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enigmo posts

Filed under: Gaming, Software, Developer, iPhone, App Store

In-app purchases not so hot for some developers

PocketGamer.biz has an interesting interview up with Pangea, makers of the iPhone physics puzzle game Enigmo, and they say that so far, their experience with in-app purchases has been pretty lukewarm. The software itself has sold over a million copies, but only a very small number of those customers are going for the in-app purchases -- about 25 per day, according to Pangea's Brian Greenstone. 25 per day may not be bad for a smaller developer, but Greenstone says he "was expecting hundreds."

Why aren't the microtransactions doing so hot? It's going to take time, first of all -- customers need to learn the value of picking up content piece by piece, and developers need to learn exactly how to price and plan the stuff out. On an established download service like Xbox Live, add-ons and content packs have become de rigueur, though some of those battles are still being fought. But on the App Store, not only are prices still up in the air, but in-app purchases are hard to find, and they're all over the map in terms of value versus investment.

Greenstone seems to believe what I'd tend to agree with: that after all of the dust has settled, customers will pay for content that's worth paying for -- he's just given up on worrying about pricing, and is focused on delivering content that's worth whatever he wants to charge. Eventually, both devs and customers will settle on a fair price, and when that happens, I'm sure we'll see some major in-app purchase sales.

Filed under: iPod Family, iPhone, App Store

Pangea updates Enigmo for iPhone to 1.1.1, adds downloadable content

Over the past day, Pangea Software has issued two updates for their Enigmo physics game for the iPhone/iPod touch. The updates in question (1.1 and 1.1.1) allow you to download custom levels from Pangea's website via the application.

Be sure to sync your iPhone and complete the backup process before updating Engimo, as the saved game deletion issues continue to be a concern. Pangea has officially acknowledged the issue, and offers backups as a solution. You can download/buy Enigmo from the App Store (iTunes link).

Filed under: Software, Deals

Last day to buy MacHeist Bundle

Today is the last day to buy the much coveted MacHeist application bundle. MacHeist has decided to sweeten the deal by unlocking SoundStudio early and offering $5 off any Insanely Great Tee. If you are a registered member of the MacHeist site you can also get early access to Headline (an RSS reader).

The MacHeist Bundle currently includes the following Mac apps:
The MacHeist Bundle costs $49 and 25% of your purchase will be donated to your choice of charity. Currently, MacHeist has sold over 4,000 bundles and raised over $50,000 for charity. You can purchase a bundle at the MacHeist website.

Filed under: Gaming, Universal Binary

Enigmo 2 trailer, demo released


For those unfamiliar, Enigmo is a really slick, unique puzzle game from Pangea Software that's been around for a few years now. The game's description at Apple's download site is a good summary of what you're up against: "A 3D puzzle game where you construct mechanisms to direct lasers, plasma, and water to toggle switches, deactivate force-fields, and eventually get them to their final destination."

Pangea Software has released what looks like a great sequel, Enigmo 2 - and I'm downloading a demo as I write this. The new version "takes the concept to a whole new dimension with much more complex environments and all-new devices," and from the screenshots at Pangea Software's site, I don't think they're kidding around. To get an idea of how the game works, check out the trailer Apple has posted.

While the first Enigmo ran on both Mac OS 9 and X, Enigmo 2 is a universal binary and exclusive to OS X. I don't know how long the demo is good for, but a full license will run you $29.95.

[via IMG]

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