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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Daily iPhone App: Las Vegas! brings Ravensburger's dice game to the iPad]]></title><link>http://www.tuaw.com/2013/05/22/daily-iphone-app-las-vegas-brings-ravensburgers-dice-game-to/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/22/daily-iphone-app-las-vegas-brings-ravensburgers-dice-game-to/</guid><comments>http://www.tuaw.com/2013/05/22/daily-iphone-app-las-vegas-brings-ravensburgers-dice-game-to/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="335" src="http://www.blogcdn.com//media/2013/05/ravensburgerlasvegas.jpg" width="450" /></p>

<p></p>

<p>Las Vegas! is <a href="http://boardgamegeek.com/boardgame/117959/las-vegas">a popular dice game that Ravensburger</a> put together last year. It's not exactly the most complicated board game on the block (you roll dice, and then can place them into certain numbered slots that represent stakes in money-making casinos), but it's fun for families especially, and provides a nice relatively casual mix of luck and skill.</p>

<p>Perhaps because the game is so approachable, the German company Ravensburger has elected to bring an iOS version out to iPhone and iPad, and you can <a href="https://itunes.apple.com/us/app/las-vegas!/id605673313?mt=8">now pick it up on the App Store</a> for US$2.99. Just like the real-world game, the iOS version is fun but simple -- you select your players (or you can play online via Game Center), you roll the dice and then you try to lay them out in casinos wherever you think they'll earn you the most money. Play goes on like this for four rounds, at which point the player with the most money wins. There's also a more complicated variant where you get a number of neutral dice that you can use to block other players, and Ravensburger has smartly included that option here, which provides some extra replayability, especially for gamers seeking some more challenging strategy.</p>

<p>The game's well-presented (I did have one small bug when starting a game, but a quick reset of the app fixed it anyway), with plenty of Vegas-style sounds and some nice casino architecture. There's also the ability to earn money from game-to-game, though I'm not sure what that's used for just yet -- maybe Ravensburger plans to put in more themes and casinos as time goes on. Currently, there are no in-app purchases at all, and I appreciate that. What you see for your $2.99 is <a href="https://itunes.apple.com/us/app/las-vegas!/id605673313?mt=8">what you get</a>, and the game that's there is worth the price if you're interested.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/22/daily-iphone-app-las-vegas-brings-ravensburgers-dice-game-to/">Daily iPhone App: Las Vegas! brings Ravensburger's dice game to the iPad</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 22 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/las-vegas!/id605673313?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/22/daily-iphone-app-las-vegas-brings-ravensburgers-dice-game-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20578077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/22/daily-iphone-app-las-vegas-brings-ravensburgers-dice-game-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>board game</category><category>BoardGame</category><category>daily app</category><category>daily iphone app</category><category>dice</category><category>dice game</category><category>DiceGame</category><category>iOS</category><category>ipad</category><category>iPhone</category><category>las vegas</category><category>LasVegas</category><category>newsletter</category><category>ravensburger</category><category>release</category><category>review</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 22 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Burstly restructures, now offers three services for code-to-ship functionality]]></title><link>http://www.tuaw.com/2013/05/21/burstly-restructures-now-offers-three-services-for-code-to-ship/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/21/burstly-restructures-now-offers-three-services-for-code-to-ship/</guid><comments>http://www.tuaw.com/2013/05/21/burstly-restructures-now-offers-three-services-for-code-to-ship/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="181" src="http://www.blogcdn.com//media/2013/05/burstlyapptools.jpg" width="450" /></p>

<p></p>

<p>Burstly <a href="http://www.tuaw.com/2012/03/05/burstly-acquires-testflight-builds-testflight-live/">acquired the beta testing service TestFlight</a> just a few months ago, and TestFlight released a <a href="http://www.tuaw.com/2013/03/21/flightpath-from-testflight-features-realtime-analytics-for-devel/">mobile analytics service called FlightPath</a> soon after that. Now, Burstly has announced that it is restructuring its offerings, to set up a full set of services to take developers from developing and testing their app with TestFlight, to preforming analytics with FlightPath, and then monetizing with Burstly's tools, now <a href="http://www.skyrocketapp.com/">rebranded as SkyRocket</a>.</p>

<p>This is a smart bit of revamping -- TestFlight is very popular, but FlightPath has just started out and SkyRocket's name is brand new to most developers, so combining these tools under the same umbrella should make them all more accessible to developers. All of these services are still available separately, but not only do they share a parent company now, but they also can combine functionality, such as having high profile users from FlightPath get offered different monetization options or deals via SkyRocket.</p>

<p>Burstly's wasting no time making its TestFlight acquisition useful. We'll stay tuned to see, going forward, how this trio of services plays with mobile developers.</p>

<p></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/21/burstly-restructures-now-offers-three-services-for-code-to-ship/">Burstly restructures, now offers three services for code-to-ship functionality</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 21 May 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://techcrunch.com/2013/05/21/burstly-debuts-its-testing-to-revenue-restructure-opens-skyrocket-monetization-to-all/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/burstly-restructures-now-offers-three-services-for-code-to-ship/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20578928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/burstly-restructures-now-offers-three-services-for-code-to-ship/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>ads</category><category>burstly</category><category>developers</category><category>flightpath</category><category>iOS</category><category>iPhone</category><category>mobile</category><category>monetization</category><category>skyrocket</category><category>testflight</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 May 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Unity makes mobile tools free for small devs]]></title><link>http://www.tuaw.com/2013/05/21/unity-makes-mobile-tools-free-for-small-devs/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/21/unity-makes-mobile-tools-free-for-small-devs/</guid><comments>http://www.tuaw.com/2013/05/21/unity-makes-mobile-tools-free-for-small-devs/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="242" src="http://www.blogcdn.com//media/2013/05/unitymobilefree.jpg" width="450" /></p>

<p></p>

<p>Unity has announced that it's making <a href="http://blogs.unity3d.com/2013/05/21/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer/">its mobile game development tools free to use</a> for most independent and small studios. Unity has always been a popular engine both for mobile game development and for cross-platform game creation, but up until now, you had to pay about $800 to actually publish Unity-created apps on the iOS or Android stores. Those basic add-ons have now been made free, so anyone can now download Unity, and then use it to publish an app for iOS or Android without paying a fee for the engine.</p>

<p>Unity still has pro versions available for sale to both iOS and Android developers, and anyone making over $100,000 per year with their releases is required by Unity to go ahead and purchase a pro license. So there are still some limits on exactly how this all works, and if your iPhone app does hit it big, Unity still would like its due. But starting off for free should open the door for even more indie devs to get in and try Unity, and make for even more and better games on the App Store.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/21/unity-makes-mobile-tools-free-for-small-devs/">Unity makes mobile tools free for small devs</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 21 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.unity3d.com/2013/05/21/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/unity-makes-mobile-tools-free-for-small-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20578131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/unity-makes-mobile-tools-free-for-small-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>developers</category><category>devs</category><category>free</category><category>independent</category><category>iOS</category><category>iPhone</category><category>mobile</category><category>small</category><category>unity</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft announces Xbox One, with more SmartGlass and TV integration]]></title><link>http://www.tuaw.com/2013/05/21/microsoft-announces-xbox-one-with-more-smart-glass-and-tv-integ/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/21/microsoft-announces-xbox-one-with-more-smart-glass-and-tv-integ/</guid><comments>http://www.tuaw.com/2013/05/21/microsoft-announces-xbox-one-with-more-smart-glass-and-tv-integ/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="302" src="http://www.blogcdn.com//media/2013/05/microsoftxboxone.jpg" width="450" /></p>

<p></p>

<p>Microsoft has <a href="http://www.joystiq.com/2013/05/21/xbox-one-revealed/">announced a brand-new game console</a> today, though the company would probably be disappointed to hear that I called it that. The Xbox One is really more of an entertainment center all-in-one -- it's designed to connect your games, your streaming media and cable television all together in one set-top box. In some ways, it's a competitor to Apple TV. The Xbox One will also include a new Kinect camera, which will boast Siri-like voice control over all of its functions, and allow users to switch back and forth between live games, live TV or any of the console's various apps.</p>

<p>Obviously, that release is only tangentially related to Apple and its products, but there are a few closer ties that might become more important in the future. First up, Microsoft has already confirmed that the Xbox One will work with its SmartGlass system, for which <a href="https://itunes.apple.com/us/app/xbox-smartglass/id480914036?mt=8">there is already an app</a> on the iPhone and the iPad. It's unclear just what SmartGlass will do for the Xbox One, but we'll stay tuned for more functionality on that end.</p>

<p>And second, Microsoft is apparently learning from Apple. The Cupertino company has famously been making its own "system-on-a-chip" hardware lately to go into new iPhones and iPads, and Microsoft has now done exactly the same. The Xbox One's CPU is a chip based on AMD designs, but <a href="http://www.engadget.com/2013/05/21/building-xbox-one-an-inside-look/">customized by Microsoft's own R&amp;D labs</a>. There are a few reasons for that, including the power requirements, and the fact that the Xbox One actually runs a few different operating systems at a time (to easily switch back and forth between the games and the TV content). But Microsoft clearly borrowed the model for the hardware from Apple, and presumably later versions of the Xbox One will have even more customized chips in them. The Xbox One is due out sometime this year, but there's no official release date announced yet.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/21/microsoft-announces-xbox-one-with-more-smart-glass-and-tv-integ/">Microsoft announces Xbox One, with more SmartGlass and TV integration</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 21 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.tuaw.com/2013/05/21/microsoft-announces-xbox-one-with-more-smart-glass-and-tv-integ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20578459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/microsoft-announces-xbox-one-with-more-smart-glass-and-tv-integ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>console</category><category>custom chips</category><category>CustomChips</category><category>entertainment</category><category>gaming console</category><category>GamingConsole</category><category>iOS</category><category>iPhone</category><category>microsoft</category><category>smart glass</category><category>SmartGlass</category><category>xbox</category><category>xbox one</category><category>XboxOne</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Blendoku has you lining up colors to match]]></title><link>http://www.tuaw.com/2013/05/21/daily-iphone-app-blendoku-has-you-lining-up-colors-to-match/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/21/daily-iphone-app-blendoku-has-you-lining-up-colors-to-match/</guid><comments>http://www.tuaw.com/2013/05/21/daily-iphone-app-blendoku-has-you-lining-up-colors-to-match/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="250" src="http://www.blogcdn.com//media/2013/05/blendoku.jpg" width="450" /></p>

<p></p>

<p><a href="https://itunes.apple.com/us/app/blendoku/id596200695?mt=8">Blendoku</a> is based on a crazy idea, made even crazier by the fact that it works. I am just plain terrible at colors. When I was working retail, I spent an entire day learning to lay out merchandise according to color. I was so bad at it, the trainer sent me right back to customer service. That's the very skill set that Blendoku tests, yet I still enjoy playing it.</p>

<p>You're presented with several different colors which must be sorted by shade, lightness or various other qualities. Some levels are simple, with just a strip of various colors going back and forth, but some are very complicated, with multiple colors mixing up in different ways. The game works well. Moving the colors around is intuitive, and the fun, simple aesthetic allows you to focus on the puzzle.</p>

<p>Blendoku was a surprise. If someone asked me if I'd like a game about lining up color combinations, I don't think I would have said yes. But this is a fun one, and it might give you a new look on how various visual colors go together (needless to say, you probably can't be color blind and play this). <a href="https://itunes.apple.com/us/app/blendoku/id596200695?mt=8">The game is free</a>, with a few in-app purchases to help you solve puzzles or get rid of the ads.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/21/daily-iphone-app-blendoku-has-you-lining-up-colors-to-match/">Daily iPhone App: Blendoku has you lining up colors to match</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 21 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/blendoku/id596200695?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/daily-iphone-app-blendoku-has-you-lining-up-colors-to-match/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20577208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/daily-iphone-app-blendoku-has-you-lining-up-colors-to-match/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>blendoku</category><category>colors</category><category>daily app</category><category>daily iphone app</category><category>game</category><category>iOS</category><category>iPhone</category><category>lining</category><category>matching</category><category>newsletter</category><category>review</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Pre-order Madden 25 on Amazon, get a deal for NFL app streaming]]></title><link>http://www.tuaw.com/2013/05/21/preorder-madden-25-on-amazon-get-a-deal-for-nfl-app-streaming/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/21/preorder-madden-25-on-amazon-get-a-deal-for-nfl-app-streaming/</guid><comments>http://www.tuaw.com/2013/05/21/preorder-madden-25-on-amazon-get-a-deal-for-nfl-app-streaming/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="432" src="http://www.blogcdn.com//media/2013/05/madden25preorder.jpg" width="450" /></p>

<p></p>

<p><a href="http://9to5mac.com/2013/05/20/how-to-get-1-year-of-nfl-sunday-ticket-streamed-games-to-your-ipad-iphone-or-mac-for-100-plus-madden-25/">This is an excellent deal</a> for any iOS owners who are fans of football and video games. EA is releasing the 25th anniversary iteration of the Madden football series this year, called Madden 25. And in the Anniversary Edition, which costs US$100, there will be a deal with DirecTV and the NFL to set up streaming to your television, your PC and consoles, or <a href="https://itunes.apple.com/us/app/nfl-13/id389781154?mt=8">any mobile devices you have</a>. The NFL has been stepping up on <a href="http://www.tuaw.com/2011/12/20/nfl-to-stream-the-super-bowl-to-iphone-ipad-apps/">streaming game coverage to iOS</a> over the last year or so, and usually services like that can cost a few hundred dollars.</p>

<p>To get the deal, you'll have to pre-order the Anniversary Edition of Madden 25 ($100, versus the standard version's $60) <a href="http://www.amazon.com/gp/product/B00CF7KVMI/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00CF7KVMI&amp;linkCode=as2&amp;tag=9to503-20">over on Amazon</a>. The biggest hitch is that you'll need to actually have a DirecTV subscription to stream the games to your television. But even without a DirecTV sub, you can still get a code for the streaming, which will still allow you to see the games on your mobile device. Note also that this is for a "17-week free trial," which basically means that when the season is over, so is your service (so no playoff games, for example).</p>

<p>Still, if you were thinking of picking up Madden 25 anyway, that's a solid deal, and it could mean hours of streaming games on your mobile device.</p>

<p>[via <a href="http://9to5mac.com/2013/05/20/how-to-get-1-year-of-nfl-sunday-ticket-streamed-games-to-your-ipad-iphone-or-mac-for-100-plus-madden-25">9to5Mac</a>]</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/21/preorder-madden-25-on-amazon-get-a-deal-for-nfl-app-streaming/">Pre-order Madden 25 on Amazon, get a deal for NFL app streaming</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 21 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/product/B00CF7KVMI/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00CF7KVMI&amp;linkCode=as2&amp;tag=9to503-20>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/preorder-madden-25-on-amazon-get-a-deal-for-nfl-app-streaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20577113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/preorder-madden-25-on-amazon-get-a-deal-for-nfl-app-streaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>app</category><category>iOS</category><category>iPhone</category><category>madden</category><category>madden 25</category><category>Madden25</category><category>nfl</category><category>nfl games</category><category>NflGames</category><category>preorder</category><category>streaming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online creator CCP revving up for mobile release]]></title><link>http://www.tuaw.com/2013/05/21/eve-online-creator-ccp-revving-up-for-mobile-release/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/21/eve-online-creator-ccp-revving-up-for-mobile-release/</guid><comments>http://www.tuaw.com/2013/05/21/eve-online-creator-ccp-revving-up-for-mobile-release/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="251" src="http://www.blogcdn.com//media/2013/05/eveonlineshipbattle.jpg" width="430" /></p>

<p></p>

<p>Touch Arcade recently <a href="http://toucharcade.com/2013/05/20/we-sit-down-with-ccp-and-learn-of-mysterious-plans-for-a-possible-eve-mobile/">had a chat with CCP</a>, the Icelandic developer behind the popular MMO EVE Online, and while there aren't any announcements yet, it certainly sounds like they're gearing up for some iOS apps, or even maybe a client for the game itself. EVE's <a href="http://www.tuaw.com/2007/11/05/eve-online-mac-client-works-great/">been on the Mac</a> for a while now, and there have been <a href="http://www.tuaw.com/2009/04/14/capsuleer-2-0-for-iphone-helps-you-track-eve-online-status/">some third-party attempts</a> at bringing parts of the game to iOS. But CCP has just released a companion game called Dust 514 on the PS3, and that means it's probably time they start thinking about tying in iOS and other popular mobile platforms as well.</p>

<p>There's an app called Neocom coming from CCP to the PS Vita, and Executive Producer John Lander calls that app a "tracer bullet" to see if the community's interested in more mobile offerings. Neocom allows players to customize their weapons and buy and sell virtual goods for the game, and that seems like an excellent set of functionality to bring over to iOS as well.</p>

<p>Lander says that there are lots and lots of possibilities, and that CCP is planning on stepping up development this year, hopefully moving towards lots of little projects with quicker turnarounds. At any rate, there's something coming from CCP for sure. "This time next year, you will have EVE Mobile in your hand," Lander told assembled fans at a recent company gathering.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/21/eve-online-creator-ccp-revving-up-for-mobile-release/">EVE Online creator CCP revving up for mobile release</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 21 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2013/05/20/we-sit-down-with-ccp-and-learn-of-mysterious-plans-for-a-possible-eve-mobile/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/eve-online-creator-ccp-revving-up-for-mobile-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20577116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/21/eve-online-creator-ccp-revving-up-for-mobile-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>download</category><category>eve online</category><category>EveOnline</category><category>game</category><category>iOS</category><category>iPhone</category><category>mobile</category><category>neocom</category><category>release</category><category>virtual goods</category><category>VirtualGoods</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[DeNA to publish Godus on iOS]]></title><link>http://www.tuaw.com/2013/05/20/dena-to-publish-godus-on-ios/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/20/dena-to-publish-godus-on-ios/</guid><comments>http://www.tuaw.com/2013/05/20/dena-to-publish-godus-on-ios/#comments</comments><description><![CDATA[<!--CONTENT START--><p></p>

<p style="text-align: center;"><img alt="DeNA to publish Godus on iOS" data-src-height="307" data-src-width="450" src="http://www.blogcdn.com/www.tuaw.com/media/2013/05/godusimage.jpg" style="margin:4px" /></p>

<p>Peter Molyneux's studio 22cans has been working on <a href="http://www.tuaw.com/2012/11/21/peter-molyneux-looks-to-crowdfunding-for-godus-on-ios/">a Populous followup game called Godus</a>, and the company has just announced a deal for a publisher. DeNA, the Japanese company behind the Mobage social platform, will be publishing Godus on iOS. And the game will also connect up to Mobage in Western companies and in Japan and Korea.</p>

<p>DeNA is an interesting choice for Molyneux -- the company is usually known for casual games, and the audience is largely Japanese so far. But DeNA has definitely been looking to expand to the West and seeking well-known developers to do that with, including a game they're working on with <a href="http://www.tuaw.com/2013/02/14/battlefields-ben-cousins-all-set-to-release-the-drowning-on-ios/">former EA designer Ben Cousins</a>. Plus, Molyneux has <a href="http://www.tuaw.com/2013/05/01/22cans-speeds-up-the-curiosity-cube/">released Curiosity on iOS already</a>, and that game didn't quite have the reception that he hoped for. So it sounds like this teamup will be good for both sides. Godus is set to arrive, after being previously crowdfunded on Kickstarter, sometime this year.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/20/dena-to-publish-godus-on-ios/">DeNA to publish Godus on iOS</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 20 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://en.wikipedia.org/wiki/Godus>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/20/dena-to-publish-godus-on-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20576706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/20/dena-to-publish-godus-on-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dena</category><category>games</category><category>godus</category><category>iOS</category><category>iPhone</category><category>japanese</category><category>mobage</category><category>peter molyneux</category><category>PeterMolyneux</category><category>publishers</category><category>social network</category><category>SocialNetwork</category><category>western</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 20 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Stitcher Radio announces a Car Mode, but it's not quite what I want]]></title><link>http://www.tuaw.com/2013/05/17/stitcher-radio-announces-a-car-mode-but-its-not-quite-what-i-w/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/17/stitcher-radio-announces-a-car-mode-but-its-not-quite-what-i-w/</guid><comments>http://www.tuaw.com/2013/05/17/stitcher-radio-announces-a-car-mode-but-its-not-quite-what-i-w/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="251" src="http://www.blogcdn.com//media/2013/05/stitchercarmode.jpg" width="450" /></p>

<p></p>

<p>I use my iPhone a lot to listen to music and podcasts in my car -- I connect it right up to my car stereo, and it's my main listening source while driving around LA. As a result, I really wish there were more options to control my music while driving around. Music- and podcast-streaming app Stitcher has <a href="http://www.stitcher.com/blog/?p=1295">introduced a new feature along these lines they're calling Car Mode</a>, which is basically just a simplified interface with large, clear controls, so you can choose and play your music easily. There are also some other new features added into the app, including a new front page and faster playback. You can <a href="http://www.appstore.com/StitcherRadio">download Stitcher Radio</a> for free on the App Store.</p>

<p>Unfortunately, this isn't really what I'm looking for -- this layout still requires you to pick up your phone and press buttons to use it, and that means that you'll still have to pull over to the side of the road to choose your music. (Because as we all know, using your cell phone while driving is illegal; just ask the LAPD.) What I'd really like to see from these streaming apps is Siri integration. I often will be driving around and get an urge to listen to a specific song or artist, and it'd be nice to use Siri to say something like, "Siri, play me some Rolling Stones," or "play me 'Bohemian Rhapsody,'" and have it automatically start playing.</p>

<p>I'm not sure that's entirely possible just yet, as Apple's API for Siri can be limited for some developers -- at this point, I think about all you can do is open an app. But hopefully that will change soon. The first streaming-audio app to let me start up and control songs in the car with just my voice will definitely have me interested in switching over to it.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/17/stitcher-radio-announces-a-car-mode-but-its-not-quite-what-i-w/">Stitcher Radio announces a Car Mode, but it's not quite what I want</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 17 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.stitcher.com/blog/?p=1295>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/17/stitcher-radio-announces-a-car-mode-but-its-not-quite-what-i-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20574262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/17/stitcher-radio-announces-a-car-mode-but-its-not-quite-what-i-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>car</category><category>car controlling</category><category>car mode</category><category>CarControlling</category><category>CarMode</category><category>controls</category><category>driving</category><category>iOS</category><category>iPhone</category><category>music</category><category>siri</category><category>siri integration</category><category>SiriIntegration</category><category>stitcher radio</category><category>StitcherRadio</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 17 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App -- Zoombies: Animales de la Muerte is cute, arcade fun]]></title><link>http://www.tuaw.com/2013/05/17/daily-iphone-app-zoombies-animales-de-la-muerte-is-cute-arc/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/17/daily-iphone-app-zoombies-animales-de-la-muerte-is-cute-arc/</guid><comments>http://www.tuaw.com/2013/05/17/daily-iphone-app-zoombies-animales-de-la-muerte-is-cute-arc/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="334" src="http://www.blogcdn.com//media/2013/05/zoombiesanimales.jpg" width="450" /></p>

<p></p>

<p>Zoombies is a fascinating little game. It's made by a company called High Voltage that is probably best known for the Conduit shooter series, though they've been making licensed games for years (I remember visiting the studio for a tour back when I lived in Chicago -- they were based out in the Hoffman Estates suburb back then). Zoombies is a title that's been in development there for a while -- it was first considered for the Wii, then possibly for Xbox Live Arcade and <a href="https://itunes.apple.com/us/app/zoombies-animales-la-muerte!/id584482482?mt=8">finally has seen release</a> on Apple's iOS.</p>

<p>It's easy to see why High Voltage was trying to make this game as a motion control title -- the idea is that you're a kid trying to fight an army of invading undead zoo animals ("Zoo-mbies," get it?), and you are armed with a weapon that you can toss according to a line you've drawn on the screen. Control on the Wii or Xbox would probably have been more direct, but on the iOS touchscreen it means you swipe your finger around, and then the weapon will follow your path. This creates some interesting timing issues -- you want to throw where an animal will be, not where they are. And once you've thrown your weapon, you can't throw it again until it finishes the path, which requires you to keep things as compact as possible.</p>

<p>Zoombies' real charm, however, is in the tone and the art style. The whole game, as you can tell by the subtitle, is done in a joyous sort of Mexican mariachi style, and it just oozes fun. The animals are menacingly cute, the kids are great and every level has plenty of "skull goals," which are super satisfying to complete. Even if you don't like that core line-drawing mechanic, this game is totally charming anyway. Clearly, this was a labor of love for High Voltage, and you can tell they had a lot of fun making the game.</p>

<p>Zoombies is <a href="https://itunes.apple.com/us/app/zoombies-animales-la-muerte!/id584482482?mt=8">available for US$2.99 on the App Store</a> now, though there are a lot of in-app purchases included, so I wouldn't be surprised to see that price come down sooner if not later. Still, $3 is cheap, so if Zoombies interests you, you might as well grab it right away.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/17/daily-iphone-app-zoombies-animales-de-la-muerte-is-cute-arc/">Daily iPhone App -- Zoombies: Animales de la Muerte is cute, arcade fun</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 17 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/zoombies-animales-la-muerte!/id584482482?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/17/daily-iphone-app-zoombies-animales-de-la-muerte-is-cute-arc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20574152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/17/daily-iphone-app-zoombies-animales-de-la-muerte-is-cute-arc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animales de los muerte</category><category>AnimalesDeLosMuerte</category><category>arcade</category><category>daily app</category><category>daily iphone app</category><category>fun</category><category>gaming</category><category>high voltage</category><category>HighVoltage</category><category>iOS</category><category>iPhone</category><category>newsletter</category><category>review</category><category>zoombies</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 17 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Mosaique is an original and inventive puzzle game]]></title><link>http://www.tuaw.com/2013/05/16/daily-iphone-app-mosaique-is-an-original-and-inventive-puzzle-g/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/16/daily-iphone-app-mosaique-is-an-original-and-inventive-puzzle-g/</guid><comments>http://www.tuaw.com/2013/05/16/daily-iphone-app-mosaique-is-an-original-and-inventive-puzzle-g/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="338" src="http://www.blogcdn.com//media/2013/05/moziaque.jpg" width="450" /></p>

<p></p>

<p><a href="https://itunes.apple.com/us/app/mosaique/id632080279?mt=8">Mosiaque</a> is a very original puzzle game that I haven't quite figured out yet. It appeared on the App Store a little while ago from a company called Winning Blimp, and the core idea of the app is that you need to clear the screen of colored squares by firing them in from the sides.</p>

<p>The issue, however, is that if the square you shoot in hits a square of another color, it will switch out instead. Squares of the same color get cleared off, so your goal is to try and fire squares of the same color together, lining them up and clearing them off the board, refilling your meter for more shots. Mosiaque is the kind of game that's simple to play, but fairly tough to master -- even with the playtime I've put in, I'm not completely sure how deep the game's strategy gets. But there is a solid amount of fun to learning the game's mechanics, and as you play through the levels, there are some new tricks, too. Eventually, black blocks show up which will block your shots, and "void" blocks will appear that keep your shot meter from filling back up if not cleared right away.</p>

<p><a href="https://itunes.apple.com/us/app/mosaique/id632080279?mt=8">Mosaique</a> is a lot of fun, and it's very original, both in look and in gameplay. It's worth noting that there are no in-app purchases in this one either. <a href="https://itunes.apple.com/us/app/mosaique/id632080279?mt=8">Buy the game for US$0.99</a>, and you'll have access to the game's unlimited parade of levels. That should be more than enough to get you figuring out exactly how it all works.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/16/daily-iphone-app-mosaique-is-an-original-and-inventive-puzzle-g/">Daily iPhone App: Mosaique is an original and inventive puzzle game</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 16 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/mosaique/id632080279?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/daily-iphone-app-mosaique-is-an-original-and-inventive-puzzle-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20572252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/daily-iphone-app-mosaique-is-an-original-and-inventive-puzzle-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app store</category><category>AppStore</category><category>daily app</category><category>daily iphone app</category><category>DailyIphoneApp</category><category>download</category><category>game</category><category>gaming</category><category>iOS</category><category>iPad</category><category>iphone</category><category>mosaique</category><category>newsletter</category><category>review</category><category>winning blimp</category><category>WinningBlimp</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 16 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[iOS games spending overtakes dedicated games]]></title><link>http://www.tuaw.com/2013/05/16/ios-games-spending-overtakes-dedicated-games/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/16/ios-games-spending-overtakes-dedicated-games/</guid><comments>http://www.tuaw.com/2013/05/16/ios-games-spending-overtakes-dedicated-games/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="243" src="http://www.blogcdn.com//media/2013/05/gamingspending.jpg" width="450" /></p>

<p></p>

<p>App analytics firm App Annie has <a href="http://blog.appannie.com/app-annie-idc-portable-gaming-report-2013-q1/">released a new report about portable gaming</a>, and announced that iOS gamers are now spending more money on Apple's platform than on traditional handheld titles. The light blue above is last year's fourth quarter, the dark blue is this year's first quarter, and as you can see, both iOS and Google Play spending is up, and has actually topped spending on traditional handheld devices like the Nintendo 3DS and the PS Vita.</p>

<p>This is mostly due, says App Annie, to a seasonal drop in traditional handheld game spending -- game sales always tend to go up over the holidays, and then drop in the new year. But it's also clear that iOS is growing a lot -- and in fact, in the chart above, it's actually higher than even traditional gaming was last quarter.</p>

<p>We'll have to see how this plays out going forwards. Both the PS Vita (made by Sony) and the 3DS (made by Nintendo) have packed schedules for software releases this year, and the Sony handheld is set to be supported by the release of the new PS4 console. So this battle isn't over at all yet. But smartphones are clearly a dominant force in the world of portable gaming, and consumers are happy more and more to spend their money on iOS games rather than another traditional handheld title.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/16/ios-games-spending-overtakes-dedicated-games/">iOS games spending overtakes dedicated games</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 16 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.appannie.com/app-annie-idc-portable-gaming-report-2013-q1/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/ios-games-spending-overtakes-dedicated-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20572291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/ios-games-spending-overtakes-dedicated-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>consumers</category><category>financial</category><category>gaming</category><category>handheld</category><category>iOS</category><category>iPhone</category><category>nintendo 3ds</category><category>Nintendo3ds</category><category>ps vita</category><category>PsVita</category><category>report</category><category>spending</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 16 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Pebble receives $15 mil in funding, releases SDK and Sports API]]></title><link>http://www.tuaw.com/2013/05/16/pebble-receives-15-mil-in-funding-releases-sdk-and-sports-api/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/16/pebble-receives-15-mil-in-funding-releases-sdk-and-sports-api/</guid><comments>http://www.tuaw.com/2013/05/16/pebble-receives-15-mil-in-funding-releases-sdk-and-sports-api/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="302" src="http://www.blogcdn.com//media/2013/05/pebblekitwatch.jpg" width="450" /></p>

<p></p>

<p>The company behind the Pebble smartwatch, which not only looks awesome but <a href="http://www.tuaw.com/2013/01/24/pebble-smartwatch-app-hits-the-app-store/">connects up to your iPhone</a>, has picked up <a href="http://techcrunch.com/2013/05/16/pebble-nabs-15m-in-funding-outs-pebblekit-sdk-and-pebble-sports-api-to-spur-smartwatch-app-development/">US$15 million in funding from venture capitalists</a>, and has released yet another version of its SDK. The funding is obviously a solid chunk of change, and should help Pebble not only fulfill its current orders (the company is still aiming to get watches out to all of its supporters from a successful Kickstarter bid), but push the company on into the future as well.</p>

<p>This latest SDK release, called <a href="http://developer.getpebble.com/">the PebbleKit</a>, allows for <a href="http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android/posts/482492">two-way communication back and forth</a> between the watch and your smartphone, which means there are lots of new options for apps to work with the watch as a display or even a remote control. The company has also released a Sports API, which should allow for GPS-enabled apps (like running apps) to send and receive information from the watch. Pebble's initial set of features was quite limited, but this API update should make a lot of new apps possible, and of course we'll likely see more in the future.</p>

<p>You can <a href="http://getpebble.com/">pre-order a Pebble watch</a> on the main website right now for $150.00. Or you may want to wait just a bit longer, if you happen to believe <a href="http://www.tuaw.com/2013/02/11/rumor-roundup-watch-this/">those crazy rumors about an Apple iWatch</a>.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/16/pebble-receives-15-mil-in-funding-releases-sdk-and-sports-api/">Pebble receives $15 mil in funding, releases SDK and Sports API</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 16 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android/posts/482492>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/pebble-receives-15-mil-in-funding-releases-sdk-and-sports-api/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20572352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/pebble-receives-15-mil-in-funding-releases-sdk-and-sports-api/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>api</category><category>bluetooth</category><category>investors</category><category>iOS</category><category>iPhone</category><category>pebble</category><category>pebblekit</category><category>smartwatch</category><category>venture</category><category>venture capital</category><category>VentureCapital</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 16 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[King claims 70 million daily active players, Pet Rescue Saga coming soon to mobile]]></title><link>http://www.tuaw.com/2013/05/16/king-claims-70-million-daily-active-players-pet-rescue-saga-com/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/16/king-claims-70-million-daily-active-players-pet-rescue-saga-com/</guid><comments>http://www.tuaw.com/2013/05/16/king-claims-70-million-daily-active-players-pet-rescue-saga-com/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="315" src="http://www.blogcdn.com//media/2013/05/petrescuesaga.jpg" width="450" /></p>

<p></p>

<p>King, which used to be called <a href="http://www.king.com/">King.com</a> it pulled a name change at GDC this year, has announced that it has 70 million daily active players, which is a crazy number. By far, King's biggest title is Candy Crush Saga. The company notes that the game has 15.5 million active players on Facebook every day. Candy Crush Saga is <a href="https://itunes.apple.com/us/app/candy-crush-saga/id553834731?mt=8">also a big hit on iOS</a>, where it consistently appears in the top charts for both most downloaded and top grossing.</p>

<p>King also announced its intention to bring <a href="http://Apps.facebook.com/petrescuesaga">Pet Rescue Saga</a> to iOS. That game has 6 million daily players on Facebook, and King says it will be the third saga game (along with <a href="https://itunes.apple.com/us/app/bubble-witch-saga/id526656012?mt=8">Bubble Witch Saga</a>) to make the leap to mobile platforms. Pet Rescue Saga will arrive on both iOS and Android later this summer.</p>

<p>King's success is just phenomenal. It's impressive for any form of media to reach 70 million people, and for that to happen daily is just crazy. This casual games market can blow up overnight and shrink just as fast (just ask Zynga), but for now, King is doing impressively well.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/16/king-claims-70-million-daily-active-players-pet-rescue-saga-com/">King claims 70 million daily active players, Pet Rescue Saga coming soon to mobile</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 16 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.king.com/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/king-claims-70-million-daily-active-players-pet-rescue-saga-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20572258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/16/king-claims-70-million-daily-active-players-pet-rescue-saga-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>candy crush saga</category><category>CandyCrushSaga</category><category>casual</category><category>casual games</category><category>CasualGames</category><category>community</category><category>daily active users</category><category>DailyActiveUsers</category><category>games</category><category>iOS</category><category>iPhone</category><category>king</category><category>king.com</category><category>money</category><category>pet rescue saga</category><category>PetRescueSaga</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 16 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[FreeCiv now playable in browsers, including on iOS devices]]></title><link>http://www.tuaw.com/2013/05/15/freeciv-now-playable-in-browsers-including-on-ios-devices/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/15/freeciv-now-playable-in-browsers-including-on-ios-devices/</guid><comments>http://www.tuaw.com/2013/05/15/freeciv-now-playable-in-browsers-including-on-ios-devices/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="251" src="http://www.blogcdn.com//media/2013/05/freecivbrowser.jpg" width="450" /></p>

<p></p>

<p>FreeCiv is one of <a href="http://freeciv.wikia.com/wiki/Main_Page">my favorite open-source projects</a> out there. Civilization is one of my favorite games, and FreeCiv is an open-source version that you can download and play for free. The latest update of the game has <a href="http://play.freeciv.org/">added an HTML 5 version</a>, which means that you can now load up and play FreeCiv right in any compatible browser. And that includes mobile Safari, which means you can now navigate to <a href="http://play.freeciv.org/">play.freeciv.org</a> on one of your iOS devices, and play the game at will.</p>

<p>Pretty excellent. There is no version of FreeCiv in the App Store, unfortunately, though there has been a <a href="http://civ.zielm.com/">port to Android</a> just recently. And <a href="https://itunes.apple.com/us/app/civilization-revolution-for/id364150646?mt=8">Civilization Revolution</a> has been available on both iPad and iPhone for a while now -- it's a simpler, more accessible version of the 4X strategy game. Firaxis has just recently <a href="http://www.tuaw.com/2013/05/03/daily-iphone-app-haunted-hollow-is-frighteningly-good/">stepped up its efforts on iOS</a>, so it's possible that we will see a more full, official version of Civ arrive on the iPhone before too much longer. Or wait -- what if they ported <a href="http://en.wikipedia.org/wiki/Sid_Meier's_Alpha_Centauri">Alpha Centauri</a>? Drool.</p>

<p>But until then, FreeCiv will have to do. If you have never had a chance to play, the <a href="http://freeciv.wikia.com/wiki/Game_Manual">game manual</a> should help you out.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/15/freeciv-now-playable-in-browsers-including-on-ios-devices/">FreeCiv now playable in browsers, including on iOS devices</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 15 May 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://play.freeciv.org/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/freeciv-now-playable-in-browsers-including-on-ios-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20571279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/freeciv-now-playable-in-browsers-including-on-ios-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4x</category><category>browser</category><category>cif</category><category>firaxis</category><category>freeciv</category><category>iOS</category><category>ipad</category><category>iPhone</category><category>strategy</category><category>turn-based strategy</category><category>Turn-basedStrategy</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 15 May 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Steve Jackson's Sorcery is interactive e-book bliss]]></title><link>http://www.tuaw.com/2013/05/15/daily-iphone-app-steve-jacksons-sorcery-is-interactive-ebook-b/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/15/daily-iphone-app-steve-jacksons-sorcery-is-interactive-ebook-b/</guid><comments>http://www.tuaw.com/2013/05/15/daily-iphone-app-steve-jacksons-sorcery-is-interactive-ebook-b/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="385" src="http://www.blogcdn.com//media/2013/05/stevejacksonssorcery.jpg" width="450" /></p>

<p></p>

<p>I have to say -- the iPad is a terrific platform for interactive e-books, but so far, I haven't been very impressed by the options out there. I do use my iPad for reading a lot, but the vast majority of my reading is done in either iBooks or a comic book reader. It's very rare that I will pick up an app that's designed to work as just one single book, no matter how many extras or interactive features are included.</p>

<p>However, I'm happy to say that <a href="https://itunes.apple.com/us/app/sorcery!/id627879091?mt=8">Steve Jackson's Sorcery!</a> is a clear exception to the general rule. It's excellent, and mostly because the book it is based on (<a href="http://en.wikipedia.org/wiki/Sorcery!">actually a "gamebook"</a> released back in the '80s) was already interactive to begin with. Add in iOS interactive touchscreen, some excellent graphical flairs and a whole lot of polish, and what you end up with is something very akin to playing a Dungeons and Dragons game, where the few game elements present are really just intended to ignite your imagination, and get you role-playing in the game's world.</p>

<p>Sorcery's story is pretty basic: You're a hero who sets out into a dangerous world, hoping to either save or conquer it. And the combat gameplay is extremely simple as well -- you essentially guess whether your opponent is attacking or defending, trying to mirror their actions to do damage as you can. But the real meat of Sorcery! is in the inbetween. You travel from town to town, talking to various NPCs and even solving a few puzzles, all while exploring this world through the game's scrolling text.</p>

<p>I really have no problems at all with this app -- I was fascinated by the story's well-written text, and while the gameplay isn't extremely innovative, it's paced well enough to keep the action rolling. The one hitch might be that you need to use your imagination on this one, so if you're expecting a game like Skyrim, that will draw out the world for you, you might find this a bit boring. But as a die-hard pen-and-paper RPG player and a fan of Steve Jackson's work, I think this is an excellent adaptation that's well worth a purchase. You can <a href="https://itunes.apple.com/us/app/sorcery!/id627879091?mt=8">pick it up from the App Store</a> for US$4.99 right now.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/15/daily-iphone-app-steve-jacksons-sorcery-is-interactive-ebook-b/">Daily iPhone App: Steve Jackson's Sorcery is interactive e-book bliss</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 15 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/sorcery!/id627879091?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/daily-iphone-app-steve-jacksons-sorcery-is-interactive-ebook-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20570652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/daily-iphone-app-steve-jacksons-sorcery-is-interactive-ebook-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>daily app</category><category>daily iphone app</category><category>ebook</category><category>interactive</category><category>interactive ebook</category><category>InteractiveEbook</category><category>iOS</category><category>ipad</category><category>iPhone</category><category>newsletter</category><category>review</category><category>steve jackson</category><category>steve jacksons sorcery</category><category>SteveJackson</category><category>SteveJacksonsSorcery</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 15 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Rovio teams up with Sony for the Angry Birds movie, coming July 2016]]></title><link>http://www.tuaw.com/2013/05/15/rovio-teams-up-with-sony-for-the-angry-birds-movie-coming-july/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/15/rovio-teams-up-with-sony-for-the-angry-birds-movie-coming-july/</guid><comments>http://www.tuaw.com/2013/05/15/rovio-teams-up-with-sony-for-the-angry-birds-movie-coming-july/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="284" src="http://www.blogcdn.com//media/2013/05/angrybirdsmovie.jpg" width="450" /></p>

<p></p>

<p>Rovio has announced, <a href="https://twitter.com/RovioHQ/statuses/334718549337702400">via tweet</a> and then<a href="http://mashable.com/2013/05/15/sony-to-distribute-angry-birds-movie/"> by news release</a>, that it has lined up a deal and a date with Sony Pictures to distribute the upcoming Angry Birds movie. Rovio's been working on putting the frustrated fowl into a motion picture for a while, but this announcement makes it more or less a done deal -- all that needs to happen is that it gets made. Rovio says the movie will be out in theaters on July 1, 2016.</p>

<p>The film will be in 3D (and animated, of course). It'll be produced by <em>Despicable Me</em> producer John Cohen, along with David Maisel. There's no director or writer yet announced, but this isn't exactly rocket science: Odds are that there will be green pigs stealing the birds' eggs, and the birds will have to team up together in a heartwarming way to get revenge. In fact, Rovio, if you need a hand, I could punch out a treatment for you. Just let me know.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/15/rovio-teams-up-with-sony-for-the-angry-birds-movie-coming-july/">Rovio teams up with Sony for the Angry Birds movie, coming July 2016</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 15 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mashable.com/2013/05/15/sony-to-distribute-angry-birds-movie/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/rovio-teams-up-with-sony-for-the-angry-birds-movie-coming-july/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20570682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/rovio-teams-up-with-sony-for-the-angry-birds-movie-coming-july/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry birds</category><category>AngryBirds</category><category>distribution</category><category>iOS</category><category>iPhone</category><category>july 2016</category><category>July2016</category><category>movie</category><category>rovio</category><category>sony</category><category>sony pictures</category><category>SonyPictures</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 15 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Google announces new features for its Maps app, coming soon]]></title><link>http://www.tuaw.com/2013/05/15/google-announces-new-features-for-its-maps-app-coming-soon/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/15/google-announces-new-features-for-its-maps-app-coming-soon/</guid><comments>http://www.tuaw.com/2013/05/15/google-announces-new-features-for-its-maps-app-coming-soon/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="349" src="http://www.blogcdn.com//media/2013/05/clipboard01.jpg" width="450" /></p>

<p></p>

<p>Google I/O is going down today (as you have probably noticed from all of the <a href="http://www.tuaw.com/2013/05/15/google-announces-new-hangout-app-to-hit-ios-today/">Google</a> <a href="http://www.tuaw.com/2013/05/15/google-play-game-services-services-to-support-ios/">updates</a>), and one of the new products announced there is <a href="http://techcrunch.com/2013/05/15/google-previews-next-version-of-google-maps-for-android-and-ios-at-io/">a new version of the Google Maps app</a>, due out to the App Store later on this summer. Google says the new Maps app will include integrated information from Zagat, and a redesigned routing process that will now take into account traffic incidents and push you around obstacles in real time. The new version will be targeted at more personal use, so it will combine those reviews with user ratings and even some Google Offers options as well.</p>

<p>Additionally, the app will boast a new tablet experience for the iPad. Google had a road bump with its Maps app last year, when Apple decided to replace it as the default maps client on the iPhone with Apple's own solution. But Google says that the Google Maps app, despite not being the default, has still been a "tremendous success," and so this followup seems designed to differentiate Google's offering even further than Apple's new default.</p>

<p>We'll keep an eye out for the Maps update, and hopefully we'll see it on schedule later this summer.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/15/google-announces-new-features-for-its-maps-app-coming-soon/">Google announces new features for its Maps app, coming soon</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 15 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://techcrunch.com/2013/05/15/google-previews-next-version-of-google-maps-for-android-and-ios-at-io/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/google-announces-new-features-for-its-maps-app-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20570698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/15/google-announces-new-features-for-its-maps-app-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>google</category><category>google maps</category><category>google maps iphone</category><category>GoogleMaps</category><category>GoogleMapsIphone</category><category>iOS</category><category>iPhone</category><category>ratings</category><category>update</category><category>user ratings</category><category>UserRatings</category><category>zagat</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 15 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Daily iPad App: Sid Meier's Ace Patrol is an excellent game sold badly]]></title><link>http://www.tuaw.com/2013/05/14/daily-ipad-app-sid-meiers-ace-patrol-is-an-excellent-game-sold/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/14/daily-ipad-app-sid-meiers-ace-patrol-is-an-excellent-game-sold/</guid><comments>http://www.tuaw.com/2013/05/14/daily-ipad-app-sid-meiers-ace-patrol-is-an-excellent-game-sold/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="284" src="http://www.blogcdn.com//media/2013/05/sidemeiersacepatrol.jpg" width="450" /></p>

<p></p>

<p>My birthday was last week on May 6, and Firaxis must have heard about that because in recent weeks they've released not one, but two great turn-based strategy games. First, <a href="http://www.tuaw.com/2013/05/03/daily-iphone-app-haunted-hollow-is-frighteningly-good/">Haunted Hollow</a> was released as a great, original free-to-play title, and now the legendary Sid Meier (of Civilization and Pirates) has released a game called <a href="https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8">Ace Patrol</a>, available as a free download on iOS.</p>

<p>Ace Patrol is excellent -- it's a turn-based dogfighting game, where you manuver pilots in WWII around a battlefield, climbing, diving and swooping around into position all while trying to accomplish certain goals or take out the other side. Progression in the game is marked by "maneuvers," so pilots who have leveled up have access to more and advanced moves. Weapons fire for free, but you've got to line up closely to the enemy, preferably behind them, to avoid any incoming attacks.</p>

<p>Unfortunately, as good as the game itself is, Firaxis really missed the mark on this one's freemium plan. The in-app purchases on Ace Patrol are just plain confusing -- you can play through a number of missions for free, but then when you spend some money to unlock the rest of the missions, you (currently -- I'll bet this is fixed soon) don't get to keep your progress. Additionally, while in-app purchases give you access to other nations, you also sometimes need to pay to get your lost pilots out of being captured. Fortunately, there are "superpacks" you can buy (which essentially open up the game's content), but the whole scheme just isn't well-thought-out. Haunted Hollow's IAP was clear and well-designed, but the same care hasn't been taken here, unfortunately.</p>

<p>Still, Ace Patrol is an excellent game, a very well-designed set of battles put together by a master game developer. There are quite a few of these turn-based battle simulations to go around (<a href="http://www.leviathanwarships.com/">Leviathan Warships</a> is another recently released variant, though that one takes place on sea and is more complicated than Ace Patrol), but Ace Patrol does an excellent job of combining really deep strategy with easy and accessible gameplay. Grab <a href="https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8">this free download right away</a> for sure.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/14/daily-ipad-app-sid-meiers-ace-patrol-is-an-excellent-game-sold/">Daily iPad App: Sid Meier's Ace Patrol is an excellent game sold badly</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 14 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/daily-ipad-app-sid-meiers-ace-patrol-is-an-excellent-game-sold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20568491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/daily-ipad-app-sid-meiers-ace-patrol-is-an-excellent-game-sold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ace patrol</category><category>AcePatrol</category><category>casual</category><category>daily app</category><category>daily iphone app</category><category>dogfighting</category><category>flight</category><category>great</category><category>iOS</category><category>iPhone</category><category>newsletter</category><category>review</category><category>sid meier</category><category>SidMeier</category><category>strategy</category><category>turn-based</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 14 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Finger Tied Jr. coming next week]]></title><link>http://www.tuaw.com/2013/05/14/finger-tied-jr-coming-next-week/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/14/finger-tied-jr-coming-next-week/</guid><comments>http://www.tuaw.com/2013/05/14/finger-tied-jr-coming-next-week/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="310" src="http://www.blogcdn.com//media/2013/05/fingertiedjr.jpg" width="450" /></p>

<p></p>

<p><a href="http://www.tuaw.com/2012/10/19/daily-ipad-app-finger-tied-will-tie-your-fingers-in-knots/">Finger Tied</a> is an iPad app that arrived late last year. It's put together by developer Owen Goss, and he says that a lot of users have asked him to create an iPhone version of the app, but given that it's a game that uses the iPad's big screen for lots of finger-swiping space, he didn't want to make it until he was sure he could do it justice.</p>

<p>Apparently he found a way, because he's delivering the iPhone version next week, with a game called Finger Tied, Jr. There's <a href="http://www.streamingcolour.com/blog/2013/05/14/finger-tied-jr-is-coming/">a short post up on his blog</a> talking about the game, and as you can see from the picture above, it's more compact than the full iPad title. But that could be fun anyway.</p>

<p>Finger Tied, Jr. is due out next week, May 23. Stay tuned for a full look at the app sometime after that.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/14/finger-tied-jr-coming-next-week/">Finger Tied Jr. coming next week</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 14 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.streamingcolour.com/blog/2013/05/14/finger-tied-jr-is-coming/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/finger-tied-jr-coming-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20568445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/finger-tied-jr-coming-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>finger tied</category><category>FingerTied</category><category>iOS</category><category>ipad</category><category>iPhone</category><category>owen goss</category><category>OwenGoss</category><category>release</category><category>remake</category><category>version</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 14 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[The Inteliscope connects your iPhone to an actual firearm]]></title><link>http://www.tuaw.com/2013/05/14/the-inteliscope-connects-your-iphone-to-an-actual-firearm/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/14/the-inteliscope-connects-your-iphone-to-an-actual-firearm/</guid><comments>http://www.tuaw.com/2013/05/14/the-inteliscope-connects-your-iphone-to-an-actual-firearm/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="307" src="http://www.blogcdn.com//media/2013/05/inteliscopeiphone.jpg" width="450" /></p>

<p></p>

<p>We've talked before about how the <a href="http://www.tuaw.com/2009/11/19/buyer-s-guide-33-things-you-don-t-need-if-you-have-an-iphone/">iPhone can do a lot of things for you</a>, but can it serve as a scope on a tactical rifle? That's the idea <a href="http://inteliscopes.com/">behind the Inteliscope</a>, a new accessory that connects your iPhone to an actual tactical firearm. You just clip your iPhone 5 (or 4S or iPod touch) to the accessory, connect that to your rifle and you've got a heads-up scope that allows for custom crosshairs, video recording, a built-in compass and GPS, a timer and a few more handy functions.</p>

<p>The idea is pretty ingenious -- it seems like using the iPhone's camera would offset the view, but maybe the accessory actually uses mirror to line up your shot. At any rate, the Inteliscope and its associated app will be available in June of this year, with each model costing US$69.99. You can <a href="http://inteliscopes.com/inteliscope-iphone-5-preorder.html">pre-order the attachment</a> right now.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/14/the-inteliscope-connects-your-iphone-to-an-actual-firearm/">The Inteliscope connects your iPhone to an actual firearm</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 14 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://inteliscopes.com/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/the-inteliscope-connects-your-iphone-to-an-actual-firearm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20568443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/the-inteliscope-connects-your-iphone-to-an-actual-firearm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>compass</category><category>firearm</category><category>gps</category><category>inteliscope</category><category>iOS</category><category>iPhone</category><category>rifle</category><category>scope</category><category>shooting</category><category>timer</category><category>video</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 14 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Siri update prompts users to be brief]]></title><link>http://www.tuaw.com/2013/05/14/siri-update-prompts-users-to-be-brief/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/14/siri-update-prompts-users-to-be-brief/</guid><comments>http://www.tuaw.com/2013/05/14/siri-update-prompts-users-to-be-brief/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="398" src="http://www.blogcdn.com//media/2013/05/siriquotewords.jpg" width="450" /></p>

<p></p>

<p>Apple's voice interaction system Siri <a href="http://www.ilounge.com/index.php/news/comments/siri-now-quotes-strunk-jefferson-chiding-users-speech/">has been updated</a>, this time specifically to ask users to keep it short. Siri's system doesn't deal well with longer user queries, so if you happen to ask something that's just too long for Siri to deal with, she'll interrupt you, giving you a quote from a famous person, and then asking you to rephrase the question, shorter or in fewer words. Siri herself doesn't have the authority to change your speech patterns, apparently, so she's recruited legendary wordsmiths like William Strunk and Thomas Jefferson to make her point more clearly.</p>

<p>Ironically, the quotes used aren't very short at all, which makes the whole process go even longer. But at least Siri is telling you the problem with what you tried to ask her, rather than just using a generic, "Sorry, Mike, I didn't get that." If a user is sending a query that's just too long, this is definitely a clearer way of asking for a correction.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/14/siri-update-prompts-users-to-be-brief/">Siri update prompts users to be brief</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 14 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ilounge.com/index.php/news/comments/siri-now-quotes-strunk-jefferson-chiding-users-speech/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/siri-update-prompts-users-to-be-brief/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20568533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/14/siri-update-prompts-users-to-be-brief/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>quotes</category><category>request</category><category>siri</category><category>speech patterns</category><category>update</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 14 May 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Heroes and Castles updated to version 3.0]]></title><link>http://www.tuaw.com/2013/05/13/heroes-and-castles-updated-to-version-3-0/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/13/heroes-and-castles-updated-to-version-3-0/</guid><comments>http://www.tuaw.com/2013/05/13/heroes-and-castles-updated-to-version-3-0/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="300" src="http://www.blogcdn.com//media/2013/05/heroesandcastles.jpg" width="450" /></p>

<p></p>

<p>Foursaken Media's <a href="https://itunes.apple.com/us/app/heroes-and-castles/id563297418?mt=8">Heroes and Castles</a> has been updated yet again, with lots of new content to play. The game, which allows you to level up a hero by defending a town and its various resources against an army of invading minions, has been popular for Foursaken already, and the team told me during <a href="http://www.tuaw.com/tag/GDC/">GDC</a> that they were planning on adding plenty of extras to the game this year. They've reached version 3.0 now, and the latest update adds three new heroes: an Assassin, a Barbarian, and a Druid, each with their own abilities and weapons.</p>

<p>There's also a brand new campaign for the game that must be unlocked to play, with new maps to fight over, and new allied units to join you in battle. You can upgrade buildings and units even further, the graphics now boast real-time shadows, and the game's performance has been upgraded overall. Finally, there are new achievements to earn in the game, which the best players can go after for Game Center glory.</p>

<p>That's a sizable update that adds even more value to this excellent $1.99 game. <a href="https://itunes.apple.com/us/app/heroes-and-castles/id563297418?mt=8">Heroes and Castles</a> can be downloaded right now.</p>

<p></p>

<p>[via <a href="http://toucharcade.com/2013/05/13/heroes-and-castles-version-3-0-update-adds-new-heroes-allies-enemies-and-much-more/">Touch Arcade</a>]</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/13/heroes-and-castles-updated-to-version-3-0/">Heroes and Castles updated to version 3.0</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 13 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/heroes-and-castles/id563297418?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/heroes-and-castles-updated-to-version-3-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20567447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/heroes-and-castles-updated-to-version-3-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allied units</category><category>AlliedUnits</category><category>campaign</category><category>content</category><category>foursaken media</category><category>FoursakenMedia</category><category>game</category><category>heroes</category><category>heroes and castles</category><category>heroes-and-castles</category><category>HeroesAndCastles</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>new</category><category>release</category><category>update</category><category>upgrades</category><category>version</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 13 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[GungHo reports Puzzle and Dragons is earning $3.75 million a day]]></title><link>http://www.tuaw.com/2013/05/13/gungho-reports-puzzle-and-dragons-is-earning-3-75-million-a-day/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/13/gungho-reports-puzzle-and-dragons-is-earning-3-75-million-a-day/</guid><comments>http://www.tuaw.com/2013/05/13/gungho-reports-puzzle-and-dragons-is-earning-3-75-million-a-day/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align: center;"><img alt="GungHo reports Puzzle and Dragons is earning $375 million a day" data-src-height="293" data-src-width="450" src="http://www.blogcdn.com/www.tuaw.com/media/2013/05/puzzledragons.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></p>

<p>GungHo Entertainment is a game publisher based in Japan, and the company has <a href="http://www.gamesindustry.biz/articles/2013-05-13-gungho-made-USD118m-in-april-alone-market-cap-exceeds-nintendo">just released some really wild financial numbers</a>. According to the latest numbers, GungHo made US$118 million this past April alone, most of it from one game: <a href="https://itunes.apple.com/us/app/puzzle-dragons-english/id563474464?mt=8">Puzzle and Dragons</a>, currently available on iOS. Puzzle and Dragons is pulling in so much money (from audiences in both Japan and around the world) that GungHo says it's making $3.75 million <em>a day</em>. In Japan alone, Puzzle and Dragons is claiming 13 million players -- which is over 10 percent of the population there.</p>

<p>That is a phenomenal success story, and it gives GungHo a higher market cap than even the legendary game publisher Nintendo. As a result, the company's stock has skyrocketed, and it's even challenging current megapublisher Activision Blizzard for market cap.</p>

<p><a href="http://www.tuaw.com/2013/01/30/daily-iphone-app-puzzle-and-dragons-combines-a-grindy-rpg-with-pu/">I liked Puzzle and Dragons</a>, but I think this is a game more targeted at Japan and its vast audience of mid- to hardcore-level gamers. In addition to the addictive puzzle and pet-leveling gameplay, Puzzle and Dragons is also very well structured to keep in-app purchases high, which goes a long way towards explaining how this game has gotten so big so quickly. GungHo's definitely seen some success in North America, as the app has made a few appearances on the top grossing list. But as far as I know, the success in Japan has been much more incredible.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/13/gungho-reports-puzzle-and-dragons-is-earning-3-75-million-a-day/">GungHo reports Puzzle and Dragons is earning $3.75 million a day</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 13 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/2013-05-13-gungho-made-USD118m-in-april-alone-market-cap-exceeds-nintendo>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/gungho-reports-puzzle-and-dragons-is-earning-3-75-million-a-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20567125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/gungho-reports-puzzle-and-dragons-is-earning-3-75-million-a-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grossing</category><category>gungho</category><category>gungho entertainment</category><category>GunghoEntertainment</category><category>iOS</category><category>iPhone</category><category>japan</category><category>japanese</category><category>millions</category><category>money</category><category>puzzle and dragons</category><category>PuzzleAndDragons</category><category>top grossing</category><category>TopGrossing</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 13 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[MIT makes a smartphone-controlled bartender]]></title><link>http://www.tuaw.com/2013/05/13/mit-makes-a-smartphone-controlled-bartender/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/13/mit-makes-a-smartphone-controlled-bartender/</guid><comments>http://www.tuaw.com/2013/05/13/mit-makes-a-smartphone-controlled-bartender/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="292" src="http://www.blogcdn.com//media/2013/05/makrshakrbartender.jpg" width="450" /></p>

<p></p>

<p>We've seen beer-pouring robots before, but MIT has recently put together <a href="http://gigaom.com/2013/05/13/just-add-robots-mit-and-coke-show-off-a-smartphone-controlled-bartender/">a smartphone-controlled robot bartender</a>, with three robot arms that can pour and mix up to 100 different alcoholic and non-alcoholic flavors. <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=MzU39kN5mJY">The Makr Shakr</a> lets you order up a drink directly from your iPhone, and then it will make the drink and deliver it to you as requested.</p>

<p>The robot will be officially unveiled later this week at Google's I/O conference, and for now it's just an interesting robotics project, so it's unlikely you'll see your own robot bartender in a local watering hole any time soon (plus, who would you flirt with if there was a robot pouring you drinks?). But this is a fascinating idea -- it would save bars time and money to have a robot behind the counter, and the fact that nearly everyone has a iPhone in their pocket these days means there's an easily accessible interface ready to go. You can <a href="http://www.tuaw.com/2011/01/25/paying-with-your-iphone-at-starbucks-hands-on-review/">order your drink at Starbucks</a> from your iPhone, so why not order up a drink at a bar, from a robot or anyone else?</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/13/mit-makes-a-smartphone-controlled-bartender/">MIT makes a smartphone-controlled bartender</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 13 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://makrshakr.com/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/mit-makes-a-smartphone-controlled-bartender/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20567124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/mit-makes-a-smartphone-controlled-bartender/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartender</category><category>controller</category><category>drinks</category><category>google-io</category><category>google-io-2013</category><category>iOS</category><category>iPhone</category><category>mit</category><category>research</category><category>robot</category><category>robotics</category><category>smartphone</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 13 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Road Not Taken is coming soon from Triple Town's creators]]></title><link>http://www.tuaw.com/2013/05/13/road-not-taken-is-coming-soon-from-triple-towns-creators/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/13/road-not-taken-is-coming-soon-from-triple-towns-creators/</guid><comments>http://www.tuaw.com/2013/05/13/road-not-taken-is-coming-soon-from-triple-towns-creators/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="303" src="http://www.blogcdn.com//media/2013/05/roadnottakenspryfox.jpg" width="450" /></p>

<p style="padding: 0px; margin: 0px 0px 10px;"><a href="https://itunes.apple.com/us/app/triple-town/id490532168?mt=8">Triple Town</a> is one of my favorite games on iOS over the past few years -- it's a puzzle game with a simple ruleset and a whole lot of complexity. The creator of that game, called Spry Fox, has announced a new title in development called Road Not Taken, and you can now <a href="http://spryfox.com/2013/05/13/announcing-road-not-taken/">see some concept art from it</a> over on the official blog.</p>

<p style="padding: 0px; margin: 0px 0px 10px;">The game is sort of roguelike, according to the developers, and as you can see above, it has some similarities to the grid-based Triple Town. But instead of building up a world, it's more about finding a path through the world, and avoiding or confronting various dangers on the way. As you can tell from the title, which refers to the famous Robert Frost poem, the game will offer various paths, and it seems like most of the strategy will come from choosing your own way.</p>

<p style="padding: 0px; margin: 0px 0px 10px;">Sounds interesting. Road Not Taken isn't coming too soon -- Spry Fox says it probably won't be ready until the end of the year. But we' hope to see it on the App Store when it finally is ready to go.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/13/road-not-taken-is-coming-soon-from-triple-towns-creators/">Road Not Taken is coming soon from Triple Town's creators</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 13 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://spryfox.com/2013/05/13/announcing-road-not-taken/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/road-not-taken-is-coming-soon-from-triple-towns-creators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20566955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/13/road-not-taken-is-coming-soon-from-triple-towns-creators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game</category><category>iOS</category><category>iPhone</category><category>preview</category><category>puzzle</category><category>release</category><category>road not taken</category><category>RoadNotTaken</category><category>roguelike</category><category>spry fox</category><category>SpryFox</category><category>strategy</category><category>upcoming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 13 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Carmageddon free, The Incident and more on sale]]></title><link>http://www.tuaw.com/2013/05/10/carmageddon-free-the-incident-and-more-on-sale/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/10/carmageddon-free-the-incident-and-more-on-sale/</guid><comments>http://www.tuaw.com/2013/05/10/carmageddon-free-the-incident-and-more-on-sale/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="335" src="http://www.blogcdn.com//media/2013/05/carmageddon.jpg" width="450" /></p>

<p></p>

<p>Just in time for the weekend, here's a few apps that have dropped their (already cheap) prices even lower, meaning that you've got plenty to play here for just a few bucks' worth (all prices USD).</p>

<ul>
	<li>The PC classic turned iOS port <a href="https://itunes.apple.com/us/app/carmageddon/id498240451?mt=8">Carmageddon</a> has gone completely free for today only.</li>
	<li><a href="https://itunes.apple.com/us/app/the-incident/id385533456?mt=8">The Incident</a> is on sale for 99 cents.</li>
	<li>The <a href="https://itunes.apple.com/us/app/sky-gamblers-storm-raiders/id574375380?mt=8">Sky Gamblers: Storm Raiders</a> flight-simulation title has dropped down to just a buck.</li>
	<li>Just a few weeks after release, Sega's dropped <a href="https://itunes.apple.com/us/app/house-dead-overkill-lost-reels/id619501403?mt=8">The House of the Dead: Overkill</a> to just $2.99. The game's not fantastic, but it does have a really innovative shooting mechanic built for iOS.</li>
	<li><a href="https://itunes.apple.com/us/app/crazy-taxi/id553921725?mt=8">Crazy Taxi</a> is also on sale for 99 cents.</li>
	<li>Zach Gage's <a href="https://itunes.apple.com/us/app/halcyon/id387838417?mt=8">Halcyon</a> is currently completely free to download.</li>
	<li>Chillingo has dropped <a href="https://itunes.apple.com/us/app/tiny-troopers-2-special-ops/id594774843?mt=8">Tiny Troopers 2: Special Ops</a> down to free as well.</li>
	<li><a href="https://itunes.apple.com/us/app/velocispider/id433011745?mt=8">Velocispider</a> is on sale for 99 cents.</li>
	<li>NetherRealm's impressive <a href="https://itunes.apple.com/us/app/batman-arkham-city-lockdown/id459850726?mt=8">Batman: Arkham City Lockdown</a> is just under a dollar, too. Excellent price to try that one out at if you haven't.</li>
	<li><a href="https://itunes.apple.com/us/app/cavern/id346653564?mt=8">Cavern</a> is a roguelike RPG with some good buzz that's on sale for $1.99.</li>
	<li>Big Fish Games' cute and polished point-and-click adventure title <a href="https://itunes.apple.com/us/app/fetch/id596209295?mt=8">Fetch</a> is only $2.99. That's just a buck off the usual price, but the game's well worth it.</li>
	<li>Finally, the retro arcade space shooter <a href="https://itunes.apple.com/us/app/plasma-sky-rad-retro-arcade/id575310539?mt=8">Plasma Sky</a> is also available for free right now.</li>
</ul>

<p>Personally, I'm still enjoying Firaxis' free <a href="https://itunes.apple.com/us/app/haunted-hollow/id591098046?mt=8">Haunted Hollow</a>, but I'm loading up a few of these on my iPad as well. Enjoy!</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/10/carmageddon-free-the-incident-and-more-on-sale/">Carmageddon free, The Incident and more on sale</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 10 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/carmageddon/id498240451?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/carmageddon-free-the-incident-and-more-on-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20565296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/carmageddon-free-the-incident-and-more-on-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>99 cents</category><category>99Cents</category><category>carmageddon</category><category>cheap</category><category>crazy taxi</category><category>CrazyTaxi</category><category>discount</category><category>dollar</category><category>free</category><category>iOS</category><category>iPhone</category><category>release</category><category>sale</category><category>the incident</category><category>TheIncident</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 10 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Pixbits announces Junk Jack X, coming later this year]]></title><link>http://www.tuaw.com/2013/05/10/pixbits-announces-junk-jack-x-coming-later-this-year/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/10/pixbits-announces-junk-jack-x-coming-later-this-year/</guid><comments>http://www.tuaw.com/2013/05/10/pixbits-announces-junk-jack-x-coming-later-this-year/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="338" src="http://www.blogcdn.com//media/2013/05/junkjackx.jpg" width="450" /></p>

<p></p>

<p>There are quite a few "sandbox" games available on iOS, including <a href="http://www.tuaw.com/2013/05/03/minecraft-pocket-edition-hits-10-million-downloads/">the uber-popular Minecraft</a>, and <a href="http://www.tuaw.com/2013/04/03/majic-jungles-the-blockheads-charges-on/">Majic Jungle's great Blockheads</a>. But my favorite so far is <a href="https://itunes.apple.com/us/app/junk-jack/id436555490?mt=8">Junk Jack</a>, a 2D sandbox title put together by Pixbits. It's excellent -- its little square tiles are perfect for the iPhone's interface, and almost everything you can craft in the game is useful and interesting. There has been murmuring that Pixbits was going to create a "Junk Jack 2" release soon, but instead, the company has <a href="http://pixbits.wordpress.com/2013/05/09/announcing-junk-jack-x/">announced a game called Junk Jack X</a>, a brand-new installment of the series with multiplayer, character customization, worlds support, a deeper crafting system and of course upgraded graphics.</p>

<p>You can see what the game looks like in <a href="http://pixbits.wordpress.com/2013/05/09/announcing-junk-jack-x/">the announcement post</a>, and it's definitely very impressive. Liquids will now flow through the game realistically, you can equip and upgrade various items in a few different slots and the game will also have other planets (!) and themes to explore. Junk Jack is a great game, and Junk Jack X looks like it improves on almost every feature. Pixbits says work is going well, but given the vast scope of the title, we probably won't see it on the App Store until Q3 or Q4 of this year. We'll be waiting.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/10/pixbits-announces-junk-jack-x-coming-later-this-year/">Pixbits announces Junk Jack X, coming later this year</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 10 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pixbits.wordpress.com/2013/05/09/announcing-junk-jack-x/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/pixbits-announces-junk-jack-x-coming-later-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20565285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/pixbits-announces-junk-jack-x-coming-later-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game</category><category>iOS</category><category>iPhone</category><category>junk jack</category><category>JunkJack</category><category>pixbits</category><category>release</category><category>sandbox</category><category>update</category><category>version</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 10 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Apple's two-step ID now rolling out to a worldwide release]]></title><link>http://www.tuaw.com/2013/05/10/apples-two-step-id-now-rolling-out-to-a-worldwide-release/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/10/apples-two-step-id-now-rolling-out-to-a-worldwide-release/</guid><comments>http://www.tuaw.com/2013/05/10/apples-two-step-id-now-rolling-out-to-a-worldwide-release/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align: center;"><img alt="" src="http://www.blogcdn.com//media/2013/03/2factor32213.jpg" /></p>

<p>Apple recently introduced <a href="http://www.tuaw.com/2013/03/22/apple-adds-two-factor-authentication-to-your-apple-id/">two-step verification for your Apple ID</a> in certain countries, and <a href="http://9to5mac.com/2013/05/10/apples-two-step-verification-for-apple-ids-rolling-out-to-canada-and-additional-countries/">the process is now being expanded</a> to the rest of the world. The feature, which requires two different codes for verifying your Apple ID (if you want to be extra safe) was initially only available in the US, UK, Australia, Ireland and New Zealand. But Apple has now included Canada in on the feature, as well as users in Argentina, Pakistan, Mexico, the Netherlands, Russia, Austria, Brazil, Belgium and Portugal. In other words, two-step authentication is now rolling out to a more or less worldwide release.</p>

<p>The authentication process is still optional -- if you don't think you need it, you can still stick with just your Apple ID password as a login. The process does help security, though it's still not a perfect solution. Apple only implemented this procedure earlier this year due to some security concerns on behalf of users. But it will help against some attacks, and it should work as another step to keep unwanted invaders out of your Apple ID account.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/10/apples-two-step-id-now-rolling-out-to-a-worldwide-release/">Apple's two-step ID now rolling out to a worldwide release</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 10 May 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://9to5mac.com/2013/05/10/apples-two-step-verification-for-apple-ids-rolling-out-to-canada-and-additional-countries/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/apples-two-step-id-now-rolling-out-to-a-worldwide-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20565165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/apples-two-step-id-now-rolling-out-to-a-worldwide-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>argentina</category><category>canada</category><category>international</category><category>iOS</category><category>iPhone</category><category>launch</category><category>process</category><category>release</category><category>security</category><category>two-step authentication</category><category>Two-stepAuthentication</category><category>uk</category><category>us</category><category>worldwide</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 10 May 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Magic 2014 coming soon with new campaign and cards, sealed deck play]]></title><link>http://www.tuaw.com/2013/05/10/magic-2014-coming-soon-with-new-campaign-and-cards-sealed-deck/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/10/magic-2014-coming-soon-with-new-campaign-and-cards-sealed-deck/</guid><comments>http://www.tuaw.com/2013/05/10/magic-2014-coming-soon-with-new-campaign-and-cards-sealed-deck/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="341" src="http://www.blogcdn.com//media/2013/05/magic2014gameplay.jpg" width="450" /></p>

<p>For a long time, Wizards of the Coast would not release anything official on iOS, even though the biggest collectible card game -- Magic: The Gathering -- seemed perfect for Apple's touchscreen platforms. Then, last year, we <a href="http://www.tuaw.com/2012/06/20/magic-2013-now-finally-available-on-the-ipad/">finally got Magic 2013 on the iPad</a>, and now Wizards of the Coast is preparing Magic 2014. When the update is released in about a month, it will offer lots of new features and content to the iPad and Android devices.</p>

<p>That second platform may not matter much to us here at TUAW, but it's a sign that Wizards is continuing to rethink its mobile strategy. The company kindly showed us the latest version of Magic: The Gathering running on the iPad this week, and it's very impressive. It runs faster than ever, and while the campaign is similar (you undertake a series of single-player challenges, or can take on other players in multiplayer), Magic 2014 has a definite emphasis on story that the current version doesn't have.</p>

<p>Magic 2014 was designed to attract new players, so the various missions serve as a tour of the game's lore and background, with each section culminating in a battle against a "Planeswalker," one of Magic's big heroes.</p>

<p>In addition to the new campaign structure, there's also new content, including lots of new cards from the past year of Magic. There are even some new cards from the Magic 2014 Core Deck, which isn't set to release until after the iOS app has arrived. That means that playing with this game will be the first time some Magic players can officially sit down and play with the new cards. There will also be more of a newer card type called slivers, so even if you've played Magic 2013 completely, the new version should offer up some more twists and turns.</p>

<p style="text-align: center;"><img alt="Magic 2014 coming soon, features a new campaign and cards, and sealed deck play" data-src-height="286" data-src-width="450" src="http://www.blogcdn.com/www.tuaw.com/media/2013/05/magic2014duels.jpg" style="margin:4px" /></p>

<p>One of the biggest problems fans have had with these Magic: The Gathering video games is that in the single-player campaign, you don't get to build your own decks. Rather, you get to unlock cards for a certain deck. While there is some choice in which cards you use, all of the cards are basically tied to specific decks, so building a custom deck is out.</p>

<p>Wizards is aware of this concern, and has an answer in Magic 2014. Sort of. The game will introduce a new mode called Sealed Deck play, where players will get six booster packs, featuring random cards from a larger pool, and will then be allowed to build their own deck from those opened cards. It's not complete freedom, because you only get a certain number of booster packs to choose from, and you'll need to make decks from those. But it does allow for a very structured bit of deck-building, and Magic 2014 contains a whole campaign and a PvP option centered just around using these sealed decks. On the game's initial purchase, you can create two total decks in this way, and then you can buy more slots for these built decks via in-app purchase.</p>

<p>If you want to play with a sealed deck, but don't know how to build a Magic deck, the game offers an "autobuild" option. There are plenty of tutorials and difficulty options, so no matter what your level of Magic experience, 2014 has plenty to offer.</p>

<p>The biggest drawback might be that while there are lots of new options and content, the game itself hasn't changed. Stainless Games is the company that makes both the console and the iOS versions, and as a result, both versions use the same pacing, same graphics and same gameplay. There's no iOS-specific touchscreen moves or fun tablet-specific tricks or graphics.</p>

<p>But that's fine. The point of this is to play Magic, and Wizards and Stainless both deserve a lot of credit for producing such a well-made game. Magic 2014 should be available on the iPad in the next few months or so. We'll keep an eye out for it, and let you know when it's finally arrived.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/10/magic-2014-coming-soon-with-new-campaign-and-cards-sealed-deck/">Magic 2014 coming soon with new campaign and cards, sealed deck play</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 10 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wizards.com/Magic/Summoner/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/magic-2014-coming-soon-with-new-campaign-and-cards-sealed-deck/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20564216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/10/magic-2014-coming-soon-with-new-campaign-and-cards-sealed-deck/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cards</category><category>ccg</category><category>collectible card game</category><category>CollectibleCardGame</category><category>features</category><category>iOS</category><category>iPhone</category><category>magic 2014</category><category>magic the gathering</category><category>magic-the-gathering</category><category>Magic2014</category><category>MagicTheGathering</category><category>stainless games</category><category>StainlessGames</category><category>wizards</category><category>wizards of the coast</category><category>WizardsOfTheCoast</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 10 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Sid Meier's Ace Patrol now available on the App Store]]></title><link>http://www.tuaw.com/2013/05/09/sid-meiers-ace-patrol-now-available-on-the-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/09/sid-meiers-ace-patrol-now-available-on-the-app-store/</guid><comments>http://www.tuaw.com/2013/05/09/sid-meiers-ace-patrol-now-available-on-the-app-store/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align: center;"><img alt="Sid Meier's Ace Patrol now available on the App Store" data-src-height="336" data-src-width="450" src="http://www.blogcdn.com/www.tuaw.com/media/2013/05/sidmeiersalphapatrol.jpg" style="margin:4px" /></p>

<p>We've been blessed with not one but two great strategy games from 2K Games recently. The first, the freemium <a href="https://itunes.apple.com/us/app/haunted-hollow/id591098046?mt=8">Haunted Hollow</a>, was a Firaxis title that put some board game mechanics around a haunted town. And this latest title, <a href="https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8">Sid Meier's Ace Patrol</a>, is now out today on the App Store, and it's a turn-based flight combat simulator put together by none other than the grandfather of strategy himself, Sid Meier.</p>

<p>This one is also free to play, and you can unlock extra nations to play with via in-app purchase. There are over 120 missions to play through, and as you go, you can upgrade your pilots and their maneuvers, giving you more options to take down the opposing team.</p>

<p>The whole game seems very fun, and this is an iOS exclusive, straight from Sid Meier and his team. Both this and Haunted Hollow are excellent games, so if you haven't yet, <a href="https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8">go pick up Ace Patrol</a> for yourself.</p>

<p></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/09/sid-meiers-ace-patrol-now-available-on-the-app-store/">Sid Meier's Ace Patrol now available on the App Store</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/09/sid-meiers-ace-patrol-now-available-on-the-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20564278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/09/sid-meiers-ace-patrol-now-available-on-the-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k games</category><category>2kGames</category><category>ace patrol</category><category>AcePatrol</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>sid meier</category><category>sid meiers ace patrol</category><category>SidMeier</category><category>SidMeiersAcePatrol</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Zynga releases Running With Friends, developed with Eat Sleep Play]]></title><link>http://www.tuaw.com/2013/05/09/zynga-releases-running-with-friends-from-eat-sleep-play/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/09/zynga-releases-running-with-friends-from-eat-sleep-play/</guid><comments>http://www.tuaw.com/2013/05/09/zynga-releases-running-with-friends-from-eat-sleep-play/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="365" src="http://www.blogcdn.com//media/2013/05/runningwithfriends.jpg" width="450" /></p>

<p></p>

<p>Zynga has released a new game in the 'With Friends' series (which started back when the company acquired Words with Friends, a very popular Scrabble-like iOS game). <a href="https://itunes.apple.com/us/app/running-with-friends/id546139934?mt=8">Running With Friends</a> is, as you can see above, not a fitness app, though that does sound fun. Instead, it's an endless running game, based on the Running of the Bulls, where you compete with friends to earn points and distance. The game has you running, jumping and dodging obstacles, all while trying to earn as many points as possible.</p>

<p>As you might expect, the title is freemium, so it's free to download, and there are in-app purchases available if you'd like extra currency. Most of the games in the "With Friends" series have been super casual so far (mostly word games and simple social titles), so it's interesting to see that Zynga is upping the ante on the gameplay just a bit. Plus, this title <s>is developed by</s> was developed in collaboration with (see update) Eat Sleep Play, a company founded by David Jaffe that previously worked on the Twisted Metal games. "With Friends" hasn't seen a lot of action lately (though it's still a fairly big brand for Zynga), so this may be an attempt to revitalize the offerings.<br />
<br />
Update: Zynga got in touch to point out that the game wasn't developed by Eat Sleep Play directly, but that company did collaborate on some of the gameplay elements. So there's that.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/09/zynga-releases-running-with-friends-from-eat-sleep-play/">Zynga releases Running With Friends, developed with Eat Sleep Play</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.tuaw.com/2013/05/09/zynga-releases-running-with-friends-from-eat-sleep-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20563760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/09/zynga-releases-running-with-friends-from-eat-sleep-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulls</category><category>david jaffe</category><category>DavidJaffe</category><category>eat sleep play</category><category>EatSleepPlay</category><category>endless runner</category><category>EndlessRunner</category><category>iOS</category><category>iPhone</category><category>jumping</category><category>running</category><category>running with friends</category><category>RunningWithFriends</category><category>zynga</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[New Kevo lock uses your iPhone for keyless entry]]></title><link>http://www.tuaw.com/2013/05/08/new-kevo-lock-uses-your-iphone-for-keyless-entry/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/08/new-kevo-lock-uses-your-iphone-for-keyless-entry/</guid><comments>http://www.tuaw.com/2013/05/08/new-kevo-lock-uses-your-iphone-for-keyless-entry/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="219" src="http://www.blogcdn.com//media/2013/05/kevolocksmartphone.jpg" width="450" /></p>

<p></p>

<p>Kwikset has <a href="http://www.wired.com/gadgetlab/2013/05/kwikset-kevo-lock/">made a new lock it's calling Kevo</a> that makes use of your iPhone to lose your keys for good. <a href="http://www.kwikset.com/Kevo/default.aspx">The idea on this one</a> seems great, and apparently the company picked up some money from a pitch on the Shark Tank TV show. The lock has both standard key-based and wireless mechanisms, so instead of using your key, you can simply put your smartphone or a branded fob up to the lock, and it'll open up for you.</p>

<p>You can also send a key to someone else's smartphone, so if they need to get in your house for some reason, you can send them a temporary key that only works for a given amount of time. That's great, and because the lock is still a standard mechanical lock, it'll work like a traditional lock as well if all else fails.</p>

<p>The Kevo lock runs on two AA batteries for about a year, at which point those need to be replaced. Still, I'd love to have one on my apartment door. It's set to be available this summer.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/08/new-kevo-lock-uses-your-iphone-for-keyless-entry/">New Kevo lock uses your iPhone for keyless entry</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kwikset.com/Kevo/default.aspx>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/new-kevo-lock-uses-your-iphone-for-keyless-entry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20562579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/new-kevo-lock-uses-your-iphone-for-keyless-entry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>iOS</category><category>iPhone</category><category>kevo</category><category>key</category><category>kwikset</category><category>lock</category><category>smartphone</category><category>standard</category><category>traditional</category><category>unlock</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Wizard Ops Tactics offers well-made tactical battles]]></title><link>http://www.tuaw.com/2013/05/08/daily-iphone-app-wizard-ops-tactics-offers-well-made-tactical-b/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/08/daily-iphone-app-wizard-ops-tactics-offers-well-made-tactical-b/</guid><comments>http://www.tuaw.com/2013/05/08/daily-iphone-app-wizard-ops-tactics-offers-well-made-tactical-b/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="337" src="http://www.blogcdn.com//media/2013/05/wizardopstactics.jpg" width="450" /></p>

<p></p>

<p>Wizard Ops <a href="http://www.tuaw.com/2011/12/06/daily-iphone-app-wizard-ops/">arrived on the App Store</a> a couple of years ago -- it was a wild and wooly take on magical combat that played more like a shooter than a fantasy RPG. Developers Phyken Media have now returned to the world of Wizard Ops, though not the genre, with a new title called <a href="https://itunes.apple.com/us/app/wizard-ops-tactics/id560948256?mt=8">Wizard Ops Tactics</a>.</p>

<p>As you may have reckoned from the title, Wizard Ops Tactics is a turn-based strategy game, where you move various wizards and combatants around a 3D board, casting spells across various terrains to beat the other side. Just like the original Wizard Ops, the graphics on this one can get a little goofy, but also like the original game, the depth of gameplay is very impressive. Each turn consists of a planning phase and an action phase, and while you can use as much time as you like to plan your turns, lining up the right moves in quick succession can get you combo bonuses and even allow you to get a nice advantage over the other team.</p>

<p>Wizard Ops Tactics is great fun, offers lots and lots of content (you can play through a full campaign or get involved in turn-based multiplayer, all while unlocking new units and customizing your current ones), and it's completely free to download and play. Even if you didn't try the first Wizard Ops game, but are looking for a great example of turn-based strategy, <a href="https://itunes.apple.com/us/app/wizard-ops-tactics/id560948256?mt=8">go pick this one up</a> today.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/08/daily-iphone-app-wizard-ops-tactics-offers-well-made-tactical-b/">Daily iPhone App: Wizard Ops Tactics offers well-made tactical battles</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/wizard-ops-tactics/id560948256?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/daily-iphone-app-wizard-ops-tactics-offers-well-made-tactical-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20562372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/daily-iphone-app-wizard-ops-tactics-offers-well-made-tactical-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily app</category><category>daily ipad app</category><category>gameplay</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>newsletter</category><category>phyken media</category><category>PhykenMedia</category><category>review</category><category>strategy</category><category>tactical strategy</category><category>TacticalStrategy</category><category>turn-based</category><category>wizard ops</category><category>wizard ops tactics</category><category>WizardOps</category><category>WizardOpsTactics</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Sony waives its publishing fee; Would Apple ever do the same?]]></title><link>http://www.tuaw.com/2013/05/08/sony-waives-its-publishing-fee-would-apple-ever-do-the-same/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/08/sony-waives-its-publishing-fee-would-apple-ever-do-the-same/</guid><comments>http://www.tuaw.com/2013/05/08/sony-waives-its-publishing-fee-would-apple-ever-do-the-same/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="127" src="http://www.blogcdn.com//media/2013/05/iosdeveloperprogram.jpg" width="450" /></p>

<p></p>

<p>Video-game maker Sony has been making a big push for independent developers lately, both on its handheld PS Vita system and on its upcoming PlayStation 4 console, and yesterday, the company took another big step. Sony has decided to <a href="http://www.engadget.com/2013/05/08/sony-ps-mobile-licensing-fee-lifted/">waive its usual US$99 fee</a> for PlayStation Mobile developers, meaning that anyone can <a href="http://www.developer.sony.com/">join the developer network</a> and publish games on its platforms for free. That's a big move, and while it might not mean a boost in PlayStation Mobile publishing (there are other hiccups, such as the difficulty of game creation and the limited size of the market), it does show just how open Sony is to independent software developers.</p>

<p>So here's a question: Would Apple ever do the same thing? Ever since the App Store opened, Apple has charged $99 a year for a developer account to publish apps on its platforms. Anyone can download and use Xcode to make apps, but to publish them, you've had to pay that fee, and the price has never changed.</p>

<p>If Apple did lower the price or remove it, there would be some benefits: There'd be more apps on the App Store, and thus more potential profit for Apple and its developers. The developer community would be more open, which would lead to better documentation and communication in general. And while, yes, there would probably be even more low-quality apps, there would also be more potential for great or terrific apps that focus on a relatively niche market.</p>

<p>However, Apple would lose all the money it makes from the developer fee, money that probably goes into maintaining the developer network and its services. And Apple likely doesn't want the dev network to be a complete free for all. It still uses that network to beta test new software and operating systems, and there is still (technically) a non-disclosure agreement that binds anyone who signs up for the program.</p>

<p>Plus, it's not like Apple needs more developers. Those numbers are growing every day, even with the fee in place. So it seems unlikely that Apple will drop or even change that fee anytime soon: It's a very low barrier to development, but for Apple, it's better than no barrier at all.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/08/sony-waives-its-publishing-fee-would-apple-ever-do-the-same/">Sony waives its publishing fee; Would Apple ever do the same?</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2013/05/08/sony-ps-mobile-licensing-fee-lifted/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/sony-waives-its-publishing-fee-would-apple-ever-do-the-same/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20562473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/sony-waives-its-publishing-fee-would-apple-ever-do-the-same/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>code</category><category>dev</category><category>developer</category><category>fee</category><category>free</category><category>iOS</category><category>iPhone</category><category>Mac</category><category>payment</category><category>playstation</category><category>playstation mobile</category><category>PlaystationMobile</category><category>program</category><category>sony</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Fifth Avenue Apple Store experiences a water leak]]></title><link>http://www.tuaw.com/2013/05/08/fifth-avenue-apple-store-experiences-a-water-leak/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/08/fifth-avenue-apple-store-experiences-a-water-leak/</guid><comments>http://www.tuaw.com/2013/05/08/fifth-avenue-apple-store-experiences-a-water-leak/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="331" src="http://www.blogcdn.com//media/2013/05/fifthaveapplestore.jpg" width="450" /></p>

<p></p>

<p>The Apple Store on New York's Fifth Avenue is <a href="http://www.tuaw.com/2011/08/10/fifth-avenue-apple-cube-being-revamped-here-it-is/">a veritable marvel of engineering</a>, with its glass cube leading down into an underground space. But putting the store underground like that makes it more vulnerable to water leaks, and sure enough, that's what's happened earlier today in New York. The Post reports that heavy rain in the city <a href="http://www.nypost.com/p/news/local/manhattan/flood_at_the_fifth_avenue_apple_WnpmuPMAgrPxHj7P0u8fcI">caused water to erupt through the ceiling</a> of the store, sending employees running and sliding tables around to protect the merchandise.</p>

<p>The issue doesn't sound so bad; the water was mopped up quickly, and the store never actually closed. But the Post also says that one worker on site claims there's an issue with the stone slabs in the store entryway, which sit above the underground retail space. Incoming customers walk across those every day, and past construction in the area may not have been up to snuff. If that's the case, it seems there might be more renovation in the Fifth Avenue store's future -- hopefully the employees there can avoid another indoor downpour.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/08/fifth-avenue-apple-store-experiences-a-water-leak/">Fifth Avenue Apple Store experiences a water leak</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nypost.com/p/news/local/manhattan/flood_at_the_fifth_avenue_apple_WnpmuPMAgrPxHj7P0u8fcI>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/fifth-avenue-apple-store-experiences-a-water-leak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20562386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/fifth-avenue-apple-store-experiences-a-water-leak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple store</category><category>AppleStore</category><category>fifth avenue</category><category>FifthAvenue</category><category>new york</category><category>NewYork</category><category>rain</category><category>retail</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPad App: Leviathan Warships features sweet, turn-based boat warfare]]></title><link>http://www.tuaw.com/2013/05/08/daily-ipad-app-leviathan-warships-features-sweet-turn-based-bo/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/08/daily-ipad-app-leviathan-warships-features-sweet-turn-based-bo/</guid><comments>http://www.tuaw.com/2013/05/08/daily-ipad-app-leviathan-warships-features-sweet-turn-based-bo/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="274" src="http://www.blogcdn.com//media/2013/05/ipadwarshipsfight.jpg" width="450" /></p>

<p></p>

<p>First of all, <a href="http://www.youtube.com/watch?v=Vxxnq5YAVHw">go enjoy the wonderful trailer</a> for this game. If you're not sold on Leviathan Warships (<a href="https://itunes.apple.com/us/app/leviathan-warships/id588987459?mt=8">US$4.99 on the App Store</a>) after watching that, then I'm not exactly sure what else you want.</p>

<p>Leviathan Warships is a turn-based naval strategy game. Your job is to guide a series of ships through watery battlegrounds, leading them turn by turn against your opponents. The game is similar to Bungie's <a href="https://itunes.apple.com/us/app/crimson-steam-pirates/id438053238?mt=8">Crimson: Steam Pirates</a>, in that you guide ships around by dragging them, but it's much more complicated.</p>

<p>You can aim each ship's guns separately, upgrade your ships as you see fit and take on co-op and multiplayer battles in addition to the main campaign. The whole package is impressively thorough, and in that sense, the trailer is dead on.</p>

<p>In fact, there might be a little bit too much here to play with. Those looking for a casual title will find Leviathan Warships overwhelming. But the <a href="https://itunes.apple.com/us/app/leviathan-warships/id588987459?mt=8">$4.99 price is fitting</a> -- enough to signify the game is substantial, but still cheap enough for anyone interested to jump right in. Leviathan Warships is highly recommended for sure.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/08/daily-ipad-app-leviathan-warships-features-sweet-turn-based-bo/">Daily iPad App: Leviathan Warships features sweet, turn-based boat warfare</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 May 2013 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://itunes.apple.com/us/app/leviathan-warships/id588987459?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/daily-ipad-app-leviathan-warships-features-sweet-turn-based-bo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20560794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/08/daily-ipad-app-leviathan-warships-features-sweet-turn-based-bo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>daily app</category><category>daily ipad app</category><category>DailyIpadApp</category><category>iOS</category><category>ipad</category><category>iPhone</category><category>leviathan warships</category><category>LeviathanWarships</category><category>naval</category><category>naval combat</category><category>NavalCombat</category><category>newsletter</category><category>paradox interactive</category><category>ParadoxInteractive</category><category>review</category><category>ships</category><category>tbs</category><category>turn based strategy</category><category>TurnBasedStrategy</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 08:15:00 EST</pubDate></item><item><title><![CDATA[Hello Games says Joe Danger iOS is a big success, planning an update and more]]></title><link>http://www.tuaw.com/2013/05/07/hello-games-says-joe-danger-ios-is-a-big-success-planning-an-up/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/07/hello-games-says-joe-danger-ios-is-a-big-success-planning-an-up/</guid><comments>http://www.tuaw.com/2013/05/07/hello-games-says-joe-danger-ios-is-a-big-success-planning-an-up/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="335" src="http://www.blogcdn.com//media/2013/05/joedangerios.jpg" width="450" /></p>

<p></p>

<p>148Apps recently <a href="http://www.148apps.com/news/games-discuss-joe-danger-touchs-success-future-update-plans/">had a nice chat with Hello Game</a>s, the makers of Joe Danger, a motorcycle stunt racing game first for consoles and <a href="https://itunes.apple.com/us/app/joe-danger/id573859785?mt=8">then for iOS</a>, and the company says that Apple's platform has done very well for them. Throughout the app's life, Joe Danger's been in 5 million crashes total, which hints that a lot of people are enjoying the game via the App Store.</p>

<p>Hello Games also says Joe Danger's due for a big update soon. There will be new characters and levels to play with, and the team is planning to add a daily challenge-style feature that will keep the game fresh on a daily basis, along with some cheat modes to tweak the game with.</p>

<p>And finally, Hello Games hints that it's had some ideas "that have completely spiralled out of control into something else entirely." That could be a new game completely, created specifically to start out on iOS. We'll have to wait and see what that turns out to be. Meanwhile, however, it sounds like Hello Games has been treated well by the release of Joe Danger on iOS.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/07/hello-games-says-joe-danger-ios-is-a-big-success-planning-an-up/">Hello Games says Joe Danger iOS is a big success, planning an update and more</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.148apps.com/news/games-discuss-joe-danger-touchs-success-future-update-plans/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/07/hello-games-says-joe-danger-ios-is-a-big-success-planning-an-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20560885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/07/hello-games-says-joe-danger-ios-is-a-big-success-planning-an-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games</category><category>gaming</category><category>hello games</category><category>HelloGames</category><category>iOS</category><category>iPhone</category><category>joe danger</category><category>JoeDanger</category><category>rumor</category><category>update</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Drums! gets redesigned for version 3.0]]></title><link>http://www.tuaw.com/2013/05/07/drums-gets-redesigned-for-version-3-0/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/07/drums-gets-redesigned-for-version-3-0/</guid><comments>http://www.tuaw.com/2013/05/07/drums-gets-redesigned-for-version-3-0/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="341" src="http://www.blogcdn.com//media/2013/05/drumsplaylist.jpg" width="450" /></p>

<p></p>

<p>There are quite a few "drum simulator" apps on the iPad and the iPhone -- it's one of the first ideas a lot of developers had when the touchscreen devices became available, and lots of devs carried that idea out to release. But <a href="https://itunes.apple.com/US/app/id311549739?mt=8&amp;ign-mpt=uo%3D4">Drums!</a> is one of the most popular of these apps -- it's gotten plenty of feature space from Apple, and has even been included in Apple Store demos for a while now.</p>

<p>Just recently, Drums! was updated to version 3.0, and the app has been completely redesigned. The drums (which you just tap on to activate) are now represented with Retina display graphics, the drum sounds have been remastered and the app now has a music player, to allow you to play along with your own music. You can still record your work, or you can now record both drums and music, and then send that track out to email, WiFi or other popular file-sharing services. There are also now more drums available via in-app purchase, and you can do drum tricks like hit a rimshot just by tapping in a certain spot on the drum.</p>

<p>Drums! is one of many drum-playing apps on the store, but it's a solid choice for sure. You can <a href="https://itunes.apple.com/US/app/id311549739?mt=8&amp;ign-mpt=uo%3D4">pick it up right now</a> for just US$0.99.</p>

<p>[via <a href="http://appadvice.com/appnn/2013/05/drums-is-completely-redesigned-with-new-update?utm_source=feedly">App Advice</a>]</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/07/drums-gets-redesigned-for-version-3-0/">Drums! gets redesigned for version 3.0</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.tuaw.com/2013/05/07/drums-gets-redesigned-for-version-3-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20560798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/07/drums-gets-redesigned-for-version-3-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>drums</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>music</category><category>play</category><category>recording</category><category>redesign</category><category>remastered</category><category>sounds</category><category>tunes</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Viber expands its VoIP service with new OS X app]]></title><link>http://www.tuaw.com/2013/05/07/viber-expands-its-voip-service-with-new-os-x-app/</link><guid isPermaLink="true">http://www.tuaw.com/2013/05/07/viber-expands-its-voip-service-with-new-os-x-app/</guid><comments>http://www.tuaw.com/2013/05/07/viber-expands-its-voip-service-with-new-os-x-app/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"><img alt="" border="0" height="255" src="http://www.blogcdn.com//media/2013/05/viberdesktop.jpg" width="450" /></p>

<p></p>

<p><a href="http://www.viber.com/?utm_source=Social&amp;utm_medium=Posts&amp;utm_campaign=Desktop">Viber</a> is <a href="http://www.tuaw.com/2011/01/24/viber-viop-app-for-iphone-updated-and-improved/">a voice-over-internet app that's seen some success</a> on iOS already, but today the company <a href="https://twitter.com/Viber/status/331744140993888256">announced</a> a brand-new version for both OS X and Windows. Viber Desktop has all of the features of the iOS app, including free messages and calls to other users, synced contacts and history between the mobile and desktop clients, and the ability to start up group conversations and so on. The iOS version and the desktop version are completely integrated, so you can even start a call on one platform, and then transfer it across to another. Both versions are completely and totally free to use.</p>

<p><a href="https://itunes.apple.com/us/app/viber-free-phone-calls-text/id382617920?mt=8">The iOS version</a> also got an update this week, which includes a new voice engine, the ability to send video messages to your contacts and a number of other design and feature updates. If you haven't checked out Viber yet and have a need for a voice-over-IP client, now is your chance.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2013/05/07/viber-expands-its-voip-service-with-new-os-x-app/">Viber expands its VoIP service with new OS X app</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viber.com/products/mac/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/07/viber-expands-its-voip-service-with-new-os-x-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20560799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2013/05/07/viber-expands-its-voip-service-with-new-os-x-app/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>client</category><category>communications</category><category>desktop</category><category>iOS</category><category>iPhone</category><category>Mac</category><category>phone</category><category>update</category><category>viber</category><category>voip</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 May 2013 14:30:00 EST</pubDate></item></channel></rss>