Peter Kirn over at Create Digital Music has weighed in on early iPhone music apps. His verdict? You'd still do better to get a PSP or a Nintendo DS for handheld music apps. While the App Store has metronomes, guitar tuners and the like, there's nothing really exciting there yet.
It's a shame, too, because the iPhone / iPod Touch seems made for doing cool future-y music stuff. I'd personally love to see an app that simply lets you put interface objects like sliders or buttons or X-Y pads on the iPhone screen and link each one to a MIDI control sent over Bluetooth to a host machine running a synthesizer. You could turn the iPhone into a far cheaper (though far smaller) version of the JazzMutant Lemur, using your shiny new phone like a Kaoss Pad or an Akai MPC drum/sample pad. Or you could use the motion sensors to scratch samples, ala Serato or FruityLoops. I even suspect that Apple may soon drop an app that lets you use the iPhone as a virtual mixing board / transport control for GarageBand and Logic like the now-defunct and frankly unlamented iControl. The ability to control Logic remotely from inside my vocal booth (aka my closet) would be enough on its own to make me give up my tasty Nokia futurephone and drop a couple of Benjamins on the iPhone.
I agree with Peter that it's early days yet; it's just a matter of time before you see groups of kids hanging out on the corner with their iPhones making beats in real-time, a high tech version of the guys who hang around in Manhattan making music with plastic buckets.
Here we are with the long-awaited third part of my series on how to make music with your Mac. In the first installment, we looked at audio hardware; in the second installment, we discussed digital audio workstations. Today we're going to look at useful DSP (or digital signal processing) plugins and software synthesizers to help aid in your music making.
Again, a disclaimer: these are only a small handful of the options open to you. There are thousands of Mac-friendly synths and plugins out there, and you can spend as much time playing with demos and tweaking presets as you can making music. Having said that, these are a few tools I've personally found useful in my quest to become a halfway-decent digital producer.
I was just as much a naysayer as Dave was when the service first came out (and for the record, I haven't used it all either), but apparently there are lots of people who do use Apple's "Complete My Album" service in iTunes -- the NYT says that it has become a prime selling tool, especially for bands and labels that pre-release singles from their album in a digital format. A whopping 52% of Lil Wayne's latest album sales on iTunes were sold through the "Complete My Album" feature. That means half the people who bought the album on iTunes had previously purchased one of the singles, and clicked through that way to buy the rest of their music.
And though neither Dave or I use "Complete My Album," that's a good sign for consumers, and a nice wake up call for the record industry -- the days of playing a song on the radio to up album sales are over. Digital releases are what sells music, and though "Complete My Album" currently only works on music previously purchased in the iTunes store, Apple could very easily extend that to all music in iTunes -- if you like a song that you've downloaded as a free single from the artist's website, it's just as easy to find music of theirs to buy in iTunes the same way.
We're done with a world where radio airplay determines what sells at the record store. These days, consumers are the ones who tell record makers what they want to buy -- it's already in their iTunes playlists.
The performing arts center of the University of Kansas, the Lied Center, today announced a partnership with Apple to distribute 50,000 special Lied Center iTunes cards to people in the Midwest US. Each of the special cards provides free downloads of 20 songs by artists who will be performing at the Lied Center during the 2008-09 season.
The exclusive card, available at the Lied Center Ticket Office, provides a way for the Lied Center to attract new patrons and give existing ones a way to capture a foretaste of the upcoming season. The free music downloads available with the card include artists such as Phillip Glass, Laurie Anderson, and the Turtle Island String Quartet.
You can view the special Lied Center playlist in iTunes by clicking here.
Developer Intua has just announced BeatMaker, a sampler / sequencer for your iPhone / iPod Touch that allows you to record and make beats on the go. It appears to function similarly to hardware like the famed Akai MPC sampler, allowing you to create loops and beats and play them back in real time. BeatMaker also includes a three-channel EQ, synchronized delay and a bitcrusher, for those of you who like to rock the 8-bit sound.
No word on availability and pricing yet -- Intua is, like almost everyone in the Apple world, waiting for more info on the iPhone App Store. Developer Mathieu Garcia also says that, though MIDI won't be in the initial release of BeatMaker, it's planned for inclusion in upcoming versions, along with Open Sound Control, the successor to MIDI that's becoming standard in more and more music-making apps these days.
Last time, I looked at hardware audio interfaces for getting sound into your Mac. But now that you've got it coming in, what do you do with it?
You need a DAW, or digital audio workstation. DAWs are to audio what Photoshop is to image processing: they allow you to layer, mix and manipulate your sound into something resembling music. Most DAWs also allow you to incorporate MIDI sequencing to drive your hardware or software synths.
DAWs vary in terms of feature set and usability. At the high end, recording audio is a highly technical process, and many DAWs look like the control panels for nuclear submarines. But don't be discouraged if it all doesn't make sense at first -- as you learn the underlying concepts behind recording digital audio, all those little buttons and windows will become second nature.
There are a lot of different DAWs out there, but we'll take a look at a few of the Mac offerings here. These are the main contenders in the field, along with a couple of interesting also-rans.
It's well known that Macs have always been favored by musicians. And why not? Macs are the only computers that come from the factory with a starter-level digital audio workstation, or DAW as the hip kids call 'em.
Point of fact, these days it's entirely possible to make perfectly respectable, professional quality music with your Mac and some relatively inexpensive outboard gear. Gone are the days when you could only use your desktop or laptop for sequencing MIDI tracks and writing lyrics for songs that you'd have to take to a professional recording studio to realize. You may not be able to make a Dark Side Of The Moon or an OK Computer in your bedroom but if you're a singer-songwriter, hip-hop artist or if you're in a band making music with simple arrangements, you can skip the studio process almost entirely.
Of course, when it comes to music, most of the quality has to do with talent and skill, not technology: despite tools like Antares AutoTune, no amount of digital wizardry can make you a better songwriter. And you'll still need to understand the fundamentals of audio production, which can be as exciting as watching paint dry.
But if you're wiling to educate yourself a bit, there's no reason you and your Mac can't make beautiful music together.
In this four part feature, we'll look at what it takes to turn your Mac into a music studio.
Napster has announced that it is now offering DRM-free MP3 downloads that play on the iPod family and the iPhone. Furthermore, the library is 6 million songs which puts it in the same league as the iTunes Store, and indeed far eclipses the latter in DRM-free offerings. The MP3s are 256kbps and cost 99 cents per track with "most" MP3 albums at $9.95.
Personally, I had long since moved most of my download music buying to Amazon MP3 to take advantage of the DRM-free offerings (and slightly lower price) versus the iTunes Store. The main disadvantage to Amazon MP3 was the smaller library; now with Napster offering a similar sized library to the iTunes Store it will be interesting to see if and how Apple responds. Indeed it will be interesting to see if Apple is able to respond with more DRM-free music since it seems clear that the record companies are basically triangulating against Cupertino in a bid to undermine Apple's online music dominance.
Here's an iPhone app with some potential. Greg Elliott of Poke has released SynchStep, an app for iPhones and iPod touches that chooses songs based on your walking pace. The project began before the iPhone, conceived as a self-contained MP3 player with the necessary hardware. Upon the advent of the accelerometer-toting iPhone/touch, it became more feasible to bring the idea to the masses.
The app has a simple, good-looking interface. I couldn't get it to work very well, though, after about 20 minutes of building and analyzing playlists followed by many carefully paced steps. Quite a few people witnessed me walking quickly by, only to see me pass a while later at a much slower pace, repeated ad nauseumnauseam with an increasingly frustrated look on my face.
I love the concept, though. I want it to work and I'm hoping I'm just doing something wrong. Maybe you should give it a try. I've always wanted a real-time, personal soundtrack. Coincidentally, the previous name for the project was PersonalSoundtrack, which I mention only because I like the former moniker slightly better for its more intimate connotations. Now, back to walking around like I'm in a Monty Python sketch.
Update: After working a little with the Greg (the very helpful developer), I'm happy to report that I do actually have a personal soundtrack now. I had initially assumed that SynchStep would round to the nearest available BPM match, but it's pretty fine-grained. The more songs you have at different BPMs, the more likely you are to get great results. The documentation has been updated to reflect this. Give it a shot, it's impressive.
Back in the day before Ableton Live and Reason and all the other sequencer apps out there, desktop electronic producers made do with trackers: apps which allowed the budding Moby or Paul Oakenfold to sequence samples. They were basically software equivalents of legendary hardware sample sequencers like the Akai MPC. These usually had all of the usability of a 1957 Trabant and none of the good looks.
Renoise 1.9.1 sequences like an old-school tracker, but it's got loads more features: plugin and MIDI instruments, effects chains, a halfway decent mixer, and even internal sample editing. Everything a growing music geek needs to make bleep-bleep music (and maybe more). It's available for Windows, Linux and Mac OS 10.3.9+ as a Universal Binary.
At 49.99 euros (US$75.80 at today's exchange rate) for a license, Renoise is a helluva lot cheaper than alternatives like Live or Reason, and the ability to use a single license for versions running on multiple platforms is nice. The only drawback is that the interface appears a little complex for users unfamiliar with the conventions of sample trackers. Also, the demo version times out and doesn't allow rendering of your tracks out to .wav format.
I still have nightmares about using FastTracker on my old Pentium II back in the late '90s, so I haven't tried this one myself. If you have, drop me a line in the comments and let me know what you think.
Peter Kirn over at Create Digital Music has posted a great round-up of all the tools people have put together to make music with the iPod Touch and iPhone.
The post touches on some of the more technical aspects of music app development on the iPhone and iPod Touch, and there's a great list of links to cool apps you can download and mess around with.
Music apps are still in their infancy on the iPhone, but hopefully, as the SDK gets out there to more developers, we'll begin to see more robust and feature-heavy apps.
If you're musically inclined and the owner of a jailbroken iPhone or iPod touch, keep your eyes and ears out for the impending release of Band (video here), the latest app from Moo Cow Music (the mad scientists responsible for Pianist, Guitarist and Drummer). Coming soon via the ModMyiPhone sources, this application promises to put all your musical fun into one touchable tool.
You'll be able to record and play back your compositions, which is bound to make you the most popular person around (as if the iPhone itself wasn't enough for that).
Artists, photographers, writers, musicians and other creative types use Apple products every day as tools and inspiration to help them fulfill their creative desires and aspirations. So it should come as no surprise when some of those creative aspirations turn out to actually feature one of the tools that helps enable theircreativity.
Case in point: Over at LAist, editor Zach Behrens has posted a piece on artist Nick Rodrigues' mixed-media installation known as the "Porta Party." What exactly is the "Porta-Party" you may wonder? Well, its a giant-sized iPod-like box where you go inside, bring your own iPod or iPhone, and groove to your favorite music.
Or, as the man who created it sums up in his artist's statement about the "Porta-Party": "If you walk around with a party going on inside your head and your just too shy to bust a move in public. Or if you like partying but hate people. Your prayers have been answered."
It's great when Apple can help empower artists and users to reach their full potential -- especially when that full potential involves dancing. And yes, in case you were wondering, the "Porta-Party" is available for your next event.
Jake Marsh sent along this neat screencast of an iPhone web app for MySpace that he's working on. Facebook basically seems to be the gold standard of social networking web apps these days, and this looks basically just like that one. It is cool that you can look up people right away, but the real improvements are on MySpace's Music pages -- not only can you subscribe directly from the profile, but he's also got it working to play all the music there (usually trapped in Flash, though there is a less easy way around it already). He also says that it might eventually be possible, for songs that are available for download, to get them with one click into the iPhone's iPod library.
Yes, it looks just like Facebook (in fact, it looks like a rip of the mobile site), but why fix something that's not broken? Unfortunately, Marsh is just showing off -- he says that it's just for him right now and he's aiming for an open beta in August. He should probably aim for a little sooner than that: after June, we might all be saying "what web apps?"
We posted about SuperSync last year, and we just posted about another iTunes library syncing app, Syncopation. But just in case you've been waiting to sync your music libraries not just across iTunes but also to your TiVo, the wait is over -- SuperSync version 2.3 now does just that. You can connect to a shared library with any series 2 or series 3 TiVo, and even use the remote to browse and play music.
And of course, SuperSync will still let you do all the other stuff other sync tools will let you do -- browse multiple libraries and copy music between each, transfer whole playlists, and even browse and play music over the 'net. A two-machine license (the app has to be running on both computers you use the transfer the music to and from) costs $29.
TiVo support is all well and good, but I can haz Xbox 360 support, too? Connect360 is great, and Rivet seems interesting, but if we could roll up the sync tool and the sharing tool into one app, all the better.