Filed under: Developer, iPhone, App Store, SDK, iPod touch
My first iPhone application
Last month I wrote about some resources for learning Objective-C that I was using to learn how to write iPhone applications. Judging by the number of comments on that article, I thought that I should write a follow-up post about my progress and the status of my first iPhone application.Since I had a few programming classes in college (VB, C++), the logic of loops and decision statements was not a big hurdle. By using the learning resources like screencasts and books, I was able to get a better grasp of object-oriented programming (OOP) in general, and of course the syntax specific to Obj-C. I became familiar enough with Xcode just by using it for demo programs, and I used the wealth of iPhone developer resources from Apple to use the iPhone SDK. After paying $99 to Apple to enter into the iPhone Developer program, I was then able to access the forums; they were helpful in figuring out specific things (like how to preset a UIPickerView object).
I recently decided to embark on a personal challenge to learn Objective-C (the programming language behind Mac and iPhone applications) so that I could one day get applications into the App Store. I'm not looking to make millions with a fart machine app, but I do want to see some of my ideas come to fruition and end up on some iPhones. While we've
Regular readers know we here at TUAW love Quicksilver. Indeed, I think it is my single favorite application (and that it remains free is just mind-boggling to me). Anyway, despite a ton of built-in functionality and plethora of plugins to add more, you may still find there are a few things your best Mac buddy can't do. So why not write your own plugin? If, unlike me, you can get over the hurdle of not actually knowing how to code, there's still the issue of the lack of adequate documentation for writing a Quicksilver plugin. And so the "Vacuous Virtuoso," Ankur Kothari, comes to the rescue with an on-going series devoted to writing a Quicksilver plugin with Xcode in Objective-C. So far, only the first two parts are available (an 
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