Tag: hands-on
GDC 2010: Hands-on with Faraway
Steph Thirion's first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was ...
GDC 2010: Ngmoco previews We Rule and GodFinger
We stopped by Ngmoco's suite at GDC 2010 on the afternoon of the first day of the show, and got a chance to preview two upcoming titles they're working on testing and releasing soon. Both of the games follow Ngmoco's popular (and yet much-maligned) "freemium" model, in which you download the game ...
Macworld 2010: iPad mockup hands-on
The other day at Macworld Expo 2010, we did a quick interview with Tim Hickman, CEO of Hard Candy Cases. During that interview, in which they showed off an already-made iPad case, I asked him how they knew what the iPad would be like. He said that they had heavily researched the dimensions, ...
Macworld 2010: Hands-on with Algoriddim's djay 3
DJ software tends to be hit or miss -- the ability to make a music player match beats on songs, even with different tempos, has been around for a while. For most software designed to allow you to mix and play music, the interface is the important part. What you want is a nice clean interface that's ...
Macworld 2010: Hands-on with Microvision's SHOWWX laser pico projector
I'm still skeptical about laser projectors -- while the technology is impressive, the practicality is still a little limited. And unfortunately, Microvision's demo of their SHOWWX projector here at Macworld 2010 didn't do much to change my mind. It's a nice little device -- it's almost exactly the ...
Macworld 2010: Hands-on with the Blue Mikey
Blue Microphones are on the show floor here at Macworld, and they invited us by their booth to take a look (and a listen) at the newest version of the Blue Mikey iPhone microphone. And with most of Blue's products (I have a Snowball that I use for podcasting, and it works and sounds great), it's ...
Macworld 2010: Hands-on with Musicskins
Musicskins was kind enough to show us around their booth on the Macworld floor, and while we expected to see the usual vinyl case stickers, what we found was actually pretty impressive. The 'skins, which are made for almost every accessory and device under the sun (the rep told us they add five to ...
Macworld 2010: TUAW attacks San Francisco with the Parrot AR.Drone
OK, let's face it. It is the coolest iPhone accessory since, uhhhhhh, the iPad? We're talking about the Parrot AR.Drone, the iPhone / iPad touch-controlled quadricopter that, when it finally ships later in 2010, will be one of the hottest geek toys on the market. TUAW bloggers Mike ...
iPad hands-on: Not a full desktop replacement, but the keyboard works
For all of the back and forth about the iPad over the last week, only a handful of people (including Stephen Colbert) have gotten to actually touch one. Fox News, of all the outlets out there, posted a pretty clean and objective hands-on with the iPad earlier this week, and you can get a pretty good ...
Cogs for iPhone, a mechanical puzzle game
Cogs is a brilliant game that's had an award-winning run on the PC, and it's due out on the iPhone any day now, say developers Lazy 8. If you like puzzle games, you'll probably see in the trailer above why this one is so fascinating: it takes the old idea of slide puzzles (moving a grid of pieces ...
TUAW at E3: Castle of Magic hands-on
Gameloft was kind enough to show us their whole upcoming stable of iPhone and iPod touch titles at E3 last week, and the most impressive game we saw in their "party bus," parked outside the Los Angeles Convention Center, was Castle of Magic. It's a 2D platformer with colorful and great-looking 3D ...
TUAW goes hands-on with Rolando
It's no secret that we've been looking forward to Rolando probably more than any other game on the App Store, and now that it's here, we can safely say it doesn't disappoint. From the beginning, Rolando has shown tons of potential as a completely original game that shows off just why mobile game ...
Aurora Feint II: The Arena adds asynchronous multiplayer, in-game messaging
Our good friends at Massively got an opportunity that turned us green with envy -- they got to sit down with the devs of Aurora Feint, one of our favorite iPhone games, and see how its fulfilling the "MMO" promise they've been offering up since it first debuted on the App Store. The new game is ...
TUAW hands on with CrossOver Games
We posted about the release of CrossOver Games a little while ago -- it's a version of Codeweavers' Windows virtualization software that allows Windows games to be played on OS X and Linux. I grabbed a copy of the software for TUAW, and spent an afternoon running it through its paces. You can ...
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