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Tag: hands-on

Hands-on with Max Adventure from Imangi Studios

Keith Shepherd and Natalia Luckynova are the husband-and-wife team that make up iPhone developer Imangi Studios, creators of the popular Harbor Master iPhone game and its iPad cousin. I got to meet them both at the 360iDev conference a few weeks ago, and they kindly showed me an as-yet-unnamed ga...

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Hands-on with Fruit Ninja for the iPhone

Halfbrick Studios is an Australian game developer that's done a few licensed games on other platforms before along with the App Store title Blast Off, and they're back on the iPhone today with Fruit Ninja, a simple-but-fun arcade game that has you hacking fruit in half on the iPhone's touchscreen. ...

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360iDev: Hands-on with Freeverse's Warpgate HD and Pride and Prejudice and Zombies

We got to play two of Freeverse's current and future offerings this past week at 360iDev. Warpgate HD was the first -- it's out now on the App Store, and is due out for the iPhone and iPod touch. It was originally designed for the iPhone, but it ended up being a good fit for the larger device, so t...

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SecondBar puts your menu bar on a second monitor

The menu bar is a quintessential piece of the Mac "experience." On the left, it shows all of the menu items for the currently active application; on the right, it shows icons from various menu bar application programs: the date/time, WiFi status, MobileMe sync status, and many, many more. The who...

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GDC 2010: Hands-on with Faraway

Steph Thirion's first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pr...

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GDC 2010: Ngmoco previews We Rule and GodFinger

We stopped by Ngmoco's suite at GDC 2010 on the afternoon of the first day of the show, and got a chance to preview two upcoming titles they're working on testing and releasing soon. Both of the games follow Ngmoco's popular (and yet much-maligned) "freemium" model, in which you download the game f...

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Macworld 2010: iPad mockup hands-on

The other day at Macworld Expo 2010, we did a quick interview with Tim Hickman, CEO of Hard Candy Cases. During that interview, in which they showed off an already-made iPad case, I asked him how they knew what the iPad would be like. He said that they had heavily researched the dimensions, inclu...

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Macworld 2010: Hands-on with Algoriddim's djay 3

DJ software tends to be hit or miss -- the ability to make a music player match beats on songs, even with different tempos, has been around for a while. For most software designed to allow you to mix and play music, the interface is the important part. What you want is a nice clean interface that's...

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Macworld 2010: Hands-on with Microvision's SHOWWX laser pico projector

I'm still skeptical about laser projectors -- while the technology is impressive, the practicality is still a little limited. And unfortunately, Microvision's demo of their SHOWWX projector here at Macworld 2010 didn't do much to change my mind. It's a nice little device -- it's almost exactly the ...

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Macworld 2010: Hands-on with the Blue Mikey

Blue Microphones are on the show floor here at Macworld, and they invited us by their booth to take a look (and a listen) at the newest version of the Blue Mikey iPhone microphone. And with most of Blue's products (I have a Snowball that I use for podcasting, and it works and sounds great), it's qu...

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Macworld 2010: Hands-on with Musicskins

Musicskins was kind enough to show us around their booth on the Macworld floor, and while we expected to see the usual vinyl case stickers, what we found was actually pretty impressive. The 'skins, which are made for almost every accessory and device under the sun (the rep told us they add five to ...

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Macworld 2010: TUAW attacks San Francisco with the Parrot AR.Drone

OK, let's face it. It is the coolest iPhone accessory since, uhhhhhh, the iPad? We're talking about the Parrot AR.Drone, the iPhone / iPad touch-controlled quadricopter that, when it finally ships later in 2010, will be one of the hottest geek toys on the market. TUAW bloggers Mike Schram...

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iPad hands-on: Not a full desktop replacement, but the keyboard works

For all of the back and forth about the iPad over the last week, only a handful of people (including Stephen Colbert) have gotten to actually touch one. Fox News, of all the outlets out there, posted a pretty clean and objective hands-on with the iPad earlier this week, and you can get a pretty good...

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Cogs for iPhone, a mechanical puzzle game

Cogs is a brilliant game that's had an award-winning run on the PC, and it's due out on the iPhone any day now, say developers Lazy 8. If you like puzzle games, you'll probably see in the trailer above why this one is so fascinating: it takes the old idea of slide puzzles (moving a grid of pieces...

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TUAW at E3: Castle of Magic hands-on

Gameloft was kind enough to show us their whole upcoming stable of iPhone and iPod touch titles at E3 last week, and the most impressive game we saw in their "party bus," parked outside the Los Angeles Convention Center, was Castle of Magic. It's a 2D platformer with colorful and great-looking 3D ...

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