Skip to Content

Submit your nominations for the Luxist Awards' Best in Decor
AOL Tech

Selling posts

Filed under: Analysis / Opinion, Hardware, Humor, Odds and ends, iPhone

iSuppli estimates the iPhone 3GS costs $179 to make

Did you know that after it is broken down into all of its composite metals and materials and parts, your human body is really only worth about $4.50? Yup, you're cheap in the broadest sense -- all of that oxygen, magnesium, iron, and sodium isn't actually worth all that much in the rare metals market. In fact, according to iSuppli, you're worth way less than the iPhone 3GS -- they looked at the component parts for Apple's new handset, and calculated its raw value at around $178.96. The most expensive components are the 16gb flash memory (ringing in at around $25 per part) and the display (at $19), all the way down to the audio codec board, which Apple reportedly picked up for a cheap $1.15. Of course, there was lots more cheaper stuff (we assume the screws weren't a buck each), but iSuppli didn't actually go that granular. That also doesn't include any of the non-hardware costs: shipping fees, R&D, distribution, marketing, and so on. But it's way more than you're worth, and it's $40 more than the Palm Pre costs to make, too.

Lest you start worrying that your spouse will start valuing their iPhone more than your body, however, there is a silver lining. If you break down to the mineral components of the human body, we're cheap, but the actual components of the body are pretty expensive, it turns out. Expensive to the tune of $45 million, if you count up all the money you could pick up from taking out your bone marrow, extracting your DNA, and selling off a lung or two. Just like the iPhone's parts, when assembled, are worth more than iSuppli's $179, you too pick up some value when assembled the right way.

[via Engadget]

Filed under: Analysis / Opinion, Odds and ends, iPhone

Selling your iPhone

For SaleThere are many iPhones and iPhone 3Gs being sold right now, and not just at Apple and AT&T Stores. If you're thinking about selling your old iPhone to get a little spendin' cash, here are some simple tips for you:

Tip #1 - Pick a reasonable price. What's reasonable? Anything close to whatever other sellers are asking. A lot of 8GB iPhones are selling on eBay in the range of $325 - $450. Will you get that much? Who knows? That's the "joy" of online auctions.

Tip #2 - Show 'em the merchandise. People want to know what they're getting, so always take closeup pictures of everything that's included in the sale. eBay has special rules for iPhone sales:

Warning! Warning!

The gist of the message? If you're selling an iPhone, put your User ID on all photos to prove you have the iPhone in your hot little hands. Sigh.

Tip #3 - Don't want to sell it on eBay? You can always try Craigslist, or you can get a guaranteed price buy selling it to a broker who will turn around and probably sell it on eBay. Some of these brokers include NextWorth (buying 8GB iPhones for $202) and Rapid Repair ($150). That's not as good a deal for you, but definitely a lot less hassle than eBay.

Have you sold your first-generation iPhone? Leave a comment telling us how you sold yours, and how much you made on the sale.

Filed under: Software, Internet Tools

iSale updates bring Safari 3 compatibility and over 200 templates



Whether you make a living from buying and selling on eBay or you merely sell off your basement junk when it gets too crowded down there, iSale is a fantastic eBay client that merges the wonders of Mac OS X with the world's leading online marketplace. Offering beautiful tempaltes, WYSIWYG auction composing, integration with iCal, Address Book and iSight, a Dashboard widget for monitoring auctions, Google Maps and worlds more, iSale has everything you need to get your eBay on.

Like so many other web-integrated Mac OS X apps, however, iSale was hit with compatibility issues if users installed the Safari 3 beta. Fortunately, a couple of recent updates have fixed those issues and added over 30 new templates to bring the grand total to more than 200 different auction templates, organized by category. With a wide variety of template styles, imagery and layouts, you'll be hard pressed to not find something that'll fit just about anything you post for auction.

This most recent v4.2 of iSale is a free upgrade for registered 4.x users, and a demo is available. A single user license costs $39.95, while family packs start at $49.95 and go up from there.

Filed under: iTS

Sell on iTunes with TuneCore

Have you ever considered selling your own music on iTunes? A service called TuneCore makes that possible. You pay a small charge to deliver your album to iTunes plus a yearly fee. If people start buying your tunes, you earn $0.70 per track.

So let's say you create an album with 8 tracks. You pay $0.99 per track upload plus another $0.99 for the album listing, and $9.98 for the first year album fee. That works out to--scratches head--8 x $0.99 + 1 x $0.99 + $9.98 = $18.89 to upload and store that 8-track album. After the first year, you continue to pay $9.98 per year per album. That album would start earning money for you after the first 26-or-so sales, if I did the math right which is always questionable.

So what does selling through iTunes get you? First of all, nearly anyone who doesn't use Linux can use iTunes to buy your tracks, so your product is pretty accessible. Second, I'm guessing that TuneCore takes care of a lot of the accounting issues, so you just upload and you're done until you start earning money--if you start earning money.

Obviously, you'd have to take care of your own marketing, but this would make a great way to distribute material for non-profits like schools for audio-only material. This of course, assumes, that TuneCore ends up being reliable and trustworthy. TuneCore offers a complete FAQ of their service here.

Filed under: Analysis / Opinion, Hardware, iPod Family, Retail

Microsoft copied the only iPod they could

John Gruber has penned an interesting observation of how Microsoft might very well have missed the mark from the get-go when they made the strange decision to take on the iPod and iTunes. Since the player's initial wiz-bang sales period is essentially over (as in: it more or less set a decent sales barometer, at least for now), John wrangles some interesting statistics from Amazon's charts on exactly where the Zune stands in comparison to Apple's players (including year-old models), as well as its ranking in the overall electronics category. To spoil the surprise: the Zune isn't doing so well. We've looked at Amazon's charts before, but as of this writing, a record player is beating out the best selling Zune on the electronics list, while iPods - specifically the small, flash-based nano and shuffle - dominate most of the top 10 spots.

John then uses this data and good ol' fashioned people watching to conclude that Microsoft shouldn't have taken what could be their only swing at the plate in producing a hard drive-based iPod; they should have cranked out a flash memory model to go head-on with the nano - inarguably the home run slugger in Apple's lineup. While I tend to agree with John, I also see a problem with going down this road: Microsoft would likely have had even less room to maneuver, and even fewer things to market ('Beam your tunes') and invent lame, dead-end lingo for - they actually refer to sharing your music wirelessly as 'squirting'. Who wants to bet how excited Steve Ballmer's kids are to 'squirt' at school?

Sure, when you look at what you're up against in the DAP market, Apple's iPod nano and SanDisk's respectable 2GB Sansa player (expandable via an SD slot, and at #11 on Amazon as of this writing) are the top dogs to beat - but what could they have offered? I highly doubt they could have fit their DRM-crippled and arguably worthless (though admittedly buzz-worthy) Wi-Fi sharing feature into a nano-sized player, even if they made it slightly larger and uglier like the Zune is to its 30GB iPod rival. A 'Zune nano' with nothing unique to offer would dry up on its own in a market already dominated by Apple, SanDisk and Creative, and Microsoft's exclusive, 3rd party bitch-slap of a music store would have even less of a leg to stand on.

In summary: I think John's right - Microsoft made a bad move in copying the 30GB hard drive-based iPod, but it was the only move they had. In this light, it kinda makes you wonder why they bothered in the first place.

Tip of the Day

Reply in the Mail.app with a specific quote.
Select the text you want quoted and then hit the reply button.
Only your selected text will copied to the reply email.


Follow us on Twitter!
 TUAW [Cafepress]

Featured Galleries

DNC Macs
Macworld 2008 Keynote
Macworld 2008 Build-up
Google Earth for iPhone
Podcaster
Storyist 2.0
AT&T Navigator Road Test
Bento for iPhone 1.0
Scrabble for iPhone
Tom Bihn Checkpoint Flyer Briefcase
Apple Vanity Plates
Apple booth Macworld 07
WorldVoice Radio
Quickoffice for iPhone 1.1.1
Daylite 3.9 Review
DiscPainter
Mariner Calc for iPhone
2009CupertinoBus
Crash Bandicoot Nitro Kart 3D
MLB.com At Bat 2009
Macworld Expo 2007 show floor

 

More Apple Analysis

AOL Radio TUAW on Stitcher