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Tag: game development

Chillingo explains why devs need them

Chillingo COO Ed Rumley had a chat with GamesIndustry, and said that the iOS publisher (which is owned by EA) is more needed than ever by developers. Yes, he admits it's easier than ever for anyone to make and publish a game on the App Store, but the hard part comes after that. "We always...

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Activision hires Team 17 founder to start new UK mobile studio

While EA has been bullish as all get out on its mobile and iOS properties, we haven't seen the other big dog in game publishing, Activision, act on the same impulses, despite a few hits with the Call of Duty Zombies games. But here's a first indication that Bobby Kotick and company do have a...

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Shadow Government tries to combine real-world policy with casual gameplay

Shadow Government was probably the most fascinating game I saw at GDC. I should probably clarify that: I didn't see much of the game in action, but what I did see showed off an excellently designed UI and some good looking (if a little complicated) Farmville-style game mechanics. The most...

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Sketch Nation Studio allows to make your own game, and sell it

I've met with Nitzan Wilnai at the annual Game Developers Conference (GDC) several times. His Engineous Games has grown over the years. The group recently released Sketch Nation Shooter to great success. It lets you build a shooter title by uploading or drawing your own art. As of this writing, it...

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Unity 3.5 available now, with new effects and performance updates

There are quite a few ways to make and build iPhone and iPad apps and games, but one of the most popular tools to create iOS games is the Unity engine, and that system has released version 3.5. The new version offers a number of improvements and upgrades, with lots of new particle and lighting and...

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TUAW interviews David Helgason of Unity (part two)

Yesterday we posted part one of my interview with David Helgason, co-founder and CEO of Unity. This time we talk a little more broadly about Unity as a tool and the industry and where Unity fits into the mobile and console spaces. Click read more to see the video....

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GDC 2010: Call of Duty: World at War Zombies postmortem

Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call...

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GDC 2010: Ngmoco explains how Eliminate was built

As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the...

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WWDC Video: Unity 2.0 sneak peek

The gang from Over the Edge gave us a sneak peek of two new features in Unity 2.0: a cool terrain tool and real-time dynamic shadows. Check out the video, but also check out their page of all the other features coming soon to Unity. [Note: we'll have all these WWDC videos available for direct...

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Create universal games with Unity

Unity is the game development platform for the Mac that really does make the job of building games (and Dashboard widgets) kind of fun. Today, Unity announces the availability of version 1.2.2, which will allow you to make sure that all of your projects are universal binaries. So go out and build...

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