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Filed under: Software, iPhone

CoPilot Live for iPhone updates features and maps

We're seeing a lot of updates to navigation applications, and the latest is for the CoPilot Live app [iTunes link] for the iPhone. As promised, the company has updated the map data to fix mistakes or omissions that were reported by users. The latest update also adds iPod controls within the app, which many users were requesting.

The update fixes a reported address search issue, improves GPS reception and makes some improvements to the user interface.

The previous version of the U.S. $34.99 app added text to speech and a better method of text entry.

As we've mentioned before, the competition in nav apps is going to get very interesting if Apple allows the Google nav app into the app store. It will be free, and has a host of features that are not currently available in the paid apps that are shipping for the iPhone now.

With the FCC watching the relationship between Google and Apple, I'm thinking Apple will have to let the app in, but Apple has surprised me before, and not always in a positive way.

Filed under: Hardware, Rumors, iPhone

RFID coming to iPhones?

Photo courtesy of flickr: Thijs Jacobs
Back in April 2009, TUAW's Dave Caolo posted a video showing off the potential (and some of the potential annoyances as well) and possibilities of an RFID-enabled iPhone world via an iPhone RFID prototype by Near Field. And, according to a Near Field Communications blog posting, Apple is said to have equipped prototypes of the next-generation iPhone with RFID readers.

How awesome would it be if, instead of using my Mobil Speedpass, I could turn to my iPhone and swipe that against the gas pumping station to pay for gas? And, because there may eventually be "an app for that," I may also be able to view my current balance and fuel economy statistics. Or, instead of needing to put a FasTrak transponder atop my windshield (which is annoying), I could simply put my iPhone on the dashboard as I cross the toll road. I could then view my balance, as well as fill up my credits on the fly. These are just some examples of RFID applications in use today.

Filed under: iPhone

AT&T looking to sell an 8GB iPhone 3GS?

Boy Genius Report is claiming that two separate sources have told them that AT&T is looking to sell an 8GB iPhone 3GS for $99 US before Christmas. While this news wouldn't come as a shock, it would certainly take more than AT&T to make it happen. As most of you know, Apple doesn't make an 8GB iPhone 3GS and it would probably mean the discontinuation of the iPhone 3G in general.

If you think back to the time of the first generation iPhone (it was so long ago now), you'll probably remember that Apple quickly discontinued the 4GB iPhone after realizing that most people were opting for the larger capacity. Not too long after that, Apple introduced the 16GB version and discounted the price of the 8GB. Now that the iPhones themselves are subsidized by the wireless carrier, the game is a little different.

I doubt that we'll see AT&T discount the 16GB iPhone 3GS to $99 US, even though it would be a huge strategic move before the holiday season, but I have a hard time believing that Apple would be willing to manufacture an 8GB iPhone 3GS. It's one thing for them to continue with the 8GB iPhone 3G because they already have the manufacturing in place, but for Apple to start manufacturing another iPhone 3GS at a capacity less than its current models -- that just seems out of place.

I've found it disappointing that the iPhone (a professional device) has had a smaller capacity than that of its sister, the iPod touch. Currently, the iPod touch is shipping at a top capacity of 64GB and the iPhone only 32GB. Here's the point: if AT&T and Apple could work together and release the 16GB iPhone 3GS at $99 then that could potentially allow for the 32GB at $199 and a 64GB model at $299. That would be a killer plan for the two companies just before the holiday season.

While this may be far-fetched, I don't think it's impossible: Apple did release a bump in storage to the 16GB iPhone in early 2008 without any warning. Here's hoping that they do that again.

Filed under: Software, Odds and ends, iPhone

G-Map East and West for iPhone updated with text to speech

When the latest G-Map app covering navigation in the U.S. and Canada was updated with text to speech, it didn't make owners of the older East and West [iTunes store links for each] versions too happy. Now that has been corrected, and both iterations of the U.S. $24.99 app have text to speech, iTunes integration, and the ability to resume navigation automatically after a call.

Traffic will be added soon to both apps as an in-app paid update.

Meanwhile, the U.S. and Canada version has been pulled from the app store. According to the company:

'we found a critical issue in the new update of G-Map US & Canada. In order to protect our current users, we have no choice but to temporarily pull the app from the App Store. We already corrected the problem and re-submitted the G-Map US & Canada for approval. Please allow us a few more weeks to serve you. We will do our best to minimize any inconveniences that might occur to you.'

All the G-Map apps have been reasonably priced, but a bit buggy which has not pleased buyers. I'm working on a holiday buyers guide for nav software for the iPhone, but the whole landscape will change radically if Apple approves the free Google nav app with turn by turn directions and photo realistic rendering of routes. The app is shipping in the new Android 2.0 phones, starting with the Verizon Droid, which is scheduled for release tomorrow.

Filed under: Odds and ends, Blogging, iPhone

Andy Ihnatko on Verizon Droid "iDon't" ads: baloney (mostly)

Most American television viewers have been treated recently to endless reruns of Verizon's "iDon't" advertisements. These ads attack the iPhone, playing music that's similar to that played in iPhone ads while displaying a series of messages stating such brilliant and cutting phrases as "iDon't have a real keyboard," "iDon't run simultaneous apps," and so on.

Mac fan and Chicago Sun-Times writer Andy Ihnatko was apparently as fed up with the ads as most of us here at TUAW, so he took Verizon to task in a Wednesday column. In the column, he takes on Verizon's claims and for the most part finds them lacking or at least overblown.In describing the faults of the ad campaign, Ihnatko says "Its claims about the limitations of the iPhone are baloney (Mostly.)"

Andy has been testing the new Motorola Droid phone for an upcoming review, and he does like the phone -- a lot. But his take on the ad campaign is right on the mark: "Verizon's 'iDon't' is a terrible commercial. It provokes experienced iPhone users like me to get all Tyra Banks on the phone and the Android 2.0 OS. That can't possibly be good for business."

Don't mess with us iPhone fans, Verizon...

[via Chicago Sun-Times]

Filed under: App Store, App Review

Logos brings free Bible study tools to the iPhone

We've mentioned Logos for Mac before, but now there is Logos Bible Software for iPhone (iTunes link), a free app providing access to several translations of the Bible and other Bible study books (most of the ones available at http://bible.logos.com). That's pretty good.

If you create a free account at Logos.com, you gain access to even more free resources. That's even better.

The app also lets you set up reading lists, which is an excellent idea. I've read through the Bible twice in the past few years, and used Mobile Safari on my iPhone to keep up with online lists. This app would have been much easier to use.

Many of the free resources are older, but the English Standard Version (ESV) is a good and fairly modern translation. There are also comparison tools available, as well as dictionaries. (UPDATE: Ryan Burns from Logos.com added a complete list in the comments.)

I'm almost hesitant to mention this next feature. Here's the good news: the new Logos version 4 will work with the iPhone app, giving you access over the Internet to books that you have purchased. That's a pretty killer feature.

Here's the bad news: the Mac version of Logos 4 is not finished. (That sound you just heard was an angry mob of Mac users grabbing their pitchforks off the wall and looking for the kerosene to light their torches.) Logos is developed both for Windows and Mac, and the Windows version beat the Mac version out the door.

The developers explain that the underlying "core" works on both Windows and Mac, and that the pre-release version "reads and indexes the exact same resources and data files as the Windows version. It synchronizes with the server and even uploads and downloads notes, settings, and other data. It can automatically update itself over the Internet. It just needs work at the user interface level, and we're doing that as fast as we can."

They go on to explain that the Windows and iPhone versions are both ready, and delaying "wouldn't speed up the Mac product, it would just delay access for the larger group of users." They describe version 4 as "a completely new product." All of which is fairly reasonable, but unlikely to soothe the nerves of some Mac users who will no doubt feel like second-class citizens.

The iPhone app still offers a lot of functionality, even without Logos 4 integration, and it is completely free.

Do you have a favorite iPhone Bible study app? If so, please let us know in the comments. I realize a lot of you are not religious and may not have any use or affinity for this particular app, but it would be appreciated if you'd let others have a chance to discuss this.

Filed under: Cult of Mac, iPhone

iPhone user survey gives excuses to dump gadget-undesirable romantic partners

My beloved fiancé,

It is with great sadness that I write you at home to your Gmail account to inform you that I am intending to sell your ring on Ebay and we will part ways. You see, ours was a mixed relationship to begin with. You have your Windows 7, your Linux, your original Android phone from T-Mobile in the UK. I have my iPhone, my iMac and everything good that's Apple (and even a few pieces that aren't).

That's why I know it'll never work out between us. According to a recent study from Retrevo, iPhone owners believe that a "cool gadget" makes a person far more attractive than the measly doctorate you've spent years studying for. Every time we are together, I can't help but shudder over the fact that your Android phone is not of the latest generation.

So forget the four years of history between us, the months of separation due to our being in two different countries, and the fact that you are a wonderful, kind, sweet, and intelligent man with a bright future ahead of you. I have someone else I think the world of, and it is my iPhone. Now if you'll excuse me, I must go watch adult material and post up an ad at Match.com for someone with a 3GS.

Much love,
Your dear departed Megan

P.S. This letter is satire, I'm not dumping my fiance over his gadget preferences. Love you, honey!

Filed under: Gaming, Software, iPhone, iPod touch

N64 emulator for jailbroken iPhones on the way?

There's an exciting announcement at All Tech Related this week that has us saying, "We can't wait!"

ZodTDD, the developer behind GpSPhone (a Nintendo Gameboy Advance emulator for the iPhone and iPod Touch), announced the development of an N64 emulator for the iPhone and iPod touch. Zodttd believes that the current generation iPhone and iPod touch have the graphic CPU horsepower necessary to run those games. "...I can't promise it will run games top notch just yet, as things are too early to say. There's hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec."

As iPhone Savior points out, the toughest challenge could be fitting the controls onto the screen in an unobtrusive yet usable way. That was my main complaint about Resident Evil for iPhone [iTunes link] -- my hand is often in the way of what I'm trying to see.

Note that this will require an jailbroken iPhone or iPod touch.

[Via iPhone Savior]

Filed under: Analysis / Opinion, Odds and ends, iPhone

Sony offers 1,000 ringtones for iPhone for 20 bucks. Pass.

Let's file this under 'really bad ideas done poorly.' Sony would like to sell you 1,000 ringtones, sound effects, and comedy voices on a data DVD that's just oh so ready to import into iTunes. Sony doesn't seem to offer a comparable product for other cellphones, like maybe the Sony Ericsson brand, so I can only conclude this is a plot by Sony to make iPhone owners look dumb when a call comes in.

I listened to some of the samples on the Sony website, and the DVD seems to be a collection of bad and unmemorable production music, obnoxious sound effects, and jokey voices saying things like "Dude -- everybody keep your voice down, I think it's my Dad calling."

Continue readingSony offers 1,000 ringtones for iPhone for 20 bucks. Pass.

Filed under: Productivity, iPhone

Waveboard on the iPhone, Google Wave access slightly better than Mobile Safari

If you're lucky enough to have a Google Wave account, you may be familiar with Waveboard. I started out using Wave via a Fluid SSB, running Wave Growl for Growl notifications and Dock badges. Then I found Waveboard, and it made things smooth enough that I haven't looked at Wave any other way since. So, obviously, I'd been anticipating the iPhone version of Waveboard. It's here, and it's, well, moderately interesting.

The desktop app is essentially a Single Site Browser, like a Fluid app, but it adds handy, Mac-like keyboard shortcuts, Growl notifications, Dock and Menubar notifications, etc. The iPhone app is the same, a webkit browser showing what Google already provides, but there just wasn't as much potential integration to take advantage of on the iPhone. They took advantage of the shake gesture to reload or log out. Websites can be opened in the same browser or sent to Safari. Landscape mode is supported. And you can kind of get push notifications, by using Prowl (which Aron has mentioned before). Setup instructions are available on the Waveboard blog.

That's about it, for now. Google hasn't offered an API, which seriously hampers a developer's ability to do cool things. More features are reportedly in the works, so we'll see if it turns into a truly useful counterpart to its desktop cousin over time.

Waveboard for iPhone is available on the App Store iTunes link for $0.99US. Under a buck, and it might be worth a look for avid Wavers (which I would be, if enough of my clients and cohorts had accounts to make it truly useful).

[via TechCrunch]

Filed under: Apple Financial, iPhone, iPod touch

App Store smashes the 100,000 app barrier and keeps on growing

Apple announced early this morning that there are now over 100,000 apps available to iPhone and iPod touch users in the the App Store. Customers of the App Store have purchased over two billion apps, and it is the world's most popular applications store.

In this morning's press release, Apple senior vice president for Worldwide Marketing Phil Schiller noted that "The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world."

Schiller's statement was echoed by top executives from EA Mobile and Smule. EA Mobile's Travis Boatman, VP of Worldwide Studios, praised the App Store as an innovative marketplace to over 50 million iPhone and iPod touch owners, while Smule's CEO Jeff Smith took the perspective of a small, new development house that has skyrocketed to success. "With 10,000 downloads a day, worldwide customer response to our I Am T-Pain App has exceeded our wildest expectations," said Smith. "The App Store has given us a unique opportunity to create and grow a very successful business, and we're looking forward to an exciting future.

By comparison, the Google Android Market had just over 10,000 apps as of early September, almost 65% of which were free. An analysis of iPhone and Android app purchases shows that iPhone users are more likely to purchase apps, while users of Android-based smartphones appear to like getting their software for free. Developers for the most part will go where the money is, and at this time, that appears to be the App Store.

[via Engadget]

Filed under: iTunes, Software Update, iPhone, iPod touch

iTunes 9.0.2 adds extra home screens to app management

It's funny -- when the iPhone App Store first opened up, the first thing I asked for next was a way to manage apps from directly within iTunes. But when that finally did show up, I was still left unsatisfied for some reason. I'm not sure why -- app management offers drag-and-drop functionality with your app icons, and that's about the easiest way to organize things across the home screens. But for me, it still seems unwieldy somehow -- dragging icons onto full pages stlll creates empty pages, and dragging icons between screens is awkward to me.

I'm not an interface designer, but having more than one home screen open at a time seems like it would be nice, and being able to assign my own tags and categories to apps (combined with an auto-sort function) seems nicer. Don't get me wrong, I appreciate that we can manage apps from iTunes, but it just seems harder than it should be.

Fortunately, iTunes 9.0.2 snuck a few updates to the system under our radar last week -- you can now put more than 176 apps in the organizer, and those will move on to grayed-out homescreens. You can still access them on the iPhone by using Spotlight, but those grayed-out homescreens only serve as a buffer to hold your overflow apps while you're organizing them. Doesn't really help the actual experience of sorting apps, but it should give you some breathing space when dealing with lots and lots of apps.

Speaking of buffers, it would also be nice to have a "shelf" to store app icons on while you're moving them around (you can use the bottom 4 apps as a minishelf, but that's not really enough). Maybe you could pile them into different areas on a screen and then drag them in the way you want onto your homescreens. Like I said, it's great that we do finally have an app management system in iTunes. But my feeling is that it's a little too much like the awkward iPhone-based system, especially with large numbers of apps, to be much help.

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

Do you fear when you fly? There's an app to help that.

Fear of flying is nothing to laugh about. Having a panic attack while on an airplane, or not being able to even board a commercial flight because of fear, are both more common than most people would imagine. One solution is to learn how to relax, and to become knowledgeable about the sights, sounds, and feelings of flying.

Virgin Atlantic has had an amazing 98% success rate in curing fear of flying though its Flying Without Fear classes. These are seminars held throughout the UK that provide flight knowledge through a Q&A session with Virgin Atlantic flight crews, followed by a psychology session to make attendees aware of what makes them afraid and provide techniques to combat the fear. At the end of the day, attendees are taken on a short flight to try out their new knowledge and prove to themselves that they can fly without becoming paralyzed with panic.

To reach a much larger audience, Virgin Atlantic has just released the Flying Without Fear app [US$4.99, iTunes Link]. While the app doesn't include a visit from a flight crew or a psychologist, it's designed to make the techniques that have been so successful in Virgin Atlantic's in-person classes available to owners of the iPhone and iPod touch.

Virgin Atlantic President Sir Richard Branson provides a video introduction, followed by video-based explanations of what's going on at every phase of your flight. There's a built-in FAQ section with answers to questions such as "What if all the engines fail?", a set of relaxation exercises, and even a fear attack button (at right) for those scary situations that can occur in flight.

Of course, the app can't be run during takeoff and landing when you're asked to "turn off all electronic devices," but hopefully you'll gain enough confidence through using the app prior to your flight that you'll be able to stay calm.

[via CNET]

Filed under: iPhone, iPod touch, App Review

Hippo Remote is a great app, now you can win a copy

I've become very accustomed to remote-controlling my computers for a while, but nothing ever seemed to get it right. Apple's Remote for iTunes is great, of course, but what about all my other stuff on my Mac, like Boxee or VLC? Yeah, you can get some specific remotes for those apps (frankly the VLC remotes I've used were terrible and would just quit working sometimes). But what you really want is a master remote that'll take all those tasks over for you. Enter Hippo Remote [iTunes Link], a wonderful, simple, brilliant little remote app for your iPhone or iPod touch and Mac -- or PC.

Hippo Remote starts off as a trackpad, and supports gestures, multi-touch (like scrolling and zooming) and even replicates circular scrolling. There's a keyboard with F-keys, a history and navigation keys. There are app profiles for Powerpoint, Boxee, VLC, even Gmail and Windows Media Center. There's also a login manager for stuff like Gmail or Twitter, so it's very, very fast at getting you to where you need to be all via iPhone screen.

Hippo Remote's response is like butter. Scrolling, swiping, tracking are all wonderful, even on my congested network. I can even use wake-on-LAN or wake-on-wireless to zap those computers alive from anywhere in my house.

All this and the only setup was to add a password for VNC connections in my System Preferences on my Mac. There is a HippoVNC application which enables a few other features, but I don't use it. Instead, I have a saved profile for the Mac I have hooked to my HDTV, and with one tap I'm controlling that Mac via iPhone. It just doesn't get any easier.

Now you can win a copy of Hippo Remote for your own iPhone or iPod touch. Just leave a comment on this post and you're entered. Promo codes are only available for the US, sorry.
  • Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
  • To enter leave a comment on this post.
  • The comment must be left before Saturday, November 7, 2009, 11:59PM Eastern Time.
  • You may enter only once.
  • Five winners will be selected in a random drawing.
  • Prize: One promo code for Hippo Remote (Value: US$4.99)
  • Click Here for complete Official Rules.

Filed under: Hacks, iPhone, Jailbreak/pwnage

Blacksn0w unlocks iPhone OS 3.1.2 and baseband 05.11.07

For the last several months, anyone who had updated to iPhone OS 3.1 or greater without following a pre-update procedure lost the unlock on their iPhones due to new software in the modem firmware or the baseband. Using the at+xemn crash as an injection point, iPhone hacker Geohot (of the original hardware unlock) was able to unlock the latest firmware on any iPhone.

What does this mean? The iPhone can be unlocked for any GSM carrier, allowing you to use it on more than your country's authorized carrier or other carriers as you're traveling abroad.

Geohot suggests that you update to a fresh copy of iPhone OS 3.1.2 directly from Apple before performing his unlock. He has all the instructions available on his site.

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.


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