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Filed under: Freeware

Filed under: Gaming, Freeware, iPhone, iPod touch

Pie Guy: A web game for the iPhone

Back when the iPhone was first announced, there was no SDK, you'll remember. Jobs said that developers could just make web apps, and that they would be good enough. Of course, he was wrong -- given what you can do with your iPhone now compared to what you could do with your iPhone then, even Steve would be happy to say that yes, there is a native app for that. But let's not toss the projects out with the development platform, so to speak. Neven Mrgan, one of the devs over at Panic, has released Pie Guy, a free and surprisingly full-featured game for the iPhone that exists only as a Javascript web app. To play it, just point your iPhone 3GS (the page says you need one of those, and while I was able to play it on my 1G, it was too clunky to enjoy) to mrgan.com/pieguy, add that page to your homescreen, and there you go.

In case you haven't guessed from the pic above (or the name), the game itself is a straightforward Pac-Man clone. But what's most interesting here is the example this game sets. Think about it: a full featured, automatically updated game release, delivered straight to the iPhone without any approval required by Apple. The revenue model might need some work, but maybe we dismissed this whole "web app" idea a little too quickly. For devs looking to go around the App Store's process, maybe there's a solution here. Boy, Flash sure would help with that, wouldn't it?

Filed under: Multimedia, Freeware, Open Source

Handbrake 0.9.4 released, includes 64-bit support

It's been a year in coming, but Handbrake, the multiplatform, open-source video transcoder, has been updated to version 0.9.4. It's one of the tools I included in my list of 10 must-have apps for a new Mac.

The Handbrake team has been busy indeed over the past year -- their change log shows over 1000 changes since the build they released last year. The biggest new feature with this update is support for 64-bit, which allows Handbrake to encode approximately 10% faster than previous 32-bit builds. The 64-bit build is not exclusive to Snow Leopard, so if you're still running 10.5 on a 64-bit capable machine, you'll still be able to reap the benefits of reduced encoding time.

That 10% performance improvement estimate appears to be very close to the mark, at least on my MacBook Pro. Using 0.9.3, Handbrake encodes would average around 27 - 29 frames per second when transcoding a VIDEO_TS folder to H.264. In 0.9.4, using the same settings, I'm seeing encoding rates of closer to 30 - 34 frames per second. This means that on my Mac, Handbrake is now transcoding DVDs in real time or faster thanks to the improvements in the new version.

The Handbrake team has trimmed some of the fat from this release. There are no more presets for the PSP, PS3, or Xbox 360; all three have been replaced with a "Normal" preset that should work on any device that supports Main Profile H.264. Handbrake has also removed support for transcoding to AVI, OGG, and XviD. Personally I won't miss any of these, as I always transcoded to H.264, but for people who are still clinging to AVI (for whatever reason), this update will force them to abandon the format.

Another new feature that looks like it'll be incredibly useful is Live Preview, which allows you to encode a small portion of the video source using current settings and then see what it looks like. This will keep you from having to encode the entire video only to find out two hours later that one of your settings was off, forcing you to start all over again.

Handbrake 0.9.4 is a free download, available here.

Filed under: Gaming, Odds and ends, Freeware, iPhone, SDK

Chillingo officially launches Crystal SDK for iPhone game developers

Chillingo recently announced that it would be launching Crystal SDK, a service joining the increasingly crowded social network market for iPhone games. Xbox Live on the Xbox is an official social network, but the iPhone has no such official service. A crowd of contenders, from the popular OpenFeint service to ngmoco's Plus+ network, are jumping in and trying to get developers on board with them. Crystal SDK is one of those -- they've now launched the official website and are asking developers interested to sign up and see what their software has to offer.

Like many of the other services, Crystal is offering to integrate challenges, achievements, leaderboards, and other social services into iPhone apps. The SDK seems like it's still pre-release, however -- there's only a signup, no information on cost or implementation or anything else on the site. Still, if you happen to be an iPhone developer still looking for a network to hook up with, they might be the one for you.

While we're at it: what do you consumers think? Have you actually chosen a network to go with, or are you doing what I'm doing and still basically going game by game? The goal of these networks eventually is to have a unified stable of developers, where you'll jump into a new game simply because it's linked to the network you're signed up with (and your friends will be playing over there and encouraging you to join). But in reality, I haven't seen that -- most people I know are just playing the games they're interested in, and the network the games are connected to hasn't made a big difference.

Filed under: Software, Odds and ends, Freeware, Deals, iPhone, App Store

Mobile shopping's first Christmas

I don't know that I completely agree with this article over at Business Week (technically, last year was our first Christmas with the App Store), but I think the concept is fascinating. Lauren Sherman and her interviewee Retails Systems Research managing partner Paula Rosenblum reason that this coming Christmas season -- surprise, we're only five days away from Black Friday 2009 -- will be the first where mobile shopping apps (and the smartphones that can run them) will be generally ubiquitous.

Not only will people have access to apps on their iPhone that help them find deals, stores, and prices, but they'll all have 'net-connected phones as well, which many of them actually got last Christmas. You'll see people sending texts to each other, playing games while in line, and even scanning coupons in at the register -- all with their phones.

As I said, this was all possible last Christmas, but since then, we've seen non-iPhones like the Pre and the Droid drop, and the iPhone itself has claimed a lot more customers than Black Friday 2008. These people won't be out buying smartphones, obviously, but they will be using them, and it'll be interesting to see how much this changes the experience. When I was a kid, you planned out your route ahead of time and hit what few stores you could, but between Twitter, apps, and all the other information available on a phone, shopping during the holiday season might be very different this year.

Although you can be sure there will still be lines, parking frustrations, and lots and lots of people buying junk just because it's cheap. Then again, maybe it's better to use that slightly older piece of technology, the desktop browser, and just do the shopping from home.

[via MacBytes]

Filed under: Analysis / Opinion, Odds and ends, Freeware

Giving or getting a Mac for the holidays? 10 apps every new Mac user needs

All new Macs come with great bundled software. Between the iLife suite, Safari, iTunes, and TextEdit, plus the ability to access and use cloud applications for free, almost all of the most basic modern computing needs get met for most users.

That said, having used four different Macs over the past seven years, there are several applications that don't come with OS X that I find myself immediately loading onto a new Mac. Most of these are big-name apps that you've probably already heard of, but it's still pretty amazing how much extra functionality you can eke out of a Mac with only ten additional programs, and all of them (save the last one) are free.

Whether you're buying a new Mac for a relative this holiday season or getting a new one for yourself, these are ten applications you should download as soon as that shiny new machine loads the desktop for the first time.

Continue readingGiving or getting a Mac for the holidays? 10 apps every new Mac user needs

Filed under: iLife, How-tos, Freeware, Internet Tools

Looking for free iWeb hosting? Here's how to use Dropbox as your host

Since iWeb comes with just about every Mac, it's surprising that it isn't used by more Mac users. For some people, coughing up US$99 a year for MobileMe hosting is the barrier, but there are other ways to get your iWeb pages out where the world can see them.

Last night, while participating in a recording of the MacJury podcast, one of my gift ideas was to sign somebody up for a free trial of Dropbox and show them how to use it for syncing all sorts of things. While I was touting all of the things that Dropbox can be used for, I pulled up the Dropbox wiki for reference, and I noticed a link for Tips and Tricks. One of the tips was "Use Dropbox to host a website."

iWeb is one of my personal specialties, so I immediately wondered if someone could use Dropbox to host an iWeb site. Within two minutes, I had my answer and an idea for a how-to post. Follow along as I show you how to publish your iWeb site on a free Dropbox account.

Note: As our commenters point out, even though the suggestion for website hosting comes direct from the Dropbox wiki, the service is not intended for 'production' web hosting. A few personal pages or a testing site shouldn't cause you any grief, but Dropbox does reserve the right to turn off your public links if the system detects unusual levels of bandwidth consumption.

Continue readingLooking for free iWeb hosting? Here's how to use Dropbox as your host

Filed under: Software, Freeware, Internet Tools, Open Source

Camino 2.0 offers Tab Overview and more

Camino seems a bit like the half-forgotten poor sister of Firefox. The goal of the Camino project is to produce a truly OS X-native browser built on the same Gecko rendering engine that drives Firefox. While it was popular among certain Mac geeks for a while (I even remember using it when it was still called Chimera), it seems like it's fallen somewhat out of favor of late given the richness of browser options on the Mac. No doubt part of this was the lack of significant development.

Well, no more. Camino is back with a new version number and lots of interesting new features. Perhaps chief among them is the new Tab Overview, which is a little like Exposé for open tabs. It also features improvements in handling tabs, Growl integration, phishing and malware protection and more.

Camino 2.0 is a free download from The Camino Project for OS X 10.4 and later.

[via Daring Fireball]

Filed under: Software, Freeware, Open Source

Growl at 1.2, with 64-bit support

Ever since upgrading to Snow Leopard, the one remaining 32-bit niggle I have has been with Growl's preference pane. Today, however,* Growl has released v1.2 of its famous application notification system with, among other things, 64-bit support.

While most of the updates in 1.2 are "behind the scenes," the biggest user-facing improvement is in the upgrade to 64-bit. What this means is that for Snow Leopard users, selecting the Growl preference pane does not require Preferences.app to re-launch in 32-bit compatibility mode.

In addition to the Growl preference pane, GrowlMail and GrowlSafari have been updated to 64-bit and are now Snow Leopard compatible. Further, the Growl framework has been re-written in Cocoa dropping support for the Carbon-based API.

You can see the full list of changes over at Growl's version history page. Growl users should have received a notification to download the update. Alternatively, you can head over to Growl's homepage and click "download" to get your ticket to the notification express.

*Several readers have pointed out that version 1.2, while the current version, wasn't released today but in fact has been out for several weeks. Our apologies.

Filed under: Software, Freeware, Developer

Chrome for Mac due in December?

I sure thought Google Chrome was already out for Mac, but apparently that was just a developer preview -- they haven't yet done an official release (it's been a tough road to travel, I guess). But the wait is almost over, according to Mashable.

They've spotted a message on a developer list that hints at a beta release as soon as this December, assuming the extensions team gets their BrowserActions ready, the code clears the appointed timelines, and the stars align over the Pegasus constellation in the fifth quadrant. (Can you tell I don't know anything about what it takes to ship a new browser? Or, for that matter, about astrology?)

But I do know something about using browsers, and it'll be nice to finally have an official version of Chrome to run on the Mac. There have been a couple of unofficial attempts at getting the base software running, but especially since I plan to use more and more of Google Wave, being able to run it in the "official" Google browser will be nice.

Filed under: Freeware, Found Footage, iPhone, App Store, iPod touch

Found Footage: TweetDeck for iPhone gets a major makeover


The press release I received tonight said it all: "TweetDeck for iPhone -- now with added awesome." I use TweetDeck on my Macs, but had used another competing app for tweeting from my iPhone. After this update, which is the first major upgrade to this free Twitter client, I may have to reconsider!

The features in TweetDeck 1.1.1 [iTunes Link] have been given a squirt of goodness, with these new features added to the mix:
  • Video tweeting via integration with 12seconds (record video and send to Twitter or Facebook using 12seconds platform)
  • Facebook integration (updates, FB columns, wall posts, etc.)
  • Landscape composing (for those with stumbly thumbs)
  • Trending Topics to see what's happening RIGHT NOW
  • Save Draft for later
  • Bit.ly support
  • And some additional goodies...
As with the Mac and Windows versions, the TweetDeck for iPhone user interface makes great use of columns, each of which can show a different feed, direct messages, or mentions for multiple accounts. Be sure to watch the video above, and if you're still looking for an iPhone Twitter client, give this fun freebie a try.

Filed under: Software, Freeware, Deals

The loot from the recent MacHeist

As Kevin pointed out on Wednesday, MacHeist has a new bundle for us at the moment -- but this one is what they consider a "nanoBundle" and it's free. I can't speak for everyone here at TUAW, but when I see the word "free" next to software, I horde it.

They've decided to just give away this bundle of apps in what appears to be a move to encourage their users to come back for more. 6 great mac apps for zero dollars. That's my kind of deal. There are only 6 more days to download this bundle, so go grab it after checking out the loot:
  • Shove Box -- An awesome reminder, organization, gotta-get-it-done application that sits in your menu bar. You can then drag things like text, URLs, images... possibly anything to the menu bar app and it'll save it for later. When you get some free time, you can go back through and see what you have. There's an iPhone companion app as well.
  • WriteRoom -- A simple writing application that removes all of the typical distractions from your writing sessions. It makes the text window full screen, completely cutting off the rest of the world from your mind -- if you so choose. It still has simple tools like word count, background/text color adjustments... but definitely keeps you focused. We've covered it quite a bit.
  • Twitterrific -- One of my favorite apps on my iPhone as of late. The desktop version is similarly simple. Set up your Twitter account and tweet away with the easiest solution imaginable.
  • TinyGrab -- Is a screen capture maniac's dream. It allows you to use the standard command-shift-4 and select part of your screen or hit spacebar to capture a specific window. The kicker: it uploads it directly to your own FTP server and puts the URL in your clipboard so you can paste it in Facebook, Twitter, email, IM... whatever your pleasure.
  • Hordes of Orcs -- I'll admit, this is the real reason I'm downloading the bundle. I've heard nothing but great reviews about this game even from our own Mike Schramm. It's one of the most innovative desktop tower defense games I've seen. Everything is in 3D, there are 6 different game variations and let's not forget tower defense.
  • Mariner Write -- This is a word processor with features you need but none of the "bloat" found in other applications *cough* Microsoft *cough.* Of course, it will open and save Word documents, as well as other formats.
While I was writing this, the download total went up 5,000 downloads but it'll take 500,000 for all of us to get the full benefit. MacHeist says that Mariner Write is the unlockable application, so I'm hoping to get a serial and really try it out. Head over to Macheist, and download your nanoBundle. For the first time, I'll be using all of the apps in it -- and it's free!

Filed under: Gaming, Software, Freeware, iPhone, App Store, iPod touch

Eliminate now available on the App Store


Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system.

If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

Filed under: Gaming, Software, Freeware, Developer, iPhone, App Store

Free music and a chance to win more from Tap Tap Revenge 3

Tap Tap Revenge 3 is apparently going gangbusters over on the App Store -- Tapulous has gotten in touch with us to let us know about two different free promotions they're doing lately, as well as give you readers a chance to win their entire catalog for free.

First up, the free stuff for everybody. Today, October 22, they're giving away the great song "Fireflies" by one of my favorite new music acts, Owl City. It just happens to also be the number one song in iTunes today as well, which is a pretty big deal for Tapulous -- it's the first time they've been able to pair up a TTR track release with a #1 on the download charts.

To get that free song, just sign in to the application and pick it up. Additionally, if you don't have the app yet, buying the app before this Friday can get you a free premium two-pack -- all you have to do for that is email your iTunes reciept (or a screenshot of it) to "freemusic AT tapulous DOT com" and put your TTR3 username (and only your username) in the email subject line.

And hey, if that's not enough free stuff, keep reading -- here at TUAW, we're giving away licenses to TTR3's entire premium catalog (the whole thing, from A Perfect Circle to Robbie Williams) to three lucky commenters.

Continue readingFree music and a chance to win more from Tap Tap Revenge 3

Filed under: Gaming, Software, Odds and ends, Freeware, iPhone, App Store, iPod touch

TUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"


Aurora Feint was one of the iPhone's first big games, way back in the early days of the App Store. Since then, the company behind that first hit has added on a few different games in the same universe, each with their own separate features and focus, but all in the same vein of puzzle-based RPG. Today, Aurora Feint, Inc. has pulled back the curtain just slightly to reveal their very first original effort since that initial App Store release. The game is only codenamed so far -- they're calling it "VSL" -- but the developers at Aurora Feint plan to turn it into a "showcase" of what's possible with Apple's new policy of allowing free apps to provide content on demand.

Above is the very first screenshot of the yet-to-be revealed game, and TUAW got a chance to talk exclusively with both Peter Relan and Jason Citron of Aurora Feint about the new game, what it'll be like, and how it'll integrate with their growing social gaming platform, OpenFeint. Click the link below to read on.

Continue readingTUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Freeware, Apple, Developer, iPhone, App Store, iPod touch

Devs quickly move to new models after in-app purchase change

It was just yesterday that Apple announced they would allow free apps to enable in-app purchases, and developers are already jumping on the "get the app for free, buy the content later" business model as quickly as they can. ngmoco came out swinging, as Touch Arcade reports, with both a free intro version of Rolando 2 out for purchase, with later chapters of the game as add-ons. They've also been working on a shooter called Eliminate, and we're now told that title will be free as well, with extra content to buy later.

The creators of Urban Rivals, an app that is based on a virtual trading card game, have let us know that they too plan to go the free-with-microtransactions model as soon as their app is released, and though we haven't actually heard from Tapulous, Andrew Lacy told us outright that the only reason Tap Tap Revenge 3 had a 99 cent price tag on it was because of Apple's limitation, so we'll expect that app to go free as soon as it can.

Clearly, there's a drive for this model on the developer side, but the question will be just how much this echoes with consumers -- certainly the "download a trial, buy more later" model has worked well on other platforms, so we can expect it to work here on the App Store as well. But on the other hand, just as when the App Store first opened for business, it's a very "wild west" moment -- everybody and their brother is offering up in-app transactions, and they're all of varying prices and quality.

My guess is that we'll see a few "hits" -- a few free apps that everybody buys content for (Tap Tap Revenge 3 is a good guess; considering that because you know most of those songs, there's much less guessing on what the quality of the transactions will give you). At the same time, there will likely be apps that everyone agrees aren't worth the in-app purchase (it's the old story of "horse armor" when Xbox Live started doing microtransactions). Until we find a good balance, where quality meets price, odds are that it'll be tough for consumers to know just what's worth it, and thus tough for developers to convince them that their content is.

Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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