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Filed under: iTunes

Filed under: Software, iTunes, Mac 101

Mac 101: SizzlingKeys - control iTunes with keyboard shortcuts

SizzlingKeysControlling your music while you're working (or playing) on your computer should be virtually seamless. While these days it's almost impossible to buy a keyboard without media keys built-in, there are many users that either don't have media controlling keys on their keyboards, or would simply prefer to keep their hands on the actual keys. While iTunes is not capable of assigning hotkeys on its own, there are a number of iTunes controller applications on the market that can add this functionality.

In my opinion SizzlingKeys deserves to be at the top of the list of iTunes controller apps for its simplicity, reliability, and extra features. SizzlingKeys installs as a preferences pane, and has a very intuitive interface that allows you to choose which functions to enable, and what the hotkeys should be for those functions.

The list of things you can control with hotkeys is fairly comprehensive:

  • Play / Pause
  • Previous / Next Track
  • Volume Down / Up
  • Mute / Almost Mute
  • Show / Hide iTunes, Playlists, Search
  • Set song rating
  • Show floater (song information)

In addition SizzlingKeys offers some non-iTunes "extras" that you can control:

  • Sleep computer
  • Lock computer
  • Activate screen saver

The standard version of SizzlingKeys is free, but there is also a Pro version for $5 that includes the ability to skip forwards and back by a customized interval, the ability to toggle shuffle and repeat modes, and the ability to control the system volume.

Filed under: Analysis / Opinion, Software, Bugs/Recalls, iTunes, Apple, Developer, App Store

Twitpocalypse aftermath and "incident" fixes on the App Store

I didn't really take last week's Twitocalypse that seriously, but as you probably know by now, it turned out a little worse than expected -- we'd been told that Twitterrific (and, we assumed, most other Twitter apps) would be fine, and of course, as Craig Hockenberry explains on his blog, things ended up not-so-fine. Desktop app developers, of course, could publish updates as quickly as they could code them; iPhone developers were in a different situation.

When the Iconfactory's app stopped working, most people (including me) got an API error all weekend. Craig found the bug, then he and his team were able to leverage their contacts at Apple Developer Relations to help expedite the release; in short order, an update was pushed out to the App Store. I downloaded it yesterday, and can tell you that things are fixed... at least until the numerical limit on Twitter's tweet identifier raises its head again (or the Newton flips out, but that's another story).

Hockenberry also has ideas about how to keep issues like this from happening again. Not the actual issue of a variable overflow (that will undoubtedly happen again at some point, on Twitter or any other API that scales way faster than anyone expects it to), but the issue of iPhone apps needing a quick fix. He says that Apple should give every developer a number of "incidents" -- situations rarely used, in which a high priority fix can get sent out to apps in major emergencies. He says, and it's true, that for most developers, it's not a question of if you'll need to send out a critical fix, it's a matter of when. And support by Apple, obviously limited to one or two instances per developer, would help developers, distributors, and consumers.

Of course, it's up to Apple, and it's not like they've smoothed out the approval process so well already that they can start adding wrinkles to it. But clearly, given that the Twitterrific update went through quickly, there's room for exceptions to be made.

[via DF]

Filed under: Software, iTunes, Reviews

SweetFM brings tasty Last.fm integration to your Mac



I'm a big music fan, and I spend a good portion of my day listening to an iPod or iTunes because music helps me concentrate and stay motivated. I have a pretty extensive music collection, but I also enjoy streaming music services like Last.fm and Pandora to find new music, listen to a mix of related artists, or just play something random. My problem with streaming services is twofold: I don't like having to have a web browser open and I like to be able to easily switch songs, pause playback or even go back to iTunes. For Pandora, the excellent PandoraJam that Scott covered a few years ago is a great option, but until today, I hadn't had any luck finding a good Mac Last.fm client.

SweetFM is a new Last.fm client that offers up a seriously sexy way to listen to your favorite Last.fm stations on your Mac. Here are some highlights:
  • You can pause songs mid-stream and resume playback
  • Unlimited song skipping
  • Compatible with both the Apple Remote and the media keys on your Mac Keyboard. I love this because it makes it really easy for me to skip ahead, stop or pause without having to pull up the app window.
  • Album art support from both Last.fm and Amazon.com
  • Mark songs as loved, banned or add them to a playlist
  • If you subscribe to one of the Last.fm pay plans, you can play your loved tracks
  • Easy access to tagged stations, artist stations and your library
  • Direct access to buy songs
  • Export tracks to iTunes: you can do this with all tracks or just tracks you "love," and the MP3 file that is coming from the Last.fm server is automatically added to a specific iTunes playlist.
  • Acts as a regular iTunes controller when not streaming
I've been playing with the app on and off all day, and I'm really, really impressed. One of the things that annoys me about Pandora is that I can't see what songs are next in the queue. Sometimes you just want to skip ahead. With SweetFM, I can see up to 4 upcoming tracks from the menu bar. That's seriously nice.

Continue readingSweetFM brings tasty Last.fm integration to your Mac

Filed under: iTunes, Software Update, iPhone, iPod touch

iTunes 8.2 in Software Update, supports iPhone 3.0; QuickTime & GarageBand also patched

iTunes 8.2 just became available in Software Update. According to the update notes, "iTunes 8.2 now supports iPhone or iPod touch with the iPhone 3.0 Software Update. iTunes 8.2 also includes many accessibility improvements and bug fixes." The update weighs in at 79.3 MB.


QuickTime 7.6.2 and GarageBand Update 5.0.2 also became available at the same time. In keeping with Apple's policy of full disclosure, there's not much information for users about what's in either of the updates, although subscribers to Apple's security notification list got an email with a list of 10 fixed vulnerabilities in the QT update (soon to be posted at Apple's security site and reproduced in the second half of this post).

The GarageBand update "addresses general compatibility issues, improves overall stability, and fixes a number of other minor issues [including] Improved purchasing experience for Artist Lessons in the GarageBand Lesson Store [&] Accessing installed Jam Packs in the loop browser." The update is required if you are purchasing lessons from the Lesson Store.

The iTunes update is one more clear sign that iPhone 3.0 is just around the corner. Be sure to stay tuned to our coverage of the Apple Worldwide Developer Conference next week for all your iPhone news!

Continue readingiTunes 8.2 in Software Update, supports iPhone 3.0; QuickTime & GarageBand also patched

Filed under: Analysis / Opinion, iTS, iTunes, iPhone

Future iTunes versions could block the Pre, but why?

Yesterday, Megan noted a Fortune story saying that iTunes syncs flawlessly with the new Palm Pre. This, of course, got the water-cooler talk bubbling: "How did Palm pull it off? Will Apple allow this to happen?"

Turns out they already have. A tech note on Apple's website notes the two dozen or so third-party players that iTunes (for Mac OS X, at least) is compatible with, including Rio and Creative Labs Nomad MP3 players. True, many of the models listed predate the iPod, and the tech note itself was last updated a little less than a year ago. But third-party device compatibility with iTunes isn't without precedent.

Daring Fireball's John Gruber pointed to a story by Jon Lech Johansen that says Apple may block iTunes access to the Pre in a future update; Gruber himself said he "wouldn't be surprised if they did." I'm not so sure.

First, let's look at how it works. According to Johansen, a unique USB device ID allows iTunes to recognize MP3 players (including iPods) that it's compatible with. Johansen speculates that Palm is using one of these IDs when communicating with iTunes. If it's an iPod's unique ID, then it will work with iTunes for Windows, too; this is an important litmus test and we don't know the results yet.

I can understand Apple might not cotton to a Palm Pre specifically masquerading as an iPod USB device. Given that, allowing the Pre to freely communicate with iTunes isn't necessarily bad business sense, presuming Palm implements the functionality in a forthright manner (like other third-party MP3 players that iTunes already supports).

Why limit access to the Pre, aside from pure spite? If someone already uses iTunes, chances are they have some quantity of DRM-free iTunes Plus music on their computer. There's no technical reason why the music shouldn't be easily playable on the Pre. One of the upshots of removing DRM in the iTunes store is to facilitate device interoperability. Allow non-Apple devices to play iTunes music, and suddenly Apple has customers it didn't have before.

If Apple chooses to cut off just the Pre, and Palm is following the rules, Apple is unnecessarily cutting a stream of revenue. That's something I don't see Apple doing lightly.

Filed under: Analysis / Opinion, Multimedia, Software, Odds and ends, iTunes, Apple, Developer

iTunes 8.2 to include Blu-ray support?


Update: Our bad... the date on the MacRumors comment was in late April, and this recycled up into our queue due to an editing mixup. Apologies –Ed.

There's a new iTunes beta version out in developers' hands straight from Apple, and a forum poster over at Mac Rumors found a little something fun in the About screen: a reference to Gracenote's ability to identify Blu-ray discs. Gracenote is the service that IDs your CDs when you import them into iTunes, so you don't have to sit there and type all the track names and artist information in. Apparently Apple is mentioning that not only CDs and DVDs, but also Blu-ray discs, will get information from Gracenote in the latest version of iTunes.

This doesn't mean that Apple will adapt Blu-ray as a standard (though it would probably be about time, don't you think?). But it should mean that the future version of iTunes will include Blu-ray support, so if you happen to have a Blu-ray drive hooked up to your Mac, you'll be able to read or play the discs via iTunes.

It could just mean that Apple has upgraded the Gracenote version in their app, however, and that they have no plans to actually use it -- the text in the About screen could just be a boilerplate cut-and-paste from some required Gracenote documentation that happens to include "Blu-ray." We'll have to wait and see just what shows up in 8.2 when it eventually releases to the public.

Filed under: iPod Family, iTunes, Apple

Microsoft takes aim at the iPod

The paint wasn't even dry on the Laptop Hunter ads and Microsoft is after Apple again, this time with a 30 second TV spot [YouTube link] complaining about the costs of filling an iPod, and what an absolute bargain the Zune Pass is.

Claiming that it would cost $30,000US to fill a 120 gigabyte iPod with music, and only 15 dollars a month for a Zune pass, Microsoft wants to make a point that in these trying economic times, Microsoft products make the most sense.

Of course, a lot of the math here is fuzzy, and if you stop buying the Zune pass you lose all your music, except for the ten tracks you get to keep a month. It also doesn't address how many people, like myself, use their iPod. I have a large collection of music on CD going back to the 1980's. I want it to be portable, and to have in the car, so I rip the music in iTunes, and it costs me nothing additional to have about 500 CDs at my beck and call.

For a company as dominant as Microsoft is, they seem plenty worried about Apple. Of course, the Zune hasn't exactly been a world beating product, and who can forget the little New Year's Day present when a lot of Zunes simply expired?

I give Microsoft props for trying. It keeps the Apple fans riled up and on their toes, and certainly choice is a wonderful thing in consumer electronics.

Thanks to Maggy for tipping us to the new ad.

[H/T to Ars Technica]

Filed under: Analysis / Opinion, Desktops, Gaming, Hardware, iTS, Rumors, Software, iTunes, App Store

The evidence for an Apple game console

I think the whole "Apple buying Twitter" rumor floating around is about as much of a crock as the "Apple buying EA" one. But I give slightly more credence to this conclusion: that, despite the painful experience of Pippin, Apple is once again putting together a game console. Why? Let the evidence from BNET convince you.

First, Apple is picking up game execs and console chip makers left and right. Second is a whole slew of recent patents, for everything from mixing up media and game environments to management of games acquired from a media server. And third, though BNET doesn't actually connect the dots and say it, we will: Apple is sitting on what might be the best library of independent games anywhere, and it's sitting right in front of us in iTunes' App Store.

For years, console makers have depended on the mercy of publishers to keep their hardware going -- they sell the hardware at a loss, and then rely on the software sales and licensing to make it all back up again. But think of what Apple could do here: improve the AppleTV or Mac Mini, throw in some kind of Wii-like interface, and then break the whole thing open in the same way they did with the App Store: let developers in with a really low cost of entry, give them the tools they need to create solid games, and just take a nice cut from all of the tiny transactions flowing back and forth.

BNET claims that the iPhone's interface wouldn't work on a larger console, but why not? All Apple has to do is figure out a way to translate the iPhone's gestures and taps into a console system, and then they can practically run the games natively. Sure, the resolution would be a little low with a straight port, but that's a small problem to fix. Apple already has the makings of a game console with the iPod touch, and while the rumors may still just be rumors, there's never been a better time for them to leverage what they've already got.

Filed under: Internet, iTunes, Software Update, iPhone, App Store, iPod touch

Remote media sharing tool Simplify Media updated

The Simplify Media app for sharing your music libraries across the net or to your iPhone has been updated to version 2.0 (previous coverage here). If you have the app installed on your Mac, PC or Linux computer, you'll see an update notice real soon now. The update includes stability improvements, the ability to share only selected playlists, and a much-desired feature that lets you send your shares to Sonos, Roku or XBox 360 devices. The app now supports FLAC, in addition to the usual MP3, AAC, WMA and Apple Lossless codecs.

Simplify has also added a version 2.0 for the iPhone. The original app will continue to work fine, and it's free. The new version, Simplify Music 2.0 [App Store link], is $2.99US and adds the ability to search your music library from afar, tag tracks as favorites, create on-the-fly playlists and a 'scrub bar' so you have more playback control in podcasts and audio books.

I had no issues with the install on my desktop Mac, but the software irritatingly and without warning put a new share in iTunes called 'Simplify Demo' with an album by Brad Turcotte. I could have lived without it, and can't figure out how to send it back to the netherworld from which it came.

Update: I wasn't the only person ticked off about the demo share the software installed. Check the comments at the bottom of this page on the Simplify Media site. What were these guys thinking? What a creative way to ruin a good reputation. Also, a couple of our readers correctly point out that version one of the iPhone app was free, but is now $3.99.

A further update: Paul Joyce of Simplify Media tells me they will release a new build with an 'off' switch to get rid of the demo share. Good move. It's nice to see a company acknowledge a mistake and move quickly to fix it.

Filed under: Analysis / Opinion, Odds and ends, iTunes, iPhone, App Store, iPod touch

View .cbr comics on your iPhone

Of course there's an app for this, but I'd never even considered it. While I do occasionally read .cbr (Comic Book Archive files) on my desktop, the iPhone didn't really occur to me as a portable comic book reading device. But sure enough, there are apps for that. iComic is probably the cheapest, but I hear it's a little tough to get set up. ComicZeal is extremely popular, and just a little bit cheaper from the somewhat similar myComics. Pull Lists uses a desktop client to sync up comics for you, which is a little more than I need, but it seems like some people like it. There are actually lots of choices, it turns out -- I would have thought that the iPhone's screen was pretty small for reading comic book pages, but I'll have to give those apps a try.

Or, if you're too cheap to pay a buck or two for a full app, you can even do it yourself. .cbr files are really just .jpg archives, so as this tip from a while back on the iPhone Comic Book Reader says, you can actually extract out the jpegs, and then just sync them up to your iPhone via iPhoto if you want. Three dollars really isn't that much, and any of those apps listed above will give you a little more functionality (easy flipping between pages, bookmarking, and many other features per app), but if you really want to DIY, there you go.

Now it would be nice to be able to officially buy .cbr archives over the web from some of the major companies -- the closest they've come that I know of is a subscription service, but of course you've got to use their own client for that (and there's no iPhone app that I can find, though Uclick has a few apps in there for certain books). As long as reading pirated .cbr files is outlawed, only outlaws will end up reading them.

Filed under: Analysis / Opinion, Peripherals, Wireless, Cult of Mac, iTunes, Apple

The bright side of owning a Mac

This morning when my alarm clock went off (playing some Harold Budd) I was reminded how things have changed over the years for Mac users.

My alarm clock is a Logitech Squeezebox Boom, a well reviewed product that will wirelessly stream your iTunes playlists, give you access to thousands of internet radio stations, wakes you up, puts you to sleep, and does it with good quality audio. It's basically a Squeezebox with speakers in a clock radio form factor. It has an extensive feature set, and like other Squeezebox products, can be controlled or re-programmed from Safari or Firefox from anywhere in my house.

Not too many years ago, a cool new product would come out, and the chances of it working with a Mac was pretty slim. In the mid nineties, when Michael Spindler, Gil Amelio and friends just about destroyed Apple, we Mac owners were pretty much on our own.

Now, companies are falling all over themselves to make nice with Macs, iPods and iPhones. Walk into any electronics store, or even a department store, and marvel at the gaggle of products that boast about how compatible they are with Apple. Long time owners of Macs will remember those dark days when nothing mated to an Apple product other than a SCSI drive.

While new owners of Apple products take this interoperability for granted, it wasn't always that way. Since we're talking about Logitech, take a deep look into its catalog. Mice, Harmony remotes, webcams, keyboards and of course the Squeezebox are almost universally friendly to Apple products. Many other companies are also on board. Even some of the Microsoft keyboards and mice advertise Mac compatibility. What's this world coming to?

How about you? Do you remember the days of near-zero compatibility? Are you thrilled about how things have opened up? Think there is still a long way to go?

Filed under: Software, iTunes, Ask TUAW, Leopard

Ask TUAW: tracking your iTunes purchases, quitting processes, doing a clean OSX install and more

Once again, it's time for another edition of Ask TUAW: the place where we try to answer all of your Mac and Apple-related questions. This week we're taking questions about tracking your total iTunes purchases, forcing processes to quit, doing a clean install of OSX and more.

As always, we welcome your suggestions for this week and questions for next time. Please leave your contributions in the comments for this post. When asking questions, please include which Mac and which version of OS X you're running. If you don't specify, we'll assume you're running Leopard on an Intel Mac.

Dima asks:

I would like a way to require a password when the computer wakes from sleep, but not to require a password for just the screensaver. Is there a way for me to accomplish this?

The only way I know of to accomplish this would be to modify the plist file for the screensaver via the Terminal. However, unless this is really important to you, I would not advise doing it. If you want to do it, proceed at your own risk.

Either way, here's the command to enter in the Terminal if you want to try it.

defaults -currentHost write com.apple.screensaver askForPassword -int 0

This will set it so the computer only asks for a password after waking from sleep and not after the screensaver.

Frank asks:

In my finder window, next to my drive's name, there's a number in parentheses. it used to be a (2), but recently it changed to a (3). What does this number mean?


Continue readingAsk TUAW: tracking your iTunes purchases, quitting processes, doing a clean OSX install and more

Filed under: Analysis / Opinion, iTS, Multimedia, iTunes

Billboard: iTunes prices up, sales down

I coulda told you this, though I am a little surprised that we've seen the results so fast. Despite iTunes having put the new tiered pricing into effect just last week, Billboard is reporting that they've already seen sales drop on the higher-priced tunes. The iTunes Top 100 chart has 40 different songs with a new price of $1.29, and one day after the changes, those songs dropped an average of 5.3 places on the chart, while cheaper songs moved up on average. And on the second day of the price change, ten of the tracks that saw their prices rise within 24 hours dropped a huge 12.4 chart positions on average.

Of course, we're talking only a matter of days here, and there are all kinds of things that could have affected this average drop -- lots of the tracks that became expensive were from a Rascal Flatts album, and it could be just that the album has lost popularity, bringing the average down. And don't forget that even though these sales figures may be dropping, they haven't dropped nearly enough to show a loss of revenue (though fewer songs may be selling, they're still making more money).

But for those convinced that higher prices mean lower sales numbers, these first few days of figures will seem to connect all of the right dots. We'll have to wait and see if the long-term effects match up to the figures Billboard has seen so far.

Filed under: Multimedia, Internet Tools, iTunes

iTunes makes your life better

UsingMac has posted an exhaustive look at iTunes from the perspective of making your working life better. From basic tips like shuffling songs and shuffling movies to more advanced tips like using Terminal to set a half-star rating, it's well thought out.

My favorite tip involves browser mode. Many people (in my experience at least) overlook this feature. I find it to be a killer way to categorize and find just what you're looking for, across genres, years, styles, etc. Of course, I'm that annoying guy who gets all excited over tags, charts and graphs, so keep that in mind.

Check out the article and feel free to share you own.

Filed under: iTS, Freeware, Internet Tools, iTunes

Advantageous mp3 simplifies Amazon comparison shopping


The most recent iTunes update introduced variable priced, with many popular tracks now priced at $1.29. Needless to say, this makes Amazon MP3's 99 cent tracks that much more attractive. Advantageous mp3 is a little script and application combo that makes comparison shopping between iTunes and Amazon a snap.

Basically the Advantageous installer adds both an AppleScript to iTunes and a small application to your Mac. When you're browsing in the iTunes Store if you invoke the script from iTunes script menu in the menubar it will start the little application and search for the track in Amazon (via your default browser). It's not perfectly reliable (for instance, it didn't work with Choosy as my default browser and it messes up some searches), but it is a convenient way to surf for music in iTunes but take advantage of lower prices at Amazon. So now you can do to Apple what you've been doing to Barnes & Noble!

Advantageous mp3 is a free download from Robert Palmer.

[via Engadget]

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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