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e3-2009 posts

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, iPhone, App Store, iPod touch

TUAW at E3: Real Tennis 2009


The last preview we've got for you from E3 last week isn't really a preview -- Real Tennis 2009 was the first game due out from Gameloft that we played in their party bus outside the Los Angeles Convention Center, and sure enough, it's out right now in the App Store for $4.99 (all of the games we played with them last week, including the impressive Castle of Magic, are due out before the end of June). As a tennis game -- Gameloft claimed it was the first on the platform, though that doesn't seem true -- it plays pretty well, though the players are controlled with onscreen buttons rather than touchscreen gestures. Serving is the only activity that tries to take full advantage of the iPhone's controls: you can target your serve with the accelerometer, and then tap the screen anywhere when the serve meter is full. The action is pretty fast, and sometimes too fast: if you don't get moving in the right direction right off the ball, your player will get to where they need to be way too late.

Perhaps the most interesting part of the game lies in multiplayer: though we didn't see it in action, we were told that the game offers up to four-player WiFi multiplayer (even before 3.0 is set to make it easier for developers to do). So that's pretty impressive in and of itself -- if you can find three other people with iPhones and the game to play.

Continue readingTUAW at E3: Real Tennis 2009

Filed under: Analysis / Opinion, Gaming, Odds and ends, iPhone, App Store, iPod touch

TUAW at E3: Guitar Rock Tour 2 and DJ Mix Tour

While we really liked Gameloft's Castle of Magic at E3, these two music games in their lineup didn't impress nearly as much. Guitar Rock Tour 2 is a sequel to Guitar Rock Tour, and as you can tell from the picture at right, it's more or less a Guitar Hero knock-off: hit the notes as they pass the line at the bottom, and you'll hear whatever song you choose to play. At this point, gameplay on all of these games is more or less the same, so song selection makes the difference, and that's where Guitar Rock Tour 2 falls short: the game contains only four original tracks, and fifteen covers. While they do lay claim to tracks by Judas Priest, Panic at the Disco, Wolfmother, Placebo and Twisted Sister, Tapulous pretty much has the market covered in terms of getting great music playable on the iPhone, and we didn't see anything during our hands on that would attract us away from Tap Tap Revenge and its various forms.

DJ Mix Tour is the other music game they showed us -- this one had a club feel and had you pressing notes on a turntable rather than guitar frets. There were some interesting choices in that game -- we saw some covers of Britney Spears club mixes, as well as Lady Gaga and Darude's famous Sandstorm tune, so if you're a die-hard techno fan, there might be some new tunes in there for you among the sixteen total songs. But again, Tap Tap Revenge is so polished after all their updates, and already has such a great selection of tunes that it's hard to recommend Gameloft's versions.

Both will be available for $5.99 in the App Store sometime this month.

Filed under: Analysis / Opinion, Gaming, Odds and ends, Other Events, iPhone, App Store, iPod touch

TUAW at E3: Castle of Magic hands-on


Gameloft was kind enough to show us their whole upcoming stable of iPhone and iPod touch titles at E3 last week, and the most impressive game we saw in their "party bus," parked outside the Los Angeles Convention Center, was Castle of Magic. It's a 2D platformer with colorful and great-looking 3D graphics in which you play a young wizard trying to get a girl back. So it's pretty well-tread ground, especially as platformers go (so named because you spend the game jumping from platform to platform), but it's one of the first straightforward examples of the genre on the iPhone.

The game's controlled with a virtual d-pad right on the screen, as well as two ability buttons that change depending on whatever powerups you have at the time. And powerups are found throughout the game world -- there are five themed overworlds to choose from (space, water, ice, forest, etc.), and three levels each within those worlds, and while the kid can pick up some abilities any time (a magical beam to shoot enemies with is a pretty common one), each world also has its own ability (you can be a spaceman in space, Robin Hood in the forest level, a swordfish while swimming, and so on). The game's graphics are immensely charming, and given that, like most platformers, there's plenty of doohickeys to collect, there's a good amount of replayability here as well.

Continue readingTUAW at E3: Castle of Magic hands-on

Filed under: Gaming, Apple, iPhone, App Store, iPod touch

TUAW at E3: Mass Effect Galaxy on the iPhone



EA brought a few iPhone games to the show in Los Angeles this week -- first up, we got a look at the Mass Effect entry for the iPhone, recently titled Mass Effect Galaxy. The game takes place in the same universe as the popular console game (and its sequel), but it focuses around a separate, non-customizable hero named Jacob Taylor. And while the game was designed by Bioware, it plays very differently from the regular console versions. It's much more action-based, and while it does tell a pretty enticing story, it's much less of an RPG.

While Mass Effect played as a third-person shooter, Mass Effect Galaxy actually goes with a top-down view, and takes basic aiming controls out of your hands completely. Instead, you send the main character running around the map with the accelerometer, and he aims and fires at enemies for you. Along the side edge of the touchscreen are your bionic abilities, and you can throw them in as you fight, but mostly, the game is just about navigating Jacob behind cover by tilting the accelerometer.

Continue readingTUAW at E3: Mass Effect Galaxy on the iPhone

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