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december posts

Filed under: Software, Freeware, Developer

Chrome for Mac due in December?

I sure thought Google Chrome was already out for Mac, but apparently that was just a developer preview -- they haven't yet done an official release (it's been a tough road to travel, I guess). But the wait is almost over, according to Mashable.

They've spotted a message on a developer list that hints at a beta release as soon as this December, assuming the extensions team gets their BrowserActions ready, the code clears the appointed timelines, and the stars align over the Pegasus constellation in the fifth quadrant. (Can you tell I don't know anything about what it takes to ship a new browser? Or, for that matter, about astrology?)

But I do know something about using browsers, and it'll be nice to finally have an official version of Chrome to run on the Mac. There have been a couple of unofficial attempts at getting the base software running, but especially since I plan to use more and more of Google Wave, being able to run it in the "official" Google browser will be nice.

Filed under: Gaming, Apple, Developer, iPhone, App Store, iPod touch

C64 emulator back on the App Store

The C64 emulator that was pulled from the App Store by Apple for leaving a BASIC interpreter intact has now returned, though we presume it's minus the Apple-offending code. But while it will no longer run your own code, it will run some old-school C64 games, including eight for free with the app, and more coming with in-app purchases. It's got everything you'd expect from an emulator, including original sound and graphics, an auto-save, and the option to play in fullscreen portrait or landscape.

In fact, the only thing it doesn't have is an interpreter, but of course you know why that is by now: Apple doesn't want anyone running code on their devices that they haven't approved through the App Store. The app sells for $4.99 right now, and they expect to release the in-app purchases sometime this December, with no price announced yet.

Filed under: Analysis / Opinion, Gaming, Software, iPhone

New Rolando trailer says release in December


Last we heard from Rolando, perhaps the iPhone game we're most excited to play, ng:moco had announced that they were still aiming for a release date of "Holiday 2008." And now it's looking like that holiday is Christmas rather than Thanksgiving, because over on their site, they've put up a new video for the game, and they're now saying there will be a "December" release (strangely enough, Touch Arcade's URL for the story says "December 12th" at the time I write this, but that could have been just an error on their side).

Oh well. At least we've got the new trailer, which shows off some more of the way gameplay works, including the 2D physics, the great colors and art, and the use of the touchscreen to not only control characters, but sometimes rearrange and manipulate the game world.

Rolando continues to look impressive (rumor has it that it'll come with a $9.99 price tag, but hopefully we'll get a demo to try out first). We've waited months for the game already, so a few weeks probably won't be so bad, right?

[via Touch Arcade]

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