Watchmen: Justice is Coming
- Rumble in the city
Here's my character fighting a non-player character. These are placed around the city. Knot Tops are the scum of the Big Apple.
- One man. One city. Lots of trouble.
Here we see my character as I left him today -- with a nice start to a costume, in the Red Light District, still trying to find his sister.
- Creating user
Once you've input your info, you'll see this loading screen.
- Loading screen
Get used to seeing Dr. Manhattan. This loading screen will appear any time you switch modes.
There's like 3 or 4 credit screens that come up, and no way to skip them. I understand branding and all, but this is a little ridiculous.
First things first: you have to set up a username and password to log in each time.
- Choose a gender
You can choose a gender and skin color.
- Personality test
I haven't tried choosing another option, but I'm guessing this influences your stats. I chose "Skull"
There are your initial stats, and there's your nude self, ready to rock.
I haven't included all the tutorial shots, but here's one explaining how fights work. A simple, turn-based strategy method. It works well, and takes into account the latency of the network.
The story revolves around your sister, who moved to the big city some time ago... and vanished. You've been sent by the stereotypical "Ma and Pa" to find her. The story gets better, but plot points are few and far between.
Once you're done with setup and the plot setup, you are shown around town... This 3D flythrough is impressive! Unfortunately, it throws you back into this every time you finish a fight too, which gets monotonous. You can double-click to stop and return to where you are standing. Note the "Connecting to server" dialog -- it never goes away when you're playing. That's distracting.
- Gunga Diner
Yep, everything really is in 3D. When you're walking around your character is really just 2D, but the illusion is quite good.
- Wandering the streets
You place your finger on the screen to sort of lead the character. If you plant it on the right, he walks right. You can slide the finger around and he'll follow. Just don't get stuck on the trash cans, lamp posts, etc. It's all too easy to get stuck.
- Story clue
One of the clues I found searching for my sister. Since most buildings aren't interactive, you're on a sort of treasure hunt for interactivity. In the meanwhile, you will fight a lot of dudes.
- A walk in the park
The park is pretty gloomy, of course. Here you can see how my character has progressed, with new costume pieces.
- Rummaging through dumpsters
Every dumpster you see is clickable. They are either empty, or contain costume pieces.
Here's what you see when you find an empty dumpster. When you find something else, it doesn't tell you what it is, it just says "New Costume Piece"... I'd rather be rewarded with a pic of what I just found.
- Red Light District
It is full of red lights, as you'd imagine.
The menu button allows you to access your profile, your costume options, skill editor and the additional options: quit and tutorial.
- Customize your head
You can add a knot-top, goatee, different hair styles. I found the default was about the only acceptable one, but that's my opinion.
- Game options
Tutorial, credits, quit. I tried to only quit using this option in hopes it would save all my data. It does.
You tap on your body to bring up various other costume items. Gloves, shoes, pants, jackets and headgear are your options. You can also rotate your character for the full view. Clicking next takes you back to the game.
You don't change your shirt, just your outermost jackets.
- Hey buddy!
Here you can see what happens when you encounter another player character (live human who happens to be playing). You can view their profile, chat with them, or just challenge them to fight. Unfortunately, you don't always *see* them. Don't know if that's a latency thing or a bug.
- Fighting a player
You have to click FIGHT when you are ready. Likely a way to make sure both players are connected and opt-in. Above each you can see what 3 attacks are available during a fight.
See, here's the server waiting to acknowledge another player. If they drop, you don't fight.
- The agony of defeat
Salacious was a tough character. In this case, we were evenly matched, but he got lucky.
- I lose!
Here's what happens when you lose a fight. Don't worry, all you lose is street cred (goes on your profile). You'll live to fight another day. I recommend looking at a player's profile before challenging them, however. It'd be easy to wait where new players begin and just whoop them. That's what happened to me.
- Even match up
Here's another new player character... the outfits we are wearing are what you start with. Still, I think this guy beat me up.
- Fighting a NPC
Most of the people you will fight are NPC's, called Knot Top's in the game. Here you can see us getting ready to rumble. You can also see the noisy wet floor, supposed to look like raindrops.
- Slide to kick
Here's me sliding into the Knot Top. Take that, punk! Notice the "Edge" badge -- that's the intransitive relationship. Some attacks have an edge over others. I haven't noticed it affect the outcome much.
If you choose an attack fast enough, you get a timing bonus. Not sure how much of a bonus it is, but it makes me feel better. My character looks pretty comfy, doesn't he?
- Finish him!
At a point you're just too badass not to beat these guys on a regular basis. Sometimes the animation is funky, and you never touch each other or the guy walks up and does nothing. Still, the devs made the fights look as cinematic as possible, and there's something gratifying about being such a badass.
- And crane arm out...
Here's that cinematic look again -- when you win or lose, the camera backs out on the scene. You tap to continue...
Here you can see the text overlapping. It's great to get the status messages, but the "Next" button needs to move.
- Skills editor
Not so much skills as which attacks you load into your fight queue. You can "carry" 3 at a time into battle. You can't change these once a fight has begun. Typically you'll just look for the more powerful (unlocked) skills and use those. But here you also see the "Edge vs." part, which gives you something to think about when choosing.
- Map of Red Light District
You can't move by tapping on the map, but it will help you orient yourself. Sadly, most of these buildings can't be entered.
- I don't care how old you are
No entry for you! So many buildings, so few open doors. I wish there was just a little more to do in the dirty, rainy, bleak Big Apple.
- Level up!
Here's how you spend your XP -- not very granular, but the choices you make will have an effect on how fast you move, what attacks you use, your hit points, etc.