Filed under: Macworld, Gaming, Software, Developer, iPhone, App Store
GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app

That's not all, though -- Icarus is also working on their very own iPhone app, and I got to play with it this week at their GDC 2010 booth. For Fallen Earth players, it'll be a must-get, but even if you're not currently a player of the game, the app is a shining example of what's possible with a "supplementary" game application -- it allows for all sorts of in-game functions directly from Apple's handheld device.
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We had the opportunity to interview 


OK, I'm the first to admit that I didn't feel Macworld Expo had much of a future without Apple. After all, I was the guy responsible for the 

When Apple first introduced the Macintosh, there weren't many authorized third-party developers around... even fewer unauthorized ones, when you think about it. One guy did manage to sneak in the back door and ship his app for the original Mac on an accelerated schedule: Jim Rea, the founder of
Welcome back, my friends, to the show that never ends!
Among the unusual and innovative iPhone apps we saw at Macworld Expo was 
![TUAW [Cafepress]](http://www.blogsmithmedia.com/www.tuaw.com/media/tuaw-cafepress-promo.png)

