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Filed under: Gaming, Software, iPhone, iPod touch

N64 emulator for jailbroken iPhones on the way?

There's an exciting announcement at All Tech Related this week that has us saying, "We can't wait!"

ZodTDD, the developer behind GpSPhone (a Nintendo Gameboy Advance emulator for the iPhone and iPod Touch), announced the development of an N64 emulator for the iPhone and iPod touch. Zodttd believes that the current generation iPhone and iPod touch have the graphic CPU horsepower necessary to run those games. "...I can't promise it will run games top notch just yet, as things are too early to say. There's hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec."

As iPhone Savior points out, the toughest challenge could be fitting the controls onto the screen in an unobtrusive yet usable way. That was my main complaint about Resident Evil for iPhone [iTunes link] -- my hand is often in the way of what I'm trying to see.

Note that this will require an jailbroken iPhone or iPod touch.

[Via iPhone Savior]

Filed under: Odds and ends

AT&T not happy with Verizon ads: 'There's a lawsuit for that'

Stung by some pretty aggressive advertising by Verizon, AT&T has had enough and is suing the communications giant for false and misleading claims.

AT&T says the ads, which show that AT&T has poor 3G coverage compared to Verizon are causing it to lose "incalculable market share."

According to the lawsuit which AT&T filed in Atlanta federal court, a recently broadcast ad campaign shows maps with white spaces that mislead consumers into thinking AT&T has no network coverage outside of areas where it offers high-speed mobile services, known as 3G.

But AT&T argued that its customers can "fully use their wireless devices outside of a '3G' coverage area and undisputedly have coverage in areas depicted by white or blank spaces on the maps used in Verizon's advertisements."

Verizon says the lawsuit has no merit, and Verizon Wireless spokeswoman Nancy Stark said the ads "clearly state" that voice and data services are available outside 3G areas. She said the ads were intended to tell consumers about coverage for smartphones, which are used for data services.

If you want to see the ad that sparked the lawsuit, click here.

[via Engadget]

Filed under: Gaming, Software, Freeware, iPhone, App Store, iPod touch

Eliminate now available on the App Store


Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system.

If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

Filed under: iPhone, App Store, iPod touch

Looking for cheap alternatives to SMS for the iPhone? There's an app for that.

Imagine that you're at home one night and want to send a message to your partner or roommate or someone else, but you really don't want to get out of your chair, and you don't want to yell loudly enough for them to hear you. So pick up your iPhone, but you don't want to send an SMS or call them. Surely there's an app for that...

Actually, there are several; some better than others. Take Texter for example. For 99¢ you can send messages back and forth with other people on the same Wi-Fi network. Sounds promising, right? After all, SMS costs are ridiculously expensive, so why not pay a $1 fee to buy an app to send messages back and forth.

The idea isn't bad, but the implementation is. First of all, Texter only works over Wi-Fi. And not just any Wi-Fi. Both users must be on the same Wi-Fi network. But maybe everyone in your family has an iPhone or iPod touch, so you're still willing to give it a try. Well, don't open your wallet just yet, because there's one more detail that we need to mention -- Texter doesn't support push notifications. Since Apple doesn't allow third party apps to run in the background, the end result is that you can only communicate with other Texter users if they already have the application open on their iPhones.

I can't even imagine a "use case" for this application. Who would sit around with their iPhone on, running an application in the hopes that maybe someone in the same home/office with the same application might want to chat with them? It simply is never going to happen.

If you want to avoid SMS charges, but still want to send quick messages to other iPhone users, why not use AOL's free (ad-supported) AIM iPhone app? It works over EDGE, 3G, or Wi-Fi, supports push notifications, and also allows you to connect with a slew of other people besides iPhone users.

Maybe you don't like AIM or SMS. Maybe you really like the idea of having an iPhone app that is quick and easy and doesn't require any login or giving away your cell phone number (like SMS does). If that's the case, checkout the 99¢ Ping! app for iPhone. It also works over EDGE, 3G, and Wi-Fi and supports push notifications. You'll also have that healthy self-satisfaction of knowing that you are only communicating with other red blooded iPhone/iPod touch users.

I'm sure there are a slew of other alternatives to SMS for the iPhone that work over EDGE/3G or Wi-Fi and support push notifications. Tell me about your favorites in the comments (bonus points for including an App Store link).

Filed under: Hardware, Wireless, Odds and ends, Internet, iPhone

AT&T poised to roll out 3G MicroCell service

For many iPhone owners in the U.S., the fact that you're tied to AT&T as the wireless carrier has been a serious problem. As an example, until this week, I was lucky if I got 2 bars of signal strength on EDGE at my house and I never had 3G service. Now, for some inexplicable reason, I'm able to get a full 5 bars on 3G on the top floor of my house and about 3 bars on the lower floor.

Unless you're fortunate enough to have a similar miracle take place near your home, you may need to take advantage of AT&T's upcoming 3G MicroCell service. This service literally puts a tiny Internet-attached cell tower in your home or office, blasting out 5 bars of 3G goodness to about a 5,000 square foot area.

The 3G MicroCell comes at a price, of course -- the device is rumored to cost $150 and there will be no monthly charge if you wish to use your existing minutes. You can also add unlimited phone calls through the device for an extra $20 per month, so if you primarily use your iPhone in one location, it might be cheaper to get the minimum service plan for the iPhone and just use the 3G MicroCell unlimited plan for your calls.

AT&T's rollout of the 3G MicroCell service will make the iPhone available to a wider audience of potential users, and may also benefit the overstressed AT&T network by decreasing the number of voice and data calls using the regular cell towers.

At the present time, AT&T is testing the 3G MicroCell service in Charlotte, NC. You can check availability of the service by visiting the AT&T site.

Filed under: Audio, Blogging, Freeware, Internet Tools, Podcasting, iPhone, App Store, App Review

AudioBoo lets you broadcast audio directly from the iPhone

Back when we looked at Radar, a photosharing site with an accompanying iPhone app, I mentioned that while Twitter had monopolized the "text exporting" function from your iPhone, there would be a slew of companies to try and grab the rest of the media you want to broadcast. Radar, I said, wanted to be the photo app. And AudioBoo, it appears, wants to be the audio app (we've yet to see a strong video contender pop up with the 3GS, though YouTube is certainly serving for now).

I've been using AudioBoo (iTunes link) for a few weeks now, and I have to say, it definitely does what it says on the box: after a short signup session and the installation of the app to your iPhone, you can record and upload (and almost more interesting, listen back to others') audio quickly and easily.

You hit record, can talk for a while (i haven't hit a limit yet, though three minutes is what I originally heard, and that tends to be about right for these little mini-podcasts), then hit stop and upload, add a picture, title, and tags, and a few minutes later, your audio is right there on the web for everyone to hear. I've used it on my EDGE phone and my friend's 3G, and I have to say the experience is better on the 3G -- the upload speeds are much better (I generally have to wait on my iPhone until I get on Wi-Fi to upload the audio), and to my ears, the audio sounds better. Here's a recording I made at a Cubs game on my 1G with a few friends, and a recording my friend made on his 3G at a restaurant. Edge works, obviously, but the 3G seems to work better.

Continue readingAudioBoo lets you broadcast audio directly from the iPhone

Filed under: Analysis / Opinion, Deals, iPhone

Does a $99 iPhone break the psychological barrier to buying?

Sure, the reduced price on the iPhone 3G 8GB model is swell, but is there something magical about 99 dollars? The AP story on yesterday's product announcements gets a quote from analyst Michael Gartenberg where he seems to think there may be some retail psychology at work:
"Every $100 you move down in consumer electronics brings in a lot more customers," [Gartenberg] said. "Ninety-nine dollars is a psychological price point, so that's a real barrier to move through. It becomes something people can afford - it becomes an affordable luxury.
In my experience, a $99US item is right at the point where I can at least consider buying it on impulse without consulting my spouse; this was the case with Palm's Zire handheld when it debuted, and it includes the iPod shuffle now. Anything that could be a 'checkout line' purchase should hit at that price point or below, so it's all well and good to include the 8GB 3G in the mix for new or over-contract purchasers... but knowing that the real cost of the phone is in the two years of voice and data, will consumers bite in large numbers? The Wall Street Journal cites Sanford Bernstein analyst Toni Sacconaghi's guess that the price cut could increase iPhone demand as much as 50%, even with the presence of the 3G S at the top of the food chain.

Is iPhone demand that price-elastic? I have my doubts... but it's worth noting that the numbers from the first quarter, where RIM had to give away a free Curve with every purchase to catch up with Apple in handset sales, indicate that the smartphone market can definitely get a big boost from price cuts.

[via MacDailyNews]

Filed under: Accessories, WWDC, iPhone

Turn by turn navigation coming with TomTom for iPhone

It's been a gap in the functionality of the GPS-enabled iPhone 3G for months, and one that was promised for the 3.0 software update (even though third parties have been trying to get it working for a while now): turn-by-turn navigation. Finally, the light at the end of the tunnel has been conclusively demonstrated not to be an oncoming train; it's the faint guiding glow from TomTom for iPhone, the first announced TBT navigation package for the 3.0 software (X-Road is already in the store for 2.1 devices).

There's no cost information yet (Engadget speculates 'pricey' so as not to cannibalize TomTom's hardware business), and the launch date is only noted as after the June 17th 3.0 software availability, but it certainly looks cool: a software app combined with a custom bracket & charging cable, hands-free calling and 'enhanced GPS performance' included. For iPhone owners who don't yet have in-car GPS, this could be a fantastic offering, if the price is right.

Video of the TomTom solution in the second half of the post. I already own a TomTom ONE, and just ponied up the $79 for a year of map updates... probably should have waited.

Continue readingTurn by turn navigation coming with TomTom for iPhone

Filed under: Analysis / Opinion, Wireless

Faster AT&T 3G network on the way

AT&T today announced that it will begin upgrading its network to the faster High Speed Packet Access (HSPA) 7.2 technology later this year. The 3G network upgrade will not be completed until 2011, at which time AT&T plans to start deploying the 4G Long Term Evolution (LTE) network. This is contrary to previous roadmaps, which showed HSPA+ (20+ Mbps) deployment occurring prior to the move to LTE.

Devices compatible with HSPA 7.2 3G networks are capable of a theoretical peak download speed of 7.2 Mbps (megabits per second), or almost a megabyte per second. While the current iPhone 3G does not support HSPA 7.2, many of the rumors circulating about a next-generation device include HSPA 7.2 compatibility. AT&T's press release also noted that "multiple HSPA 7.2-compatible laptop cards and smartphones" will be available later this year.

The AT&T network is currently undergoing other upgrades, to the tune of over $17 billion of capital investment. AT&T is still deploying more 850 MHz spectrum for better coverage and in-building 3G reception. The 'Death Star' is adding fiber-optic connectivity and more capacity to many cell sites in anticipation of the higher bandwidth required by HSPA 7.2 and LTE, and the plan is to add almost 2,100 new cell sites in 2009.

AT&T also noted that they're working on customer trials of AT&T 3G MicroCell, using femtocells to improve in-building wireless coverage.

Filed under: Rumors, iPhone

More rumors on the Verizon-iPhone front

If USA Today says it, it must be truthy -- hence the enthusiasm for today's report that sources close to the discussions are confirming an ongoing confab between Apple and Verizon on the topic of bringing everyone's favorite smartphone to America's most popular cell carrier. The future prospect of a Verizon iPhone, originally rumored and countermanded for this year, has perked up the ears of AT&T naysayers around the USA.

Although the paper cites Verizon's CDMA network as the target for the iPhone deployment option, most other observers (including Verizon executives) have noted the upcoming LTE/4G network, built atop the GSM standard that the iPhone already knows and loves, as the likely deployment environment. Robert swooned over the possibility of an LTE-enabled iPhone back in February; of course, way back in 2007, Verizon's attitude towards Apple's phone was far less conciliatory.

Even though AT&T is eager to hold onto its exclusive deal for iPhone in the US as long as it can -- and there's plenty of financial motivation already -- there's enough meat to this report to make me believe that Verizon-Apple negotiations are more than a stick to push the incumbent carrier toward a better deal. Getting earlier access to LTE (AT&T's buildout is at least a year behind VZW's) and more domestic options for the phone would be a win for Apple, as would a more generous revenue sharing plan with AT&T.

What's not clear to me is the percentage of would-be iPhone buyers who have so far avoided the phone because of carrier exclusivity and the two-year contract requirement. If having Verizon as a choice would flip you from the 'no' to the 'heck yeah' column, pipe up.

Update:
Just discussed the Verizon rumors with Randall on TechVi.

Filed under: Hardware, Rumors, iPhone

Rumors about a future iPhone

There are a few rumors floating around today about the next generation iPhone. The first comes from AppleInsider, who are reporting that a video camera will be a part of that design.

Referencing a historically reliable source, AppleInsider claims that a future camera will take higher resolution stills in addition to video. The lack of a video camera has been a glaring omission since the beginning, and many users (including yours truly) have been waiting for its introduction.

Another rumor we're tracking is a boast of "faster internet speeds." Just what could that mean? AT&T's 4G network won't be ready for at least a year. It could refer to WiFi connectivity, as the current model has 802.11b/g (vs. n).

It's all conjecture, of course, so we'll have to wait and see. The iPhone 3G was announced on June 9th of 2008, and iPhone OS 3.0 is scheduled to be released this June. It wouldn't be a surprise to see the 3G phone drop in price while a new model takes the top slot at the same time.

Filed under: Rumors, Internet, iPhone

Rumor watch: AT&T tethering plans may be announced this week

It's been under the rumor banner for some time now, but we've been told by a trusted source that the long-awaited AT&T iPhone-as-modem tethering plans (preliminary details in MacBlogz' post from November: 5 GB data cap, $30/month supplementary cost) may be ready for prime time during Macworld Expo this week. The tethering announcement might not rise to a keynote-worthy level; it could simply be publicized as a press release during the show.

While $30 is a steep charge on top of an iPhone data plan, it's still cheaper than the $60 you'd pay for an EV-DO or HSDPA card plan for mobile data; for some users it may make more sense than a standalone device. Granted, you can already tether a jailbroken iPhone, but that may get you stomped on by the traffic cops rather promptly.

Another tidbit from our source lends credence to the MegiPod rumor (a larger form factor for an iPod touch device) floated by TechCrunch last week. No timeframes were discussed, so the late 2009 on-sale date is still in play. It's not clear how the hypothetical unit would achieve this feat, but the suggestion is that it would have "full application compatibility" with currently available iPod touch apps ... puzzling, as it implies either resolution-independence for the apps or some pretty impressive scaling tricks to accommodate the larger screen size.

Filed under: Accessories, iPod Family, TUAW Business, iPhone, iPod nano, iPod touch, iPod classic

TUAW Holiday Giveaway-tacular Part Four: iPhone party


Plenty of folks are probably getting iPhone gift cards this season, and for anyone who wants to make their iPhone the hit of the party (later, once you've actually purchased and activated the thing) here's a lineup for you: some speakers (which fit just about every iPod ever made plus the iPhone), a stylus to keep grubby fingers of your precious, and a case.

I tested the JBL speakers and the stylus. The JBL speakers provide an astonishing amount of sound in such a small package. We turned it up as far as felt safe, and the kids had their fingers in their ears. Plus, at either loud or soft volume the audio was always very clear, not muddled with bass or too tinny on the high end (this was from the iPhone with no EQ).

The Pogo stylus does what it says: provides a poking stick for the iPhone's surface that works. It's a stick, and it pokes -- that's about as good a recommendation as you'll get from a stylus. The thing was just a short piece of aluminum too, so there's no heft at all. If you're used to a Mont Blanc in your hand you may be disappointed, I guess.

Thanks to Dr. Bott for the JBL On Stage 200iD Speakers, iSkin Revo2 iPhone 3G case (in red and black) and a Pogo iPhone stylus.

  • Open to legal residents of the 50 United States, the District of Columbia and Canada (excluding Quebec) who are 18 and older.
  • To enter leave a comment telling us what music you would play on some really loud speakers.
  • The comment must be left before December 31, 11:59PM Eastern Time.
  • You may enter only once.
  • One winner will be selected in a random drawing.
  • Prize: JBL On Stage 200iD Speakers ($149.95), iSkin Revo2 iPhone 3G case ($39.99), Pogo iPhone stylus ($19.95)
  • Click Here for complete Official Rules.

Filed under: Retail, Deals, iPhone

AT&T sells $99 refurb iPhones until end of December


Just last week we mention that AT&T would start selling the iPhone 3G through its website. AT&T took that idea a bit further, and is now offering an iPhone 3G at a really good deal.

Currently being offered is a refurbished 8GB iPhone 3G for only $99US (with a 2-year contract). You heard right, you can get an iPhone 3G for only $99. So the rumors about the $99 iPhone were semi-true, except this isn't Walmart, and it's only a limited deal. You can get $50 off all refurbed iPhones until December 31.

Here's how the prices break down for the refurbs:

Thanks for the tip, Binja!

Filed under: iPhone, Jailbreak/pwnage

iPhone 3G to be unlocked, dev team speaks about DFU problems

Want to unlock your iPhone 3G and place it on any GSM network? Your long wait may soon be over. The anticipated unlock, codenamed "yellowsn0w," should be available later this month -- they are projecting a New Year's Eve release. If you wish to unlock your iPhone, you will need an iPhone 3G with 2.11.07 baseband or earlier, and it will need to be jailbroken.

In theory, if you update your iPhone 3G to the 2.2 firmware release in iTunes, you will lose the ability to perform the unlock because iTunes will update the baseband version. If you plan to do the unlock, you will need to update your iPhone using Pwnage.

Yesterday we told you about DFU mode not working with Macs running the new OS X 10.5.6 update; today, the dev team gave us a little insight into why this might not work. Remember when the unibody MacBooks were released and there were problems with jailbreaking attempts? Well, this is basically the same problem, except it is more widespread. The dev team believes that this is an error on Apple's part, and has nothing to do with Apple attempting to shut down the hacking community. Until there is another update you can attempt to manually replace the affected kernel extensions with the 10.5.5 versions, but the dev team warns that you should "attempt at your own risk."

Thanks to William and others for the tip!

[via Engadget]

Tip of the Day

F11 moves all your windows off the screen so you can quickly glance at your desktop. F10 shows you every open window in an application. F9 shows every open window for every application that isn't hidden or in the dock.


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