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Tag: iD Software

id taking a break from mobile to work on Doom 4

QuakeCon is happening in Texas this weekend, and id software head John Carmack has been giving interviews to the press on hand. He told The Verge that id software has decided to step away from mobile development long enough to focus on the forthcoming Doom 4. "We did make the decision to...

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RAGE and RAGE HD for iOS now free for a week

As a result of receiving over 100,000 Facebook "likes," iD Software is giving away its first-person iOS shooters RAGE and RAGE HD for free until next Wednesday, August 24. Both games are universal apps with RAGE HD offering enhanced graphics for Retina displays and the iPad. The games have...

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DOOM Classic updated with Retina graphics, now a universal app

DOOM Classic, id Software's iOS port of the seminal 90s first-person shooter, has just been updated to version 2.0. It's a fairly major update that brings support for Retina Display graphics and support for the iPad and iPad 2. At last, DOOM Classic is a universal app that you can play on the...

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John Carmack talks about Rage SD and HD, iOS, and what's next for iOS gaming

We've all seen the potential of what a demo like Epic Citadel can do, but while work continues on Infinity Blade, John Carmack's id Software has released Rage, an iOS-exclusive tie-in to the big FPS console and PC title scheduled to come out next year. The game is a pretty incredible feat in and of...

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Rage: Mutant Bash TV brings id Tech 5 to iOS

We saw id games' newest title, Rage, demonstrated earlier this year on an iOS device, but now there's more details and specifics on just how it's coming to iOS. It's not a straight port of the PC and console shooter -- rather, id is calling it Rage: Mutant Bash TV, and releasing this version of the...

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John Carmack id tech 5 demo from WWDC

Here's the demo of id tech 5, id Software's new graphical engine, running on a Mac at the WWDC keynote. It looks very nice (it should, at 20gb of textures), and Carmack says the engine will allow programmers to come in and get the game right first, and then let their artists loose on it. Levels...

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