals/apple.ars/2008/04/22/apple-releases-aperture-2-plug-in-sdk">Infinite Loop</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/appleapplications/download/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/26/aperture-2-1-sdk-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1175205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/26/aperture-2-1-sdk-available/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>ADC</category><category>aperture</category><category>aperture 2</category><category>Aperture2</category><dc:creator>Mat Lu</dc:creator><pubDate>2008-04-26T11:30:00+00:00</pubDate></item><item><title>MySpace web app on the iPhone</title><link>http://www.tuaw.com/2008/04/24/myspace-web-app-on-the-iphone/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/24/myspace-web-app-on-the-iphone/</guid><comments>http://www.tuaw.com/2008/04/24/myspace-web-app-on-the-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/analysisopinion/" rel="tag">Analysis / Opinion</a>, <a href="http://www.tuaw.com/category/multimedia/" rel="tag">Multimedia</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><center><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fabiel%2Eblip%2Etv%2Frss&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F842644&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fabiel%2Eblip%2Etv%2Frss&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F842644&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" /><param name="quality" value="best" /><embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fabiel%2Eblip%2Etv%2Frss&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F842644&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" width="400" height="255" name="showplayer" type="application/x-shockwave-flash"></embed></object></center><br />Jake Marsh sent along <a href="http://thejakemarsh.com/290/">this neat screencast</a> of an iPhone web app for MySpace that he's working on. Facebook basically <a href="http://www.tuaw.com/2008/02/05/facebook-featured-on-new-iphone-ad/">seems to be the gold standard</a> of social networking web apps these days, and this looks basically just like that one. It is cool that you can look up people right away, but the real improvements are on MySpace's Music pages -- not only can you subscribe directly from the profile, but he's also got it working to play all the music there (usually trapped in Flash, though <a href="http://www.tuaw.com/2007/09/18/tuaw-tip-myspace-music-on-the-iphone/">there is a less easy way around it already</a>). He also says that it might eventually be possible, for songs that are available for download, to get them with one click into the iPhone's iPod library.<br /><br />Yes, it looks just like Facebook (in fact, it looks like a rip of the mobile site), but why fix something that's not broken? Unfortunately, Marsh is just showing off -- he says that it's just for him right now and he's aiming for an open beta in August. He should probably aim for a little sooner than that: after June, we might all be saying "what web apps?"<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thejakemarsh.com/290/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/24/myspace-web-app-on-the-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1175689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/24/myspace-web-app-on-the-iphone/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>developer</category><category>development</category><category>download</category><category>iphone</category><category>music</category><category>myspace</category><category>stream</category><category>web-app</category><dc:creator>Mike Schramm</dc:creator><pubDate>2008-04-24T10:30:00+00:00</pubDate></item><item><title>Last second notice: iPhoneDevCamp New York City</title><link>http://www.tuaw.com/2008/04/18/last-second-notice-iphonedevcamp-new-york-city/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/18/last-second-notice-iphonedevcamp-new-york-city/</guid><comments>http://www.tuaw.com/2008/04/18/last-second-notice-iphonedevcamp-new-york-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/ipodfamily/" rel="tag">iPod Family</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" />What do Matzoh, Gefilte Fish, and ad hoc iPhone development camps have in common? They're all scheduled for <a href="http://barcamp.org/iPhoneDevCampNYC">tomorrow</a>. As the sun sets and Jews around the world begin to celebrate Passover, the festival of freedom from slavery, pale iPhone developers will be <a href="http://www.nick.com/all_nick/tv_supersites/characters.jhtml?show_id=spo&amp;character=Patrick">crawling back to their rocks</a> after joining together at Polytechnic University for a free iPhone development event. <br /><br />The event runs from 10AM to 6PM at the Brooklyn Campus at 6 Metrotech Center, Brooklyn 11201. Bagels and/or pizza will be served. Note that you cannot just show up at the event without notifying organizers via the website -- security has a list of attendees.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://barcamp.org/iPhoneDevCampNYC>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/18/last-second-notice-iphonedevcamp-new-york-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1171781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/18/last-second-notice-iphonedevcamp-new-york-city/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Bar Camp</category><category>BarCamp</category><category>Brooklyn</category><category>Development</category><category>New York</category><category>NewYork</category><category>SDK</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-04-18T16:30:00+00:00</pubDate></item><item><title>Entries open for Apple's 2008 design awards</title><link>http://www.tuaw.com/2008/04/17/entries-open-for-apples-2008-design-awards/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/17/entries-open-for-apples-2008-design-awards/</guid><comments>http://www.tuaw.com/2008/04/17/entries-open-for-apples-2008-design-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/wwdc/" rel="tag">WWDC</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img width="225" vspace="8" hspace="8" height="179" border="1" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/04/adc-ada.jpg" alt="" />Every Mac developer wants a small, softly glowing cube -- as long as it's not made from unstable isotopes or anything like that. The <a href="http://developer.apple.com/wwdc/ada/">Apple Design Awards 2008</a> entry period has now begun; with competition in seven categories this year, including two for the <a href="http://www.tuaw.com/tag/iPhone/">iPhone</a>, it's going to be fun to see what bubbles up to the top at WWDC.<br /><br />Applications in the following areas can be uploaded and entered before 5 pm May 12:<br />
<ul class="expandlist">
    <li><a class="expandlabel closed">iPhone Developer Showcase </a>
    <div class="expandcontent" style="display: none;">
    <p>Highlights innovative and compelling new iPhone applications built using the Beta iPhone SDK. Entries in this category must be pre-release, feature complete versions which run within the iPhone simulator or on an iPhone or iPod touch. Apple reserves the right to award more than one winning entry in this category.</p>
    </div>
    </li>
    <li><a class="expandlabel closed">Best iPhone Web Application</a>
    <div class="expandcontent" style="display: none;">
    <p>Highlights web applications designed specifically for Safari on iPhone, which offers iPhone users innovative, compelling, valuable, and highly desirable capabilities.</p>
    </div>
    </li>
    <li><a class="expandlabel closed">Best Mac OS X Leopard Application</a>
    <div class="expandcontent" style="display: none;">
    <p>Highlights trendsetting, innovative, best-of-breed Mac OS X Leopard applications. Entries in this category must be release versions.</p>
    </div>
    </li>
    <li><a class="expandlabel closed">Best New Mac OS X Leopard Game</a>
    <div class="expandcontent" style="display: none;">
    <p>Highlights games introduced on Mac OS X Leopard after June 2007, which take full advantage of relevant Leopard technologies and offer the best entertainment value to all ages. Entries in this category must be release versions.</p>
    </div>
    </li>
    <li><a class="expandlabel closed">Best Mac OS X Leopard User Experience</a>
    <div class="expandcontent" style="display: none;">
    <p>Highlights excellence in design, aesthetics, ease of use, compelling and appropriate use of animation, and pervasive integration with built-in Mac OS X Leopard system services and sharing technologies. Entries in this category must be release versions.</p>
    </div>
    </li>
    <li><a class="expandlabel closed">Best Mac OS X Leopard Graphics and Media Application</a>
    <div class="expandcontent" style="display: none;">
    <p>Highlights best-of-breed Mac OS X Leopard graphics and media solutions providing unparalleled functionality, performance, innovation, and stunning visuals and/or audio. Entries in this category must be release versions.</p>
    </div>
    </li>
    <li><a class="expandlabel closed">Best Mac OS X Leopard Student Product</a></li>
</ul>
Winners get plenty of goodies: WWDC tickets and travel, MacBook Pros, Cinema Displays, iPod touches and iPhones, and (far and away the most valuable) a free mini-booth to exhibit at Macworld Expo 2009. See Apple's official site for all the rules and regulations, and best of luck! (Yes, that's the developer team of 2007 ADA winner <a href="http://panic.com">Panic</a> giving a full-on geek salute there in the winner's circle. Seems like they're pretty pumped.)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/wwdc/ada/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/17/entries-open-for-apples-2008-design-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1170007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/17/entries-open-for-apples-2008-design-awards/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>ada</category><category>apple design award</category><category>AppleDesignAward</category><category>developer</category><category>wwdc</category><dc:creator>Michael Rose</dc:creator><pubDate>2008-04-17T09:00:00+00:00</pubDate></item><item><title>Third iPhone beta SDK is live</title><link>http://www.tuaw.com/2008/04/08/third-iphone-beta-sdk-is-live/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/08/third-iphone-beta-sdk-is-live/</guid><comments>http://www.tuaw.com/2008/04/08/third-iphone-beta-sdk-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/ipodfamily/" rel="tag">iPod Family</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img  src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/04/pastedgraphic-1.png" hspace="8" vspace="8" align="right" border="0"><div style="float: left; margin-right: 10px; margin-bottom: 2px;"> <script type="text/javascript"> digg_url = 'http://digg.com/apple/iPhone_SDK_beta_3_is_on_the_streets'; </script> <script src="http://digg.com/tools/diggthis.js" type="text/javascript"> </script> </div><p>Good news iPhone developer boys and girls. A brand new iPhone Beta SDK just went live. This is release #3 of the SDK for those of you who have been keeping count. No word yet as to what changes this new SDK brings but we're betting on two things: First, that it re-vitalizes all those PSOD iPhones and second that it will fix all those user 501 errors we've been hearing about from ticked-off developers.</p><p>The new release is reportedly just 1.4 GB--thinner than honking 2+GB initial first release.</p><p>Have you downloaded and installed the new SDK? Let us know what you've found. Drop us a note in the comments. Want anonymity? <a  href="http://www.tuaw.com/tips">Our tipline</a> is the best bet for super sekrit tips. Make sure you tell us to guard your identity.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/iphone>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/08/third-iphone-beta-sdk-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1162076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/08/third-iphone-beta-sdk-is-live/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Beta 3</category><category>Beta3</category><category>SDK</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-04-08T17:30:00+00:00</pubDate></item><item><title>Rogue Amoeba Live Chat!</title><link>http://www.tuaw.com/2008/04/08/rogue-amoeba-live-chat/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/08/rogue-amoeba-live-chat/</guid><comments>http://www.tuaw.com/2008/04/08/rogue-amoeba-live-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img width="225" vspace="8" hspace="8" height="235" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/11/rogueamoeba.jpg" />
<p>What do you take when you mix mutant powers, the right to bear arms and a bad case of dysentery? Why, Rogue Amoeba of course! TUAW is delighted to host Paul Kafasis of Rogue Amoeba today as we chat about Apple and its developer program. Today we discuss how Apple makes third party development pure Heaven -- and pure Hell. Please join us in the chat, where we will be talking and taking questions from TUAW readers.</p>
<p>Note that if you want to disable the 'chirp' from the chat widget or turn off the autoscroll feature, those options are at the bottom of the chat window -- here's what they look like turned OFF:<img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/04/ciloptions.jpg"  alt="" /><br /></p>
<iframe width="425" scrolling="no" height="550" frameborder="0" src="http://www.coveritlive.com/index2.php?option=com_altcaster&amp;task=viewaltcast&amp;altcast_code=663fae2bda&amp;height=550&amp;width=425"></iframe><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rogueamoeba.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/08/rogue-amoeba-live-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1161167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/08/rogue-amoeba-live-chat/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>CoverItLive</category><category>Live Chat</category><category>LiveChat</category><category>Rogue Amoeba</category><category>RogueAmoeba</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-04-08T11:30:00+00:00</pubDate></item><item><title>iPhone Developer Lockdown reportedly iPinkBricks all dev units</title><link>http://www.tuaw.com/2008/04/08/iphone-developer-lockdown-reportedly-ipinkbricks-all-dev-units/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/08/iphone-developer-lockdown-reportedly-ipinkbricks-all-dev-units/</guid><comments>http://www.tuaw.com/2008/04/08/iphone-developer-lockdown-reportedly-ipinkbricks-all-dev-units/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" hspace="8" vspace="8" align="right" border="0"><div style="float: left; margin-right: 10px; margin-bottom: 2px;"> <script type="text/javascript"> digg_url = 'http://digg.com/apple/iPhone_Developer_pink_screen_of_death_strikes'; </script> <script src="http://digg.com/tools/diggthis.js" type="text/javascript"> </script> </div><p><b>Readers report that update 5A240d is now available on the Dev Portal</b></p><p>Reports are streaming into TUAW that official iPhone developers have been hit this morning by the Pink Screen of Expired Release. Their beta licenses for the current 1.2/2.0 firmware distribution have expired as of 12:01am April 8th. Both iPhones and iPod touches now display the pink-backgrounded "This device is expired. Please install a newer version of the OS" activation screen and will do so until Apple issues a firmware refresh.</p> <p>You can easily downgrade your iPhone or iPod touch from the <a href="http://www.tuaw.com/2008/04/02/downgrading-your-2-0-iphone-from-the-pink-screen-of-death/">PSOD</a>. Just restore your iPhone or touch to an earlier firmware release. You will not be able to use your unit for development until Apple updates the developer release but you should be able to make phone calls.</p><p>iPhone hacker Nicholas "Drudge" Penree reports that you can bypass 1.2/2.0 activation using the dev team's <a href="http://iphone-dev.org/">pwnage tool</a>. He writes that he is aware of 1.2/2.0 iPhones that are still working today.<p>[<em>Via <a href="http://www.iphonedevhelp.com/2008/04/iphone-pink-screen-of-death.html">iPhoneDevHelp</a></em>]</p><p><em>Thanks everyone who sent this in.</em></p> <p>Update: Straight from our blue &amp; green super-sekrit source: "I got bricked as well. Called ADC and they told me there was a new SDK. They said it was still labeled as the old SDK but that if I hovered over the link would show the new one. Not sure how the SDK would fix it vs. a new firmware but I'm downloading it now." I personally can't see any updated SDK material. Perhaps its only available to those accepted into the dev program. Other readers report that they do not see any updates--in the dev program pages or the general iPhone dev center ones.</p> <p>Update 2: Another blue and green birdie sent us this, which has apparently been posted since the developer program opened: "Important note: Once you install the pre-release iPhone OS on your device, such device may only be used for development and testing purposes until the final (GM) version of the iPhone OS is released. In addition, you will need to install new versions of the software from time to time throughout the beta period. Failure to install the most current version will, after a period of time, put your device in a de-activated state. Updating to the most current version will re-activate your device so that you may continue testing."</p><p>Update 3: Apparently the new (possibly 5A240d) firmware seed has only been released to Enterprise developers so far according to yet another blue &amp; green birdie. This birdie tweets that the seed note is quite extensive and includes "unsettling" details. It looks like a lot of device hangs and system restores are in developer futures.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://discussions.apple.com/thread.jspa?threadID=1476829&amp;tstart=0>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/08/iphone-developer-lockdown-reportedly-ipinkbricks-all-dev-units/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1161550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/08/iphone-developer-lockdown-reportedly-ipinkbricks-all-dev-units/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Lockdown</category><category>Pink brick of doom</category><category>Pink screen</category><category>PinkBrickOfDoom</category><category>PinkScreen</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-04-08T10:20:00+00:00</pubDate></item><item><title>Live blog with Rogue Amoeba, Tuesday morning</title><link>http://www.tuaw.com/2008/04/07/live-blog-with-rogue-amoeba-tuesday-morning/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/07/live-blog-with-rogue-amoeba-tuesday-morning/</guid><comments>http://www.tuaw.com/2008/04/07/live-blog-with-rogue-amoeba-tuesday-morning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/tuaw-business/" rel="tag">TUAW Business</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="8" hspace="8" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2006/01/tuawlogo.gif" alt="" /> <p>Rogue Amoeba. They're unicellular. They're Mac developers. They're armed. Please join us tomorrow morning at approximately 11:30 am ET as TUAW chats with Paul Kafasis of Rogue Amoeba and hopefully assorted colleagues. Our topic is: "How Apple Makes 3rd Party Development Pure Heaven. And Pure Hell."<img width="98" vspace="8" hspace="8" height="80" border="1" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/04/logo_ammohead2.png" alt="" /></p> <p>As with last week's <a href="http://www.tuaw.com/tag/iPwned/">iPwned</a> live chat, we'll be using CoverItLive's in-blog widget. You'll be able to participate directly from TUAW's front page. If you hear chimes during the chat, you should be able to turn off the sound within CoverItLive.<br /></p> <h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rogueamoeba.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/07/live-blog-with-rogue-amoeba-tuesday-morning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1161160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/07/live-blog-with-rogue-amoeba-tuesday-morning/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Live Chat</category><category>LiveChat</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-04-07T23:00:00+00:00</pubDate></item><item><title>Many developers working on Aperture 2.1 plugins</title><link>http://www.tuaw.com/2008/04/03/many-developers-working-on-aperture-2-1-plugins/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/03/many-developers-working-on-aperture-2-1-plugins/</guid><comments>http://www.tuaw.com/2008/04/03/many-developers-working-on-aperture-2-1-plugins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/02/aperture-icon.jpg" />When <a href="http://www.tuaw.com/2008/03/28/aperture-2-1-adds-plugin-architecture/">Apple released Aperture 2.1</a> last week the big news was that the editing API will allow selection based editing in Apple's flagship image management application. But what good is an API without developers? So it's heartening to see how many are jumping on board. Rob Galbraith has a <a href="http://www.robgalbraith.com/bins/content_page.asp?cid=7-9308-9356">good post</a> on what the editing API plugin means and also reveals that a number of well-known image plugin developers are hard at work on Aperture. Perhaps most exciting, to me at least, PictureCode is working on <a href="http://www.picturecode.com/">Noise Ninja</a>, but Galbraith lists many more including Nik Software, dvGarage, Digital Film Tools and others.<br /><br />One interesting thing about these developments is that most of these third-party developers offer these tools as Photoshop plugins. It's possible that getting some of these more advanced tools into Aperture will allow some users to get free of Photoshop. Given the recent developments with the next version of Photoshop <a href="http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/">CS4 being 32-bit only</a>, this may mean that Apple will be more willing to step on Adobe's toes (or allow others to do so).<br /><br />[via <a href="http://daringfireball.net/linked/2008/march#fri-28-galbraith">Daring Fireball</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.robgalbraith.com/bins/content_page.asp?cid=7-9308-9356>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/03/many-developers-working-on-aperture-2-1-plugins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1152110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/03/many-developers-working-on-aperture-2-1-plugins/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Adobe</category><category>Aperture</category><category>aperture 2</category><category>Aperture 2.1</category><category>Aperture2</category><category>Aperture2.1</category><category>Noise Ninja</category><category>NoiseNinja</category><dc:creator>Mat Lu</dc:creator><pubDate>2008-04-03T14:00:00+00:00</pubDate></item><item><title>Apple, Adobe, and 64-bit Photoshop</title><link>http://www.tuaw.com/2008/04/03/apple-adobe-and-64-bit-photoshop/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/03/apple-adobe-and-64-bit-photoshop/</guid><comments>http://www.tuaw.com/2008/04/03/apple-adobe-and-64-bit-photoshop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/os/" rel="tag">OS</a>, <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/04/64cocoa.jpg" alt="" /><br />Adobe's announcement that <a href="http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/">Photoshop CS4 will be 32-bit only</a> on OS X has the Mac web buzzing today. Accusations of blame are being shot at both Adobe and Apple by various pundits (though notably not by the companies themselves). Fortunately, some of the better Mac pundits are also weighing in with interesting opinions on this development.<br /><br />Over at Ars, John Siracusa has penned an interesting <a href="http://arstechnica.com/staff/fatbits.ars/2008/04/02/rhapsody-and-blues">historical account</a> of the relationship of Adobe and Apple, and the Carbon API which is at the center of the controversy. He somewhat grimly sees this Photoshop development as the furthering of bad blood between the two companies and suggests that "the real storm may be yet to come" as Adobe and Apple clash over Flash and Air, etc. (witness the Flash on iPhone <a href="http://www.tuaw.com/2008/03/21/adobe-backs-off-iphone-flash-statement/">kerfuffle</a>).<br /><br />Over at Daring Fireball, John Gruber <a href="http://daringfireball.net/2008/04/64000_question">takes up</a> the question of CS5 -- i.e. the <em>next</em> version of Photoshop after the aforementioned CS4 -- which will be biggest Cocoa port ever attempted. He points out the interesting difference between Photoshop and Microsoft Office in that the former shares a codebase between Windows and OS X, while the latter represents two completely separate projects on the two platforms. The big question is whether Adobe will even be able to pull off the Cocoa port in time and maintain its cross-platform nature (though as both Johns have pointed out, Lightroom bodes well in this regard).<br /><br />In any case, this drama is just beginning to play itself out and depending on how you look at it we're in for a good many years of entertainment or frustration as the Cocoa transition of Photoshop progresses (never mind the next version of Office).<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/staff/fatbits.ars/2008/04/02/rhapsody-and-blues>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/03/apple-adobe-and-64-bit-photoshop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1156782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/03/apple-adobe-and-64-bit-photoshop/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>32-bit</category><category>64-bit</category><category>adobe</category><category>carbon</category><category>cocoa</category><dc:creator>Mat Lu</dc:creator><pubDate>2008-04-03T13:00:00+00:00</pubDate></item><item><title>Photoshop CS4 64-bit in Windows, only 32-bit in OS X</title><link>http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/</link><guid isPermaLink="true">http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/</guid><comments>http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/09/adobelogo125.jpg" />Right after announcing the release of <a href="http://www.tuaw.com/2008/04/03/adobe-releases-64-bit-lightroom-2-beta-with-retouch-tool/">64-bit support</a> in the Lightroom 2 beta, Photoshop Senior Project Manager John Nack dropped a <a href="http://blogs.adobe.com/jnack/2008/04/photoshop_lr_64.html">little bombshell</a> on his blog, announcing that the next version of Photoshop (CS4) will be available in both 32- and 64-bit versions for Windows, but only a 32-bit version for OS X. The reason: Photoshop on OS X is written with the Carbon API. Last June Apple decided to kill 64-bit Carbon, forcing all future 64-bit application development on the Mac to Cocoa. Adobe had originally planned to ship a 64-bit CS4 as a Carbon app and port to Cocoa for CS5, but now the 64-bit version will have to wait for the CS5 Cocoa build.<br /><br />The (relative) good news is that this will primarily affect users working on "very large files on a suitably equipped machine." The average speed bump "due to running in 64-bit mode is around 8-12%" when not "using a large data set." The bad news is that it is precisely those professional users who buy Mac Pros maxed out on RAM that will likely get penalized. It'll be a sad day when the Photoshop jockeys have to run in Boot Camp to get the most out of their Mac Pros.<br /><br />[via <a href="http://daringfireball.net/linked/2008/april#thu-03-adobe_64">Daring Fireball</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.adobe.com/jnack/2008/04/photoshop_lr_64.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1156792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/04/03/photoshop-cs4-64-bit-in-windows-only-32-bit-in-os-x/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Adobe</category><category>CS4</category><category>CS5</category><category>Photoshop</category><category>tweet-this</category><dc:creator>Mat Lu</dc:creator><pubDate>2008-04-03T08:00:00+00:00</pubDate></item><item><title>iPhone beta screen-shotting</title><link>http://www.tuaw.com/2008/03/31/iphone-beta-screen-shotting/</link><guid isPermaLink="true">http://www.tuaw.com/2008/03/31/iphone-beta-screen-shotting/</guid><comments>http://www.tuaw.com/2008/03/31/iphone-beta-screen-shotting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/ipodfamily/" rel="tag">iPod Family</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/09/itouchgallery.png" hspace="8" vspace="8" align="center" border="0"><p>TUAW reader Scott writes that he's discovered how to grab screen shots from the iPhone or iPod touch running the new beta developer release. While attempting to reboot the phone, he noticed the "infamous" white flash I wrote about <a href="http://www.tuaw.com/2008/03/18/ripdev-discovers-how-to-activate-iphone-screen-shots/">a few weeks ago</a>. A little experimentation revealed the magic key combo was Power Button followed by Home Button. Unknowingly, he had shot about 5 of these due to several lockup-reboots.</p><p>We have no way to confirm this because none of us are running 1.2/2.0 but let us know if this magic key combo works for you.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tuaw.com/2008/03/18/ripdev-discovers-how-to-activate-iphone-screen-shots/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/31/iphone-beta-screen-shotting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1153591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/31/iphone-beta-screen-shotting/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>screen shots</category><category>ScreenShots</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-03-31T14:30:00+00:00</pubDate></item><item><title>iPhone SDK beta 2 now hitting the streets</title><link>http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/</link><guid isPermaLink="true">http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/</guid><comments>http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img width="225" vspace="8" hspace="8" height="202" border="1" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/03/iphone_face.jpg" alt="" />After a <a href="http://twitter.com/DericHorn/statuses/778051421">brief false alarm</a> earlier today, it looks like <a href="http://developer.apple.com/iphone/program/">beta 2 of Xcode 3.1</a> (including the iPhone-ready version of Interface Builder) is actually released. A word of warning: Apple's servers are getting hammered right now, and it may pay to wait a while before downloading the 2.1 GB package.<br /><br />While you wait, you can peruse the release notes for <a href="http://developer.apple.com/iphone/library/releasenotes/DeveloperTools/RN-Xcode/index.html">Xcode</a> and for <a href="http://developer.apple.com/iphone/library/releasenotes/DeveloperTools/RN-InterfaceBuilder/index.html">Interface Builder.</a> Never hurts to read the documentation. Have a good weekend, all you iPhone coders!<br /><br />P.S. One of our loyal tipsters, PJ, noted that he sent us an email about 36 hours ago with his surmise (based on a link he saw, behind the Apple developer site login wall, to a <a href="http://developer.apple.com/iphone/library/releasenotes/Miscellaneous/RN-iPhoneBetaAPIDiffs/index.html">Beta 1 -&gt; Beta 2 diffs manifest</a>) that the revised iPhone SDK might be imminent. PJ, for the record, you guessed right.<br /><br /><em>Thanks Nik + PJ<br /></em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/iphone/program/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1150870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>iphone</category><category>sdk</category><category>tweet-this</category><category>xcode</category><dc:creator>Michael Rose</dc:creator><pubDate>2008-03-27T14:45:00+00:00</pubDate></item><item><title>First iPhone Developer acceptances confirmed</title><link>http://www.tuaw.com/2008/03/19/first-iphone-developer-acceptances-confirmed/</link><guid isPermaLink="true">http://www.tuaw.com/2008/03/19/first-iphone-developer-acceptances-confirmed/</guid><comments>http://www.tuaw.com/2008/03/19/first-iphone-developer-acceptances-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/ipodfamily/" rel="tag">iPod Family</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img vspace="8" hspace="8" border="0" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" alt="" /> <p>TUAW has finally been able to confirm actual acceptances into the $99 iPhone developer program. This is what we have been able to learn:<strong><br /></strong></p> <p><strong>The accepted developers were apparently among the first to apply.</strong> Rather than wait for the SDK to download, many of the developers applied as soon as they saw the application page.<strong><br /></strong></p> <p><strong>The accepted developers previously received the rejection letter (aka what Mike beautifully calls the "limbogram").</strong> While the acceptance letter arrived this morning, developers reportedly received their initial rejections as early as the first Friday after applying.<strong><br /></strong></p> <p> </p> <div style="float: left; margin-right: 10px; margin-bottom: 2px;"> <script type="text/javascript"> digg_url = 'http://www.tuaw.com/2008/03/19/first-iphone-developer-acceptances-confirmed/'; </script> <script src="http://digg.com/tools/diggthis.js" type="text/javascript"> </script> </div> <strong>The acceptances appear to be random.</strong> One lucky developer noted his surprise that he, with essentially no iPhone coding background, was accepted while experienced, well-known Mac software houses were rejected.<strong><br /></strong> <p> </p> <p><strong>The program is firewalled.</strong> Unless you are authorized, you will not get access to Apple's documentation and support site.<strong><br /></strong></p> <p><strong>Five iPhone limit.</strong> For anyone hoping to find a back door way to distribute software, tough luck. You may develop for up to five iPhones and that's it. So no distribution sans Apple.<strong><br /></strong></p> <p><strong>Test devices are iBricks -- so to speak.</strong> Adding the pre-release iPhone OS to your iPhone seems to kill actual phone functionality. <em>Update:</em> We have unconfirmed reports that some developer phones continue to work as expected; as soon as we can clarify this we will.<br /></p> <p>TUAW congratulates the lucky developers who got into the program. If you got your happy note this morning and have more to add, let us know in the comments or use our <a href="http://www.tuaw.com/tips">tip line</a> for confidentiality. Update: Unless you submit a working email address with your tip, we cannot get back to you. (Hint hint, T.W.)</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/iphone>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/19/first-iphone-developer-acceptances-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1143979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/19/first-iphone-developer-acceptances-confirmed/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Apple</category><category>Developer Program</category><category>DeveloperProgram</category><category>iphone</category><category>SDK</category><category>tweet-this</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-03-19T10:34:00+00:00</pubDate></item><item><title>iPhone Developer Program Rejections: Take 2</title><link>http://www.tuaw.com/2008/03/18/iphone-developer-program-rejections-take2/</link><guid isPermaLink="true">http://www.tuaw.com/2008/03/18/iphone-developer-program-rejections-take2/</guid><comments>http://www.tuaw.com/2008/03/18/iphone-developer-program-rejections-take2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/ipodfamily/" rel="tag">iPod Family</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img vspace="8" hspace="8" border="0" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" alt="" /> <p>"I'm busy washing my hair Saturday night. Why don't we get together some other time?"</p> <p>"I'm concentrating on my career -- but let's be friends."</p> <p>"Thank you for your letter. We have no openings at this time but we'll keep your resume on file in case a position opens up."</p> <p>Sometimes it doesn't have to come right out and say it to, well, say it. We all know a rejection letter when we see one. Planet-iPhone claims to have the <a href="http://planet-iphones.com/forums/index.php?topic=1498.0">insider scoop</a> on those developer program rejections, but with all due respect and courtesy my bogus-detector is pinging softly.</p> <p>Their unnamed "executive" says that 10 developers were selected. (*ping*) That's awfully specific and if true might refer to developers who presented at launch. But 10? Apple never planned to launch and pick "ten" extremely selected developers. The application form just doesn't have enough information to pick that way. 10 random guys? No. He says they were "extremely selective." (So: *ping* *ping* *ping*).</p> <p>Purported Unnamed Executive also says the huge SDK response did not allow them to scale their registered developer perks to the applicant numbers and they're working on that now. No *ping*. This is reasonable and what has been called by many bloggers. If one of our tipsters is to be believed, the certificate program isn't even in place.</p> <p>So did Apple accept <em>anyone</em> last week? TUAW remains dubious. (And so, apparently, are <a href="http://daringfireball.net/2008/03/so_whos_in_already">others</a>.) Apple would have done better sending out "we're swamped" as the message rather than "we have an exclusive limited beta -- and you're not part of it." Foot in mouth? Certainly. Secret acceptances? Probably not.</p> <p><em>Thanks Kevin Sullivan</em></p><p>Readers report that Apple has sent out a new mailing. Full text after the jump.</p><p><a href="http://www.tuaw.com/2008/03/18/iphone-developer-program-rejections-take2/" rel="bookmark">Continue reading <em>iPhone Developer Program Rejections: Take 2</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://planet-iphones.com/forums/index.php?topic=1498.0>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/18/iphone-developer-program-rejections-take2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1142431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/18/iphone-developer-program-rejections-take2/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>iphone</category><category>Rejection Letters</category><category>RejectionLetters</category><category>SDK</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-03-18T08:00:00+00:00</pubDate></item><item><title>SubEthaEdit 3.1 plays nicer with the 'net</title><link>http://www.tuaw.com/2008/03/14/subethaedit-3-1-plays-nicer-with-the-net/</link><guid isPermaLink="true">http://www.tuaw.com/2008/03/14/subethaedit-3-1-plays-nicer-with-the-net/</guid><comments>http://www.tuaw.com/2008/03/14/subethaedit-3-1-plays-nicer-with-the-net/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/software/" rel="tag">Software</a>, <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a></p><p><img vspace="8" hspace="8" border="0" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2008/03/subethaedit.jpg" alt="" /><a href="http://codingmonkeys.de/subethaedit/">SubEthaEdit</a>, the high-power collaborative code editor from <a href="http://codingmonkeys.de/">The Coding Monkeys</a>, has been bumped to version 3.1 with new features to make collaboration easier than ever.</p>
<p>SubEthaEdit has always worked well for LAN collaboration, but many users found the manual setup for sharing over the internet to be cumbersome. The Coding Monkeys answered the call with a couple of new ideas. First, automatic port forwarding handles establishing your channel outside of your LAN transparently, supporting all routers with UPnP or NAT-PMP capabilities. Second, iChat invites allow users to drag iChat buddies onto a document to automatically invite them to share in your coding ecstasy. This feature is Leopard-only, although I'm unsure if that applies to the invitee as well.</p>
<p>The iChat invites go a step further with "Friendcasting." You can view and connect with your friend's friends with the click of a button in the connection browser. You can disable this feature at any time.</p>
<p>If you're not familiar with SubEthaEdit, but happen to use Panic's <a href="http://www.panic.com/coda/">Coda</a>, then you're already familiar with the engine it runs on as it was licensed to Panic in 2007 for the web development package. If you're looking for a code editor and haven't tried it, it's definitely worth a shot, especially if you work in pairs or teams. <a href="http://macromates.com/">TextMate</a> and I have a monogamous relationship, but I'm allowed to look. Fair enough.</p>
SubEthaEdit costs 29 euros (about $45 right now). Visit the <a href="http://codingmonkeys.de/subethaedit/">SubEthaEdit page</a> for a 30 day trial and a screencast of the new features.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://codingmonkeys.de/subethaedit/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/14/subethaedit-3-1-plays-nicer-with-the-net/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1140393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/14/subethaedit-3-1-plays-nicer-with-the-net/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Coding Monkeys</category><category>CodingMonkeys</category><category>editor</category><category>SubEthaEdit</category><dc:creator>Brett Terpstra</dc:creator><pubDate>2008-03-14T14:00:00+00:00</pubDate></item><item><title>iPhone developer rejection letter mass mailing</title><link>http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/</link><guid isPermaLink="true">http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/</guid><comments>http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.tuaw.com/category/developer/" rel="tag">Developer</a>, <a href="http://www.tuaw.com/category/iphone/" rel="tag">iPhone</a></p><img vspace="8" hspace="8" border="0" align="right" src="http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg" alt="" />
<div style="float: left; margin-right: 10px; margin-bottom: 2px;"> <script type="text/javascript"> digg_url = 'http://digg.com/apple/Apple_mass_rejects_iSDK_Developer_Programme_applications'; </script> <script src="http://digg.com/tools/diggthis.js" type="text/javascript"> </script> </div>
<p>If you've applied for Apple's iPhone Developer program, check email for your rejection letter. The twitterati are reporting widespread <a href="http://twitter.com/davidweiss/statuses/771549002">disappointment</a> and <a href="http://twitter.com/danielpunkass/statuses/771541151">anger</a> as thousands of iPhone developer hopefuls have received a "Thank you but no thank you" message in their inbox. The emails are arriving with the subject of iPhone Developer Program Enrollment Status.</p>
<p>Did you get accepted? Do you know anyone who did? Let us know in the comments. Some readers are reporting acceptance -- if you've been accepted please send us some <a href="http://www.tuaw.com/tips">more details </a>-- but they appear to be confusing the iPhone online developer SDK download with the "iPhone developer program," which you can learn more about at <a href="http://developer.apple.com/iphone/program/">Apple's site</a>. What we are talking about here is the $99 signup for the developer program, which includes a signing certificate to allow applications to run on physical iPhones and not just in the Aspen simulator. Just because you have downloaded the Xcode SDK components does not make you an iPhone dev Jedi -- if you haven't paid your $99, or you haven't been invited to pay it, you have no lightsaber.</p><p><a href="http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/" rel="bookmark">Continue reading <em>iPhone developer rejection letter mass mailing</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developer.apple.com/iphone>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/1140391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2008/03/14/iphone-developer-rejection-letter-mass-mailing/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>SDK</category><category>tweet-this</category><dc:creator>Erica Sadun</dc:creator><pubDate>2008-03-14T12:25:00+00:00</pubDate></item></channel></rss>