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Tag: development

DevJuice: Apple will no longer accept apps that use UDID calls starting May 1

Apple has posted a warning on their developer news site that they will no longer accept apps that reference the unique device identifier, starting May 1. It writes, "Starting May 1, the App Store will no longer accept new apps or app updates that access UDIDs. Please update your apps and...

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NSBasic/AppStudio now native on OS X

George Henne, the developer of the AppStudio development environment for NSBasic, has announced that the latest, just-released version of the software, version 3, now includes completely native support for Mac. AppStudio allows developers to use BASIC or Javascript to create iPhone or Android...

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Daily iPhone App: Puzzle Retreat is the result of a lot of hard work

The Voxel Agents is a development firm that's seen a lot of success with the Train Conductor apps, a set of puzzle games where you guide trains across a series of parallel tracks, attempting to keep them from crashing for as long as possible. The company has been working on a new game for quite...

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Stanford offers free iOS app development course on iTune U again

Stanford is offering its online iOS App development course starting this month, according to a report in MacRumors. Coding Together: Developing Apps for iPhone and iPad is one of the most popular courses on iTunes U and its latest version steps students through iOS 6 development. The course...

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Dev Juice: Tokens 1.1 released, TUAW-exclusive promo

Tokens is a brilliant little app that enables devs to track promo codes they submit to websites for review. We looked at the app a few months ago and fell in love with its features. Now, the developers are celebrating their 1.1 release with a sale that starts tomorrow morning. The...

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CES Unveiled: Sphero reveals new apps to roll around in

The good folks at Orbotix, makers of the little roly-poly robot Sphero, were also in attendance at CES Unveiled last night, where they were showing off a number of new apps coming to add more functionality to the robotic ball. Sharky the Beaver was shown off a while ago, but it was on display...

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Testing for OS X vs iOS

Yesterday, I was messing around building shared NSLayoutConstraint code to be used across iOS and OS X. I put in a few #if TARGET_OS_MAC directives, assuming they'd just work. They didn't. Turns out that you should always check for TARGET_OS_IPHONE first, before TARGET_OS_MAC because the...

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GREE tweaks US operations, invests in MunkyFun

GREE is a very large Japanese social network similar to Facebook or Twitter that has been trying to secure some mindspace in the West by acquiring game developers and their large audiences. The company is making a heavy investment in MunkyFun, makers of My Horse and Bounty Bots, for $3 million....

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Apple extends Chinese developer outreach program

Apple Developer Publications just released a Chinese translation of "Start Developing iOS Apps Today." Developers might be more familiar with the English version, which introduces the development process from the ground up. As a nice touch, Apple has also translated its feedback form for this...

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Aurora Feint's Danielle Cassley to return with Avengees

Danielle Cassley is a name we haven't heard in a while. She, along with Jason Citron, was one of the original founders of Aurora Feint, the game that turned into a social gaming service called OpenFeint that was eventually sold off to a Japanese social network (and will soon be closed). Citron...

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Loren Brichter and the future of iOS apps

GigaOM had a wonderful post about Loren Brichter yesterday. In case you're scratching your head and saying "Who is Loren Brichter?", you may have seen some of his work without even knowing it. Brichter is a 28 year-old developer and designer -- and the only employee of Atebits -- who worked...

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Chillingo explains why devs need them

Chillingo COO Ed Rumley had a chat with GamesIndustry, and said that the iOS publisher (which is owned by EA) is more needed than ever by developers. Yes, he admits it's easier than ever for anyone to make and publish a game on the App Store, but the hard part comes after that. "We always...

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DevJuice: Stanford iTunes U course on iOS dev launches free textbook

If you're a fan of the highly popular Stanford iTunes U course on iOS development (CS193P), you'll be happy to learn that an official companion text is now available on iBooks. iPad and iPhone App Development covers the latest release of Xcode and the newest Objective C enhancements....

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More options for programming on iOS

Yesterday I posted about Python on the iPhone, and how cool it was to be able to put code together right on an iOS device. We've previously posted about Codea a few times, but since yesterday, I've heard about a few other good options for writing and running code inside of an iOS app. First...

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Daily iPhone App: Micro Miners combines Lemmings and mining in a cute brew

Back before he invented Minecraft, developer Notch made a little Java game called Miners 4K, which had you digging tunnels on a 2D playing field for little miners to find minerals and other goodies below the dirt. Another developer named Jean-Philippe Sarda later decided to take that idea and...

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