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Tag: GameDevelopment

TUAW interviews David Helgason of Unity (part two)

Yesterday we posted part one of my interview with David Helgason, co-founder and CEO of Unity. This time we talk a little more broadly about Unity as a tool and the industry and where Unity fits into the mobile and console spaces. Click read more to see the video. ...

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GDC 2010: Call of Duty: World at War Zombies postmortem

Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call ...

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GDC 2010: Ngmoco explains how Eliminate was built

As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the ...

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WWDC Video: Unity 2.0 sneak peek

The gang from Over the Edge gave us a sneak peek of two new features in Unity 2.0: a cool terrain tool and real-time dynamic shadows. Check out the video, but also check out their page of all the other features coming soon to Unity. [Note: we'll have all these WWDC videos available for direct ...

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Create universal games with Unity

Unity is the game development platform for the Mac that really does make the job of building games (and Dashboard widgets) kind of fun. Today, Unity announces the availability of version 1.2.2, which will allow you to make sure that all of your projects are universal binaries. So go out and build ...

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