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  • Jesse
  • Member Since Dec 8th, 2008

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The Unofficial Apple Weblog (TUAW)32 Comments

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The confusing art of installing apps {The Unofficial Apple Weblog (TUAW)}

Sep 21st 2009 2:22PM I'm surprised Apple hasn't already implemented Andy's idea already. It seems like a very sensible solution that would be easy to build into future Cocoa revisions and would solve the vast majority of problems, plus it doesn't change how things work already.

Xcode 3.2 Daily Tip: Upgrading Xcode {The Unofficial Apple Weblog (TUAW)}

Sep 3rd 2009 7:15PM Xcode is shaping up quite nicely. Hopefully as clang matures they fully integrate that into Xcode to provide live feedback about syntax errors and the like while typing. The static analyzer is a busy programmers dream come true.

GCD + OpenCL + Xcode 3.x + clang + LLVM = mac developer heaven?

Benchmarking results: Is Snow Leopard really any faster than Leopard? {The Unofficial Apple Weblog (TUAW)}

Sep 2nd 2009 2:09PM Apps running in 64-bit will use more RAM because the underlying primitive types will use more space to store their values. For example, in 32-bit land a integer uses 4 bytes of storage. In 64-bit land integers use 8 bytes of storage because they have to represent more numbers; 2^64 vs 2^32. However 64-bit apps also get access to more registers on the CPU and can also address more RAM (the main reason you would want to move to 64-bit). Pretty soon macs will be shipping with 8 GiB of RAM and will NEED to be 64-bit to recognize and address all that RAM.

Benchmarking results: Is Snow Leopard really any faster than Leopard? {The Unofficial Apple Weblog (TUAW)}

Sep 2nd 2009 9:36AM This benchmark is worthless. How is Snow Leopard going to make integer / FP / memory bandwidth magically faster? Those things are determined by the CPU and memory architecture of the machine. Wait a few months for actually software (encoding, scientific, graphic) to start using GCD and OpenCL and then you can benchmark.

Snow Leopard: The new one gigabyte, now slimmer than before {The Unofficial Apple Weblog (TUAW)}

Aug 30th 2009 11:18AM Marketing wins again. I wonder if chip manufacturers will follow suit...

4GB* of RAM for $60!

* 4GB = 4 Billion bytes, actual addressable memory = 3.72GiB**
** 1 GiB = 1,073,741,824 bytes

Apple allows matte screens on 15-inch MacBook Pros again {The Unofficial Apple Weblog (TUAW)}

Aug 11th 2009 11:56AM Apple removed matte screens so they could nickel & dime people by adding it as a option...

Bodega: App Store of Mac OS X {The Unofficial Apple Weblog (TUAW)}

Aug 5th 2009 7:16PM Bodega is like a package manager for OS X. It currently has potential to be a place for customers and developers to connect, but the interface is grotesque. Spare me the virtual awning.

Cool tool: Change your Mac's boot image with BootXChanger {The Unofficial Apple Weblog (TUAW)}

Jul 27th 2009 9:39AM Yes, and lets get rid of that pesky Apple logo on the back of screen as well. Put in the windows startup sound, and change the apple menu to START.

Ultrasn0w for 3G, OS 3.0 is out -- 3GS not yet {The Unofficial Apple Weblog (TUAW)}

Jun 23rd 2009 2:47PM Bill, AT&T is your friend. We love you.

iPhone 3G S is crazy fast at 3D compared to iPhone 3G {The Unofficial Apple Weblog (TUAW)}

Jun 22nd 2009 7:00PM NEON specific framework optimizations? NEON seems fairly flexible and can be used for anything from compression / decompression algorithms to audio / video acceleration and 3D graphics. Even supports 64-bit integer data.

Find My iPhone location tracking enables all-city chase {The Unofficial Apple Weblog (TUAW)}

Jun 22nd 2009 1:21PM A win for Kevin and MobileMe at the same time. Nice.

A history of Macintosh gaming {The Unofficial Apple Weblog (TUAW)}

Jun 22nd 2009 10:36AM They mention Marathon but not Bungie's other awesome series...Myth. I still fire up Myth II: Soulblighter on my Mac to this day. It even still has a community around it that releases new patches and new content. mariusnet.com has taken up the mantel of the venerable bungie.net. Ah, the memories.

App Store Lessons: the game changer rejection {The Unofficial Apple Weblog (TUAW)}

Jun 12th 2009 12:16PM Why? It's easy enough to filter out the crappy apps from the good ones.

O2 announces iPhone 3G S pricing {The Unofficial Apple Weblog (TUAW)}

Jun 9th 2009 7:09PM I don't own a mobile phone, but I did pick up a iPod Touch and love it. I'm amazed at how much people will pay a month just so they can use their damn iPhones / phone. Yes, it's kinda cool that you can tweet, and MMS, and talk while walking down the street, but LOL...you're getting bent over and pounded hard.

The iPhone is a platform for coding newbies {The Unofficial Apple Weblog (TUAW)}

Apr 27th 2009 11:41PM iPhone platform is already strapped for memory so GC is not possible at the moment. The retain / release mechanism used in Cocoa is almost childs' play with some practice, you just have to learn the conventions. Objective-C is a great language that has a nice balance of control and freedom and a wonderful API. Although, imho, Foundation is lacking in choices of data structures.

Win one of 25 Macheist bundles {The Unofficial Apple Weblog (TUAW)}

Apr 7th 2009 3:39PM Definitely Acorn. I've been itching for a good image editor for awhile.

Getting the little things right in Mac OS X {The Unofficial Apple Weblog (TUAW)}

Jan 21st 2009 3:00PM My problem with OS X? Finder, messy metadata files like .DS_Store that trash other network volumes, HFS+.

Starting out with Objective-C {The Unofficial Apple Weblog (TUAW)}

Jan 16th 2009 10:45PM It's important to understand what is going on behind the scenes in garbage collected languages. And for the record, memory management is done during runtime with a garbage collector and not during compile time.

Languages are certainly trending towards garbage collected environments and runtimes, but there is still a huge, HUGE amounts of C (and other "evil" "insidious" non-GC languages) out there in the wild. Your OS for example.

And how do you know Word's source code is a "mess". Have you seen it, personally? Or are you just blowing hot air out of your ass?

Starting out with Objective-C {The Unofficial Apple Weblog (TUAW)}

Jan 16th 2009 10:38PM Objective-C is not the same as Cocoa. Cocoa isn't a programming language. It's a development framework written in Objective-C. Carbon is the name of an older Apple framework written in C. Carbon is being phased out and Cocoa is (has) taking its place.

C++ is another programming language with "C like" syntax but with OOP (object oriented programming) in mind. And of course Objective-C is C with OOP support added on.

I'd take an intro to computer science course before getting your hands dirty.

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