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Tag: gdc2011

NimbleBit builds a tiny empire of quality freemium apps

NimbleBit's David Marsh kindly met with me at the Game Developers Conference (GDC) this week. While he's not interested in discussing the Zynga/Tiny Tower fiasco (a game he first showed me at GDC last year), the public's interest in that story is understandable. Zynga is a social company that uses...

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Booyah gets 10,000 to download new Nightclub City DJ Rivals

Earlier this week, social game company Booyah (whom we've spoken with before) released its latest game for iOS, called Nightclub City: DJ Rivals. Booyah first found huge success with an iOS social game called MyTown, and then went over to Facebook to create Nightclub City, a social app about ...

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GDC 2011: Firemint's Agent Squeek

Australia's Firemint is perhaps one of the most popular developers on the iPhone. Firemint's games, Flight Control, Real Racing and Real Racing 2, can be found in any Apple Store, and likely on most iPhones, too. The company's founder, Rob Murry, and his new acquisition, Infinite Interactive'...

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GDC 2011: Remedy brings Death Rally to iOS

Finnish developer Remedy Entertainment is known for making full-fledged console titles like Max Payne and Alan Wake, but it's stepping into the iOS arena with a touch-based remake of its old racing combat game Death Rally, originally released back in 1996. I got to see the game in action at GDC...

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GDC 2011: Chillingo's upcoming slate of titles

The good folks at Chillingo invited me to stop by their suite at GDC 2011 last week (which was actually run by EA, thanks to a new deal with EA's Partners program) to see the company's upcoming slate of titles on their way to the iPhone and iPod. On the next page you'll see previews of Blobst...

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TUAW's Daily App: ZombieSmash

Our own Michael Grothaus really enjoyed ZombieSmash when it came out around this time last year. Last week at GDC, I had a chance to speak with Matthias Hoechsman, creator of the game and CEO of gamedoctors, about the title. An upcoming update, which is due out in just over a month, will esse...

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GDC 2011: Nexon goes kart riding on the iPhone

Nexon is a South Korea-based publisher that's basically helped create and define the idea of free-to-play, microtransaction-based MMOs around the world. While microtransactions have become popular in all kinds of game genres in the last few years (including in quite a few apps on the iPhone),...

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GDC 2011: Spacetime Studios returns to Blackstar

I last spoke with Spacetime Studios' CEO Gary Gattis last year at GDC Online in Austin, and when I saw him then, he told me his company was commissioned to create a PC MMO for NCsoft called Blackstar. Spacetime spent months and months of work on the project before it was abruptly canceled, le...

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GDC 2011: Backflip Studios' Boss Battles, Army of Darkness Defense, and more

Backflip Studios' Julian Farrior was here in attendance at GDC 2011 this week. His company has been doing quite well lately, and he tells me that they've recently hit 85 million downloads across all of their free apps, with over 23 million monthly active users. In plain terms, that means that t...

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GDC 2011: Graeme Devine on the iPad for gaming

Veteran game developer Graeme Devine took the stage at GDC 2011 this week to talk about Apple's iPad (and by extension, the new iPad 2, of course), and called it "the best gaming machine on the planet today." He went through his own thoughts on the device, talked a little bit about how develope...

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GDC 2011: Tatem Games' Carnivores and RoboSockets

Tatem Games is a mobile games studio out of Ukraine that's been making games since the mid-'90s. They originally started with PC games, CEO Igor Karev told me here at GDC 2011, but lately the company's focus has been on the iPhone and the iPad. "It's about timing," Karev says, "we can make co...

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GDC 2011: Halfbrick's Machine Gun Jetpack

Halfbrick Studios is one of my favorite developers on iOS. While they've released games on other platforms before (including the PS3 and the Nintendo DS), here at GDC 2011, they told me that "iOS development is always our focus." They've found a huge hit with Fruit Ninja, but they're not restin...

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TUAW's Daily App: Infinity Blade

Odds are that you already know what Infinity Blade is, and you might already have it on your iOS devices, too. But just in case you don't, we're spotlighting one of the best iOS games of last year, which happens to be available on the App Store right now for the sale price of US$2.99 -- for t...

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GDC 2011: The future of Imangi Studios

The husband and wife team of Keith Shepherd and Natalia Luckyanova make up Imangi Studios, the iPhone developer behind line-drawing hit Harbor Master. We've been following the duo for a while now, and we last talked to them at WWDC, when they were pretty far along in development with a game ...

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GDC 2011: Smule's retrospective

Our friend Dr. Ge Wang of Smule kicked off the 2011 Game Developers Conference with a panel providing a nice overview of all of the company's apps so far. The theme of his talk was basically what we spoke with him about at CES earlier this year: as computers grow from mainframe to personal c...

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