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Filed under: Multimedia

Filed under: iLife, Multimedia, Software Update

Apple offers 2 software updates for iLife '09 and Camera RAW

Well, it's Tuesday, and that's Apple's favorite day to update software.

Today we get an iLife '09 update, and a bunch of camera RAW updates.

Here's what Apple has to say about the iLife update:

Provides system software resources that are shared by iLife and other applications. This update improves overall stability for the Media Browser and iPhoto slideshows. It also provides compatibility between Aperture 3 and the Media Browser.

The update is recommended for all users of iLife '09, iWork '09, and Aperture.


And the camera updates:

This update extends RAW image compatibility for Aperture 3 and iPhoto '09 for the following cameras and formats:

Canon PowerShot S90
Canon sRAW
Canon mRAW
Leica D-LUX 4
Panasonic Lumix DMC-G1
Panasonic Lumix DMC-GH1
Panasonic Lumix DMC-LX3

It's not earthshaking, but will be welcome for heavy iLife '09 users. You can get these from the software update option under the Apple menu.

[Thanks Michael for the tip]

Filed under: Multimedia, Software, Software Update

Apple ships latest version of Aperture for photo professionals

It certainly caused a lot of excitement when the Apple web store went down this morning. No, it wasn't an updated MacBook Pro line but Aperture 3, Apple's high-end photo editing and image management software.

The latest version is U.S. $199.00, and upgrades are available for any existing Aperture users for $99.00.

Apple says Aperture 3 has "more than 200 new features", including Faces and Places, brought over from iPhoto '09. There is an enhanced tool called Brushes, which allows photographers to paint adjustments and filters directly onto their images using new enhanced edge detection.

This latest version of Aperture runs in 64 bit on Snow Leopard and 64 bit processors.

Aperture has been in a long features war with Adobe Lightroom, a similar and very popular application. Aperture was last updated in February, 2008.

We'll have a close look at Aperture 3 when we get our hands on it. Apple has a free 30 day download for people who want an advance look, but as of this writing download links haven't yet been provided. Aperture 3 needs an intel-based Mac, so older machines like the G5 are out of luck.

Filed under: Gaming, Multimedia, Apple, iPhone, App Store, SDK, iPod touch

Game developers on iPhone outnumber DS and PSP two-to-one

Game Developer Research has published its 2009/10 survey of video game developers, and the results are pretty impressive for the still relatively fledgling iPhone platform: The number of developers who are working on mobile games increased by 12 percent, and there are actually twice as many developers working on iPhone games as are working on the Nintendo DS and Sony's PSP handheld consoles.

That's a pretty amazing number, though it's not quite a surprise when you consider it. First of all, Nintendo DS and PSP publishing takes a much larger investment than Apple's $100 developer fee and an SDK download. Second, while the DS and the PSP are certainly selling a lot of games, they're not actually releasing nearly as many as the hundreds of thousands of apps on the App Store. Finally, new DS and PSP games sell for $30 or $40, while new App Store games sell much closer to 99 cents. So the fact that there are lots more people moving to the much more open and accessible platform isn't really that surprising.

Continue readingGame developers on iPhone outnumber DS and PSP two-to-one

Filed under: Multimedia

16 month-old bug continues to crash Flash

Matthew Dempsky has discovered a bug which will crash the Flash player on every supported platform. That might not seem like a huge deal, except that he discovered this bug in September of 2008 and has reported it to Adobe, which hasn't fixed it yet.

16 months later.

If you'd like to test it for yourself, make sure there's nothing important open in your browser window and head to http://flashcrash.dempsky.org/.

In Safari and Google Chrome, this crashes the plugin but not the browser. It took Firefox 3.6 down entirely.

Why would Matthew post such a page? Isn't that reckless? Well, he explains on that page:
"Regarding crashing, I can tell you that we don't ship Flash with any known crash bugs, and if there was such a widespread problem historically Flash could not have achieved its wide use today," Lynch wrote. "Addressing crash issues is a top priority in the engineering team, and currently there are open reports we are researching in Flash Player 10." (Source: PC Mag, "Adobe Defends Flash, Calls Apple Uncooperative")

He goes on to say:

This page exploits a bug that I reported to Adobe in September 2008, and has affected every release of Flash on every platform since then. Despite numerous email exchanges with the Flash product manager about the bug, the bug report being hidden from the public for "security" reasons, and [although] Adobe CTO Kevin Lynch's claims otherwise, it continues to be an issue.

...I'm not an Apple fan boy out to prove Steve Jobs right in Apple's decision not to support Flash on the iPhone / iPad. Instead, I'm just a software engineer who at one time had to deal with Adobe's sorry excuse for a development platform and made an earnest effort on several occasions at helping them improve it for everyone. (This issue is merely the tip of the iceberg of ridiculous bugs and random backwards and forwards incompatibilities known as Adobe's Flash Player plug-in.) After trying to work with them to fix this issue and experiencing nothing but frustration, I just don't give a damn anymore.

Adobe has been able to rest on its laurels with Flash, because it was a de facto standard. Now that the platform is being left behind by new mobile devices and computing metaphors, Adobe is making an appeal to the public that Flash isn't that bad.

Adobe's been able to do much the same with Photoshop and CS4. Even people who love the apps and use them every day have learned to live with the crashes and other problems. Adobe seemed not to be in too much of a rush to get Snow Leopard compatible versions out. Ditto for when Apple switched to Intel.

I'm amazed by people who continue to defend Flash, including those who believe that alternatives will have a chance if web developers weren't pushed to start using newer alternatives like H.264 and HTML 5. (No, I'm not saying H.264/HTML 5 is a drop-in replacement for Flash, and I'm not even going to mention SVG.)

If we all went with the "de facto standard" we'd be using Internet Explorer 6 on Windows. Actually, we'd probably be using Internet Explorer 4.

No doubt that Flash has done some great things. At one time, it was cutting edge stuff. Now it's a dull butter knife.

And I'd be remiss if I didn't remind you about ClickToFlash which I've reviewed previously.

(Hat tip to Craig Hockenberry and Mike Damm for bringing this story to our attention.)

Filed under: Multimedia, Software, Internet Tools

The Flash saga continues: Adobe responds to charges of "laziness"

Kevin Lynch, CTO of Adobe, has posted the latest riposte in the ongoing fencing match between Apple and Adobe concerning the lack of Flash support in Apple's portable products, including the iPad. Apple's latest word on the subject reputedly came from Steve Jobs himself at the recent Town Hall meeting with Apple employees, where he characterized Adobe as "lazy," condemned the plugin's poor performance on the OS X platform, and predicted a future where HTML5 would supplant Flash. Presumably in response to those comments, Adobe's Lynch has argued in favor of Flash, citing the plugin's ubiquity, flexibility, and Adobe's commitment to "focus on enabling our customers to do their best work, and helping them reach people effectively and reliably around the world across operating systems, browsers, and a variety of devices."

Lynch acknowledges the rise of HTML5 video in his post, but he notes that he sees the two technologies as co-existing rather than "one replacing the other." He also claims that since no standard implementation of HTML5 video exists, widespread adoption of HTML5 in place of Flash would lead us back to the "dark ages of video on the Web with incompatibility issues." He also re-affirms Adobe's commitment to bring Flash 10.1 to mobile platforms like the Nexus One, and he claims that 10.1 provides enhanced performance across a variety of platforms. His claim is true -- our own testing showed substantial improvements in Flash 10.1's performance on OS X -- but whether those improvements are enough to enable it to run well on iPhone OS is another story.

What's most interesting about Lynch's post isn't within the main body of the post, but rather in the comments that follow. Read on to find out more.

[Via The Register]

Continue readingThe Flash saga continues: Adobe responds to charges of "laziness"

Filed under: Multimedia, Video, iPhone

Slingplayer Mobile will finally be working on the AT&T 3G network

Well, that took a while. AppleInsider is reporting that AT&T has now agreed to let SlingPlayer for iPhone [US$30, iTunes link] stream over the 3G network.

When the app was released last May, there was great moaning that the SlingPlayer Mobile app only worked on a Wi-Fi connection. That was in contrast to other versions of the Sling app running on other phones like the BlackBerry, Windows Mobile and some Palm devices -- all of which were allowed on the AT&T network.

AT&T now says they have worked with the Sling Media developers, and found ways to reduce the bandwidth footprint. Getting it all up and running will require a new version of the Sling App, which should appear shortly. The app will be a free upgrade for current owners. The posted version was released in August of last year.

A source at Sling Media told me this morning they were glad AT&T "finally saw the light." We'll keep you posted on developments, and we'll test the new app when it's online.

Filed under: Hardware, Multimedia, Retail, Rumors, Apple

HarperCollins pressuring Amazon to hike Kindle prices

The iPad is still a few months away from actual release, but it already has publishers scrambling to be in the right place when the revolution comes. First, Amazon gave in to Macmillan's bid to raise prices on their own store, and now HarperCollins is putting the pressure on that same site to raise eBook prices from $9.99 up to $14.99 or higher. Amazon finds itself in between a rock and an iPad -- if they don't give in to publishers' demands, they could find themselves abandoned for an exclusive Apple deal, but if they do raise prices, sales will start dropping even before the iPad appears. Jobs predicted about this much last week in an interview with Walt Mossberg, saying that publishers would run afoul of the Amazon store, and Jobs would be more than happy to pick them up in iBooks.

But the real question is: how much will Apple charge? Historically, Jobs has been pretty antagonistic on pricing against content providers, only recently giving in to the first price increase in the history of iTunes. At the Apple event the other week, Jobs said on stage that prices on the Kindle and the iPad for books would be "the same," so while fleeting images of the iPad showed bestsellers at around $10 (which is what Amazon charges), it's possible that Jobs would go with the $14.99 price to woo publishers over to his side.

It'll be an interesting battle -- when the iTunes music store first opened, there basically were no strong competitors in terms of other online music retailers. With the iBooks service, Jobs and the iPad are wading into already populated waters. And while Amazon is feeling the heat of the iPad even before it's on store shelves, odds are that they're not going to go down without an eventual fight.

Filed under: Hardware, Multimedia, Software

Apple granted patent for touch-sensitive bezel

The Patently Apple website is reporting that Apple has been granted patents dealing with tablets and advanced touch technology. The first patent concerns an 'intelligent bezel' where a user could control volume, brightness, zoom or even controls for games by sliding a finger along the edge of the device.

A second patent was also granted for tracking multiple finger and palm recognition as hands approach, touch and slide across a multi-touch surface. Taken together, the patents hint that Apple is working on some very futuristic hardware and software platforms that go beyond the simple touch screens Apple offers now.

When you look at the current iPad, you see a very wide bezel that has no touch functions now, but it is easy to imagine how a future tablet could incorporate the new features. Now, if they can just get a camera in there...

[Via MacRumors]

Filed under: Apple Corporate, Hardware, Multimedia, Apple Financial

Chinese manufacturer prepared to sue over iPad

It's Monday, let's sue Apple!

Chinese manufacturer Shenzhen Great Loong Brother Industrial is reportedly considering suing Apple over the design of the iPad, claiming that it bears too close a resemblance to their P88.

in an interview with El Mundo, Shenzhen Great Loong Brother Industrial's president Xiaolong Wu said that the two devices are "completely identical." In fact, the P88 features that are "completely identical" to the iPad include:
  1. Windows XP
  2. A webcam
  3. A 250GB internal hard drive
  4. A thicker and heavier body
  5. A resistive touch display (the iPad uses multi-touch)
  6. 1.5 hours of battery life
Plus they're both rectangles. With black borders.

Ed Sutherland summed it up best at Cult of Mac: "How do you get more attention for a largely unknown netbook at a time when the tech press has the vapors for Apple's iPad? You sue Apple and claim its new device is just a clone of your netbook."

Filed under: Hardware, Multimedia, Cult of Mac, Books

iPad vs. Kindle: Which way to go?

In my post yesterday I touched on the likely long faces at Amazon H.Q. in Seattle. The iPad is something I'm sure they wished hadn't happened, but of course it did, and I thought I'd take a closer look at the competition between the Amazon and Apple devices.

First off, if you were thinking of buying a Kindle DX, I'd say forget it. The iPad is a knockout punch to that device. At just ten dollars cheaper than the low end iPad, there just is no contest. The two devices are the same size (both are 9.7"), but the iPad has a color screen and can do a lot of things that Kindle just can't do.

Yes, the DX has free 3G wireless for buying books, but the iPad has 802.11n, and for most common usage, it just isn't that hard to find a place to hook up. Book prices may be a bit higher on the iPad, but they will be in color and multimedia with the promise of moving video, color charts and pictures, and so on. I also consider the on-screen keyboard an advantage for the iPad -- the keyboard on the Kindle is basically a waste of space.

As a travel companion, all you can do on the DX is read, although there is a rudimentary browser, and more functionality coming. Subscriptions are another Kindle selling point, but it's not a stretch to believe that Apple has something like that coming as well. Comparing the iPad to the Kindle DX, I just don't think there is any contest, and Amazon is going to be forced to think about how they are pricing and marketing the Kindle DX.

Continue readingiPad vs. Kindle: Which way to go?

Filed under: Apple Corporate, Hardware, Multimedia

Apple has scheduled internal town hall-style iPad meeting

Just a day after the iPad's introduction, MacNN reports that Apple has scheduled an internal, town hall-style meeting for employees regarding the iPad. Details of the meeting's agenda are unknown to us outside of Apple, but it's a safe guess that attendees will receive a thorough overview of the device, both in function and philosophy, perhaps iPads themselves and a clear sense of what Steve Jobs called "the most important thing I've ever done."

Shortly after the iPhone was introduced, a similar internal meeting was scheduled. At that gathering, employees supposedly received iPhones and asked questions of Steve. One attendee famously asked about the simultaneous existence of the iPhone and iPod, to which Steve said that if some company was going to cannibalize their sales, it might as well be Apple.

Certainly meetings like these inform employees but also generate precious word-of-mouth. Apple is obviously deadly serious about the device and we're looking forward to its appearance on store shelves.

Filed under: Hardware, Multimedia

Architects imagine a wall of iPads

I love concept designs – the images artists put together for films, architecture, automobiles, etc. – before making the actual product. Concept designs allow an artist to spur others imaginations to show them what might be possible.

The guys at ClarkeHopkinsClarke architects in Australia have thrown together these nifty concept designs to show off how multiple iPads could be used to build a big multi-touch wall – in this case, one that would be used in a library.
The biggest buzz surrounding the iPad might be its applications and features, but we have realised there are more use for this product. The iPad has paved way for affordable multi-touch screen-walls for building interiors. The size of the iPad (242.8mm x 189.7mm x 13.4 mm) and the weight (0.73kg) works very well for this purpose. With the built-in features of the iPad and customable applications, there is literally endless number of things we can do on the wall.

Interchangeable wallpaper pattern & video is just the beginning, but imaging a giant jigsaw that you can play using multitouch, an interactive aquarium scene, digital graffiti, and of course, act as a life sized digital bookcase for your iBooks! (If you can't reach the top shelf, just drag it down with multi-touch!)
Costly, you say? It's actually not as much as you would think. The architects note that in terms of price, some of the more expensive mosaic tiles in the market nowadays cost over US$250 each, thus, iPad's US$499 price point is only about twice that, but it contains state-of-the art technology that would allow much more functionality than the current line of tech tiles.

It's been less than a day and already people are thinking of novel uses for the iPad. It'll be interesting to see the future uses people dream up for it!

Filed under: Hardware, Multimedia, Cult of Mac

What's missing from the iPad

All in all, the iPad turned in a pretty exciting product debut. I don't think Apple will have any trouble selling these things, and it can't be a very good day in Amazon, Sony or Barnes and Noble's executive suites.

While all the final info is not out yet, there were a few major omissions from the iPad hardware. Here's the highly desireable stuff that came out missing :
  • No camera, which means no video conferencing. No quick shots for blog posting. No videos.
  • No Verizon. The AT&T pricing looks good, but is it really unlimited or is there a 5GB ceiling? Many users are pretty desperate to get away from AT&T, so it was surprising Apple went for another partnership with them.
  • No notifications. Not a word was said about them. They might be in there, since the iPad clearly runs iPhone apps (and what iPhone app doesn't notify you these days?) but nothing was demoed.
  • Enhanced multitouch. As far as we can tell, it works the same as the iPhone -- no dynamic tactile interface, no pressure sensitive screen, nothing special that we know about yet.
  • No TV content. Of course there's the iTunes deals, but Apple has apparently been scrambling around to make so DVR deals as well. So far, nothing.
  • No multitasking. Perhaps the biggest disappointment: no streaming media apps while punching out a document in Pages. No MLB video running in a corner while you read your mail, or pulling up a PDF while chatting with a friend.
I think the iPad will be a superior device, and will sell like the proverbial hotcakes. Apple will certainly extend and enhance the iPad over time, but it would have been great to see some of these things in the initial release.

Anything else we missed that they missed?

Filed under: Multimedia, Video, iPhone

Sling offers app update for Windows phones that includes 3G streaming on AT&T

Well, thanks AT&T. In the past I've vented my frustration that the much awaited SlingPlayer Mobile app for the iPhone was crippled by a new AT&T rule that didn't allow place shifting of TV signals on their network. The rule appeared to be specifically written to ban the SlingPlayer.

As a result, the best Sling could offer to iPhone users was a version that only worked on Wi-Fi so the fragile AT&T network didn't get dinged.

Now, Sling has announced a new version of the SlingPlayer Mobile version 2 for Windows phones that supports both Wi-Fi and the AT&T 3G network, and runs on the HTC Pure, Tilt II, as well as on some HTC phones on T-Mobile and Sprint.

Now this is not something the folks at Sling did, but AT&T is mighty selective about which phones can stream over its 3G network. Mind you, AT&T has no problem allowing multi-hour baseball games to be streamed using the MLB app, and Orb also allows streaming on the iPhone, even from a remote TV Tuner. Even Ustream and Qik got into the streaming video act.

If Apple ever dumps AT&T (and rumors say that at least AT&T will have competition soon) it won't be soon enough for me. For many customers, they've made a mess of the iPhone experience. I talked to a representative from Sling and he expressed frustration at the situation and added "we're working on it."

Filed under: Multimedia, Software, Odds and ends, Reviews, iPhone, App Store

Review: Dark Horse Comics' "The Goon: Chinatown and The Mystery of Mr. Wicker"

I used to collect comics pretty religiously when I was a kid (after all, there was a comic book store right across the street from the church my parents always took me to), and lately I've been thinking of getting back into the hobby -- there's something really magical about sequential art and word balloons. And while, if the rumors are true, the new product coming from Apple will probably offer up a better way to do it, I was pretty impressed with my first experience reading the funny pages on the iPhone, in Dark Horse's "The Goon: Chinatown and The Mystery of Mr. Wicker" [iTunes link]. For just a fraction of the price of the actual TPB (trade paperback), you get to flip through a nice set of story and art pages, formatted (pretty) coherently for the iPhone.

There's not a lot of flash in the options -- the comic consists of about 420 "pages," which are basically screen-sized panels that tell the story of Eric Powell's hero The Goon, a broad-shouldered fella with ugly mug in the vein of Sin City's Marv, who mixes it up with the bad guys, gets beat up pretty often, and chases after a dame or two. You can either flip through the screens yourself (which I preferred, soaking in the art and pacing), or have them flip after a delay of your choosing. Unfortunately, the art is sometimes cropped a little closely, and the iPhone's small screen doesn't always let epic scenes play out in their original scale (again, something a tablet would be better at). But for $2 for a readthrough, I enjoyed the book a lot. Dark Horse has a nice series of comics available on the iPhone already (including a free sample), and if you're in the mood for a cheap read on your iPhone, they're worth a look.

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