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Tag: gdc-2013

Zynga announces Solstice Arena, a social MOBA coming to mobile

Back at GDC earlier this year, I was invited to what I was told was a very limited meeting with Zynga. The company, which of course made its name with social Facebook games and recently has been trying to pivot to mobile platforms like the iPhone and the iPad. Most of Zynga's games tend towards ...

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Majic Jungle's The Blockheads charges on

Developer David Frampton is one of our favorites around here at TUAW -- he made a big splash on the App Store a while ago with Chopper 2, but these days he's working on a huge sandbox app he's made called The Blockheads, which is a Minecraft-style game where you can explore a world with the tit...

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Third Eye Crime combines a stealth game with a psychic twist

I saw quite a few really terrific indie games at GDC last week, but Third Eye Crime was one of my favorites on iOS. It's being put together by a studio called Moonshot Games, made up of game industry veterans working on mobile games together after having some bad experiences with console publis...

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Graeme Devine takes off with Rocket Patrol

Graeme Devine is a veteran game developer (he created The 7th Guest and then worked on Quake 3 and Halo Wars) who's turned his attention to iOS recently, putting together touch-based games meant for gamers of all ages. His latest title, which I got to see at GDC 2013 last week, is a board/card ...

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Deepworld now available on the Mac App Store

Deepworld is a game that I've been covering since last year's GDC, when the three guys running the game came to tell me that they were putting together a 2D, multiplayer online sandbox title, in the same vein as Minecraft but with a steampunk twist. Last year, the game launched on Mac, and then...

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Daily iPhone App: Nimble Quest arrives on the App Store

You may already know that the great NimbleBit has released a new game this week, given that I spoke with them earlier here at GDC. Nimble Quest (free) is unlike the company's previous hits, Tiny Tower and Pocket Planes, but it's just as fun and well-implemented. The core mechanic is borrowed ...

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Halfbrick tries for a 10 with Fish Out of Water

Halfbrick Studios held a media lunch at GDC to show off its brand-new original title, Fish Out of Water. It's the company's first since the very popular Jetpack Joyride arrived a few years ago (the Australia-based studio is also known for making Fruit Ninja). As we'd previously heard, Fish Out ...

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NimbleBit readies Nimble Quest, and then plans a return to Pocket Trains

I've met with David Marsh here in San Francisco a few times before, and somehow it always turns out that I meet with him right before his big releases. The last time was right before he and his brother Ian, the founders of NimbleBit, released Pocket Planes, the company's follow-up to Tiny Tower...

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