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Posts with tag Numbers

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, iPhone, App Store

Ambrosia working on Mr. Sukdoku and Aki Mahjong Mobile for the App Store

touchArcade has a quick look up at Ambrosia's new version of the old Sudoku game for the iPhone, coming soo to an App Store near you. It looks like Sudoku to us -- there's numbers, squares, and entering one in the other with the touchscreen to fill out the puzzle. Yup, seems like if you want to play Sudoku, you'll be able to do it. Not a lot of extra flair, especially for $10 (there is a free version already on the web), but we'd guess it's not really needed in this case.

And Ambrosia is also working on a version of Mahjong, called Aki Mahjong Mobile for the iPhone. They don't have video of that that we've seen, but work, they say, is progressing steadily towards an App Store launch.

In terms of innovation, there's not a lot to find in these two games but every new game platform needs a few standbys to fill out the library (we'll almost certainly see Pac Man and Frogger clones in the App Store at launch, not to mention that we'll have to see a good poker game as well), and it looks like Ambrosia's ready to fill the quota for these two traditional games.

Filed under: Software Update, Apple

Apple posts iWork updates

If you're an iWork 08 user, then you may want to run a software update, as Apple has just pushed out updates for all three applications. As ever, there's hugely informative release notes: for Pages 3.0.2 and Numbers 1.0.2 "[t]his update addresses compatibility with Mac OS X" while the Keynote 4.0.2 update "primarily addresses performance issues while playing or exporting presentations."

On the TUAW Intel testbed here in the UK, the updates weigh in at 32.4MB, 29.3MB and 27.4MB for Keynote, Pages and Numbers respectively.

Keynote 4.0.2 at Apple.com
Pages 3.0.2 at Apple.com
Numbers 1.0.2 at Apple.com

Thanks to all those who sent this in!

Filed under: Software, iWork

Keynote, Pages and Numbers updates available

Apple keeps the updates coming with new versions of Keynote (version 4.0.1), Pages (version 3.0.1) and Numbers (1.0.1). The description of each is typically cryptic. According to Apple...
  • The Keynote update primarily addresses issues with builds and performance.
  • The Pages update primarily addresses issues with change tracking and performance.
  • The Numbers update primarily addresses issues with tables and performance.
Sound good? If you've purchased iWork '08, launch software update.

Filed under: iWork, Apple

iWork '08 30 day demo available



Are you chomping at the bit for iWork '08? Chomp no more (I mean, that can't be good for your teeth)! Apple has just made available a free 30 day trial for download. Take Pages, Keynote, and Numbers for a spin before you plunk down your hard earned cash for it. Now, if only Apple would do the same for iLife '08.

Thanks, Robert.

Filed under: Apple Corporate, Apple Financial, Apple, iPhone

Why the iPhone should tank

Doctor Macenstein has a very good commentary up: even though he's a happy iPhone owner, he wants the iPhone to fail. Fail miserably. In fact, he was cheering on the news during the earnings announcement yesterday that Apple completely missed their analysts' fever dream-induced goal for iPhone sales. Why would a man (woman? Did we ever find out what the Doc's gender was?) who's invested $600+ in a phone want it to not sell well? If you're like me, you might answer that, "because he's crazy." Everyone knows success is always good for a product-- if the iPod had failed, we'd never have had the Nano, the Shuffle, or, for that matter, the iPhone. So if Doc Mac wants to wish the iPhone wrong, he's a loony.

Or is he? He makes good points-- lower-than-expected iPhone sales might make Apple nervous enough to get in gear on pushing new software features and updates out, and get that price point dropping for the rest of us. And on the price point Doc's especially got a point-- when Apple was asked if there was going to be a lowered price point, they actually cited customer satisfaction as the reason not to drop it. In other words, if people are happy with the iPhone (and Apple is convinced that they are), there's no reason to change it.

With AAPL doing so well, Apple has a chance to sit back on their laurels and let the AT&T payments roll in. But any self-respecting iPhone user shouldn't let them take it. With a happy customer base, Apple has less incentive to fix those "little" problems like copy and paste and a missing iChat Mobile.

Update: My good colleagues point out that the iPhone missed analysts' goals, not Apple's.

Filed under: Analysis / Opinion, Hardware, iPod Family, Retail

Microsoft copied the only iPod they could

John Gruber has penned an interesting observation of how Microsoft might very well have missed the mark from the get-go when they made the strange decision to take on the iPod and iTunes. Since the player's initial wiz-bang sales period is essentially over (as in: it more or less set a decent sales barometer, at least for now), John wrangles some interesting statistics from Amazon's charts on exactly where the Zune stands in comparison to Apple's players (including year-old models), as well as its ranking in the overall electronics category. To spoil the surprise: the Zune isn't doing so well. We've looked at Amazon's charts before, but as of this writing, a record player is beating out the best selling Zune on the electronics list, while iPods - specifically the small, flash-based nano and shuffle - dominate most of the top 10 spots.

John then uses this data and good ol' fashioned people watching to conclude that Microsoft shouldn't have taken what could be their only swing at the plate in producing a hard drive-based iPod; they should have cranked out a flash memory model to go head-on with the nano - inarguably the home run slugger in Apple's lineup. While I tend to agree with John, I also see a problem with going down this road: Microsoft would likely have had even less room to maneuver, and even fewer things to market ('Beam your tunes') and invent lame, dead-end lingo for - they actually refer to sharing your music wirelessly as 'squirting'. Who wants to bet how excited Steve Ballmer's kids are to 'squirt' at school?

Sure, when you look at what you're up against in the DAP market, Apple's iPod nano and SanDisk's respectable 2GB Sansa player (expandable via an SD slot, and at #11 on Amazon as of this writing) are the top dogs to beat - but what could they have offered? I highly doubt they could have fit their DRM-crippled and arguably worthless (though admittedly buzz-worthy) Wi-Fi sharing feature into a nano-sized player, even if they made it slightly larger and uglier like the Zune is to its 30GB iPod rival. A 'Zune nano' with nothing unique to offer would dry up on its own in a market already dominated by Apple, SanDisk and Creative, and Microsoft's exclusive, 3rd party bitch-slap of a music store would have even less of a leg to stand on.

In summary: I think John's right - Microsoft made a bad move in copying the 30GB hard drive-based iPod, but it was the only move they had. In this light, it kinda makes you wonder why they bothered in the first place.

Filed under: Gaming, Hardware, MacBook

Macworld delves into gaming on the MacBook

While the performance line between Apple's high and low end mid-range portable notebooks has lost some serious girth with the introduction of the MacBook, anyone hoping to snag a portable Mac for gaming has some tough decisions to make. The Pro machine packs a a high-end dedicated 3D card that can chomp through today's most demanding games without breaking a sweat, but the MacBook has an integrated Intel graphics chipset, borrowing RAM from your main system stash and dragging down performance. But how much of a drag is that Intel GMA 950 graphics chip, really? What games can it run, and where is the line actually drawn?

If you've been searching for answers to questions like these, I think Rob Griffiths over at Macworld might have cut your googling short with MacBook gaming: A graphics concern? Rob investigated this whole 'integrated graphics card' issue and found that the MacBook can perform surprisingly well, as long as you max it out with as much RAM as you can afford. Testing an unofficial Universal version of Quake 3 (while old, it is fairly 3D-intensive), the MacBook cranked out 52 fps with 512 MB of RAM (which is already a great stat), but once he maxed the machine to 2 GB, Quake 3 offered up 98 fps.

Rob explores gaming performance on the MacBook with a wide variety of other games, both in and out of Rosetta, and even lays out two separate 'what can/can't you play' sections to get down to specifics. Check out the full story if you're still biting your nails on deciding just how much you'll need to pony up to get your mobile Mac game on (also: stop biting your nails. It's a nasty habit).

Filed under: Analysis / Opinion, Software

iWork just helps bring AppleWorks customers into 20th century

Since iWork 06 was clearly the 5th wheel of yesterday's keynote, I'd throw money down that it is (unofficially) nothing more than a 20th (note: not 21st) century version of AppleWorks just to give those who still use it something OS X-ish to switch to. I would also bet that Apple is sick of supporting that old horse and could simply be using iWork to help put it out to pasture.

If you watch yesterday's keynote, iWork 06 gets a mention on stage but almost immediately a "well we don't have time for it now, but you can check it out on the web" from his Steveness.

Um, what? You're going to mention this software you introduced barely a year ago but then promptly drop-kick it off stage? And where is Numbers, one of the supposed missing links that could propel iWork into the "useful" category of so many users software toolbelts?

Given this year's "we barely care" treatment of iWork, I think it's safe to say that Apple really isn't planning on stacking it up against Office. At least, not anytime soon.

Tip of the Day

When viewing folders using icon view or list view, both Command-Up-arrow and Command-Down-arrow play a special role. Command-Up-arrow moves you up to the parent folder of the currently-displayed folder.


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