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galaga posts

Filed under: Gaming, Rumors, Software, iPhone, App Store, iPod touch

Namco's iPhone division considering... Tekken?


Actually, I'd play that. Namco recently announced that they were forming an Apple Games division to head up game development for Apple platforms like the iPhone, and in this interview, a producer for them who used to work for Apple says that they're excited to work on bringing great games to the handheld device. Like, for example, Pac-man, Galaga, and... Soulcaliber and Tekken. You heard that right -- fighting games haven't exactly made a splash on the iPhone, as they're primarily a button-based genre, and the iPhone, of course, has no buttons.

But that won't stop Namco's guy from putting the old head gears into motion: "It's just the controls that are a challenge. We are thinking about that." Think away, crazy man -- I'd love to pull out Yoshimitsu for a few rounds while waiting at a bus stop. Obviously, the easiest way to try and port these would be to put overlaid buttons on the screen, but that doesn't leave a lot of room for the fighting (and not having the tactile feedback would probably be a problem as well). Maybe some gesture-based accelerometer movement? Sky's the limit, right?. Your call, Namco -- can't wait to see what you come up with.

[via Joystiq]

Filed under: Gaming, Developer, iPhone

Yet more great apps coming for the iPhone

Yesterday we posted about the Apple press release announcing that the SDK had been downloaded more than 100,000 times in four days. It's also worth noting, however, that Apple basically confirmed that several well-known developers are officially supporting the iPhone and bringing some exciting applications to everyone's favorite handheld. In addition to the developers represented on stage at the SDK event, of particular interest are:
  • Intuit (of Quicken fame) which wants "to create powerful iPhone applications."
  • Namco, specifically mentioning Pac Man and, my favorite, Galaga.
  • NetSuite, developer of SuitePhone (CRM software similar to salesforce.com).
  • PopCap games, working on the extremely addicting Peggle as well as classics Bejeweled and Zuma.
  • Six Apart, which is developing an iPhone native TypePad blogging client.
In short, it's obvious that the App Store is going to be chock full 'o goodness once June rolls around. Personally, I'm slightly worried that with Peggle and Galaga on my iPhone I'll never get anything done.

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