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developing posts

Filed under: Software, Blogs, Developer

Cocoa Blogs, by Scott Stevenson

I have to admit right up front that I'm not as familiar with the Mac dev community as I'd like to be. I don't know a lick about developing, and I get a bit intimidated as I know it's one of those trades that has a completely different set of constraints and connotations to manage; there's nothing like trying to swim in the big kid's pool while still wearing floaties. Though, for the record: that's just an analogy; I don't wear floaties when swimming in real life. I got rid of those months ago.

That said, I'd like to pass along Cocoa Blogs, a new venture from Scott Stevenson, whose name I only know from its mention on a number of Mac developers' blogs I've stumbled across from time to time. As you might glean from the title, Scott waxes on Cocoa, one of Apple's major (and dare I say preferable?) programming environment for Mac OS X, as well as the world of development and its community. He also wrangles a number of Cocoa developer resources and notable blogs for skills both advanced and new.

While much of the language in Scott's code-oriented posts and links might as well be Latin to me (and no, you don't get points for noting that up to 80% of English is Latin-based), this looks like a great new resource for Cocoa developers in all walks of life.

[via Gus Mueller]

Filed under: Analysis / Opinion, Audio, Software, Developer

Adobe's John Nack explains lack of PPC support in Soundbooth


Some corners of the Mac web aren't too happy about Adobe's choice to not support the PowerPC chip with their latest beta offering, Soundbooth. We've received a few comments on our original post, and Macintouch has a few posts from readers who are, let's say, 'somewhat upset.' To help bring some sense to the table, Adobe's John Nack (the product manager of Photoshop, mind you) has stepped in to lay down the company's decision on his blog. Long story short, John explains that support isn't being 'removed' from the product - while it's been dubbed as 'Audition Elements' by some, it's a brand new baby for both Mac OS X and Windows. In this context, Adobe made the choice of streamlining development (supporting one chipset) which favors focusing on things like features and performance, rather than trying to get a team of audio engineers who are used to working with Intel-based chips to start jugging a second architecture (PowerPC) which Adobe believes Apple is treating as "dead to us."

I think this is a really difficult position for Adobe to be in, and given the circumstances, I understand their decision. While the PowerPC architecture is by no means 'dead' just yet, it's getting up from the dinner table and making its way for the coat closet (don't forget, there's plenty of conversation and lingering while putting one's coat on and rounding up all the kids). Readers at Macintouch have cited that a fair portion of the Mac audio industry are still using PowerPC based rigs and probably will for quite some time, and I think that might also have been a significant factor in the decision: Soundbooth isn't competing with Pro Tools and professional workflows, it's a mid-range app (at least from what I understand). I am certainly no software engineer, and I know equally little about the intricacies of audio software, but if a company with Adobe's girth says that now is a bad time to start building PowerPC support into a brand new product - I'll listen. From the non-developer sidelines, it sounds like it's a lot easier for code ninjas who already had a PowerPC app to unite forces with Intel support (thanks in part to Apple's UB efforts), as opposed to getting Intel backgrounds (remember: Adobe's audio guys are coming over from Windows development on this one) to shake hands with PowerPC.

In the grander scheme of Adobe matters, however, they haven't shown this "abandoning" attitude in any of their other existing products, such as the entire Creative Suite (in fact Nack reminds us PPC hasn't gone anywhere in CS3), and even Lightroom Photoshop Lightroom, another recent beta offering for the pro photography crowd, is in fact a Universal Binary. I think Soundbooth was simply caught in the crossfire of this chip architecture migration, and Adobe had to make a hard decision that was ultimately tipped by looking ahead at the Mac platform, and realizing exactly where Soundbooth is going to sit on the ladder of Mac OS X-based audio editing.

Filed under: Steve Jobs, Apple

Jobs to spend more time at Apple

Steve Jobs told shareholders this week that, in light of Disney's acquisition of Pixar, he would actually be spending more time at Apple, in part because he'll be relinquishing his CEO position at Pixar in a couple of weeks once the merger finishes. Many have been speculating that Mr. Jobs would be spending more time at Disney, but he publicly responded "that couldn't be further from the truth... It'll require less of my time than Pixar did."

This should be good news for anyone concerned about Mr. Jobs' continued involvement with Apple.

[via Wired]

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