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Tag: gdc2010

GDC 2010: How to develop an app with EA Mobile

For the first panel of day two here at the 2010 Game Developers Conference's iPhone gaming track, Oliver Miao of Centerscore Studios took the stage to talk about working on Surviving High School for the iPhone as a part of Electronic Arts' Mobile division. As Miao made clear early on, he's an...

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GDC 2010: Call of Duty: World at War Zombies postmortem

Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call...

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GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka

We stopped by the Capcom Fight Club party here at GDC 2010 last night, and in addition to playing the new game, we also got to talk to producer Takeshi Tazuka. Actually, we got to talk to his translator -- Tazuka only speaks Japanese, and I only speak English, so the interview was done with a...

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GDC 2010: Ngmoco justifies the freemium model

We have a lot of questions for the company, and we'll be asking even more of them coming later this week. But first things first: we cornered Ngmoco producer Allen Ma here in their suite at GDC 2010 and asked him to try and tell us why Ngmoco is so insistent on "freemium," and how they feel about...

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GDC 2010: Ngmoco previews We Rule and GodFinger

We stopped by Ngmoco's suite at GDC 2010 on the afternoon of the first day of the show, and got a chance to preview two upcoming titles they're working on testing and releasing soon. Both of the games follow Ngmoco's popular (and yet much-maligned) "freemium" model, in which you download the game...

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GDC 2010: Real Racing and Flight Control on the iPad with Firemint

We got to sit down with Australian developer Firemint here at the Game Developers Conference 2010 in San Francisco -- it's a mobile game developer who hit it big last year with the very popular iPhone game Flight Control, and while it used to make mobile games for just a handful of larger game...

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GDC 2010: Street Fighter IV for the iPhone out now

Tonight at GDC 2010, I went out and stopped by the Capcom Fight Club party here in San Francisco, and while there, Capcom projected the actual App Store interface for sending their Street Fighter IV app to the App Store on various screens around the room. We actually got to see them press the...

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GDC 2010: From concept to Top Paid with Unity iPhone

Unity Technologies hosted the sponsored lunch panel during GDC 2010 today, and their "product evangelist" Tom Higgins gave a quick rundown of the software platform that enables developers to assemble and release games extremely quickly on multiple platforms. The company was actually founded in...

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GDC 2010: Ngmoco explains how Eliminate was built

As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the...

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Valve teases a Mac release of Half-Life, Portal, Team Fortress 2

Even I was dubious about the rumor the other day of Steam coming to the Mac, but now here's something straight from Valve hinting that it might actually happen. MacRumors got an image of Half-Life's Gordon Freeman via email... with an Apple logo on his chest. MacNN got another picture, this one...

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Sam and Max voted as next Telltale franchise on the Mac

When Telltale Games kicked off their Mac revolution at Macworld a few weeks ago, they also set up a poll on their website where players could vote on the next franchise in their company to get a full release on the Mac. The vote is now over, and the Sam and Max franchise was chosen as the next...

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