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Filed under: Gaming, Software, Freeware, iPhone, App Store, iPod touch

Eliminate now available on the App Store


Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system.

If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

Filed under: Software, Tips and tricks, iWork

Using iWork as an image editor

I recently noted the image-editing functionality of Preview.app, which can act as a "good enough" image editor for many that don't have access to Photoshop. While it's difficult to argue with the free price tag, Preview is not without its limitations. Fortunately, many of these limitations are unlocked if you happen to own Apple's iWork suite, which in its own right can serve as an image editor for the budget-minded.Read on to see how to use iWork in this unconventional way.

Continue readingUsing iWork as an image editor

Filed under: Software, Tips and tricks, Graphic Design

Making the most of Preview.app for image editing

Inspired by Bear Grylls's (of Discovery's Man vs. Wild) "make the most out of your situation" scenarios, I present you with a tutorial for making the most out of Preview.app. While not as powerful as graphics editing powerhouse Adobe Photoshop, Preview can oftentimes get you from Point A to Point B -- and sometimes quicker too.

Like Bear Grylls, you'll need to parachute out of a plane and into the house of a friend who doesn't have Photoshop -- just kidding.

First, a little bit of background. Preview comes pre-installed on Mac OS X, and it's the default image viewer on the system. For PC-to-Mac converts, you could think of it as the Microsoft Paint of OS X; except that it can do a whole lot more. Besides the ability to open a host of image file formats (JPG, BMP, GIF, among them, and even PSD and AI files), Preview can also open PDF files natively. I actually prefer it over Adobe Acrobat for opening PDFs, as I find that they open much quicker using Preview. And like Adobe Reader, Preview contains advanced features, such as annotating.

Continue readingMaking the most of Preview.app for image editing

Filed under: Analysis / Opinion, Hardware, Humor, Odds and ends, iPhone

iSuppli estimates the iPhone 3GS costs $179 to make

Did you know that after it is broken down into all of its composite metals and materials and parts, your human body is really only worth about $4.50? Yup, you're cheap in the broadest sense -- all of that oxygen, magnesium, iron, and sodium isn't actually worth all that much in the rare metals market. In fact, according to iSuppli, you're worth way less than the iPhone 3GS -- they looked at the component parts for Apple's new handset, and calculated its raw value at around $178.96. The most expensive components are the 16gb flash memory (ringing in at around $25 per part) and the display (at $19), all the way down to the audio codec board, which Apple reportedly picked up for a cheap $1.15. Of course, there was lots more cheaper stuff (we assume the screws weren't a buck each), but iSuppli didn't actually go that granular. That also doesn't include any of the non-hardware costs: shipping fees, R&D, distribution, marketing, and so on. But it's way more than you're worth, and it's $40 more than the Palm Pre costs to make, too.

Lest you start worrying that your spouse will start valuing their iPhone more than your body, however, there is a silver lining. If you break down to the mineral components of the human body, we're cheap, but the actual components of the body are pretty expensive, it turns out. Expensive to the tune of $45 million, if you count up all the money you could pick up from taking out your bone marrow, extracting your DNA, and selling off a lung or two. Just like the iPhone's parts, when assembled, are worth more than iSuppli's $179, you too pick up some value when assembled the right way.

[via Engadget]

Filed under: Analysis / Opinion, Apple, Macbook Pro, MacBook

Macs still cheaper when you look at TCO

With all of the iPhone news lately, some of you may have worried that we're forgetting what got us here: Apple computers, not the other gadgets and doohickeys they sell. But worry not -- we're still Mac-crazy, which is why we'll still link to a Grade A smackdown on the old argument that Macs are more expensive than PCs.

After a few analysts question whether or not Macs are worth it (as if buying a powerful and easy-to-use computer was ever not worth it), MacsimumNews' Dennis Sellers pulls out the big guns, and shows that report after report will make it clear that when you compare the quality vs. cost that you get with an Apple to what you get with a PC, the Mac will almost always win.

Sure, if you compare a new MacBook Pro with the bargain laptops you'll find on the shelves at Best Buy, you'll be seeing a smaller charge on your credit card. But when you compare the total cost of ownership due to what's actually in those laptops (and the experience you'll have with each computer), the Mac is cheaper than ever.

[via MacBytes]

Filed under: Analysis / Opinion, Video, iTunes, Apple

How the Writer's Strike could cost iTunes subscribers

Macworld (the magazine, not the party that many of us are missing out on this week) has an interesting note up about how the writer's strike is going to be bad news for iTunes subscribers, and it's not what you think. Sure, the whole strike is supposedly about television writers getting paid for their work from online sales (which means that if the writers win, networks will likely claim they have to charge more for sales on iTunes and other digital outlets), but there's another negative: no writers means shorter seasons, which means iTunes subscriptions aren't worth as much. Desperate Housewives and Prison Break had both of their seasons cut short, and that means that anyone who bought either of those seasons isn't getting as much as they expected for their money.

As MW says, the closest thing they've heard to an answer from Apple on this is an example of The Daily Show and Colbert Report subscriptions-- subscribers of those shows were told that their subscriptions would resume when the shows did, so people who have subscribed to Desperate Housewives may just expect to have part of the next season paid for already as well (or may get refunds of iTunes credit for other shows that are available).

And it'll be interesting to see what effect this has on the keynote at Macworld tomorrow-- will Apple promote television shows that are headed off the air for a while? Or maybe the rumored movie rentals will draw attention away from iTunes TV subscriptions anyway.

Filed under: Macworld, Cult of Mac, Developer

Rogue Amoeba begins "Should I Exhibit At Macworld?" blogging series

Paul Kafasis of Rogue Amoeba has kicked off a new series at their company blog titled Should I Exhibit At Macworld?, breaking down the finer yet lesser-known details of how much it really costs software developers to exhibit at Macworld. This first post examines the various significant and hidden costs of appearing at the Apple event to end all Apple events, including: travel, cab fair, internet access, pressing trial CDs and, of course, the big whopper: the actual booth or kiosk itself. Some of these costs might sound like pocket change to some, but Paul tallies everything up and - considering what the Moscone Center charges for some of these things ($1095 for 4 days of internet access on the floor makes even the $12/day I paid in the hotel look appetizing) - offers a good checklist that can act as a guiding light to some, or a ton-o'-bricks reality check for others. Stay tuned for the other three parts of this series, as Paul foreshadows where he'll take it with this first post.

Filed under: Macworld, Retail, iPhone

For some, iPhone could cost up to $1349

For everything the iPhone offers, $499 and $599 really is a killer deal. But what if you have to shell out up to $1349 to get your hands on Apple's revolutionary do-it-all mobile device? Nick Starr points out that Cingular still charges a deposit of up to $750 for some customers who have bad credit. Add up $599 for the phone with a $750 deposit and you have one expensive little telephone.

Of course, I have to point out that you can earn your deposit back after a year of good standing with Cingular, but still - that's one heckuva a barrier to entry. So never mind how much you have spent already - how much would you spend on an iPhone?

Filed under: Hardware, Mac Pro

System Shootouts: Mac Pro vs Dell Precision 690

System Shootouts has pit a Mac Pro against a Dell Precision 690 workstation in an in-depth feature-for-feature comparison to see who gets to go home with the prom queen. This match is of particular interest in part because of how detailed the feature criteria is (it included extra drive/bays like a floppy or memory card readers, as well as any included backup solutions and even web authoring software), but also because of how ultimately mismatched these two machines are. One machine is so overpriced that System Shootouts opted to break traditional policy and include a display and/or extended warranty program in the name of mercy for the losing contender.

In case you can't tell, I'm trying not to spoil this particular match because I think it's such an interesting upset, especially in light of how Apple did their own hardware match-up on stage at WWDC 2006. Check out the shootout for yourself to see whether the Mac Pro or the Dell wound up spending prom night home alone.

Filed under: Hardware, Apple

iMacs cost $898 to make?

MacSlash has come across a report from analyst firm iSuppli that claims the materials used to build the latest Intel iMac cost Apple roughly $898. This includes an estimated price of $265/Intel Dual Core chip, which is based on prices from Intel's site that are $294/chip in orders of 1000. The estimate, however, does not include other elements such as the mouse, keyboard or advertising. I won't regurgitate the rest of the price breakdown though, so check it out for yourself.

While I'm no professional analyst, most of the pricing in that report sounds just a little bit high to me. I'm sure Apple is *probably* buying Dual Core chips in batches that are slightly larger than 1000, and $265/chip sounds nuts. Heck, a computer that costs $898 in mere parts (nevermind designing, building, advertising, shipping, etc) that sells for only $1299 sounds pretty nuts to me too, even for a company like Apple who could probably benefit from news like this hitting the streets.

Just in case this report is right, though: that is one expensive computer, and one heck of an expensive chip. Here's hoping this big transition is ultimately worth it.

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