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TouchScreen posts

Filed under: Gaming, Hardware, Apple, iPhone, iPod touch

Survey: Less than half of touchscreen users prefer touchscreen

Here's a few interesting stats from a survey recently conducted in Europe. These aren't specifically about the iPhone, but given that smartphones relied on buttons almost exclusively before Apple's handheld came along (and nowadays, everyone's bragging about their touchscreen technology), a temperature-taking on what people think of touchscreen controls is more or less a referendum on what people think of Apple's influence.

At least in France, Germany and the UK, reactions are mixed. While 38% of those surveyed say they were planning to get a touchscreen on their next mobile phone, only 47% of people who already owned a touchscreen said they would get another one. In other words, less than half of touchscreen owners thought they'd stick with the technology on their next purchase. Apple remains an anomaly -- both HTC and Apple have a higher amount of current customers planning to stick with their touchscreen interface (with the full numbers being released at a conference later this month), but the fact remains: current touchscreen users aren't anywhere near 100% on living button-free forever.

Especially as a gamer, that makes a lot of sense. Touchscreens are great for a lot of things -- they allow for limitless flexibility in the kinds of interfaces on offer, and especially with multi-touch, a lot of the controls on the iPhone are extremely intuitive (you automatically know now that pinching equals zooming, and so on). But as nice as touchscreen is, there are a lot of functions on mobile phones, from adjusting volume or changing music tracks on a phone out of sight in your pocket, to hitting exact button controls while twitch gaming, that work much better with tactile feedback. Steve, as he always does, made a big deal about the iPhone being a one-button interface, but I wouldn't be surprised at all to see future iterations of the iPhone include either a few more buttons, or, even better, a few more haptic interface technologies.

Filed under: Enterprise, iPhone

Deutsche Bank says IT warms to iPhone

Deutsche Bank analyst Chris Whitmore says corporate IT is warming up to the iPhone. In a research note published yesterday das analyst says, "There is growing evidence that the iPhone is making inroads into the Enterprise."

Whitmore thinks Apple will sell 2 million iPhones to big business by the end of the year, some through reimbursements to employees and some through IT department purchases. If those numbers hold, the iPhone will own about 7% of the Enterprise smartphone market in 2009, up from the 2% it controlled in 2008.

What's up with the shift? Whitmore notes four reasons:

  • User satisfaction - highlighted by the recent J.D. Power surveys of both consumer and business smartphone users
  • Enterprise applications
  • The iPhone's level of innovation
  • The virtual keyboard - according to Whitmore, the thought that business users have to have a physical keyboard on a smartphone has turned out to be a 'fallacy.'

However, businesspeople might not agree that they don't need a physical keyboard if their first virtual keyboard isn't on an iPhone. UK researcher Canalys has taken a look at touchscreens and future smartphone purchases. The firm finds the ground shifting the touchscreen's way. Of the 3,000 survey respondents in the UK, Germany, and France, 38% say their next phone will have a finger-oriented touchscreen, while 16% say theirs will have a stylus-operated touchscreen.

But a lot of people who have virtual keyboard-only phones miss the physical keys. According to Canalys, 53% of people who own a touchscreen phone say they won't buy another one, though they may have bought the wrong one for them to start. A majority of iPhone and HTC users say they'll keep the virtual keys on their next phones, while less than a third of Sony Ericsson touchscreen phone owners say their next phone won't have buttons.

[via Fortune, The Register]

Filed under: Hardware, Portables, Odds and ends

The Apple tablet that wasn't

TechCrunch has posted pictures of what they're calling an "unlaunched Apple tablet." In 1990, as the story goes, Apple was supposedly working on a pen-based touchscreen tablet called the Pen Mac that was actually extremely small for the time -- just about an inch thick, with a screen the same size as a Mac Portable. They were bringing a few different companies in on the deal, and apparently it worked well -- ran a full Mac OS, used a pen to control or let you plug in a mouse and keyboard, and there was even a smaller version called the PenLite (bulky by today's standards, but remember that this is 20 years ago now).

So why weren't we all using tablet computers 20 years ago? TechCrunch blames John Sculley, who apparently thought the tablet idea was out, and the PDA idea was in, and we ended up with the Newton instead. I won't second guess him -- while it's easy to think that anything could have beaten the Newton, would the current Apple touchscreen tablet craze even be here if it weren't for the iPhone? And isn't Apple's smartphone just a hop, skip and a jump from their original PDA?

Filed under: Rumors

Courier new? Gizmodo posts alleged pics and video of MS Tablet

According to the Wall Street Journal, Apple CEO Steve Jobs has been focusing almost all of his attention on the company's purported tablet-like device, which is said to be under his Jobsness's fine eye to detail. And if Gizmodo's details of Microsoft's Courier are the real deal, then it looks like Steve Jobs and Apple won't be alone at the touchscreen tablet ball. Courier will purportedly sport dual 7 inch-"ish" multitouch screens, with support for "writing, flicking and drawing with a stylus." In addition, Courier is said to include a camera on its back cover. According to Giz, J. Allard, Microsoft's "Chief Experience Officer," is heading the Courier project, which is said to be in late prototype stage.

Readers, tell us what you think. Apple allegiances aside, what do you think of Courier?

Filed under: Analysis / Opinion, Gaming, Developer, iPhone, App Store, iPod touch

Illusion Labs goes to the big screen

This is only slightly Mac-related but it is really cool. We've posted about two of Illusion Labs' popular iPhone games here on the site: Touchgrind is a 3D simulation of a touchboard, and Sway is a really fun little platformer-esque swingathon that has you swinging from side-to-side using the touchscreen. Both games are pretty original in how they use multitouch controls, and so when Illusion Labs got their hands on a big tabletop touchscreen, there was only one thing to do: blow the games up and play them in a big way.

You can see how it looks above -- seems like a lot of fun. And it makes you think, too -- multitouch seems to be where its at for the future of user interfaces, and the iPhone is really a breeding ground for testing out the technology and coming up with new ways to use it. It may be a long time before we all have huge multitouch screens like this in our kitches and living rooms, but considering how ubiquitous the iPhone already is (and the fact that almost anyone with some time, $100, and an idea can publish an app on the App Store), we can start seeing the kinds of applications that will live on those screens right now.

Filed under: Hardware, Portables, Rumors, Apple

More netbook rumors from Asian manufacturers

The rumor of an Apple-branded netbook just won't die, and Digitimes has reportedly found more evidence. This is a bit convoluted, so follow closely.

Taiwan-based manufacturer Wintek has supposedly been selected to produce touchscreens for the still-theoretical netbook, which Digitimes corroborates with the following quote from another publication called Commercial Times:

"Wintek revealed that it is currently working with Apple to develop some new products, but it said it does not know what applications the new products are for."

How we go from "...does not know what applications the new products are for" to an Apple-branded netbook is a mystery to us. Still, if you're the type who enjoys thin rumors, there's a nice one for your Monday morning. Enjoy.

[Via MacDailyNews]

Filed under: Analysis / Opinion, Gaming, Odds and ends, iPhone, App Store, iPod touch

Zen Bound arrives on the iPhone

This one's impressive -- Zen Bound originally started out as Zen Bondage, a physics game/sandbox where the goal was to wrap a rope around a 3D shape or object. The game has just recently been ported to the iPhone, and in the process has actually been improved -- the graphics look sharper and the iPhone's multitouch controls really add to the tactile experience.

As a "game," it might be questionable -- it looks like there's a lot of fudging in terms of whether or not the rope has "covered" the object, and the scoring system itself is more or less tossed in as just a reason to get you to interact with the objects. But as an app, and a demonstration of the kinds of interactivity that can be exclusive to a device like the iPhone, it comes highly recommended.

Zen Bound is available on the App Store now for $4.99.

Filed under: Analysis / Opinion, Gaming, Hardware, Software, iPhone, App Store, iPod touch

3D Realm: Prey coming to the iPhone


This is pretty exciting -- 3D Realms has announced that their 2006 first-person shooter, Prey, is coming to the iPhone. IGN has a preview up now, and it looks pretty impressive -- the texture work is very well done, and the gravity-defying puzzles that helped the original game stand out as an above-average shooter are back as well.

As you can see above, the controls are overlaid on the touchscreen, and while IGN says they take a little getting used to (they're obviously not the usual WASD and mouse movement that most shooter fans are used to), they do work well once you figure them out (and you can change the transparency of the controls, so they won't get in your way while you're blasting aliens). 3D Realms says there's no release date yet (the port is being done by a company called MachineWorks Northwest), but it'll definitely be something to watch out for.

Thanks, Nick!

Filed under: Hardware, Mods, Mac mini, Found Footage

Found Footage: 1942 Philco radio / Mac mini mod



TUAW reader Sandy Winkelman (AKA Winkstink) sent us a tip the other day about an amazing mod he's done. Sandy took a 1942 Philco radio, gutted it, added a Mac mini and 17" Sony monitor with touchscreen, and turned it into a classy networked digital media center.

The sound system consists of a Sony DVD/CD/receiver with a 2.1 speaker system. Watching the video, you can see how music can be played through iTunes and Front Row, all with the touch of a finger on the screen. Sandy also shows how Front Row is used as a front end for watching movies and video.

The Philco also has an EyeTV for viewing and recording live TV, and can be controlled from an iPod touch or iPhone using Remote and/or DVDremote. Sandy has also made a Picasa gallery with more pictures of the details and construction of this sweet mod.

Have you been working on a mod? Let us know about it.

Filed under: Analysis / Opinion, Gaming, Software, iPhone, App Store

Rolando: A different iPhone game


Here we go. You guys sounded really jaded on the comments for the kart racing game, so here's an iPhone game that might actually break some new ground. It's called Rolando -- Simon Oliver is the developer, and he sent us a tip and the trailer above, and if you're looking for some fun and innovation in iPhone gaming, here you go. It looks kind of like a cocktail of LocoRoco, Lemmings, Kirby's Canvas and Katamari Damacy all mixed together with some iPhone originality for good measure. With a mix like that, you can't go wrong.

Simon tells us it's a "physics-based platform/puzzler.". He says that there will be four different worlds in the game, with ten levels each, including boss levels and bonus stages, and while it's not seen in the video, there might be a little accelerometer action as well. There are a few different versions of the little circular guys, called Rolandos (the King Rolando, with the crown in the video, has to be moved around by the others, for instance), as well as various implements throughout the levels that can be controlled directly. Simon's aiming to get it in the App Store by August, and while pricing hasn't been finalized, he's thinking $9.99 sounds good.

Don't like kart racing on the iPhone? As long as we can get a few good original games looking as good as this one does, you may not have to worry.

Filed under: Accessories, Desktops, Hardware, Peripherals, Video, Odds and ends

Troll Touch your iMac screen


I occasionally work with clients who need to have Macs set up as kiosks. That means that anyone can walk up and use the Mac to watch a video or access information, but they usually can't update anything on the Mac. Kiosks are especially useful when the user interface consists of a finger touching the screen. In my experience, touch screens are generally expensive and require that you send a Mac off to a vendor for installation.

Troll Touch now has user-installable touch screens for the 20" and 24" aluminum iMacs called SlipCOVERs. Priced at $699 (20") and $899 (24"), the SlipCOVERs come with touch screen drivers and calibration software. The video above shows a touch-enabled iMac in action -- I especially liked watching the demo dude playing Bejeweled using his finger instead of a mouse. Pull off the aluminum stand, lay that SlipCOVER iMac down on its back, and you've got a 24" iPod touch!

Filed under: Analysis / Opinion, Hardware, Multimedia, Peripherals, Odds and ends, Apple

Mocked-up Cinema display taunts us with an update


Are we going to see new Cinema displays by the end of the month? If so, they might look like this-- it's a nice-looking mockup posted by Ben over on the redrant forums. It is interesting that Cinema displays are almost starting to match up to the Beatles as the one thing we hope to get from Apple but never do. For years now, people have been hoping for an update to these things-- an installed iSight (that one's actually been "a lock" for years) and even a touchscreen display. But Apple hasn't budged-- the last time they updated the Cinemas, it was to drop the prices two years ago.

Yup, it's been since then that a Cinema update has seemed to be just around the corner. You can only think of so many ways to update monitors, but it seems that Apple hasn't, so far, liked any of the ideas enough to put them on sale.

Thanks, Jacob!

Filed under: Hardware, Multimedia, How-tos, iTunes, Mac mini

Mac Mini in a Corvette

After our little scare with the Mac Mini last week, the little boxen that could is quickly becoming my favorite computer (still can't wait to get one with Leopard on it). So seeing cool applications of it like this one thrills me to no end: Andrew sent us his writeup of putting a Mac Mini into a Corvette (complete with touchscreen monitor) as a music player.

The whole process looks pretty complicated to me-- the most I've done with my car stereo is install an old CD player, and by install I mean "watched my friend do it." But Andrew's writeup is really thorough, and he goes through everything from choosing components to creating a layout, to potential problems during installation, and what he plans to do next. Apparently the Mini is almost tailormade for car systems like this-- not only is there a special cable built to power it in the car, but there is even a special version of Front Row designed to be controlled from a touchscreen. Not everything worked well, however-- the Mini had a grounding problem, apparently, and Andrew had an issue with the Mini's volume setting reverting after a restart, but he was able to punch out an Applescript to fix it.

The end product looks great-- Andrew says he's still working on the mounts, but considering he's got a working touchscreen controlling a Mac Mini in his Corvette, that's good enough for me. Very nice.

Filed under: Gaming, Rumors, iTunes, iPhone

Rumor mill: Nintendo licensing iPhone games

The rumors are flying about gaming giant Nintendo licensing "a limited amount of content" for the iPhone, and the rumors all seem to point back to this post over on a site called No Heat. They name no sources (of course), but they say that these Nintendo games will show up on the iTunes store at $29, and say that the games will "cater to an older audience."

Now, if anyone is going to provide great gaming content on the iPhone, Nintendo would be a good fit-- with the touchscreen, they've already got some great properties set up on the DS (Brain Age would be a great fit, and of course all of their famous licenses). There are lots of great input methods that I'm sure Nintendo would love to take advantage of.

But $29.99 is a steep price for a mobile entertainment game, even if it's Mario. Super Nintendo games are running about $10 on the Wii's Virtual Console, so either a) Nintendo is going to make iPhone owners pay through the nose, b) the games will be DS quality-- because $29 is about what you'd find a new DS game for, or c) No Heat is making it all up, and this is just another product of the iPhone rumor mill.

Filed under: Software, Freeware, iPhone

iPhone-style scrolling on Windows Mobile


You had to know this was coming. iContact is a freeware application for Windows Mobile devices that generates a simple contact list which you can "scroll" through with the flick of a finger (or stylus). At version 0.2 it's pretty basic, and only displays you contacts' names in a list. Tap and release a contact name to view that record's standard display.

If you've got iPhone envy, maybe this will ease your pain.

[Via Lifehacker]

Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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