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Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

Do you fear when you fly? There's an app to help that.

Fear of flying is nothing to laugh about. Having a panic attack while on an airplane, or not being able to even board a commercial flight because of fear, are both more common than most people would imagine. One solution is to learn how to relax, and to become knowledgeable about the sights, sounds, and feelings of flying.

Virgin Atlantic has had an amazing 98% success rate in curing fear of flying though its Flying Without Fear classes. These are seminars held throughout the UK that provide flight knowledge through a Q&A session with Virgin Atlantic flight crews, followed by a psychology session to make attendees aware of what makes them afraid and provide techniques to combat the fear. At the end of the day, attendees are taken on a short flight to try out their new knowledge and prove to themselves that they can fly without becoming paralyzed with panic.

To reach a much larger audience, Virgin Atlantic has just released the Flying Without Fear app [US$4.99, iTunes Link]. While the app doesn't include a visit from a flight crew or a psychologist, it's designed to make the techniques that have been so successful in Virgin Atlantic's in-person classes available to owners of the iPhone and iPod touch.

Virgin Atlantic President Sir Richard Branson provides a video introduction, followed by video-based explanations of what's going on at every phase of your flight. There's a built-in FAQ section with answers to questions such as "What if all the engines fail?", a set of relaxation exercises, and even a fear attack button (at right) for those scary situations that can occur in flight.

Of course, the app can't be run during takeoff and landing when you're asked to "turn off all electronic devices," but hopefully you'll gain enough confidence through using the app prior to your flight that you'll be able to stay calm.

[via CNET]

Filed under: Software, iPhone, First Look, App Review

First Look: video editing on your iPhone with Nexvio ReelDirector

With the introduction of the iPhone 3GS back in June of this year, iPhone lovers finally got what a lot of other smartphones already had -- video recording capabilities. A little over a week later, I wrote a post titled "How to make iPhone videos sparkle with iMovie." At the time I remember thinking, "Wouldn't it be great if I could do editing on the iPhone instead of having to do it on my Mac?"

Somebody at Nexvio was obviously thinking the same thing, and the company has introduced ReelDirector [US$7.99, iTunes Link], a video editing app for iPhone. One reviewer noted that "it's not Final Cut Pro," but make no mistake -- ReelDirector is a powerful, easy-to-use, and fun iPhone app for creating videos with titles and effects. It's perfect for putting together on-the-spot vacation videos to send to friends and relatives, making quick video podcasts, and teaching kids (or yourself) the basics of video editing.

Continue readingFirst Look: video editing on your iPhone with Nexvio ReelDirector

Filed under: iPhone, App Review

Disney.com iPhone App: The Happiest Place on my iPhone

I admit, I am a fan of Disney and Disney-related paraphernalia. Theme parks, figurines, movies, all of them are popular at my house. Our honeymoon was to Walt Disney World, and in general we take vacations to go to Disneyland. Oh, I could go on, but I'll save it for anther post.

Yesterday the Disney.com iPhone app [iTunes link] was released. It's free, and it's pretty snazzy. When you first launch, you're given a ring of apps to scroll around in a nice 3D setup. You can take pictures and place them in character themed photo frames, play "name that tune" with Disney music, and get the latest news from Disney. There's also a section where you are shown an image from Disney's site and if you find that image and snap it with your iPhone camera, you get a little bonus animation. If I were a kid I would play with that all the livelong day. (I'm not kid-aged and I still had fun with it!)

Where it really gets fun though, is the games you can play. I went through all of them: A couple of personality quizzes, a matching up jewels that disappear game, and a trivia game are all included, with the option to buy or download further games. Yes, Dear Reader, in the name of a thorough review, I took the Jonas Brothers Rock Fashion Quiz.

Then there's Tigger Bounce. Tigger, perched on his tail, waits for you to tap the screen in conjunction with a power meter on the side of the screen. Then you tilt him side to side, bouncing off clouds and getting boosts from friends he goes by in the air. Once he runs out of momentum, Tigger falls back to the ground, the whole endeavor measured in "hang time". You are scored based on how long you were in the air. I found myself playing this over and over again to get just a little higher.

Overall what I liked best was that it had a nice mix of older and newer Disney properties. I cannot tell you how refreshing this is. As someone who has braved Disney Stores at the height of the High School Musical craze, seeing that Disney added content older than I am was a breath of fresh air. Bonus points for not using this as another angle to foist more princess or fairy stuff upon me!

My complaints are minor: navigation is super sensitive so the slightest touch sends the ring spinning pretty fast, the "interact" section is not as interactive as I'd like (quite a few characters are limited to photo-frames only), and it's called the Disney.com Mobile App but it isn't really a portal or interface to interact with Disney.com. Like I said, minor.

Even if this weren't free, I'd recommend it for Tigger Bounce alone. There is a lot of variety here, and if you have any young'uns around who like to play a game on your iPhone every now and then, this is a really good option. Now, if you'll excuse me, I have to see a tiger about some hang time...

Filed under: iPhone, App Store, App Review

Get your social notifications on the cheap with Boxcar

Since the arrival of the Push Notifications feature in iPhone OS 3.0, all manner of apps have added support for it. Games, task management applications, you name it -- they're all more than happy to make your phone beep at you in the middle of the night and prompt your spouse to kindly insist that you silence that infernal device. Or so I've heard.

It seems like a no-brainer to me that this type of functionality would exist among the throngs of social networking applications. If the game where you flick the thing while the music is playing can tell me when I've got a new challenger from the Far East, why can't my favorite Twitter client let me know when I've got a new direct message? Sadly, most of the apps in the store (as far as I know) haven't implemented this functionality yet. I realize that it has some sporadic adoption, but certainly not the universal support that I personally expected.

Enter Boxcar [iTunes Link]. This little free app has existed in the store for months now and has received some very nice reviews, and for good reason. I've been a faithful user of this app for many moons and I find it pretty indispensable. Here's how it works:

When you install the app (which is free at the time of this writing), you can choose to enable a single service for notification -- Twitter, Facebook or an email account. It will poll the selected service at a short interval and send you a standard push notification message if there are any updates. In the case of Twitter, you can configure it to open one of several supported Twitter client apps. If you want to enable additional services, you can do so through the in-app purchase mechanism, and most options cost $.99US.

I'm a big fan of Boxcar and use it for Twitter and Facebook. It's one of those free applications that's actually worth more than what you're paying for it -- a quality that's becoming increasingly rare among free iPhone apps these days! Version 2.1 was just released a few days ago and includes several new features like support for Facebook Mail and better accessibility.

Pick up Boxcar now for free from the App Store.

Filed under: iPhone, iPod touch, App Review

Proloquo2Go: Assistive communication for the iPhone and iPod touch

Proloquo2Go [iTunes Link] is not your usual iPhone/iPod touch app. It turns the mobile device into a full augmentative and alternative communication (AAC) device. According to the AAC Institute, an estimated 2.5 million Americans are speech disabled to the extent that they experience significant difficulty being understood by other people. Reasons vary, but are often the result of congenital illness or ALS (also known as Lou Gehrig's disease). 75% of people using AAC devices have ALS.

One alternative is learning how to use sign language, but that requires both adequate sensory motor ability of the user and a knowledge of sign language expected in the listener. It's a solution that helps some, but not all.

When signing is not available or appropriate, using an AAC device may well be. AAC devices use combinations of symbols, words, sounds and technology to allow people without functional vocal abilities to communicate. The cost of such devices range from around US$3,500 to US$8,500 for something about the size of a Speak and Spell.

In contrast, the Proloquo2Go app has a price of US$189.99. If someone is in the market for an AAC system, it is one of the biggest bargains in the entire App Store for any iPhone or iPod touch running OS 2.1 or higher.

Proloquo2Go took the uncommon route of using existing hardware to run a complex AAC system. It's nearly impossible to describe the use of the system through words, though I'll try, but I'd suggest you check out some detailed videos walking you through the process in some depth.

Continue readingProloquo2Go: Assistive communication for the iPhone and iPod touch

Filed under: Analysis / Opinion, Software, Odds and ends, Freeware, iPhone, App Store, iPod touch

Pepsi apologizes for sexist iPhone app, inadvertently fans the flames

PepsiCo's Amp Energy brand stirred up a lot of hatred in the last couple of months when the "AMP UP Before You Score" app [iTunes Link] was released. This app, branded as sexist and inappropriate by a lot of people who rated it in the App Store, provides guys with cards to "identify her type," pickup lines that are useful with a particular "type" of woman, and ways of keeping track and spreading the news via social networking if you "get lucky."

A public apology was made by Amp on its Twitter feed (@ampwhatsnext) which introduced the app and its questionable content to a larger audience. Even worse is that the apology included a new Twitter hashtag, #pepsifail, and was retweeted on several other Pepsi feeds. That had the effect of not only causing more people to become aware of the app, but also increased the furor towards it and towards PepsiCo.

A post on Advertising Age noted that Pepsi's strategy seems to be somewhat confused, as they haven't pulled the app, and by linking the Amp Energy app to the Pepsi brand they're beginning to get heat for the entire brand -- not just the app.

An App Store review by iPhone developer Raven Zachary said it best: "Dear Pepsico, your iPhone app, AMP UP before you score, is offensive and is a great new case study for branded apps gone wrong." You have to wonder, though, if this is actually working to introduce many more people to the Amp Energy brand.

[via AdAge]

Filed under: Analysis / Opinion, Humor, Software, Odds and ends, Developer, Deals, iPhone, App Store, iPod touch

Dev raises price of $3 app to $40 just to spite customers

I like the way Schiau Studios thinks -- when customers complained about the price of their $2.99US App Store game Alchemize, they raised the price up to $39.99. Over on the TouchArcade forums, they make their case: most devs, they say, when faced with complaints about price, will just lower their price even though their software is already cheap. So they wanted to buck the trend, and instead raised it up to almost $40 (which, incidentally, is slightly more than what you might pay for a handheld console game).

Lest you simply complain that they were greedy, they say they were only out to make a point: everyone who purchased the game at the higher price point will have all of their money go to charity, and now that the game's back at the $2.99 price point, 33% of all the profits to be gained will go to the same charity. Regardless of whether the game's any good or not, we like their thinking.

Can we all agree to stop griping about price points? I've actually heard this come up lately on a comedy podcast of all places -- when Chicago broadcasting legend Steve Dahl (and one of my favorites) started up a podcast about a month ago, and introduced an app to go along with it. Steve was inundated with comments complaining about the $2.99 price, which he responded to with a great argument on the show: he's put a lot of money into the app and the show behind it, and if you're already a fan of his, paying less than the cost of a cup of Starbucks should not even be an issue.

Sure, when the App Store first started up, it was the Wild West -- both prices and quality were all over the place. But at this point, Apple's review system has more or less settled down, and blogs like ours are full of recommendations, with enough free apps to last any rabid app user most of their iPhone time. If you have any interest in an app at all, a couple of bucks shouldn't be enough to give you pause -- either pick it up and make sure the dev gets their due (small as that may be), or move on to find an app you'd rather buy.

Filed under: Software, Freeware, Developer, iPhone, App Store, iPod touch

Sportacular updated for (fantasy) football

I only follow a few sports teams, but for the teams I do follow, Sportacular (that's the iTunes link for the free version, and here's the paid version, sans ads) is definitely my app of choice. For nearly every professional sport you can think of, the app will track scores, plays, schedules, standings, and anything else you need to know about everything from NFL to college football to the English Premier League and the PGA.

Right after iPhone OS 3.0 came out, the developer added in push notifications, and now I've got push updates coming whenever the Cubs have a game starting and ending (or at least, when they did -- there's always next year) and whenever a Bears quarter ends. Sportacular even has a few social features happening -- you can make picks and discuss each game with other fans using your Facebook login, as well as read news and updates about each team in the games you check out.

The app was updated to version 1.6 last night, and the new features include better game pages for NFL and NCAA football, and option to manage and track your fantasy football team in conjunction with their fantasy football app on Facebook. The one bummer I have is that they don't have actual media of the games -- for that, you'll probably have to go for an official app. But especially as a free download (the ads are definitely non-intrusive), Sportacular is really impressive with everything it does to help you track your favorite sports and teams.

Filed under: Software, Odds and ends, Internet Tools, Deals

FarFinder remote access tool: on sale and iPhone savvy

I'm a sucker for anything that allows me to get secure remote access to my home machine, so when I saw that FarFinder, the remote access tool from FlyingMac, was on sale for US$20, I jumped on the chance to buy it. It'll be on sale until October 22nd, so if you want to get the application for US$15 less than the normal price, you'll want to head over to the FlyingMac site right now. The family license is US$20 off during the sale, and is available for US$45.

The last time someone at TUAW wrote about FarFinder was back in 2008, when blogger Mat Lu referred to it as "your Finder on the web." That's a perfect way to describe FarFinder, since it makes your Mac's files and folders (plus any network-attached or external drives that are mounted) available to you from most web browsers and your iPhone (see screenshot at right).

FlyingMac offers a 20-day free trial of the application. One thing I really like about FarFinder is that once you've purchased it, there are no extra subscription fees. That means that US$20 price will give you service forever...or at least until there's a major upgrade you need to purchase.

Continue readingFarFinder remote access tool: on sale and iPhone savvy

Filed under: iPhone, App Review

Win a copy of Zoom Lens for your iPhone

I checked out Zoom Lens [iTunes link] over the weekend, and I'll say that as far as zoom tools go, this one is great. A simple interface, simple use and the images look pretty good. Of course, you'll be less impressed when you view them on your Mac, because Zoom Lens, like all iPhone apps of the same nature, just crops the image, really. It's what you find on consumer cameras as "digital zoom" -- not much more than a zoom & crop in Photoshop or iPhoto, really.

But Zoom Lens does give you an interface that looks as though Apple made it themselves. Who knows? Maybe some day the iPhone will have a true zoom lens, although the optics would be tricky... Anyway, the best part is you have a chance to win Zoom Lens for yourself! It only works on the iPhone, of course, and we can only give codes for the US (no Canada, sorry!). But read the rules below and enter by leaving a comment before October 1.

Glimpse a before/after shot of the app in action on the next page.

  • Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
  • To enter leave a comment on this article (below).
  • The comment must be left before Thursday, October 1, 2009, 11:59PM Eastern Daylight Time.
  • You may enter only once.
  • Ten winners will be selected in a random drawing.
  • Prize: Promo code for iPhone app "Zoom Lens" (Value: US$.99 )
  • Click Here for complete Official Rules.

Continue readingWin a copy of Zoom Lens for your iPhone

Filed under: iPod Family, iPhone, App Store

It's a bird! No, it's an app! No, it's Tweetie 2 for iPhone!

Users of Tweetie, the popular Twitter client for both Mac and iPhone, have reason to be excited: a new version of the iPhone app, Tweetie 2 (aptly codenamed "Bigbird"), is confirmed to be on the way.

In a preview of the new version, Scott Kleinberg of ChicagoNow detailed his experiences with beta builds of the upcoming release. From the screenshots provided, it's clear that several interface improvements have been made, including a quick menu that provides easy access to several new features while posting a tweet. Other improvements include the ability to send video tweets, persistent session handling that restores the app to its previous state, conversation threading, draft management, and geotagging.

While Scott's review suggests that the changes and improvements make Tweetie 2 feel like a whole new app, Tweetie developer Loren Brichter indicates that it really is -- it's a complete rewrite from the original app. In addition to the major features, the new version also boasts integration with several 3rd party services, and a host of configuration options, from new gesture options to custom Twitter API settings.

Of course, not everyone will be happy with the update. There is already a stir among beta testers over the app's use of pinstripe backgrounds on the profile and single tweet views. Also, there is the issue of cost: Tweetie 2 will set you back $2.99, as it is being offered as a new app instead of a free upgrade to existing users. When it comes to upgrades, most desktop applications follow a pattern where minor updates (such as upgrading from version 1.0 to 1.1 or 1.1.2 -- often refered to as "point releases") are provided free of charge, and major updates (from version 1.0 to 2.0) usually require the user to purchase the new version of the software.

With iPhone apps, however, Apple does not provide a system to allow developers to do this. Developers can release upgrades and bug fixes as free updates to their applications, but if they invest a lot of time into a major update to their app, they have to submit it as a new, different version of the application rather than an upgrade to the old version, and there is no option to allow users who have perviously purchased the original app to receive a discount on the new version. So users are faced with having to pay full price for the upgrade, which in this case, is another $2.99.

In my opinion, this is not an unreasonable amount to pay for a major upgrade to an already great application, but there are users who feel they shouldn't have to pay for the upgrade. My advice to them? If you can't spare $3 for the amount of time and effort that was put into making a decent, feature-rich upgrade, don't bother using it. Stick with the original Tweetie or find another app that you're willing to pay for.

So, controversy aside, Tweetie 2 looks very promising. The latest beta build that was provided to developers is expected to be the final build, and if things go well, we should see it hit the App Store in the coming weeks. An update to the desktop version of Tweetie is also in the works, and will probably surface after the iPhone app is released.

Update: TUAW reader Ahmed drew our attention to this tweet, indicating that Tweetie 2 has been submitted to Apple! Assuming there are no hold-ups, we can probably expect to see it hit the App Store in a few weeks.

What do you think of the new version? Will you be upgrading when it's released? Let us know in the comments!

Filed under: iPhone, App Store, App Review

Scanning your way to a healthier diet with FoodScanner

Calories do count, and if you are among those who keep track of your daily intake and want an easy way to log what you eat, FoodScanner [iTunes link] may be just the iPhone app for you.

On a trip to the grocery store or just your fridge, FoodScanner reads the bar code and matches it to a large database of food items. If the app is successful in finding a match, you'll get the product name, amount of calories in a single serving, fat, carbohydrates, and protein content. You can that information to a daily list to keep track of what you are eating, without the pain of doing it all on pencil and paper.

While on a trip to my local Safeway, the bar code recognition worked really well. It just took a second or so to capture the info, and then match it to a database claiming to list over 200,000 food items.

In many cases, the scan returned several items, but it was a simple task to select the correct item by name.

Continue readingScanning your way to a healthier diet with FoodScanner

Filed under: Software, Odds and ends, iPhone, App Store, App Review

First Look: 12mail Video Messenger for iPhone

The first time I saw the classic movie "2001: A Space Odyssey," I was 10 years old. If the story and the underlying meaning were confusing to me as a kid, the futuristic technology wasn't, and I liked the video communications devices and the flat Newspad.

It's almost 9 years late (2010), but we finally have a cool way to communicate with video, and it doesn't require using a wall-mounted AT&T pay phone. 12mail Video Messenger [iTunes Link] for iPhone brings clear, fast video messaging to your device in 12-second chunks.

An offshoot of 12seconds.tv, 12mail Video Messenger grabs up to a 12 second video on the iPhone 3GS and delivers it to your Facebook and Twitter pals with push notification. If your buds don't have 12mail, they can view the video on their Facebook wall or through Twitter.

While there's not a lot you can say in 12 seconds, the app is great for sending friends short video blips, showing them something funny, or inviting them to join you for a drink. Since 12mail uses geolocation, your friends will know just where you sent your message from.

Some folks may wonder about the advantages of 12mail over MMS, particularly since AT&T is supposed to finally "flip the switch" on that service today. Those advantages are the integration with Facebook and Twitter, as well as the fact that this won't use up your text message allotment.

12mail is fairly simple to use, although I had some issues returning a video message to a person who had just been added to my Twitter "following" list. A query to 12mail's tech support got me a quick response, and I found out that I just needed to tap the refresh button in the top left corner of the list of Twitter users to get the latest people that I'm following. One other little bug seems to be that the "tilt iPhone to start recording" function doesn't work, at least not for me. If you don't have an iPhone that supports video recording, you can still record audio and take one picture to illustrate what's going on.

If you're a Twitter or Facebook user, particularly one with an iPhone 3GS, installing 12mail is a no-brainer. It's fun, it's free, and it's a taste of the future. Check out the gallery for some screenshots of 12mail.

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch, First Look, App Review

Caffeinated apps: Starbucks intros myStarbucks, Starbucks Card Mobile App

The Microsoft of the coffee biz, Starbucks, announced this morning that they've introduced two new iPhone / iPod touch apps to help customers make the most of their coffee addiction. myStarbucks and the Starbucks Card Mobile App [iTunes links] are free apps available in the iTunes App Store today.

These apps were the subject of much speculation, particularly in the Mac Rumors forums, after Phil Schiller showed the myStarbucks app on the screen at the September 9th, 2009 "It's Only Rock and Roll" music event.

While the company could have combined the two apps into one monster app, it's apparent that they're for two very different purposes. myStarbucks is primarily targeted at finding stores (as if there isn't one on every street corner in America...) and educating consumers about the drinks and food items available in those stores. The Starbucks Card Mobile App, on the other hand, is pointed towards the professional coffee slurper who already has a Starbucks Card in his or her quivering hand. Let's look at the two apps in a bit more detail.

myStarbucks starts with a geolocation feature to find the nearest dozen or so Starbucks stores within a few miles of your present location, shown on a map or in a list. If you haven't had your morning coffee fix and need directions, the app will fire up Google Maps and provide you with driving, transit, or walking instructions. For each "official" Starbucks franchise, there are icons indicating whether or not the store is open, as well as whether or not they have Wi-Fi or oven-warmed food.

Continue readingCaffeinated apps: Starbucks intros myStarbucks, Starbucks Card Mobile App

Filed under: Hardware, Multimedia, Software, Internet, Internet Tools, iPhone

iPhone usage metric for Flickr drops big time

We've posted before how popular the iPhone is as a camera on Flickr, with people uploading tons of photos, both shot by and straight from the iPhone. But now, The Next Web has covered a huge drop in photos referencing the iPhone over on the popular photo sharing site. The suspected culprit? Flickr themselves.

TNW suggests that the problem is the Flickr iPhone application, which will upload pictures straight to the service -- but not include metadata information like the fact that the pictures were taken with the iPhone. Still, even they sound a little skeptical: not all of that drop can be attributed to just the Flickr app's shortcomings. They also suggest that the iPhone is wearing out its welcome -- lots of people jumped to use it as a camera when the 3GS introduced a better lens and the video capability, and now in day-to-day use, they're not using it as much. Other commenters to the post suggest that the vastly improved Facebook app may be eating away at the use of the built-in Camera app.

I know that my photo habits for the phone haven't changed -- I use the iPhone quite a bit to take pictures, but looking at my own usage, I don't use Flickr nearly as much these days, as I use services like Twitpic and other sites built up directly around the iPhone. A drop in usage on Flickr doesn't mean people aren't using their iPhones to take snapshots -- they could just be sending their photos and media somewhere else.

Update: One of our commenters, echoed by our old friend & past colleague Barb Dybwad at Mashable, notes that Apple's change to the EXIF data recording for iPhone photos (breaking out the different iPhone models to indicate which specific phone took the picture) may be partly responsible for the drop.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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