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Filed under: Analysis / Opinion, Gaming, Software, Apple, Developer, iPhone, App Store, iPod touch

Jason Rohrer on going from indie to the App Store

We covered Jason Rohrer's Primrose when it first came out -- the creator of Passage, a critically-acclaimed indie game, had taken his first steps onto the iPhone with an abstract puzzle game, and in this latest interview with Edge, Rohrer says he's on the iPhone to stay. He says that when he first moved from strictly art/indie games to more commercial development on the iPhone, he worried that he was selling out: he wasn't a fan of cell phones at all or any Chinese-made gadgets sold by American companies, and yet the iPhone's platform seemed most "palatable" to him in terms of making games and a little money from them.

And yet he says the iPhone still has pros and cons -- even in an "open source, free software" world, Apple's system offers a choice: you can buy a packaged-up version of the software and throw a little money back to the developer (not a ton -- he says you've still got a better chance at making a living from Vegas than you do from the App Store), or you can still try building and installing your own version on your iPhone. As an open-source developer selling apps on the App Store, he says, "you're charging for the service and convenience, not the content."

Still, he echoes the sentiments of lots of other developers: "There is no quality filter, except for the whims of the masses." Apple's App Store offers up an intriguing system for many indie developers like Rohrer, who want to earn a little money for their games without setting up all of the complexity and burdens of a more traditional publishing channel, but it's still tough to keep from getting lost in the mix.

Filed under: Analysis / Opinion, Cool tools, Apple, iPhone

iPhone wins awards, will win a lot more before 2008

We're getting closer and closer to the end of the year, and that means it's almost time for everyone to announce their "best tech product of the year" awards. Gadget website T3 has gotten an early start, and not surprisingly, Apple walked all over everyone else, with the iPhone grabbing tons of awards, and iTunes and the MacBook Pro picking up a few more.

Which means: get ready, because the iPhone is going to pretty much win every award imaginable for 2007. What else came out this year that came even close to moving gadget technology ahead? As predicted, it sold tons of units, captured the nation's imagination at launch, singlehandedly pushed cell phones ahead light years (even while bringing some harsh light to Apple's closed architecture policy), and just generally changed the world of gadgets. Is there any other product released in 2007 that could really be called "Gadget of the Year"?

I'd think not. The Wii is awesome and all, but my guess is as these end of the year awards come out, even Nintendo's little marvel of an input device demo won't hold a candle to Apple's communications device.

Thanks, Charles B!

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.


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