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Filed under: Video, TUAW Business, TUAW Interview

TUAW Video: a tour of Freeverse



Welcome to the first of what we hope will be many, many TUAW Videos to come. We've done lots of video on TUAW, from Macworld Expo coverage to WWDC interviews to fart apps and more. This time we're trying something a bit different. This time we're taking it slow and profiling Mac and iPhone users, developers, mavens and anyone with a story to tell. If you've ever seen MacHeads or Welcome to Macintosh (both of which are awesome), you know there are plenty of passionate Apple fans out there. If you're reading this blog you probably know this, right? Well, now's the time to tell these stories.

We visited Freeverse in Brooklyn, NY and spent some time checking out the factory where Skee-ball, Moto Chaser, Big Brain Games, Burning Monkey Solitaire and the awesome Flick series of iPhone games come from. We found a passionate, creative team of coders and designers working hard to keep you entertained. We also got a peek at Warp Gate, which looks like a huge game to cram into an iPhone.


Watch the video and tell us if you'd like to see more of these profiles. If you're a passionate Mac user with an interesting story to tell you can get in touch with us here.

On an iPhone? Here's the link for the iPhone version of this video.


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Filed under: iTunes, Music

Prepare for digital music from the Beatles -- but not on iTunes

In a limited run of 30,000 units, Apple Corps Ltd. will be releasing the Beatles' remastered catalog for your consumption in a green apple USB device. Unfortunately, I didn't say anything about iTunes in that sentence... It looks like the Apples still can't play nice together, so we're left to dream that one day the Beatles collection will make it to the big download cloud in the sky.

Our sister site, Engadget, reports that these drives are available for pre-order now but will not ship until December 7th in the UK and December 8th in the US for $279.99. The 16GB USB drive will include the Beatles' 14 stereo tracks in FLAC (for the audiophiles in the audience) as well as the rest of their collection in 320 Kbps MP3s. The drive will also include 13 documentaries about the studio albums, expanded liner notes, re-touched album art, and several rare photos.

What does all of this mean? The Beatles' record company basically created a massive iTunes LP without iTunes. According to The Beatles' website, there's a special Flash interface for consumer interaction with the extra content. Some would say that this is just another stepping stone in the road to online distribution... while that may be true, I'm getting tired of all the back-and-forth. I own a good majority of the Beatles albums on CD and have already ripped them into iTunes. I expect that most anyone who really wants these in their iTunes library has already gone through the motions to accomplish that. I could pay the $280 for a USB drive, or buy all of the CDs from Amazon.com for half that price and spend several hours putting them on my computer. Sure, sure, I'm not getting the officially remastered files from the Beatles themselves... but I'm willing to make that sacrifice. Even still, this may be the perfect Holiday gift for the Beatles fanatic in your household. (Honey, I don't want one.)

Filed under: Productivity, iPhone

Waveboard on the iPhone, Google Wave access slightly better than Mobile Safari

If you're lucky enough to have a Google Wave account, you may be familiar with Waveboard. I started out using Wave via a Fluid SSB, running Wave Growl for Growl notifications and Dock badges. Then I found Waveboard, and it made things smooth enough that I haven't looked at Wave any other way since. So, obviously, I'd been anticipating the iPhone version of Waveboard. It's here, and it's, well, moderately interesting.

The desktop app is essentially a Single Site Browser, like a Fluid app, but it adds handy, Mac-like keyboard shortcuts, Growl notifications, Dock and Menubar notifications, etc. The iPhone app is the same, a webkit browser showing what Google already provides, but there just wasn't as much potential integration to take advantage of on the iPhone. They took advantage of the shake gesture to reload or log out. Websites can be opened in the same browser or sent to Safari. Landscape mode is supported. And you can kind of get push notifications, by using Prowl (which Aron has mentioned before). Setup instructions are available on the Waveboard blog.

That's about it, for now. Google hasn't offered an API, which seriously hampers a developer's ability to do cool things. More features are reportedly in the works, so we'll see if it turns into a truly useful counterpart to its desktop cousin over time.

Waveboard for iPhone is available on the App Store iTunes link for $0.99US. Under a buck, and it might be worth a look for avid Wavers (which I would be, if enough of my clients and cohorts had accounts to make it truly useful).

[via TechCrunch]

Filed under: iTunes, Music

Apple launches Music Movies on iTunes



In an attempt to increase movie sales, Apple is pushing out more alternative content on the iTunes Store. Today, they've spruced up their "Music Movies" library and added a landing page to promote upcoming releases. Music Movies are music-themed movies, concerts and documentaries that generally feature exclusive content and behind-the-scenes footage.

While the selection is currently limited, Apple does offer a few movies that are not available anywhere else, such as an exclusive Kings of Leon concert DVD among other selections such as U2's "Rattle and Hum" and "John Lennon Imagine". In addition to the added content, a prominent landing page has been created that is dedicated to this genre of film.

Apple also plans to negotiate early access to music-themed movies and is trying to make the content available for download long before it is available in stores.

Filed under: Wireless, Features, Airport, iMac, iTunes, Ask TUAW, Snow Leopard

Ask TUAW: Arranging icons on the iPhone, installing Windows on a Mac, Airport networks and more

Welcome back to Ask TUAW, our weekly troubleshooting Q&A column. This week we have questions about arranging icons on the iPhone, installing Windows via Boot Camp, AirPort networks, iMac rotation support, replacing the video card in an iMac, and more.

As always, your suggestions and questions are welcome. Leave your questions for next week in the comments section at the end of this post. When asking a question, please include which machine you're using and what version of Mac OS X is installed on it (we'll assume you're running Snow Leopard on an Intel Mac if you don't specify). And now, on to the questions.

Leah asks:
Is there a better way to arrange icons on my iPhone than by trying to drag them around on the phone itself. I can't seem to get it to work very well and usually mess it up.
Apple provided a better way of organizing iPhone icons in iTunes 9. In the past, I always tried to arrange my icons on the iPhone the same way you do, by dragging them around on the device itself. This isn't as easy as it sounds, especially if you have larger hands.

Now, with iTunes 9 or higher installed and your iPhone connected to your Mac or PC, launch iTunes, click on the Applications tab, and you will not only see the apps you have installed on your iPhone, but the iPhone screens and the placement of the icons as well.

Simply drag the icons around in iTunes and put them in the desired order. The next time you sync, the icons are arranged identically on your iPhone as well. It's so much easier.

Read more →

Filed under: Apple Financial, iPhone, iPod touch

App Store smashes the 100,000 app barrier and keeps on growing

Apple announced early this morning that there are now over 100,000 apps available to iPhone and iPod touch users in the the App Store. Customers of the App Store have purchased over two billion apps, and it is the world's most popular applications store.

In this morning's press release, Apple senior vice president for Worldwide Marketing Phil Schiller noted that "The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world."

Schiller's statement was echoed by top executives from EA Mobile and Smule. EA Mobile's Travis Boatman, VP of Worldwide Studios, praised the App Store as an innovative marketplace to over 50 million iPhone and iPod touch owners, while Smule's CEO Jeff Smith took the perspective of a small, new development house that has skyrocketed to success. "With 10,000 downloads a day, worldwide customer response to our I Am T-Pain App has exceeded our wildest expectations," said Smith. "The App Store has given us a unique opportunity to create and grow a very successful business, and we're looking forward to an exciting future.

By comparison, the Google Android Market had just over 10,000 apps as of early September, almost 65% of which were free. An analysis of iPhone and Android app purchases shows that iPhone users are more likely to purchase apps, while users of Android-based smartphones appear to like getting their software for free. Developers for the most part will go where the money is, and at this time, that appears to be the App Store.

[via Engadget]

Filed under: Hardware, Video, Reviews, Mac mini

TUAW Review: Kanex HDMI + audio adapter works fine but costs extra

When we first heard about the Kanex HDMI + digital audio converter a few weeks ago, I was eager to give it a trial run and see if it managed to deliver on the promise of integrated audio with HDMI video. I've been playing with the $70 unit for a few days now, and the answer is a qualified yes: it does the job, but depending on your home theater setup you may be able to get by with a less expensive option.

The digital-audio Kanex unit ships without a manual and is largely self-explanatory (although the company has now posted a basic user guide and FAQ) -- a female HDMI port on one side of the roughly iPod-sized unit, and three male cables coming out the other side. The cables connect to the mini DisplayPort, optical audio out, and USB port of your Mac; while Kanex does sell a $60 unit that handles audio over USB, this version only uses that connection to power the adapter and does not provide a USB audio interface. If you're running short of open powered USB ports you might opt to plug it into a USB power adapter instead.

In operation, there's not much to worry about: I plugged in all three ports to a unibody MacBook Pro and connected an HDMI display, then went to the normal Mac OS X Displays preference pane, where I found a full assortment of resolutions for my enjoyment. The top few 'television' options may vary with your connected gear; on my test set (a Vizio 42" 720p display) I was able to choose 720p and, oddly enough, 1080i and 1080p. Below that you have resolutions ranging from 640x480 up into the 1600x1000 range.

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Filed under: Enterprise, Software

Parallels Desktop 5 ships with a host of new and improved features

There are two kinds of people in the Mac world: those who sometimes need Windows, and those who don't. If you're one of the latter group, feel free to skip the rest of this post.

Parallels 5 for Mac has been released, with Snow Leopard compatibility, Windows 7 support, full support for Aero, including Flip 3D in Windows Vista and 7 & OpenGL 2.1 and a host of other new or improved features. You aren't limited to Windows either; Parallels also adds support for OpenGL 2.1 support for Linux guest operating systems. (Although we're a Mac site, I'm glad to see other OSes getting some development attention too.)

It is a free upgrade for those who purchased version 4 on October 1st, 2009 or later. Others will have to pay $49.99USD to upgrade, or $79.99 for a new license.

Parallels is also offering crossgrade licensing to VMware Fusion 2 users. If you have a license key for Fusion 2, you can get Paralells 5 for the same $49.99 upgrade fee as existing Parallels customers.

If you're new to Parallels, check out their introductory video for an overview of how it works.

If you need Windows to go with your Intel Mac, there are a lot of options: Parallels, VMware Fusion (which also recently released a new version), Boot Camp (although Apple isn't yet supporting Windows 7 in Boot Camp), CrossOver, and if you're willing to do a little more "nerd work" to set it up, you can even set up Windows virtualization for free with Sun's VirtualBox tool (well, "free" plus the cost of Windows).

Parallels and VMware Fusion seem destined to be the dueling "favorite flavors" of Windows virtualization on the Mac like Coke vs. Pepsi or vanilla vs. chocolate. Which is the right one for you? Download a demo and take a look. I own both Parallels and VMware Fusion, and look forward to putting them both through their paces with Windows 7.

Thanks to everyone who sent this in.

Filed under: Gaming, Hardware, Apple, iPhone, iPod touch

Survey: Less than half of touchscreen users prefer touchscreen

Here's a few interesting stats from a survey recently conducted in Europe. These aren't specifically about the iPhone, but given that smartphones relied on buttons almost exclusively before Apple's handheld came along (and nowadays, everyone's bragging about their touchscreen technology), a temperature-taking on what people think of touchscreen controls is more or less a referendum on what people think of Apple's influence.

At least in France, Germany and the UK, reactions are mixed. While 38% of those surveyed say they were planning to get a touchscreen on their next mobile phone, only 47% of people who already owned a touchscreen said they would get another one. In other words, less than half of touchscreen owners thought they'd stick with the technology on their next purchase. Apple remains an anomaly -- both HTC and Apple have a higher amount of current customers planning to stick with their touchscreen interface (with the full numbers being released at a conference later this month), but the fact remains: current touchscreen users aren't anywhere near 100% on living button-free forever.

Especially as a gamer, that makes a lot of sense. Touchscreens are great for a lot of things -- they allow for limitless flexibility in the kinds of interfaces on offer, and especially with multi-touch, a lot of the controls on the iPhone are extremely intuitive (you automatically know now that pinching equals zooming, and so on). But as nice as touchscreen is, there are a lot of functions on mobile phones, from adjusting volume or changing music tracks on a phone out of sight in your pocket, to hitting exact button controls while twitch gaming, that work much better with tactile feedback. Steve, as he always does, made a big deal about the iPhone being a one-button interface, but I wouldn't be surprised at all to see future iterations of the iPhone include either a few more buttons, or, even better, a few more haptic interface technologies.

Filed under: iTunes, Software Update, iPhone, iPod touch

iTunes 9.0.2 adds extra home screens to app management

It's funny -- when the iPhone App Store first opened up, the first thing I asked for next was a way to manage apps from directly within iTunes. But when that finally did show up, I was still left unsatisfied for some reason. I'm not sure why -- app management offers drag-and-drop functionality with your app icons, and that's about the easiest way to organize things across the home screens. But for me, it still seems unwieldy somehow -- dragging icons onto full pages stlll creates empty pages, and dragging icons between screens is awkward to me.

I'm not an interface designer, but having more than one home screen open at a time seems like it would be nice, and being able to assign my own tags and categories to apps (combined with an auto-sort function) seems nicer. Don't get me wrong, I appreciate that we can manage apps from iTunes, but it just seems harder than it should be.

Fortunately, iTunes 9.0.2 snuck a few updates to the system under our radar last week -- you can now put more than 176 apps in the organizer, and those will move on to grayed-out homescreens. You can still access them on the iPhone by using Spotlight, but those grayed-out homescreens only serve as a buffer to hold your overflow apps while you're organizing them. Doesn't really help the actual experience of sorting apps, but it should give you some breathing space when dealing with lots and lots of apps.

Speaking of buffers, it would also be nice to have a "shelf" to store app icons on while you're moving them around (you can use the bottom 4 apps as a minishelf, but that's not really enough). Maybe you could pile them into different areas on a screen and then drag them in the way you want onto your homescreens. Like I said, it's great that we do finally have an app management system in iTunes. But my feeling is that it's a little too much like the awkward iPhone-based system, especially with large numbers of apps, to be much help.

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