Back to Mobile View

Skip to Content

Tag: gdc online 2010

GDC Online 2010: Interview with Newtoy's David Bettner

Last week, during GDC Online in Austin, Texas, I saw a panel run by Newtoy's David Bettner. Later in the week, Bettner himself met up with me to talk about the company and its popular Games With Friends titles for the iPhone. Though the company is doing great with its own App Store games (Words...

Continue Reading

GDC Online 2010: Moon'd hands-on

On the last day of GDC this week, I heard from developer Anthony LaMantia, who had a new game named Moon'd that he wanted to show me. We met up in the lobby of the Austin Convention Center, and I got to play around for a bit with his game, a platformer with a strange twist. Instead of playing as a...

Continue Reading

GDC Online 2010: Hands-on and preview of WINtA

WINtA is probably the best brand new game that I've seen so far at GDC Online 2010 (this week in Austin, Texas). It's a title published by a group called OneBigGame, which is a nonprofit video game publisher. They commission and publish games, which are created for free by luminaries in the video...

Continue Reading

GDC Online 2010: OpenFeint after Game Center

The last time I spoke with the folks at OpenFeint, we were all waiting for the arrival of Apple's official Game Center app and wondering what effect it would have on third-party social networking platforms for App Store apps. Now, of course, Game Center is out. And despite the dire predictions of...

Continue Reading

TUAW's Daily App: Cut the Rope

At every one of these gaming shows (it's GDC Online this week, which I'm at for TUAW), there's usually a "game of the show" that emerges. It's something, either on the show floor or demoing behind closed doors, that everyone starts to talk about. The buzz starts at parties and in the hallways, and...

Continue Reading

GDC Online 2010: Booyah's InCrowd, or how to develop an app in four weeks

Booyah first made a big splash on the App Store with the check-in game MyTown, then they stepped over to Facebook to release a game called Nightclub City before returning to Apple's platform a little while back with a title called InCrowd. Most App Store releases are known for their short...

Continue Reading

TUAW's Daily App: Blue Defense: Second Wave!

One of the best reasons to come to a conference like GDC Online (which I'm at this week in Austin, Texas) is touching base with others in the iPhone and iPad community and sharing your favorite apps with each other. I've been hooking as many people as I can on Pocket Frogs (I just passed 50% of...

Continue Reading

GDC Online 2010: Limbic Software's route to App Store success

I'm here in Austin, Texas this week for the Game Developers' Conference, and Limbic Software's Arash Keshmirian kicked off the iPhone gaming track this morning with a panel about how the company found success with their TowerMadness tower defense game. Limbic's story is similar to a lot of others...

Continue Reading

© 2014 AOL Inc. All Rights Reserved.