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Duke posts

Filed under: Gaming, iPhone, App Store

Duke Nukem 3D brings classic carnage to iPhone gamers

Now playing on iPhones: the first-person shooter that armed a generation, Duke Nukem 3D [iTunes link], in all its crass and pixelated glory. While it may not be the best 13-year-old game on the platform, it's bound to be one of the more popular ones; the control system has been expanded for the touchscreen and early reviews on the App Store are positive [now followed by negative reviews in our comments below, particularly critical of the controls].

Duke Nukem 3D is currently selling for $2.99, billed as a "One Day Launch Special"; no word on what the price will rise to when the sale is over. If you're hankering to do some damage, check it out.

[via AppShopper]

Filed under: Education, iPhone

Wireless problem was Cisco bug, not iPhone traffic, says Duke

As Dave noted on Friday, we expected to hear more from Duke on the iPhone-killed-our-network story, and we did -- on Friday the university released a statement that identified the problem, now resolved, as "a Cisco-based network issue" which has now been patched. The iPhone has been fully exonerated as a cause or victim of the wireless issue, demonstrating once again that correlation does not necessarily imply causation. Hey, it's not like Cisco's still bitter about the whole iPhone trademark thing, either.

It seems that Kevin Miller, with Duke's IT department, jumped the gun a bit last week when he told Network World, with considerable confidence, that the iPhone was at the root of Duke's wireless problems. "I don't believe it's a Cisco problem in any way, shape or form," he said. Oops. Sounds familiar to me... network guys always bristle when someone says "it's a router problem," and the immediate (and often correct) reaction is to blame the newest devices on the LAN. Don't worry, Mr. Miller, we've got the perfect Sysadmin Appreciation Day gift for you: a fruit basket, chock full of Apples.

via Macworld

Filed under: Bad Apple, iPhone

iPhones bedevil Duke

Well apparently things aren't so rosy with iPhones at Duke University. Their IT managers are reporting that iPhones are actually causing many of their wireless access points to shut down for 10-15 minutes each. Because of some sort of misconfiguration involving the Address Resolution Protocol the iPhones "flood the access points with up to 18,000 address requests per second, nearly 10Mbps of bandwidth, and [monopolize] the AP's airtime."

The article notes that all of this is being caused by only ~150 iPhones, and the IT folks are worried about what's going to happen when the school year starts and hundreds, if not thousands more, show up on the campus network. Apparently the Duke folks are convinced the problem is not with their Cisco equipment and have been in contact with Apple, but they have not gotten much of a response. If this is in fact a problem with the iPhone's design we should expect to see more of this kind of thing on large wifi networks. Have any of you noticed any kind of problems like this on campus or at work?

[via MacVolPlace]

Filed under: iPod Family, Education

Duke no longer giving students iPods

You may remember that last year Duke gave every incoming Freshman an iPod on which to listen to course podcasts and the like. Duke soon changed the program to give the iPods only to students who were taking 'iPod approved' classes. This has worked well since the number of 'iPod Approved' classes has gone from 19 to 47 in recent months, and that means Duke needs to give out an increasing number of iPods with the same old budget.

Something had to give, and now the program is no longer giving the iPods away. Instead students have two options: they can borrow the iPod for free for the entire semester, or buy it out right for $99.

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