Back to Mobile View

Skip to Content

Tag: game center

Apple announces Game Center changes at WWDC

iOS 5 will introduce a number of exciting changes to Game Center, including profile photos, game discovery (and purchasing), achievement points and more. Here's a brief look at what's new. Apple's 50 million Game Center customers (!) will find achievements supplemented with points. The bragging...

Continue Reading

100 Cameras in 1: Amazing effects, incredible integration

Trey Ratcliff of Stuck In Customs Media is one of those photographers who constantly amazes people with his photos, and then explains his skills with High Dynamic Range (HDR) photography and the artful application of filters and textures. Back in December, Stuck In Customs came out with a US$0.99...

Continue Reading

New iPhone ad features Game Center

Apple released another "If you don't have an iPhone" advertisement that promotes Game Center on the iOS platform. The short, but sweet video introduces the iPhone as the smartphone with the largest number of games and a built-in social network for gaming. Introduced with iOS 4.0, Game Center...

Continue Reading

TUAW's Daily App: Liqua Pop

EA's latest game on the App Store is called Liqua Pop. It's an original puzzle game that has you popping liquid bubbles of the same color in order to send a little toad on the side of the screen to the top. The presentation in this one is very well done -- the music is cool and clear, and the...

Continue Reading

TUAW's Daily App: Float

The iPhone is known for casual games, but Float might be a little too simple even for most casual gamers. That said, children and those just looking for a super simple experience may find it interesting. It's a game we've all played before -- you get a balloon and try to keep it in the air for...

Continue Reading

GDC 2011: Sega demos Sonic and Sega All-Stars Racing

At the 2011 Game Developers Conference, Sega revealed that it has decided to port its Sonic and Sega All-Stars Racing game to the iPhone and iPod touch (no iPad announcement yet, but presumably it's coming). Sega then handed us a demo of the game to try out. It was (surprise?) a pretty...

Continue Reading

TUAW's Daily App: Volcano Escape

Here's another day-and-date release for you -- Volcano Escape is brand new on the App Store today, and it's an interesting take on the Canabalt-style genre. It asks you to run up a series of platforms inside a volcano rather than across rooftops like usual. The controls are a little floaty,...

Continue Reading

Is the Apple TV about to take on Xbox Live?

One of TUAW's tipsters points to an interesting possible development for the Apple TV: an online gaming service beyond what Game Center's paltry offerings currently provide, expanding gaming in iOS to the "hobby" living room device. Mysterious references to "ATVThunder" in the yet-to-be-released...

Continue Reading

TUAW's Daily App: Captain Puzzle

Captain Puzzle is a colorful puzzle game in the vein of Bust a Move (which itself is on the App Store, by the way) and Snood (ditto). As Captain Puzzle, you throw little colored balls at similarly colored villains; when you are able to get three of the same color touching, they'll disappear and...

Continue Reading

TUAW's Daily App: Battleheart

There are tons of great RPG apps out lately, and I'm not sure why that is -- something about the way the App Store has developed. At any rate, here's another one. Battleheart is just out this week, and it's really amazing. The game is a real-time RPG battler. There's not a lot of story or extras to...

Continue Reading

100 Cameras in 1 latest non-game app to use Game Center on iOS

Back when Apple first introduced Game Center, one of the first big questions was whether or not apps that weren't actually games could use the service to share achievements and leaderboards from user to user. Since then, there have been a few examples of this poking around, but this is probably the...

Continue Reading

Firemint sells 3 million copies of Flight Control

Firemint has shared some sales figures about Flight Control over on its blog. The now classic line-drawing game was recently listed in the top paid apps of all time on the App Store, and so Firemint decided to reveal a little bit about how many copies it's sold and when. The grand total is exactly...

Continue Reading

TUAW's Daily App: Push-Up Wars

I'm a big fan of DailyBurn for tracking weight and nutrition. While a lot of iPhone users stand by the Lose It! app for that sort of thing (and rightfully so, it's a good one), I prefer to have a service that's accessible from any browser, and DailyBurn (formerly known as Gyminee) is the one I've...

Continue Reading

TUAW's Daily App: Burn the Rope

This isn't an iOS port of the great Flash game You Have To Burn the Rope, though an upgraded version of that would be nice to have. Instead, this one is a pretty inventive puzzle title by a company called Big Blue Bubble. The idea is that you touch anywhere along a rope to start up a flame, and then...

Continue Reading

Jenga for iPhone has great graphics, frustrating gameplay

Jenga. Jenga. J-J-J-Jenga. Now that you've got that Jenga song stuck in your head, you're ready for a review of Jenga on the iPhone. The original Jenga was about as simple as games get. As the song goes, you take a block from the bottom, and you put it on top. Or, you can take a block from the...

Continue Reading