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App store posts

Filed under: Gaming, Apple, Developer, iPhone, App Store, iPod touch

C64 emulator back on the App Store

The C64 emulator that was pulled from the App Store by Apple for leaving a BASIC interpreter intact has now returned, though we presume it's minus the Apple-offending code. But while it will no longer run your own code, it will run some old-school C64 games, including eight for free with the app, and more coming with in-app purchases. It's got everything you'd expect from an emulator, including original sound and graphics, an auto-save, and the option to play in fullscreen portrait or landscape.

In fact, the only thing it doesn't have is an interpreter, but of course you know why that is by now: Apple doesn't want anyone running code on their devices that they haven't approved through the App Store. The app sells for $4.99 right now, and they expect to release the in-app purchases sometime this December, with no price announced yet.

Filed under: iPhone, App Store

Congressional caricatures on the App Store: The nays have it

Let's face it, America: if you're looking for "obscene, pornographic or defamatory" content, you can pretty much count on the US Congress to satisfy your jones. Put those representatives into cartoon bobble-head form, however, and stack them up with contact and district info in a handy-dandy iPhone app... well, that's just not cricket, according to the App Store review team.

Cartoonist & MAD magazine contributor Tom Richmond was commissioned to produce said caricatures for the iPhone app in question, and unfortunately they've run afoul of clause 3.3.14 of the developer agreement, the 'Apple's reasonable judgment' rule regarding potentially objectionable content. Richmond is scratching his head trying to figure out what about his caricatures could possibly be considered reasonably offensive, compared to some of the other fine entertainment apps already gracing iPhones worldwide. Still, it's at least consistent with Apple's previous rejections of things that are funny.

On some level it's unsurprising that an app filled with congressional bobbleheads is finding it a bit of a slog getting through review; that's a lot of potential angry phone calls for Apple to take.

[That's Dennis Kucinich over there.]

Filed under: Software, Blogging, Internet Tools, iPhone, App Store

Squarespace hosting/CMS service launches iPhone app

After a long wait, Squarespace customers finally have an iPhone app of their own. Squarespace is a hosted blogging/CMS service that competes with the likes of WordPress.com and Typepad. Having used all three, I can say that interacting with Squarespace (posting, changing your site's look and feel, etc.) is unlike the others. Instead of a separate control panel/dashboard, Squarespace previews changes in real time on the same screen. It's really nice.

The iPhone app [iTunes link] seems to be an extension of its browser-based sibling. For example, check out the live preview mode pictured at right. You can also manage multiple accounts, post, upload multiple images at once (awesome) view stats and more. The UI looks nice as well.

While bloggers on other platforms have had compatible apps in the App Store for a while now, this is Squarespace's first solution. We're eager to play around with it. Squarespace for iPhone is free and requires a paid Squarespace account.

Filed under: App Store

Developers report a moment of upside-down app rankings, now returning to normal

It seems to be back to status quo ante now, and we're not sure exactly what was going on, but something apparently slipped off the crazy shelf and whacked the App Store firmly in the noggin. Multiple users and developers emailed to let us know that the Top Paid rankings in the store were completely jumbled up, with unfamiliar apps taking over the rankings from long-standing champs. iGlowStickPro? 301+ Short Stories? That ain't right.

The US store was definitely fritzy, but other tipsters report that the Australian store was affected as well. Now that things seem to be returning to normal, it's interesting to note how quickly everyone reacted to send a heads-up about the problem... when your monthly revenues depend on that Top Paid ranking slot, even a few minutes of confusion will get your attention in a hurry.

Thanks to everyone who sent this in.

Filed under: Apple Financial, iPhone, iPod touch

App Store smashes the 100,000 app barrier and keeps on growing

Apple announced early this morning that there are now over 100,000 apps available to iPhone and iPod touch users in the the App Store. Customers of the App Store have purchased over two billion apps, and it is the world's most popular applications store.

In this morning's press release, Apple senior vice president for Worldwide Marketing Phil Schiller noted that "The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world."

Schiller's statement was echoed by top executives from EA Mobile and Smule. EA Mobile's Travis Boatman, VP of Worldwide Studios, praised the App Store as an innovative marketplace to over 50 million iPhone and iPod touch owners, while Smule's CEO Jeff Smith took the perspective of a small, new development house that has skyrocketed to success. "With 10,000 downloads a day, worldwide customer response to our I Am T-Pain App has exceeded our wildest expectations," said Smith. "The App Store has given us a unique opportunity to create and grow a very successful business, and we're looking forward to an exciting future.

By comparison, the Google Android Market had just over 10,000 apps as of early September, almost 65% of which were free. An analysis of iPhone and Android app purchases shows that iPhone users are more likely to purchase apps, while users of Android-based smartphones appear to like getting their software for free. Developers for the most part will go where the money is, and at this time, that appears to be the App Store.

[via Engadget]

Filed under: iPhone, App Store, iPod touch

Hunting down 10 iPhone apps for the outdoorsman

At least here in Colorado, the big game hunting season is mostly over for another year, except for a few late-season licenses. While many hunters may be nursing deer camp hangovers, maintaining their firearms, or telling yarns about the ones that got away, those who own an iPhone or iPod touch can still be blasting away at Bambi.

There are a huge number of hunting-related apps in the App Store, ranging from various deer and duck hunting simulations to duck and deer calls. Let's take a look at a ten-pack of apps:

Go out and blast at virtual deer, elk, caribou, grizzly bears, and black bears with 3D Hunting Trophy Whitetail [US$0.99, iTunes Link]. Four weapon types (Lever-Action Rifle, Bolt-Action Rifle, Scoped Bolt-Action Rifle, or Bow & Arrow) are available for your shooting enjoyment, and you get to use calls and scents to attract your prey.

Continue readingHunting down 10 iPhone apps for the outdoorsman

Filed under: Odds and ends

Khalid Shaikh, prolific app creator and former YouSendIt CEO, busted by FBI

Khalid Shaikh has been indicted by a grand jury for four counts of mail fraud. The FBI says Shaikh was involved in 4 denial of service attacks against the the firm he founded, YouSendIt, which crippled the content delivery company's servers.

According to the FBI, Shaikh was one of YouSendIt's founders when the company was established in 2004. He served as the company's chief executive officer until August 2005. He then served as the company's chief technology officer until he left the company in November 2006.

In August, Mobile Crunch reported that Shaikh had been banned from the iPhone app store after creating more than 900 useless apps that were mostly links to websites. How they got through the app approval process is another story.

For his part, Shaikh claims he is innocent. The maximum penalty for each count of mail fraud is five years imprisonment, three years of supervised release and a fine of $250,000, plus restitution if appropriate.

[Via The Alarm Clock]

Filed under: Software, Internet Tools, iPhone, App Store

iPhone apps that bloggers will love

wpbeginner has posted a terrific list of 10 iPhone apps that every blogger will love. The first item on the list is, as you'd expect, WordPress for iPhone. Version 2.0 was released earlier this week and it's a huge improvement over its predecessor. It supports blogs powered by both WordPress.com and self-hosted WordPress.org. WordPress 2.0 for iPhone is free.

Add as many blogs as you like and manage comments, posts and pages all from the app. Adding new pages and posts is as easy as editing existing ones. Best of all, you can delete, edit approve/unapprove and spam comments with a few taps.

Of course, not every blogger uses WordPress, and the other apps on the list acknowledge this. Shape Writer aims to make it easier to enter text by letting you trace the "shape" of a word rather than type its letters. Proper names and acronyms can be "taught" to the app by typing them once. They'll be traceable from that point on. Shape Writer costs $3.99US.

Also on the list is Jott, a voice-to-text app that records your voice, converts it to text and lets you send the result nearly anywhere, including a WordPress or Blogger blog (as well as Twitter, Facebook and more). I haven't tested it, so I can't speak for how well it works. If it does what it claims (speak up if you've used it), Jott for iPhone will make it much easier to publish long posts from your iPhone (provided that it supports your preferred platform). Jott for iPhone is free and requires a Jott Assist Plan, which starts at $3.95/mo. Mel reviewed the similar Voice on the Go service last week.

Visit wpbeginner for the rest of the list. As for me, I get a lot of use out of Instapaper (for reading reference articles when I'm away from my computer) and Evernote (pretty much the same reason) among others. If you want the simplest blog-from-your-iPhone solution, check out Posterous. All you need to do to set up and maintain a Posterous blog is send an email to post@posterous.com. It doesn't get simpler than that.

[Via Wired]

Filed under: Software, iPhone, First Look, App Review

First Look: video editing on your iPhone with Nexvio ReelDirector

With the introduction of the iPhone 3GS back in June of this year, iPhone lovers finally got what a lot of other smartphones already had -- video recording capabilities. A little over a week later, I wrote a post titled "How to make iPhone videos sparkle with iMovie." At the time I remember thinking, "Wouldn't it be great if I could do editing on the iPhone instead of having to do it on my Mac?"

Somebody at Nexvio was obviously thinking the same thing, and the company has introduced ReelDirector [US$7.99, iTunes Link], a video editing app for iPhone. One reviewer noted that "it's not Final Cut Pro," but make no mistake -- ReelDirector is a powerful, easy-to-use, and fun iPhone app for creating videos with titles and effects. It's perfect for putting together on-the-spot vacation videos to send to friends and relatives, making quick video podcasts, and teaching kids (or yourself) the basics of video editing.

Continue readingFirst Look: video editing on your iPhone with Nexvio ReelDirector

Filed under: Analysis / Opinion, App Store

Trillian's 75-day limbo: the App Store, Freewill, and the pocket veto

What do United States politics, a Canadian rock song, and a California computer company have in common? Here are some hints: the Pocket Veto, Freewill, and the App Store.

When the President of the United States is presented with a bill, she or he has 10 days to sign it, or veto it. If the President does not want to be seen as having acted in favor of or against some particular piece of legislation, he or she can simply put it in a pocket and wait for the clock to expire.

Or, as the Canadian rock band Rush once said: "If you choose not to decide, you still have made a choice."

Back in late August, Apple claimed not to have rejected the official Google Voice iPhone application. The company claimed it was still "studying" it.

Around that same time, Cerulean Studios submitted the amazing-looking Trillian for iPhone instant messaging application.

Over two months later, Apple has not taken action on either app. Neither app has (officially) been rejected, but they have not been accepted, either. In the case of the official Google Voice app, it feels very much like Apple has simply "pocketed" the application.

Continue readingTrillian's 75-day limbo: the App Store, Freewill, and the pocket veto

Filed under: iPhone, App Store, App Review

Get your social notifications on the cheap with Boxcar

Since the arrival of the Push Notifications feature in iPhone OS 3.0, all manner of apps have added support for it. Games, task management applications, you name it -- they're all more than happy to make your phone beep at you in the middle of the night and prompt your spouse to kindly insist that you silence that infernal device. Or so I've heard.

It seems like a no-brainer to me that this type of functionality would exist among the throngs of social networking applications. If the game where you flick the thing while the music is playing can tell me when I've got a new challenger from the Far East, why can't my favorite Twitter client let me know when I've got a new direct message? Sadly, most of the apps in the store (as far as I know) haven't implemented this functionality yet. I realize that it has some sporadic adoption, but certainly not the universal support that I personally expected.

Enter Boxcar [iTunes Link]. This little free app has existed in the store for months now and has received some very nice reviews, and for good reason. I've been a faithful user of this app for many moons and I find it pretty indispensable. Here's how it works:

When you install the app (which is free at the time of this writing), you can choose to enable a single service for notification -- Twitter, Facebook or an email account. It will poll the selected service at a short interval and send you a standard push notification message if there are any updates. In the case of Twitter, you can configure it to open one of several supported Twitter client apps. If you want to enable additional services, you can do so through the in-app purchase mechanism, and most options cost $.99US.

I'm a big fan of Boxcar and use it for Twitter and Facebook. It's one of those free applications that's actually worth more than what you're paying for it -- a quality that's becoming increasingly rare among free iPhone apps these days! Version 2.1 was just released a few days ago and includes several new features like support for Facebook Mail and better accessibility.

Pick up Boxcar now for free from the App Store.

Filed under: Apple Corporate, Software, App Store

The App Store unofficially breaks 100,000 approved apps

It's another milestone (unofficially) met, as Apple has passed the 100,000 threshold of approved apps in the App Store, according to App Shopper. If you're unfamiliar with App Shopper, they list all of the apps that are in the store, tracking updates and price changes. As of this writing, they're listing 101,847 apps approved for sale and 93,118 actually available. We imagine Apple will make an announcement when the latter number officially hits 100,000.

Just last month, Apple announced that there were upwards of 85,000 apps available for purchase with sales figures in the billions -- 2 billion apps sold in fact, though there's no word on the mix of paid vs. free.

Despite the (often significant) bumps in the road, the App Store continues to grow at an incredible pace.

Filed under: iPhone, iPod touch, App Review, Music

Metallica Revenge: Tapulous takes revenge to the next level

The Tap Tap Revenge empire just became more credible... at least to the Metallica fans out there. Metallica Revenge [iTunes Link] sells for $4.99, but it is not out to make lots of money -- not according to the Associated Press interview with the band's drummer, Lars Ulrich. Ulrich explains that the application itself is really just for fun and that "it's one more thing that'll keep me semi-cool in my kids' eyes for another six months until the next thing comes out."

But we think that this is a little bit more than just a cool marketing scheme... it actually has some brand new features never before seen in a Tap Tap Revenge game. It's the first game in the archive to include a Bluetooth Battle mode. In this mode, two devices connect over Bluetooth to play note for note against each other while obtaining power ups that you can toss at your opponent to distract them and move ahead in points.

Tapulous touts this game as the most difficult Tap Tap Revenge yet. It has a Hard mode with four rails in landscape and an Extreme mode with five rails in landscape. There has never been a Tap Tap Revenge game with five rails. I'm scared to even try it.

The band has also created a contest for those of us who purchase this application. You can win everything from cool Metallica gear to the grand prize of a trip to meet and greet Metallica at a show in Vegas on December 5th.

Here's the track list:
  • For Whom the Bell Tolls
  • Fuel
  • King Nothing
  • Sad But True
  • Some Kind of Monster
  • Enter Sandman
  • One
  • Seek & Destroy
  • All Nightmare Long
  • Master of Puppets

Filed under: Analysis / Opinion, Odds and ends, Blogging, iPhone, App Store

Robert Scoble: 85,000 reasons why the iPhone won't be disrupted

Whether you think he's the voice of reason on the Web or an annoying pest, when Robert Scoble over at the Scobleizer blog speaks, people listen.

Yesterday, a Twitter follower of Mr. Scoble stated that he thought "iPhone users were beyond reason," referring to the almost unnatural fixation that most of us have for our phones. Scoble brought up a very good point in his blogged response -- every app that comes out on the market (more than 85,000 at this point) provides another way to customize your iPhone to the way that you live and work.

In order for another manufacturer to come out with a device that will pry that iPhone out of our fingers, they're going to need to exactly duplicate or surpass the functionality that we've become used to. That's not likely to happen, in Scoble's opinion, because the 85,000+ apps that filter down to a couple of dozen (or hundred) apps on each iPhone turn that iPhone into something completely unique. It's not likely that any iPhone user is going to want to give up that up unless every app in the special combination on his or her iPhone is replaced by something better.

It makes sense. I've worked with all of the other smartphone platforms, and in no case have there been compelling apps that hold me to the platform. With the iPhone, I've tried thousands of apps, kept about a hundred, and those hundred apps let me work and play the way I want to. iPhone developers have also made sure that the apps are simple to use, too.

Perhaps the Android or some other smartphone platform will eventually evolve to the point that there is a critical mass of compelling apps that provides the same magical combination of power, ease-of-use, and fun, but until that time the iPhone will reign supreme. That's even despite Microsoft CEO and iPhone hater Steve Ballmer's recent assertion about the iPhone, "That's why they've got 75,000 applications -- they're all trying to make the Internet look decent on the iPhone."

Obviously Mr. Ballmer hasn't used an iPhone, or he'd realize that the iPhone is much more than Web apps. That might also give Ballmer a clue why Windows phones aren't even on the radar for most smartphone buyers today.

Filed under: iPhone, iPod touch, App Review

Failure is not an option: the official NASA iPhone app is here

There are a lot of space geeks out there. You know the type; they wake up in the early hours of the morning to watch launch coverage or live feeds from the International Space Station, they follow NASA astronauts on Twitter, and they're married to people in the space biz. Oh, wait -- that's me!

Yeah, I'm a bona-fide space geek and proud of it, so I was thrilled to hear that the official NASA iPhone app [iTunes Link] is now available free of charge. The app was created by the New Media Team at NASA Ames Research Center, and for their first app it's surprisingly robust, bug-free and full of features.

The front screen of the app provides a window into current and future NASA missions. Along the bottom of the display are buttons for missions, images, videos, and updates. The updates are fairly current -- there were 11 posts about various Earth and space missions today alone -- and often include links to videos.

I found that the app worked best when I was downloading the videos over Wi-Fi, so be sure to keep that in mind if you're trying to get watch a launch video while on 3G service. Check out the gallery below for screenshots from the app.

Tip of the Day

Reply in the Mail.app with a specific quote.
Select the text you want quoted and then hit the reply button.
Only your selected text will copied to the reply email.


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