Skip to Content

Submit your nominations for the Luxist Awards' Best in Decor
AOL Tech

Future posts

Filed under: Hardware, Rumors, Apple

Is Apple behind the development of Intel's Light Peak?

If the relationship between Apple and Mac CPU provider Intel was any closer, the two companies might have to start labeling their record collections and discussing whether to keep the wagon wheel table. In an intriguing technology demonstration last week, it was pointed out that the in-development Intel ultrafast optical connection called Light Peak was being shown on a rather elaborate hackintosh, running good old Mac OS X. This raised an eyebrow or two, but the background story seems to be just as interesting.

Engadget reports today, based on conversations with an 'extremely reliable source,' that Apple is behind the Light Peak technology, with C-suite-level discussions between the two companies dating back to 2007 about the specific implementation and capabilities of Light Peak. The post goes on to suggest that Apple will be doing rapid adoption of the optical tech a year from now, with Mac introductions slated for autumn of 2010 with the new port, and a low-powered version to follow along in the 2011 timeframe with future iPhones.

With the initial specification set to transfer data at a blistering 10Gpbs full duplex over cables as long as 100 meters (and with speeds up to 100Gbps lined up for future revisions), a single Light Peak connection could replace DVI, USB, gigabit Ethernet, FireWire, eSATA and just about anything else that would connect your computer to its environs.

One cable for everything, reducing clutter and increasing elegance? You have to admit, it does sound rather Jobsian.

Thanks to Josh Topolsky and everyone who sent this in.

Filed under: Analysis / Opinion, OS, Rumors, Leopard, Developer, iPhone, iPod touch, Snow Leopard

Is the future of Mac...the iPhone?

I was chatting with my TUAW colleagues this morning about Mac versus iPhone programming. And as per usual with these conversations, we veered in the direction of unfettered speculation. It's an occupational hazard.

As someone who regularly develops on both platforms, I declared that the iPhone represents the future of Mac programming. The iPhone, I posited stated, offers a great new platform without the need to be fully backwards compatible like the Mac. Our own Victor Agreda challenged me to back up that position. After a bit of time and thought, I decided to do so in this post.

My key point is this: Apple's engineers have learned a lot of important design lessons during the history of OS X. When the iPhone debuted, it gave those engineers the chance to rebuild an OS and an API from the ground up. Those engineers could craft a platform and its libraries that built on the Mac's successes without dragging along its less fortunate design decisions. Yes, there were some lemon frameworks that initially made the grade, but over time, Apple has reduced their number.

Even now, Apple continues its iPhone design process, adding new frameworks and APIs at a prodigious rate. The iPhone OS remains a work in progress, developing in ways and directions that the initial release two years ago could not have anticipated. And Apple does this, knowing fully that the closed platform allows them a great deal of design freedom that would not have been possible on the open Macintosh.

In contrast, consider in how many ways the Mac's successful history drags the platform down. A commitment to existing APIs and historical design practices show up in nearly every Mac development project. The simple elegance of the iPhone's built-from-the-start-as-Objective-C 2.0-based API is largely missing from Cocoa libraries.

Whether you're working with buttons, menus or simple text views, the iPhone development approach simply works better: beautiful 2.0-style properties, consistent API design, better-thought-out object inheritance trees, and so forth. With the iPhone, you see a great new platform evolving without the need to be fully backwards compatible

Snow Leopard, with its minimal API changes has bought the Macintosh a few years of stability. But I think it's time for Apple to rethink the platform as a whole, re-imagining its API through the lens of current iPhone OS development. While Snow Leopard offers Apple the room to stay still for now, I can see Apple moving forward in a separate engineering effort to Cocoa Touch Mac, a hypothetical cross-platform OS that supports general development on iPhone and future Mac devices like my imaginary snow-princess-rainbow-pony-iTablet.

The ghost of NeXT-past, as TUAW-colleague Joachim Bean puts it, still haunts us. It's time to exorcise the unhelpful bits of that pervasive spirit and usher in the new age of the iPhone and its API design examples. Mac OS X is, and has been, a superb development platform. What I'm suggesting is that iPhone OS might just be a better one.

Filed under: Analysis / Opinion, Software, Video, Developer, iPhone, App Store

Nearest Tube's augmented reality on the iPhone 3GS

This (extremely loud, be careful) video has been making the rounds lately -- it's a demo of a new app called Nearest Tube that isn't quite in the App Store yet, but uses both your location information along with the iPhone's compass and video camera to show you an augmented reality picture of where and in which directions around you the nearest London Tube station is. Very cool use of the technology, and while I'm not actually in London to use it (and I don't have a 3GS -- obviously the compass is required to make this all work), it looks like it works pretty well. Some of you folks in London will have to give it a try when it gets approved and tell us what you think.

Oh, and the whole augmented reality thing -- get ready to hear that term a lot. On the TUAW team list, we were just chatting about microprojectors as well (rumored to be coming to iPhones and iPod touches), and as all of these technologies (video, projectors, compasses and location information) all start to get combined and hooked up to some serious computing power, your phone will be able to tell you more and more about what it sees in the world around you, from Tube or road directions like this app, to restaurants and stores, stars in the sky, and even other iPhones and their users. Hold on to your hats, because more and more, developers won't need to simulate the world around you when they can just show you an augmented version of it through your iPhone's screen.

Filed under: Analysis / Opinion, Gaming, Hardware, Software, Features, Internet, Apple, TUAW Interview, Developer, iPhone, SDK

TUAW interviews OpenFeint's Peter Relan, Net Jacobsson, and Jason Citron

Danielle Cassley and Jason Citron are the folks with their names on Aurora Feint, but as Danielle told us in an interview a while ago, Peter Relan is the real mastermind behind the growing Feint empire. Not only did he put the two together in an idea lab, but he's one of the driving forces behind the OpenFeint enterprise. Under his oversight, the Feint folks have swelled to become one of the major forces behind iPhone gaming (and thus, behind the iPhone's app ecosystem itself).

Netanel "Net" Jacobsson is a newer addition -- he's previously worked with Sony Ericsson on their mobile devices and Facebook on their own growing app empire, and now he's arrived at OpenFeint to help them use the lessons he's learned at the biggest online social networks around on their social software. Get the sense of how big this is yet? Relan, Jacobsen, and Citron all have pretty big ideas about where iPhone gaming is going, and as 3.0 comes down the pike and introduces a whole set of new features from Apple, they're in the best seat they can be in to do exactly what they want to do.

TUAW sat down with the three last week, and chatted about iPhone 3.0 and why it's such a big deal for developers, how they're going to approach microtransactions (carefully), and what's coming next for OpenFeint now that they've rounded up a whole stable full of developers implementing their backbone. Click "read more" to continue.

Continue readingTUAW interviews OpenFeint's Peter Relan, Net Jacobsson, and Jason Citron

Filed under: Analysis / Opinion, Hardware, Software

Apple turning Windows into the new Classic?

John Gruber has posted an interesting analysis of Apple's treatment of Windows in light of Boot Camp and the rampant speculation as to the possibility of Windows virtualization built into Mac OS X 10.5, due out this fall.

While many publications are cranking out guesses (regardless of their education) as to what Boot Camp means to Apple and the future of Mac OS X, Gruber's analysis brings some clarity to the noise as he delves into the various ways that Apple has marketed Boot Camp's abilities, including the interesting language they used on Boot Camp's site, which we briefly pointed out at the product's release.

Check out John's analysis if you're interested in a thorough analysis from a respected Apple pundit on what all this Boot Camp business means.

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.


Follow us on Twitter!
 TUAW [Cafepress]

Featured Galleries

DNC Macs
Macworld 2008 Keynote
Macworld 2008 Build-up
Google Earth for iPhone
Podcaster
Storyist 2.0
AT&T Navigator Road Test
Bento for iPhone 1.0
Scrabble for iPhone
Tom Bihn Checkpoint Flyer Briefcase
Apple Vanity Plates
Apple booth Macworld 07
WorldVoice Radio
Quickoffice for iPhone 1.1.1
Daylite 3.9 Review
DiscPainter
Mariner Calc for iPhone
2009CupertinoBus
Crash Bandicoot Nitro Kart 3D
MLB.com At Bat 2009
Macworld Expo 2007 show floor

 

More Apple Analysis

AOL Radio TUAW on Stitcher