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Filed under: Software, Freeware, Developer, iPhone, App Store, iPod touch

Sportacular updated for (fantasy) football

I only follow a few sports teams, but for the teams I do follow, Sportacular (that's the iTunes link for the free version, and here's the paid version, sans ads) is definitely my app of choice. For nearly every professional sport you can think of, the app will track scores, plays, schedules, standings, and anything else you need to know about everything from NFL to college football to the English Premier League and the PGA.

Right after iPhone OS 3.0 came out, the developer added in push notifications, and now I've got push updates coming whenever the Cubs have a game starting and ending (or at least, when they did -- there's always next year) and whenever a Bears quarter ends. Sportacular even has a few social features happening -- you can make picks and discuss each game with other fans using your Facebook login, as well as read news and updates about each team in the games you check out.

The app was updated to version 1.6 last night, and the new features include better game pages for NFL and NCAA football, and option to manage and track your fantasy football team in conjunction with their fantasy football app on Facebook. The one bummer I have is that they don't have actual media of the games -- for that, you'll probably have to go for an official app. But especially as a free download (the ads are definitely non-intrusive), Sportacular is really impressive with everything it does to help you track your favorite sports and teams.

Filed under: Analysis / Opinion, Hardware, Rumors, Odds and ends

Dept. of deja vu: MacBookMini found in Adium stats

Reader Josh sent along this little note -- nothing too important, just something for you to file away for future reference. He just wanted us to point out that way, way down in the stats for Adium, the IM client for everyone who's not using iChat, there is one surreptitious listing for a "MacBookMini."

Now, I assure you, we're thinking the exact same things you're thinking: these stats are totally bunk, anyone can edit their computer ID to be listed as anything they want, and one stat on Adium's page does not mean that Apple is coming out with some sort of revolutionary miniature laptop.
And we agree with you -- it's almost certainly nothing of consequence. Or, that is, we would completely agree with you, except for one thing: it's happened exactly this way before. A little computer called the MacBook Air first showed up in Adium's stats, and people argued those exact same things at the time, and it all turned out to be real.

You might say that makes it doubly likely for someone to tweak their computer's settings to show up as some legendary Apple test machine, and again, we'd agree with you. But it's a big world out there -- unless you work at 1 Infinite Loop, you have no idea what Apple is testing and working on right now. Like I said, we just thought we'd let you know. Just in case.

Filed under: Software, Internet, Internet Tools, Friday Favorite

Friday Favorite: Woopra

A few months ago I was looking for an alternative to Google Analytics and found Woopra. It's still in beta so don't expect it to replace your current solution, but I'm having a lot fun using it on a few WordPress blogs.

Setup is easy, if not a bit time consuming. First you've got to submit your site for approval for inclusion in the beta program. The first site I submitted took weeks to get approved. The second only took two days. The developers claim that they're working on a first come, first-served basis.

Once you're approved, all you've got to do is paste a single line in one of your site's pages and launch the desktop app. The main screen displays a lot of information. Two charts display pageviews and visits. Your top 20 pages are listed in order of popularity, as are search terms and incoming Google traffic.

That's only the start. You can watch visitors come and go in real time (even chat with them via a pop up) or tag certain visitors to chart their history. There are some really nice reports built in. For each of the general categories -- Visitors, System, Pages, Referrers and Searches -- there are several sub-categories. For example, view popular pages, landing pages, exit pages, outgoing links and downloads via easy-to-read, real-time bar graphs. You can even create custom notifications should a given event occur. I love it.

It works with the iPhone provided that you upload a certain collection of files to your server (there's no official app). As I said, it isn't quite ready for prime time, but they're definitely going in the right direction.

Filed under: Analysis / Opinion, Gaming, Hardware, Software, Odds and ends, iPhone, App Store

iPhone owners make up 14% of mobile game downloaders

Hot off the heels of the news that the iPhone is dominating independent mobile gaming comes this interesting statistic: 14% of all people downloading mobile games are doing so on an iPhone. Market research group comScore says that not only is the iPhone picking up double digits of all game downloads overall, but that 32.4% of all iPhone users have downloaded a game. We're not sure if this means purchased a game over the air or bought it in iTunes' App Store and then transferred it onto the phone, but that's a lot of downloading.

And the numbers are increasing -- 8.5 million Americans downloaded mobile games onto their devices in November of last year, up 17 percent from the year before. And smartphones in general are growing -- last year, there were zero smartphones sitting in the top 10 mobile devices for downloading, says a comScore analyst, and this year, six of the ten on the list are smartphones. Sounds like an emerging market to us, and the iPhone is sitting right on top.

Filed under: Software, Odds and ends, Internet, iPhone

The iPhone's camera jumping up in the Flickr ratings


This makes sense when you think about it, but it just seems really wild to me: in the list of Flickr's most popular cameras (compiled from the metadata attached to any photos that upload to the popular site), our favorite cell phone is climbing up the ranks. In fact, it had just recently overtaken the Canon EOS 40D digital SLR when the screenshot above was taken (though stats may have changed since then, as now it appears the iPhone never did cross that line).

Obviously, it's not for reasons of quality -- the iPhone's camera doesn't compare in the least to any of the others on that list. But when you consider that the iPhone is now the US's most popular handset, and that there are so many ways to quickly and easily shoot pictures snapped there up to Flickr, it becomes pretty clear why pictures from the iPhone are so popular on the site.

Unfortunately, they don't provide a timeline to these graphs, so we can't really trace the causes of that jump recently, though the App Store probably has something to do with it (doesn't it always?). Another arena where the iPhone is quickly becoming wildly popular.

[via MacBytes]

Filed under: Analysis / Opinion, Gaming, iTunes, Developer, iPhone, App Store, iPod touch

Stats: 99 cent apps aren't selling any better


This is interesting: the prevailing argument about App Store pricing seems to be that developers are rushing down to 99 cents because apps priced there sell better (and developers say they can't fund really great apps priced there). But Mobile Orchard did a little number crunching, and their conclusion upends the whole premise: 99 cent apps don't sell any better than their more expensive counterparts. They plotted each app's popularity against its price, and while there are a few 99 cent apps out there selling better than any higher-priced app, the only real way to make the app "sell" better is to give it away for free. Above $0, price doesn't really matter than much in terms of popularity.

You could argue that Apple's 0 to 1 popularity scale doesn't tell us much (we're not looking at actual sales here, just a number Apple has given to each app in terms of downloads), but Mobile Orchard's conclusion makes sense, in a strange way: free apps, we know, are much more popular than any paid apps, and if people are willing to pay 99 cents, why wouldn't they be willing to pay more? Why should a 99 cent app sell better than an app of equal usability that costs $1.99? It shouldn't, and according to this data, it doesn't.

Very interesting. There is an exception -- in the Entertainment category, 99 cent apps do sell markedly better than the apps above them (Games, also, as you can see above, seem a little stronger in the 99 cent bar). But in the Business and Productivity categories, higher-priced apps actually sell better than their cheaper counterparts. People will pay what your app is worth, whether that's $1, $10, or even higher. The problem may be getting people to understand the app's worth in the first place (and that's where something like an App Store trial system might work), but Mobile Orchard's data says that price isn't a factor in an app's sales.

Thanks, Dan!

Filed under: Analysis / Opinion, iPhone

J.D. Power survey ranks iPhone highest

J.D. Power and Associates released the results of a survey yesterday, showing Apple's iPhone ranked highest in terms of customer satisfaction among 1,388 business wireless customers queried between August and September.

Apple scored 778 (out of 1,000), higher than Blackberry-maker RIM (703) and Samsung (701). The scores were derived from survey answers in five categories: ease of operation, operating system, physical design, handset features, and battery aspects.

Apple owners reported the highest average purchase price for a smartphone, $337. Motorola owners paid the least, averaging $169. The average across all smartphone brands was $216.

The survey also found that a quarter of all smartphone users have at least one software-related problem with their current handset. Forty-four percent had to reboot their device at least once a week. Sixty-nine percent own a hands-free device, and 74 percent of them are wireless.

[Via Macworld.]

Filed under: Analysis / Opinion, Apple Financial

Survey: Apple riding high on news of economic woes

A survey by ChangeWave says Apple is looking ahead to record sales for Macs, which smiles in the face of further declines in U.S. consumer spending. The survey polled 4,416 people between August 4 and August 12.

If the poll is any indication, Apple will do well in the next three months, with 34 percent of respondents planning on buying a new Mac laptop, and 30 percent planning on buying a new Mac desktop. It's unclear how many of those overlap (that is, people who want to buy both). That's a modest uptick since last month -- two percent more for laptops and three percent more for desktops.

Compare that to general consumer electronics spending: 15 percent said they'd spend more over the next three months, while 34 percent said they'd spend less. That's almost unchanged since last month, but 13 points lower since August last year.

Also in the survey, 17 percent of the respondents (who own an iPhone 3G) are now more likely to buy a Mac in the future; one percent said they were less likely.

[Via MacsimumNews.]

Filed under: Analysis / Opinion, Internet, iPhone

iPhone browser share doubled since 3G launch

According to HitsLink, the people who track web usage statistics, iPhone users account for about a third of one percent of web browsers on the Internet, the largest of any mobile platform.

iPhone ranks fourth overall in terms of operating system market share, behind Windows, Mac, and Linux. On August 16, the stats peaked at 0.45 percent. That's a two-fold increase since the iPhone 3G was released July 11.

Jim Goldman, of business television network CNBC, says that "it's a key metric that shows market penetration and customer use." He cited a report by analyst Andy Hargreaves that suggests the increase in browser market share highlights the iPhone's key, long-term advantages. Well, duh.

"Consumers seem to know what some investors are having trouble grasping -- or believing: that Apple might be positioned better in so many key markets than any of its competitors," Captain Obvious Goldman said.

[Via MacDailyNews.]

Filed under: iPhone

Dear Auntie TUAW: Did I overstep my data limits?

Cara Tia TUAW,

I need your help please. I am in Mexico and have an iPhone with a 150 MB data plan and 300 minutes. My carrier says that I have passed my data limit and owe them around $150 usd. According to the Cellular Network Data on my iPhone, I have used 35MB and 83 minutes (Settings > General > Usage). My question is, is this information technically good enough to fight back these charges? I think it must be, but I have to be sure. Can you help me, please?

Love, Joe P

p.s. Why I don't have an unlimited data plan? because it costs around $110 usd a month, that's why. My current data plan costs about $55 a month. Thank you!

Dear Joe P,

Auntie wishes she had better news for you, but the usage meter on the phone is notoriously unreliable. If you've restored or updated your iPhone in the last month (2.0.1 anyone?), you may have accidentally reset those values. Personally, we at TUAW can sneeze through 150 MB just by loading our own home page (or maybe it just seems that way).

Of course, feel free to contact customer service -- but relying on the onboard usage stats isn't going to take you very far.

Sorry for the bad news, caro.

Love,

Auntie TUAW

Filed under: Analysis / Opinion, Apple Financial, iPhone

Three million iPhone 3Gs sold in first month

A month ago, Apple was crowing about selling one million iPhone 3G handsets over its opening weekend. In a month, they've tripled that figure.

According to Fortune and analyst Michael Cote of the (eponymous and nascent, from what I can Google) Cote Collaborative, Apple has already hit the three million mark, with many investors expecting only three to four million handsets sold by the end of the quarter.

Cote is a former T-Mobile executive, who Scott Moritz says has been accurate with his predictions in the past.

It took over 10 weeks for the original iPhone to sell just one million handsets. The iPhone 3G accounts for almost a third of all iPhones sold, ever.

Cote says that meeting demand will be Apple's challenge going forward, as it enters 20 new countries on August 22 -- almost doubling its market presence worldwide. "The demand is so strong it may impact or delay the new countries coming on," he said.

Filed under: iPhone, App Store

Apple sells 1m iPhone 3Gs, 10m apps

Apple reports that it sold its one millionth iPhone 3G on Sunday, meeting (if not exceeding) many analysts expectations that it would do so. This came despite deep hurting surrounding activation of the new phones on Friday.

But hold on: because of clever accounting, a sizable fraction of those handsets were already considered "sold" as soon as they left the loading dock in Asia, according to Fortune's Apple 2.0 blog. "In other words, some of those 1 million iPhones recorded as sold by Apple may still be in transit," they wrote.

Piper Jaffray's Gene Munster had conservatively predicted that it would take 17 days for Apple to sell a million of the new handsets. He may be closer to the truth, if one counts only the units sold at retail over the weekend.

Additionally, Apple noted that users downloaded 10 million apps from the App Store since it launched last week. In another press release, The Stevester called the App Store a "grand slam."

Filed under: Odds and ends, iPhone

iPhone: How many Hackers?

The iPhone appears to have an installed base somewhere upwards of one million units according to Apple's official numbers. A majority of those units have been sold to early adopters; that is people with a certain adventurous spirit, not just those who got to the story early. Some have been hacked by hand, others through tools like AppTapp. Hard data on the number of hacked units is indirect.

I haven't been able to get in touch with "lg", the man behind AppTapp/Installer.app but I was able to talk to other developers: there have been over 70,000 Open SSH downloads and upwards of 600,000 unique visits to the SMXY repository this month. Since only a portion of Installer.app users will install SSH, that hints at a much bigger base.

What is my best guess? I'm thinking conservatively that between 10-20% of early adopters have hacked their iPhones for third party software and that a similar number are unlocking their iPhones for non-AT&T service; and, no, I'm not sure what the overlap might be. Either way, I expect the software-hacks to plunge as we enter the holiday season where most purchases will be from less adventurous customers and the unlock percentages to rise as the iPhone hits Europe.

Thanks to Shaun Erickson and Nate True.

Update: The fabulous Drudge has uploaded a complete breakdown for his most popular hosted packages. In addition, he reports nearly 800,000 unique visits between the Conceited and SMXY repositories. Even taking EDGE into account, that's a lot of visits. "Kroo" lent his able assistance to the stats gathering effort.

Filed under: iPhone

iPhone working in sub-zero temperatures


I purchased my iPhone on a warm, summer evening. Soon it will be exposed to a New England winter with sub-zero temperatures. How will it perform?

Apple lists an official "nonoperational temperature" of -4° to 113° F (-20° to 45° C). Minus 4°F is entirely possible in my neighborhood. Does this mean my iPhone won't work?

These guys found out by placing an iPhone in a freezer with an ambient temperature of -20°C (-4°F) for about 30 minutes. The good news is that the iPhone performed all functions perfectly with a surface temperature around -10°C (14°F). The bad news: It won't work with gloves. Prepare for cold hands this winter.

Thanks, Olli!

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