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Filed under: Software, Odds and ends, Holidays, App Store, App Review

Mousing around: A review of Disney theme park iPhone apps

My wife and I are unabashed Disneyphiles, so the last two months have been a lot of fun. After my wife taught a tutorial in L.A. last month, we spent a few days at the West Coast properties -- Disneyland and California Adventure. This month, we had some Disney Vacation Club points left over, so we spent five days at our "home" resort near Disney's Animal Kingdom, Epcot, the Magic Kingdom, and Disney's Hollywood Studios.

I thought these trips would be a perfect opportunity to try out some of the many travel apps that have sprung up for the iPhone, all of which purport to be the solution to all of your Disney dining, lodging, and theme park information needs. As with any genre of app, there are a mixture of good and bad apps available. Since the Thanksgiving holiday weekend is generally a big time to visit the parks, here's a quick tour of a few of the apps that my wife and I used on our trips so you can load up your iPhone if you're going to visit The Mouse over the holidays.

Continue readingMousing around: A review of Disney theme park iPhone apps

Filed under: iPhone, App Review

Disney.com iPhone App: The Happiest Place on my iPhone

I admit, I am a fan of Disney and Disney-related paraphernalia. Theme parks, figurines, movies, all of them are popular at my house. Our honeymoon was to Walt Disney World, and in general we take vacations to go to Disneyland. Oh, I could go on, but I'll save it for anther post.

Yesterday the Disney.com iPhone app [iTunes link] was released. It's free, and it's pretty snazzy. When you first launch, you're given a ring of apps to scroll around in a nice 3D setup. You can take pictures and place them in character themed photo frames, play "name that tune" with Disney music, and get the latest news from Disney. There's also a section where you are shown an image from Disney's site and if you find that image and snap it with your iPhone camera, you get a little bonus animation. If I were a kid I would play with that all the livelong day. (I'm not kid-aged and I still had fun with it!)

Where it really gets fun though, is the games you can play. I went through all of them: A couple of personality quizzes, a matching up jewels that disappear game, and a trivia game are all included, with the option to buy or download further games. Yes, Dear Reader, in the name of a thorough review, I took the Jonas Brothers Rock Fashion Quiz.

Then there's Tigger Bounce. Tigger, perched on his tail, waits for you to tap the screen in conjunction with a power meter on the side of the screen. Then you tilt him side to side, bouncing off clouds and getting boosts from friends he goes by in the air. Once he runs out of momentum, Tigger falls back to the ground, the whole endeavor measured in "hang time". You are scored based on how long you were in the air. I found myself playing this over and over again to get just a little higher.

Overall what I liked best was that it had a nice mix of older and newer Disney properties. I cannot tell you how refreshing this is. As someone who has braved Disney Stores at the height of the High School Musical craze, seeing that Disney added content older than I am was a breath of fresh air. Bonus points for not using this as another angle to foist more princess or fairy stuff upon me!

My complaints are minor: navigation is super sensitive so the slightest touch sends the ring spinning pretty fast, the "interact" section is not as interactive as I'd like (quite a few characters are limited to photo-frames only), and it's called the Disney.com Mobile App but it isn't really a portal or interface to interact with Disney.com. Like I said, minor.

Even if this weren't free, I'd recommend it for Tigger Bounce alone. There is a lot of variety here, and if you have any young'uns around who like to play a game on your iPhone every now and then, this is a really good option. Now, if you'll excuse me, I have to see a tiger about some hang time...

Filed under: Apple Financial, Steve Jobs

Mickey Mouse + Magic Mouse = Mighty Steve

Is it better to have a lot of something good or a little of something great? If Apple CEO Steve Jobs is any indication, it's better to have both.

In September, Alpha Steve had an estimated personal net worth of $5.1 billion, enough to end up the 43rd richest person in the U.S. according to Forbes' list of the 400 richest people in the states. This week he's up to at least $5.4 billion. If you think that's because of the tear on which Apple's stock has gone over the past few weeks, you're only a little over half right.

According to filings by Apple (AAPL), Jobs owns 5.426 million shares of Apple stock. As of Tuesday night, Apple's stock had picked up 26.39 points since Forbes' counted the 400 "haves." Jobs shares had gained $146 million in value. Not bad.

Disney (DIS) filings say Jobs owns 138 million shares of the happiest company on Earth. Those shares have not had nearly the run enjoyed by Apple shares over the last few weeks, gaining only 99 cents as of Tuesday night. Still, Jobs has so many of them that they've increased in value by $136 million. Not bad either.

Apple's meteoric rise plus Disney's incremental rise equals $282 million more for Apple's CEO and Disney's largest private shareholder.

It's better to have both.

[via Fortune]

Filed under: Analysis / Opinion, Retail, Steve Jobs, Apple History

Steve Jobs helping overhaul Disney retail


The New York Times has posted about a new project that our own Mr. Jobs has taken on: he's now helping out Disney Stores with their retail business. You have to hand it to Disney, no matter what you think of the Mouse House -- when they have a problem with part of the business, they bring in the experts. First they have Pixar's John Lasseter come in and take over animation (and they're about to release what looks like the best 2D movie in ages), and now they've got Steve Jobs himself sprucing up their retail spaces. Sounds like they're making the store more interactive (walking by some displays with certain products will create an audiovisual reaction), and taking some of the tech as well (employees will be able to check out items on mobile units, and control certain displays in the store with iPhones).

They also borrowed another page from Jobs' playbook: they've apparently created a prototype store (just like Apple did way back when), not only to test out what everything might look like, but to give a charge to executives and investors who get a tour. Sounds interesting, but then again, it makes sense. What else is an Apple Store, but a toy shop for big kids?

[via MacUser]

Filed under: iTunes, Music

Distributing iTunes LPs without iTunes

Within days of the iTunes 9 and iTunes LP announcement, people had already thoroughly hacked apart the iTunes LP format only to discover it was just a clever combination of images, HTML, CSS and Javascript. Because any web developer could create an iTunes LP, it seemed strange that indie labels were left out in the cold, with LPs having a high cost of entry and no distribution of their LPs on the iTunes Store.

We do have a report this morning of Apple announcing that they'll be opening up the LP format, but a few inventive artists appear to have leapfrogged that step towards glasnost. It was only a matter of time before someone starting offering iTunes LPs in other ways, and iTunesLP.net is that someone. They're already offering up Disney's Fantasia in the iTunes LP format, but no music is included.

Installing the LP is as easy and double-clicking the downloaded file, but for the music to play properly it must be correctly tagged and named, and of course you need a legitimate way to get the music in question. Even though the site only offers 1 LP currently, it has plenty of tutorials and directions on how to create and distribute your own.

As long as no copyright laws are being broken, I think creating and distributing these LPs is a great idea. It offers users the chance to create visually stunning LPs for older music that the labels wouldn't bother with, and it offers indie labels the chance to get iTunes LPs out there, even if they're not yet available directly in the iTunes Store. With Apple's new policy towards opening up the LP format, this may be a brief opportunity for the workaround, but it's nice to see.

Filed under: Software, iPhone

Walt Disney World Notescast for iPhone: one Disnerd's review

To start with: I am a Disney fan -- to be precise, it's a lot like the way Jack Nicholson is a Laker fan -- so on my very nearly annual expeditions to a Disney park, I don't really need the map. I have memorized shortcuts and low-traffic restrooms, how to get all the good stuff done in one day, and loads more random bits (look closely in the Hall Of Presidents; molds for their faces are used on other animatronics around the park), mostly because carrying them around in my head was the easiest way to carry them.

Then I got my iPhone (my first smartphone) and was able to put data on my phone (which I always carry with me). Enter the Walt Disney World Notescast. This $0.99 app is a handy planning/informational tool that can guide your entire Walt Disney World trip, from vacation packages to tips on annual events and park history. I tested the iPhone version of this app, but TimeStream Software also sells a $1.99 version for notes-capable classic iPods and nanos. It doesn't rely on a data connection and you can carry all this info with you easily.

When you first launch the application, you get a list of options to choose from. I liked the variety of options, but I wish I could customize or at least re-order it so I could get at a few of the options more quickly. There is a bookmark system available, but I ended up bookmarking a lot of things so that list went non-functional pretty quickly. And while I understand not having a ton of information on one page, I had a hard time figuring out why there were breaks between, for example, "Tours of EPCOT I" and "Tours of EPCOT II". I love the list of phone numbers, especially since I can tap the number to make the call. In the now cutthroat world of Disney Dining, having that number handy -- as well as the ticket line and even the camping and Magical Express numbers, not usually easy to find on the WDW site -- is a huge convenience.

Continue readingWalt Disney World Notescast for iPhone: one Disnerd's review

Filed under: Humor, OS, Odds and ends

Spot the SPOD: Mac OS X rainbow cursor shows up in Pixar's "Up"

Being the Disney-Pixar fanatics that we are, my wife and I went to see Up Saturday night (in Disney Digital 3D, of course) at our local theater. Remembering the appearance of the Mac startup sound as Wall-E's waking noise in last year's Pixar epic, and the brief shot of an Apple-themed racer in Cars, I decided to look for Apple-themed Easter eggs in the movie.

By the time we were at the end of the film, I was beginning to think that there weren't going to be any love letters to Apple in Up. The credits, featuring Russell's Wilderness Explorer merit badges floating by on a typed page, began to look somewhat promising. Sure enough, I spied a stylized and stationary "Spinning Pizza of Death," the dreaded Mac OS X wait cursor, on a merit badge just about at the end of the credits.

For those of you who are either Windows users or have been lucky enough to have never seen this infamous Mac icon (seen 3 times lifesize above), it's the Mac OS X equivalent of the hourglass in Windows. The SPOD (officially known as the Spinning Wait Cursor, A.K.A. the Beach Ball of Death or the Marble of Doom) appears when an application is not responding to events.

If you go to see the movie (which you should; it's funny, action-filled, and great for absolutely any audience) be patient and sit through the credits. You'll be rewarded by the sight of a SPOD on the big screen (it's after the two nuclear merit badges). If you're an Up-aholic, you can also check out the Mac game or the $4.99US iPhone game (link opens iTunes).

Update: Slashfilm has a photo of the SPOD (BBOD, MOD, take your pick...) merit badge in a detailed post about all of the Easter Eggs in Up.

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

Thursday iPhone App Potpourri

Much to the chagrin of many of our iPhone-less readers, TUAW receives a huge amount of mail every day from iPhone developers who are releasing new software or updates. Here are a few of the apps that have made their way to our mailbox in the last day or two:

Walt Disney World Notescast (click opens iTunes) -- Any readers taking a summer vacation to the Walt Disney World Resort should look at this reference app from TimeStream Software. The US$0.99, 17.7 MB app features over 200 pages of detailed and updated info that can make planning and enjoying your vacation as simple as reaching for your iPhone. My personal favorite? The Hidden Mickey tours.

iBonsai (click opens iTunes) -- Bonsai is the Japanese art of growing miniature trees in small pots, shaping and pruning them to create small, living works of art. iBonsai uses a proprietary algorithm to produce beautiful and completely unique trees in just 30 seconds. This US$0.99 app is one of the most unique apps I've found in the entire App Store.

Continue readingThursday iPhone App Potpourri

Filed under: Analysis / Opinion, Gaming, Software, Freeware, iPhone, App Store

The Numbers Game

Tap Tap Revenge - One Million DownloadsIt's a week of superlatives for Apple content providers!

Tapulous announced that their free game for iPhone 2.0 / iPod touch, Tap Tap Revenge (click opens iTunes) should reach the one million download mark sometime this weekend. Tap Tap Revenge joins Facebook in the million-download club, with Facebook being the first app to reach these lofty heights last week. A visit to the Tapulous website shows a counter ticking off the downloads (less than five thousand to go as of 10:42 AM ET today).

Tap Tap Revenge uses soundtrack music by indie artists and over 2.5 million song downloads have been counted so far. Tapulous is now approaching the major labels on a "Pro" version of the game that would feature music by top stars.

On Wednesday, Walt Disney Co. announced that they have sold over 5 million movies to viewers through the iTunes Store since the company started offering their releases online. While Disney CEO and President Rob Iger noted that although the company doesn't achieve the same margin on online sales as they do through traditional channels, it's the increase in online consumption of movies that the company is focusing on.

[Disney info via Marketwatch]

Filed under: Analysis / Opinion, Apple

WALL?E - Robot with the heart of a Mac

Several TUAW readers have reported after seeing midnight showings of Disney-Pixar's new and highly-rated movie WALL•E that when the robot boots up, he makes the standard Mac startup sound. That's not the only Apple connection with the movie.

Of course, Steve Jobs is the largest single shareholder of Disney after Pixar was purchased by the entertainment giant for $7.4 billion in 2006. He still serves on a steering committee for Pixar that oversees the Disney-Pixar animation businesses, and he's on the Disney Board of Directors. I'm not sure, but he may be tapped to be the first CEO of BuyNLarge...

WALL•E's job is to wander around an abandoned Earth, pick up trash, and compact it into small blocks. However, when he finds something nostalgic that he likes, such as an iPod or Rubik's cube, he keeps it.

The object of WALL•E's desire, EVE, was actually designed with the assistance of Apple Senior VP of Industrial Design Jonathan Ive, who apparently spent a day with the Pixar team in 2005 consulting on the ultra-sleek floating robot.

Thanks to Matt for the heads-up and inspiration for this post!

Filed under: iTS

Disney sales figures for iTS videos announced

Silicon Alley Insider noted that Disney CEO Bob Iger announced some numbers for video and movie sales via iTunes since the 2006 launch. With about 4 million movies delivered via the store, and another 40 to 50 million video/TV show sales, that's a lot of bits. SAI isn't impressed, though; writer Peter Kafka runs the math and comes up with a revenue number of about $123 million -- not a blip on the screen for the conglomerate that shelled out $7.4 billion for a renegade animation studio with a notoriously idiosyncratic part-time CEO.

What Kafka does acknowledge, and what makes digital delivery via iTunes worth Disney's while (other than the obvious "Steve told us to do it"), is that this is incremental revenue that Disney probably wouldn't have captured otherwise -- Netflix or Blockbuster would have gotten the rentals, and relatively few DVDs would have been purchased to make up the digital slack. What did the revenue numbers look like in the first years of the VCR, DVD or cable pay-per-view offerings? Probably also on the less-substantial side, and yet those businesses are gigantic today.

Filed under: Humor, Steve Jobs, Apple, The Woz, Apple History

Woz animatronic features in Epcot ride


Disney's Spaceship Earth went through a little reinvigorating recently, and as you may have heard, when it reopened, there was everybody's favorite computer tinkerer sitting at a desk working on an Apple prototype-- the one, the only Woz. Originally, Jobs was rumored to make an appearance on the historical ride inside Epcot Center, but no-- Disney ended up going with the huskier and more bearded of the Apple founders.

You can click on the pic above (or hit the Read link below) for a bigger version of the image, to take it all in. The vintage Popular Mechanics on the wall behind the wooden monstrosity that would later become the Apple is a nice touch, as is the multiple pizza boxes behind him.

Filed under: Gaming, Odds and ends, Leopard

Pirates Online goes live on Mac


I heard a few times that Disney's new casual MMO Pirates of the Caribbean Online went live yesterday, but MacWorld reminds us that it's out for both Windows and Mac. Metacritic doesn't have too many reviews up as of this writing, but our friends at Joystiq found it to be a fun, easy to get into MMO when they played an earlier build of it, so if you're craving some pick-up-and-play pirate MMO gaming, it might be just what yer lookin' for, matey.

Unless you're running Leopard, that is. Currently, the game's system requirements only list Tiger, and while MacWorld doesn't know whether Leopard is supported or not, they're not alone-- I called Laurie at "Pirates Online Customer Support" (boy, Disney sure poured a lot of money into this one), and while she was very helpful, she didn't know whether Leopard was supported or not. I threw a note into their system to try and check, and if I hear back, I'll update the post.

Of course, you could just try downloading and running it yourself in Leopard, but then again this is only one day after Halloween, and running unsupported Disney software on your Mac is pretty scary -- might be a little much along with everything else.

Update: Never mind-- our illustrious commenters say it runs just fine in Leopard. Keelhaul away!

Filed under: Analysis / Opinion, Gaming, Multimedia, iTunes, Steve Jobs

Disney HD on Xbox Live... but not iTunes

I'm not sure how closely you're all following E3 (the big gaming convention going on this week in LA), but one of the tidbits of news dropped by some little company named Microsoft last night is Disney movies are now available for download on Xbox 360's Live Marketplace. Finally, just like all of us iTunes users have been doing for months, Xbox owners can enjoy Disney flicks via digital distribution.

But wait-- the Xbox flicks are available, right now... in HD. Wha? Is Microsoft's CEO the largest Disney shareholder and on their Board of Directors? Did someone from Microsoft run the animation company that turned Disney animation around? Why are Xbox 360 owners watching these movies in HD when we can't do the same on iTunes?

We've speculated before that HD movies would be coming to iTunes, but right now, Xbox 360 owners can see every single hair on Ariel's head, and iTunes purchasers cannot. What's wrong with this picture?

Thanks, James H.

Filed under: iTS, Video

Disney sells 2 million movies, 23.7 million TV shows on iTunes

Forbes reports that Disney's iTunes sales have been doing especially well. Net profits for the quarter ending March 31st this year were up 27%, boosted by strong iTunes sales including about 23.7 million TV episodes and 2 million movies. The article doesn't say but I'm pretty sure that those numbers reflect total historic iTunes sales rather than just sales for this past quarter. If they were, they'd deserve a fully upper case WOOT rather than the modest woot I issue on this news.

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