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Tag: coding

Voices that Matter iPhone: How Ben Newhouse created Yelp Monocle, and the future of AR

Yelp's Ben Newhouse (who is actually still a student at Stanford) gave a fascinating talk this weekend at the Seattle Voices that Matter iPhone conference. He talked about Yelp Monocle, the augmented reality (AR) iPhone app that he created, and revealed the surprising (and somewhat scandalous)...

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Friday Favorite: Snippets

Welcome to Friday Favorites! Every Friday, one of us will get all sloppy over an app, web service, or Mac feature that makes us grin like an idiot every time we use it. This week, Brett tells us about his favorite new snippet manager. If you write code, you probably reuse blocks of it. Whether...

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TUAW is now on GitHub

As posting code on the blog can sometimes can get very cluttered, we have just set up a GitHub account for TUAW to make everything better and easier for everyone. This is where you'll be able to find code for our developer-related posts. We'll try to get some projects hosted in there very soon, so...

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Beware the coming Twitpocalypse

Oh, computers. Every time we think we've figured you out, you come up with another number-related disaster for us to fear. This time around, it's the Twitpocalypse -- apparently Twitter decided to use a unique identifier in their API for each separate tweet that goes out, and come sometime this...

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PDF version of iPhone developer's cookbook available

This post refers to the first edition of The iPhone Developer's Cookbook; the 2nd edition, covering the 3.0 SDK, was released at the end of 2009 and is available here. It's a good day to become an iPhone developer: in addition to the screencast we mentioned, someone near and dear to us at TUAW...

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Manage secret preferences with Secrets

Here's a clever utility from the creator of Quicksilver. Secrets (no, not the Van Halen song) is a preference pane that lets you fiddle with the hidden defaults of nearly all your applications. For instance, show the iPhoto toobar in full screen mode and make those iTunes arrows link to your library...

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Trism matches the iPhone's accelerometer with puzzle gameplay

One more reason why we can't wait for the iPhone SDK to drop. GameSetWatch has a short interview up with developer Steve D of Demiforce about his new iPhone game, Trism. It's a Bejeweled-like gem matching puzzle game, but the twist is that after getting matched, the gems fall in the direction that...

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TUAW Responds: Reader requests 1.1.2 Header Bundle

TUAW Reader scw wrote in asking if I could put together the headers for the 1.1.2 Frameworks in a downloadable format. Scw, your wish is our...um...command Number 1 Priority request. I took out some time and zipped up a complete 1.1.2 header bundle for you. TUAW hopes this helps you update your...

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iPhone Coding: Use NSBundle and avoid hard-coded paths

Listen up, iPhone coders, NSBundle is your friend. It lets you look in your main .app bundle and retrieve files without hardcoding paths. Avoid "/Application/MyProg.app/foo.png" and replace your absolute references with relative ones. This lets your users install your applications wherever they...

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iPhone Coding: iPhone Developer Docs updated to 1.1.2

A few weeks ago, our Mike Rose posted about my 1.1.1 iPhone header documentation. I'm pleased to say that after a huge amount of work, I've updated those docs up to version 1.1.2. The new documents cover all the Objective-C headers for the iPhone and iPod touch 1.1.2 frameworks including updated...

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iPhone Coding: Bonjour wrapper simplifies iPhone implementation

Man, I wish this Bonjour class wrapper had been around a few weeks ago. The CFBonjour Cocoa class simplifies mDNS/Bonjour programming for the iPhone and iPod touch. iPhone developer Ecume pointed me towards this simple class that allows you to publish and subscribe to Bonjour network services with a...

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iPhone Coding: Build your Leopard toolchain from scratch

Why settle for out-of-date toolchains when you can build the latest and greatest from scratch. Nicholas "Drudge" Penree put together this handy how-to that walks you through the process. Be aware that you'll need to be running the gold master version of Leopard with the latest XCode release. These...

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iPhone Coding: Leopard-compatible Binary Toolchain Installer

Looking to compile software for the iPhone and iPod touch under Leopard? There are two approaches: You can download the latest toolchain svn from Google Code or you can use a legacy toolchain installer that just happens to work under Leopard. Last night, Nicholas "Drudge" Penree pointed me towards a...

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iPhone Coding: Using the Accelerometer

You don't need to use a lot of fancy routines to subscribe to data generated by the iPhone's built in accelerometer. A single UIApplication delegate lets you know whenever the iPhone has updated its tilt data. When you add a method for (void)acceleratedInX:(float)xx Y:(float)yy Z:(float)zz to any...

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Push-to-Talk developer pack

The barriers to iPhone-to-iPhone communication are quickly dropping away. Yesterday I put together a push-to-talk developer pack in the spirit of "just add water", or in this case, "just add point-to-point data transfer". It includes a sample app and code for recording and playing back audio as well...

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