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Tag: canabalt

GDC 2010: Canabalt postmortem

"What kinds of games do you like?" Adam "Atomic" Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer's Conference in San Francisco. "Role-playing" was yelled out, as was "puzzler," and eventually Saltsman picked "platformer" as the genre. Without another word, ...

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Our favorite iPhone games of 2009

The first full year of the App Store is coming to a close, and so let's take a look back at our favorite games of 2009. Note that these aren't best-selling, most important, or even the best games of the year -- we'll leave those lists to other sites. But these are our favorite games -- the games we...

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Das Cube for iPhone

Das Cube [iTunes link, $1.99] is a simple little iPhone game that comes with a pretty impressive pedigree: it's made by one of the creators of Aquaria, Mark Johns of Space Barnacle, and features music by the composer of Canabalt's crazy addictive soundtrack. As you can see in the video above, it's...

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Mirror's Edge coming to the iPhone

EA has announced that they're bringing Mirror's Edge, the inventive "first-person jumper" title that intrigued gamers last year, to the iPhone and iPod touch via the App Store. I was disappointed to see that it's not actually just a straight port (it would be interesting to see how the topsy-turv...

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App Store devs get "edge"-y as a reaction to trademark threats

App Store developers can be a rebellious kind -- we've already covered the story of a company shooting their price up to $40 just to show their customers how much they could be charging, and now, in response to an overly defensive trademark owner, developers on the store are putting the word "Edge"...

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Canabalt makes running for your life fun

Pitfall + War of the Worlds = Canabalt. [iTunes Link] The result of a 5-day coding session with the Flixel framwork, the free, web-based Canabalt quickly acquired fans and was soon ported to the iPhone. It's a fast-paced, great-looking game without complicated combinations or controls, and I can'...

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