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Filed under: Gaming, Hardware, Rumors, Software, Odds and ends, iPhone

OnLive claims to run gaming service on iPhone

OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and stream your game to you like watching television. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable.

Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet.

OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.

Filed under: Audio, Multimedia, Software, Video, iTunes, Music

Orb has landed for Intel Macs

If you are a sometime PC user you probably know about Orb, a multimedia sharing tool that allows you to access your media from anywhere you have an internet connection and a browser. Now, Orb has come to the Mac and it's got great possibilities -- but it's a mixed bag in terms of reliability.

You can download Orb for free, and set up a no-cost account. The software will index your iPhoto libraries, as well as your iTunes library, both audio and video.

You can then log into your Orb account on any other computer, fire up a browser, and play your media files. Orb has also had an iPhone app that logs you in and gets your media as well. It's been available for a long time, but only would work with a PC-based host. Now your Mac is accessible too.

Orb still lacks a few features you can get on the PC version. One big one is it won't talk to a TV tuner, so you can't look at live video from home on another computer. I expect this will be coming in short order. You can share media with others from the Orb website. They will need a free account, but they can watch a movie or listen to music or view photos just as you do.

Continue readingOrb has landed for Intel Macs

Filed under: Audio, iPhone, App Store, iPod touch

5 apps for the radio lover

Radio just isn't the way it used to be. It's not that "this ain't your father's radio." This isn't even the radio you knew five years ago. A loosening of media ownership rules (via the 1996 Telecommunications Act) has transformed what was once a local medium into more of a national one, one that put playing more "safe" mainstream material repeatedly in place of diverse content. And while Internet streaming has opened our ears to specific tastes that align with our listening palettes, it didn't align with our increasingly mobile lifestyles. The advent of the App store, however, has created an ecosystem of apps that stream audio content while also aligning with our mobile lifestyles, and I'll highlight a few of my essentials.

Continue reading5 apps for the radio lover

Filed under: iPhone, iPod touch, App Review

DirecTV NFL Mobile: The most expensive free app in the world


DirecTV, which I love dearly and which supplies signal to eight screens in my house, has just announced the NFL Mobile app [iTunes link] which doesn't go live until September 13th (although you can download it now). Once working, the app will let you watch live streams of all NFL Sunday Ticket football games, including the Red Zone channel. The Red Zone channel changes from game to game as the ball gets inside an opponent's 20 yard line while a narrator explains just what's going on.

The app also will display scores, statistics for players and teams, as well as video clips and highlights from each game. So far there has been no word as to whether video streaming will be available on 3G as well as Wi-Fi, but we'll know soon enough.

This is wonderful news for football fans who are already jonesing during pre-season, but it's not all hearts and flowers. For the privilege of using this free app, you need to plunk down $379.95 for programming. The NFL Season Ticket will run you $299.95 but that's not good enough to run the app. Additionally you'll need to toss in another $80 to buy the SuperFan package which gives you games in high-definition, stats and the Red Zone Channel, making the NFL Mobile app the most expensive free app in the world.

As I haven't seen the streaming yet, I can't comment on how good it might be, but I'm very encouraged due to the amazing implementation of the DirecTV Scheduling app [iTunes link], that Mel Martin covered upon its release.

I really love this app. It's much easier to use than the often arcane DirecTV web site for scheduling programs. Searching for programs is a snap. Just type in a few letters and all matches come right up. From there you can decide which receiver you would like to have record the show, set the recording, and even record a season pass which grabs every instance of the show according to rules you set up. Rules include recording only new shows, new and repeats, etc. It can also be set to 'record if possible' meaning that if shows are already set at that time they have precedence over your request, or to 'definitely record' which gives your newly searched show precedence over your record queue.

The only glitch I found isn't in the app, but most likely in the DirecTV system itself. If you have a DirecTV box running the TiVo OS, you cannot record season passes. My DirecTV 10-250 is one of these, but it's getting long in the tooth and doesn't record hi-definition shows from the MPEG-4 transponder in any event. More modern DirecTV OS machines like my DirecTV 20-700 will record season passes and anything else you can throw at it.

If you have DirecTV and an iPhone or iPod touch, you need to go and download the DirecTV app. With all the added functionality, you'll feel much better about paying your monthly bill.

Here are some pictures of both apps.

Gallery: DirecTV

DirecTV NFL MobileDirecTV NFL MobileDirecTV appDirecTV app Search OptionsDirecTV app Settings

Filed under: App Store

SlingPlayer Mobile 1.1 to have 16:9 support, 3G streaming in non-U.S. markets


The iTunes App Store has been more than a little embattled in the last couple of months, but at least one app developer is soldiering on: according to Engadget, the maker of Slingbox, Sling Media, has recently submitted SlingPlayer Mobile 1.1 to Apple for approval.

The most significant changes involve true 16:9 widescreen support that utilizes all 3.5 glorious inches of the iPhone or iPod touch screen, and a new browser for Dish Network users that has touch support and is native to iPhone OS, as opposed to pushing through the standard browsing screen used on TVs. There is no mention of other cable providers, so presumably they are not in on the scheme for now.

The browser announcement primarily concerns only U.S. customers, and is dwarfed by one concerning carriers that are not AT&T: the non-U.S. version of SlingPlayer Mobile 1.1 will support streaming video over a 3G connection (the current version requires a Wi-Fi connection).

Again, this is only what Slingbox has put out for approval, and the mighty mercurial temperament of Apple's app approvers still stands in the way. These are changes that Sling Media needs to happen: as of this writing, SlingPlayer Mobile 1.0 (priced at $29.99 and requiring the purchase of a Slingbox unit) is struggling a bit with customer satisfaction, and has an equal number of five star and one star reviews. Ideally, the native browser and 3G support will cross borders in both directions, which will make the application very desirable. Here's hoping Apple lets SlingPlayer take these steps.

Filed under: Multimedia, Software, Video, Software Update, Snow Leopard

QuickTime X leaps forward in Snow Leopard

Seems like only yesterday that QuickTime was at version 7. Oh wait, that was yesterday. Among the many announcements surrounding Snow Leopard we saw a little more of QuickTime X, Apple's next-generation version of the venerable media player/technology/doohickey. While the interface has been totally overhauled, the changes are more than skin deep.

QuickTime X is a significant update. For consumers, there won't be a Pro version. Any version will allow simple editing, video/audio capture, and allow you to "publish your media to MobileMe or YouTube -- without worrying about codec formats or resolutions." We're not sure if you'll be able to save as a QuickTime movie or source file as before, but the removal of some previous limits will make QuickTime the snappy iMovie substitute it could be. Plus, QuickTime X will allow you to use any web server to stream live video over HTTP. Can't wait to see what people do with that.

In addition to the visible changes, QuickTime X looks like a fundamental rewrite of the application and its underpinnings. Support for Core Audio, Core Video and Core Animation could mean some really interesting things for the future of media playback (not that we weren't promised as much a few years ago, of course). All of this comes wrapped up in Snow Leopard, and takes full advantage of the speed-tuning tech therein.

Continue readingQuickTime X leaps forward in Snow Leopard

Filed under: iPhone, App Store, iPod touch, App Review

Sonos adds more firepower to iPhone app

Sonos, maker of the highly regarded multi-room music system, has updated the free controller software the company provides for the iPhone. The Sonos Controller [App Store link] allows the selection of music or playlists, selection of internet radio stations, control of Pandora, Napster, Last.fm and other music services, and now adds the ability to set, edit and delete alarms as well as set up networked music folders.

If you have an iPhone or iPod touch, this free app is an alternative to the $399.00US controller that is sold with the system, and it is actually easier to use because of the iPhone touch screen. The iPhone app requires users to update their Sonos software to version 2.8, which is a free upgrade that was released yesterday.

The app works very well, without glitches or drama. The screens look stunning, and the reflection effects for album art are a nice touch. Sonos could have easily charged for this app, but getting it free is a major bonus.

The Sonos product is one of many that distributes music around the house and is Mac friendly. Of course Apple has its own solution, the Airport Express Base Station, which effortlessly streams music from your iTunes library to to speakers or a stereo within range of the device. Logitech also has several solutions including the Squeezebox, the Squeezebox Duet, and the Squeezebox Boom. Olive has a well regarded high end solution that includes music servers and players for individual rooms.

Here are some screen grabs of the Sonos Controller in action:

Filed under: Analysis / Opinion, Multimedia, Odds and ends, Freeware, Apple

Channel Four on Demand: Sorry, Mac users


Mac users in the UK have been waiting a long time (like, years) for Channel 4's Video on Demand "Catch Up" service to come to their platform, and finally, after long last, the day is here. And they're sorry, Mac users -- they say so with the cute video above. Of course, the reason why it's now compatible is because it's the Flash-based web version linked above, and not actually the desktop app that Windows users had. But late and web-based is still better than never, right? Right?

At any rate, it's nice to know they care enough to make a funny video. The site features Channel 4 content for up to 30 days after broadcast, so if you happen to miss Hollyoaks, Skins, or Fat Pets (I'm just kidding -- being an ignorant American, I have no idea what those shows are or if they're any good), there's your chance to catch up.

Filed under: Analysis / Opinion, iPhone, App Store

Computerworld: Will Apple kill satellite radio?

ComputerWorld has an interesting item this morning by Mike Elgan. It speculates about new features in the anticipated iPhone coming this summer, including an FM transmitter to send iPhone audio to a car radio. It's also thought that the new 3.0 software will enable stereo bluetooth streaming to a car suitably equipped.

There's no doubt that these features might convince many to either skip satellite radio, or to not renew current contracts.

All that is bad news for Sirius/XM, but the newly merged companies have done plenty to shoot themselves. Many subscribers think the merger was badly done, and many favorite channels were killed with no notice. As an XM subscriber I experienced that first hand when no heads up was given to customers about massive channel changes until the day of the switch last fall. For a communications company, that's pretty poor communications.

With an iPhone that can stream stereo Bluetooth, services like Pandora, LastFM, AOL Radio, and Simplify Media become more mobile in the car. I'd have to think twice about renewing XM or Sirius. Although new car sales are in the dumper, a great many new vehicles are delivered with iPod adapters, giving even more impetus for users to take their own music with them rather than to be stuck with a costly, and seemingly diminishing satellite radio service.

The whole theory behind Sirius/XM was to get radio worth paying for. To a degree, the iPhone and iPod have changed that equation, because you can take your favorite music with you, either your own or music from the new streaming music services. But getting the music into your car audio system was a chore if you weren't pre-wired for it. If indeed Apple makes the integration of the iPhone into the car easier, I think satellite radio will have to re-think its business plan, a plan that is already in tatters.

How about you? Do you subscribe to Sirius/XM now? Has the economy changed your plans? Would new options to get iPhone audio on your car make you think again about that costly subscription plan?

Filed under: iPhone, App Store, iPod touch

AT&T says sorry

Well, that was quite an uproar. Now it seems to be over, at least for the moment. AT&T now says:

"The language added on March 30 to AT&T's wireless data service Terms and Conditions was done in error. It was brought to our attention and we have since removed it. We apologize for any inconvenience this may have caused."

Hmmm. Now everyone can go back to being mad at Sling for dropping iPhone support for the old hardware. Ah, the power of the internet.

Have a nice weekend folks.

Thanks to our sister site Engadget for ferreting this one out.

Filed under: Odds and ends, iPhone, App Store, iPod touch

As if things aren't bad enough... AT&T terms change targets Sling

AT&T has quietly changed their TOS (terms of service; it looks like the revision is targeted directly at the Sling software that is due out for the iPhone, and also other Sling apps that are currently running on other mobile phones on the AT&T Network.

Here's the nasty little section:

This means, by way of example only, that checking email, surfing the Internet, downloading legally acquired songs, and/or visiting corporate intranets is permitted, but downloading movies using P2P file sharing services, customer initiated redirection of television or other video or audio signals via any technology from a fixed location to a mobile device, web broadcasting, and/or for the operation of servers, telemetry devices and/or Supervisory Control and Data Acquisition devices is prohibited.

They also added this language:

On the 5GB DataConnect Plan, once you exceed your 5GB allowance you will be automatically charged $0.00048 per Kb for any data used. On the 200MB Data Connect Plan, once you exceed your 200MB allowance, you will be automatically charged $10 for an additional 100MB. Unused data from either your initial allowance or any overage allowance (e.g., the 100MB) will not be carried over to the next billing period; all data allowances must be used in the billing period in which the allowance is provided. On other plans with a monthly megabyte or gigabyte allowance, once you exceed your allowance you will be automatically charged overage as specified in the applicable rate plan information.

This can't be good news for those using Sling or Orb software, or those who were expecting the iPhone app. Other carriers do have similar language, but in my old days on Verizon I was able to use the SlingPlayer software on a Windows Mobile phone without hassle or threats.

After everyone already got pretty mad at Sling for making older SlingPlayers obsolete for use with the iPhone app, AT&T can now be added to the roster of offenders.

A Sling spokesperson, Jay Tannenbaum, told me today via email: "The most cost effective way to enjoy streaming content on any phone is by taking advantage of an unlimited data plan, something that we suggest to all our users. If there is no data cap, there's no problem. That said, we try to have good relations with all the carriers and try to deliver the best quality experience within the constraints of bandwidth and technology."

This quote doesn't specifically address the TOS changes, but at least it's dialogue.

Here's a link to the new TOS from AT&T Wireless. It will be interesting to see how this all sorts itself out.

Thanks to Jason and others who pointed this out.

Filed under: Analysis / Opinion, Software, Odds and ends, Bluetooth, Apple, iPhone, iPod touch

Streaming iPhone via bluetooth in the car

When all of those iPhone 3.0 features were first announced, one of the features that stuck out most to me was the incoming A2DP ability -- the new iPhone OS will let you stream out music to a Bluetooth source, like headphones... or your car. And over at Cars.com, the guys got their hands on a Toyota Venza with Bluetooth capability, and did just that, as you can see in the video above. It's pretty slick -- no wires, no annoying pairing, just hit the Bluetooth button on the iPod, choose the car's Bluetooth source, and press play. We're not sure about audio quality (it should be at least listenable), but it looks super cool.

There are, as usual, some catches. I for one was disappointed to hear that this A2DP ability won't work with first-gen iPhones like mine -- you'll need to have a 3G to do something like this. And of course, this will require the iPhone OS 3.0, which isn't technically out yet (though devs in Apple's development program are playing with it right now, which is why you can see it in the video above). And finally, you'll need a car with the Bluetooth capability, which (though I haven't owned or shopped for a car for a few years, so maybe things have changed a bit) is still kind of hard to find.

But hey, even if you're not there yet, here's a look at the future. Where we're going, you won't need wires to get your iPod playing music on the car stereo.

Filed under: Video, iPhone, iPod touch

March Madness comes to the iPhone


The NCAA and CBS Sports have teamed up to stream the upcoming Men's College Basketball Championship tournament for free online at NCAA March Madness on Demand. You can watch the "high quality" videos online for free, but even more interesting is a nifty $4.99 iPhone / iPod touch app (iTunes link) which allows you to watch every game from the first round to the National Championship. Unfortunately, this will only work over WiFi and not 3G. Nonetheless, if you've a big college hoops fan this looks like a must-have app.

CBS Sports NCAA March Madness On Demand is $4.99 from the iTunes Store.

Thanks to everyone who sent this in!

Filed under: iPhone, App Store, iPod touch

Sirius-XM to begin iPhone streaming this spring

It won't be a major surprise to people who have been following the ups and downs of this story, but on an earnings conference call this morning satellite radio provider Sirius/XM confirmed that it will provide streaming to iPhones and iPod touch devices.

CEO Mel Kamarzin said "by streaming its music, sports and talk channels to users of the iPhone and iPod Touch, Sirius can give its existing subscribers another way to access content and let new customers sign up without buying new radios"

The announcement today makes it clear what happened to the much awaited StarPlayr application that was about to be released and then was killed by the developers, likely on advice from Sirius/XM that the player would not be allowed.

Sirius now has 19 million subscribers, which is 10 percent higher than a year ago. Nevertheless, Sirius took a 4th quarter loss of $245.5 million dollars.

Sirius almost went bankrupt, until Liberty Media bailed them out last month with a $530 million investment.

Thanks to Justin and others who tipped us to this story

Filed under: iPhone, App Store, iPod touch

StarPlayr bounced by App Store

In a move that is certain to put a serious dent in the dreams of satellite radio fans, the highly desired uSirius Starplayr for the iPhone has been rejected in its current form by Apple.

In a note on their web site, NiceMac LLC says they were told the 'application could not be approved at this time.' Starplayr is available on other platforms, including the Mac, Windows computers and Windows Mobile phones.

The release of the player was thought to be imminent a few weeks ago, but Apple gets the final word. It may be that Sirius/XM has problems with a third party player, or AT&T may have bandwidth issues. The app was delivered to Apple for review January 31st.

The Starplayr team remains optimistic, and says they will do whatever they have to do to get the app to the iPhone. It's all another headache for Sirius/XM fans who are also worrying whether the two merged satellite companies will survive long enough to make all the effort by NiceMac worthwhile.

Thanks to everyone who sent this in.

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