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Tag: 360idev

360iDev: Riptide Games' App Store wins and losses

Because there are so many apps on the App Store, we often have a tendency to hear most about what are actual outliers on Apple's platform. It's very rare indeed, in fact, for the average developer to have either a giant hit or a giant loss, though obviously those games and apps tend to get the...

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360iDev: The case for 'fair pricing' on iOS apps

A few developers have talked before about the App Store's "race to the bottom" problem, and Joe Cieplinski has clearly been doing some thinking about the issue as well. In his talk at 360iDev this week, Cieplinski (a former English teacher and Apple Store employee who now works as a designer...

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360iDev: Lessons learned from four years on the App Store

Andreas Linde is the developer of an app called WorldView+, which is designed to let you view webcams from around the world on your iOS device (we took a look at the app here). He released the app on Apple's App Store over four years ago now, and this week at 360iDev in Denver, he went through...

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360iDev: Getting ready for apps on the Apple TV

Developer Michael Gile took the stage at 360iDev in Denver to talk about the next generation of iOS development: Apple TV app development. Apple hasn't officially released or even announced iOS apps on the Apple TV yet, but that hasn't stopped Gile and a community of jailbreakers from diving in...

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360iDev: Mike Lee talks about mariachi, project engineering and Appsterdam

Mike Lee, former Apple and Delicious Monster employee, is among the most dynamic speakers on the Mac and Apple circuit -- whether he's telling dirty jokes or waxing poetic about beauty and insanity, he's always entertaining and insightful about product development and Apple culture in...

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360iDev: Designing iPad specific (and iPad-supported) games

Developer Gareth Jenkins's talk at 360iDev this week in Denver was about designing games specifically for the iPad. He made the distinction early on about two reasons you would design games (or apps) for the iPad. First, they're either iPad-supported, such as a game you designed elsewhere but...

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360iDev: How to make money from a free app

Developer Brian Robbins from Riptide Games gave a fascinating talk today about the apparent paradox of trying to make money off of a free app on Apple's App Store. Originally the App Store had only the two choices of a free or paid release. More recently, developers have a bevy of options for...

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Daily Update for Sept. 12, 2011

It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the...

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Mac developers: 360|MacDev conference scheduled for December

360|Conferences, the company that hosts the popular 360|iDev iOS development conferences, is now reaching out to the Mac development world. They're launching a new conference, 360|MacDev, and the premiere event will be held December 10th and 11th in Denver, Colorado. 360|Conferences felt that...

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TUAW's Daily App: Star Fighter X2

Star Fighter X2 is a brand new App Store release that actually started development way back at the 360iDev Game Jam that I attended in April. Developer Dan Byers originally began the game as a tank combat title, but with the help of some other programmers and artist Mike Berg of We Heart Games,...

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Hands-on with Max Adventure from Imangi Studios

Keith Shepherd and Natalia Luckynova are the husband-and-wife team that make up iPhone developer Imangi Studios, creators of the popular Harbor Master iPhone game and its iPad cousin. I got to meet them both at the 360iDev conference a few weeks ago, and they kindly showed me an as-yet-unnamed...

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360iDev: Hands-on with Freeverse's Warpgate HD and Pride and Prejudice and Zombies

We got to play two of Freeverse's current and future offerings this past week at 360iDev. Warpgate HD was the first -- it's out now on the App Store, and is due out for the iPhone and iPod touch. It was originally designed for the iPhone, but it ended up being a good fit for the larger device, so...

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360iDev: Game Jam creations

Tuesday night at the 360iDev conference in San Jose, around 60 developers gathered in a room on the eBay campus around 8pm as security locked them in for the night (one developer joined the group via Skype -- that's him on the big screen above). Their goal? A game jam. Before 8am the next day, they...

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360iDev: Mike Lee on changing the world with engineering

Former Delicious Monster and Tapulous developer Mike Lee (who now works for the mothership at Apple) took the stage to start off the last day of 360iDev in San Jose. He gave a wildly rambling speech about what it means to be an engineer and why programmers should not only make the best programs...

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360iDev: The future of Jason Citron's OpenFeint

OpenFeint's VP of Engineering, Jakob Wilkerson, took the stage here at 360iDev in San Jose to talk about something most people might not have expected: Game Center. Ever since Apple's official social gaming network was announced last week, the question's been in the air about what will happen to...

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