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iPod-Touch posts

Filed under: Gaming, Software, Odds and ends, iPhone, App Store, iPod touch

Official Settlers of Catan out now on App Store

Just in case you missed it, I got my wish from a while back: there is an official version of the classic board game Settlers of Catan, called just Catan, on the App Store right now. I'm still playing Kolonists, the unofficial knockoff that got kicked off of the store for infringement, but if you've got wood for sheep, this official version should get you your portable fix. If you're unfamiliar with the Catan juggernaut, check out this thorough piece from Wired.com.

There's hot seat multiplayer gameplay (I assume you just can't cheat by looking at what resources other people have), or a few AIs to tangle with if you don't have friends at hand, and the game includes a scrollable board to play on, game stats to track, and a tutorial for those of you who haven't rolled the dice and tried to build the Longest Road yet.

The game is created by United Soft Media, a German company that's also ported the game to the DS, and while it's not quite as shiny as the Xbox Live port (my personal favorite version of the game, outside of the real thing, of course), the reviews on iTunes say it gets the job done, at least while you're waiting for the next board game night (and while we're talking about board games, can I recommend Dominion? Best table game I've played in years). The game is $4.99 and available right now. Anyone have any ore?

Filed under: Gaming, Software, Odds and ends, Freeware, iPhone, App Store, iPod touch

TUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"


Aurora Feint was one of the iPhone's first big games, way back in the early days of the App Store. Since then, the company behind that first hit has added on a few different games in the same universe, each with their own separate features and focus, but all in the same vein of puzzle-based RPG. Today, Aurora Feint, Inc. has pulled back the curtain just slightly to reveal their very first original effort since that initial App Store release. The game is only codenamed so far -- they're calling it "VSL" -- but the developers at Aurora Feint plan to turn it into a "showcase" of what's possible with Apple's new policy of allowing free apps to provide content on demand.

Above is the very first screenshot of the yet-to-be revealed game, and TUAW got a chance to talk exclusively with both Peter Relan and Jason Citron of Aurora Feint about the new game, what it'll be like, and how it'll integrate with their growing social gaming platform, OpenFeint. Click the link below to read on.

Continue readingTUAW exclusive: Makers of Aurora Feint unveil new game, codenamed "VSL"

Filed under: Software, Developer, iPhone, App Store, Music

Shazam picking up investors, boasts 50 million users

Shazam is one of the first apps I actually used in context on the iPhone, and while we haven't heard much about the app since it debuted way back in the early days of the App Store, apparently the company itself has been blowing up, thanks to the free app. They've picked up a nice round of investment from venture capitalists, and the service itself now boasts over 50 million users (by comparison, Last.fm claims only 30 million, but they've gotten way more press than Shazam's service, including recent integration on Xbox Live). That's a heck of an achievement, and Apple is a huge part of it -- not only did Shazam make a big splash on their iPhone app, but they say that Apple actually helped connect the VCs and the company together. That's an interesting peek behind the scenes at what Apple is doing for one of the App Store's oldest and most popular free apps.

As for why Shazam is so popular, the VCs say they can see the platform as a "springboard" for selling music, advertising, and a few other commodities. Currently Shazam's free app only lets you tag five songs a month (a limit I never hit and thus didn't know about, even though I would say that I do use the app regularly), but they're planning a paid version that will allow unlimited identification of songs through the iPhone's microphone. I don't know how well that will sell (it's hard to believe that people will pay $5 for a service they are already using for free, though perhaps I'm underestimating the amount of music that people want to "tag"), but it's clear that Shazam is a company that is making the absolute best of having an extremely popular free app on the App Store.

Filed under: Desktops, Hardware, Odds and ends, iMac

New Macs, something else tomorrow?

Engadget is the latest to report a rumor that's been circulating for months: tomorrow may be the day that we finally see those new Macs we've been waiting on. John Gruber claims we're going to see new MacBooks and iMacs (which we'll rate as "expected"), updated Mac minis (wouldn't be a huge surprise, though we haven't heard that so much about that one, particularly not a mini bundled with Mac OS X Server -- a very nice idea, though), and something called a "Magic Mouse," as well as a multitouch trackpad accessory. I have to admit: those last two sound less likely than the iPod touch camera -- while the new MacBooks and iMacs definitely wouldn't be out of place before a holiday season, breaking out brand new accessories without an event to back them up isn't really Apple's style.

But then again, ours is not to judge: the rumors say new mice and some sort of multitouch trackpad, so that's what we're passing on to you. Believe it or not, as you will. We'll of course be up and refreshing Apple's store constantly here at TUAW -- if anything new shows up there, you'll see it here ASAP.

Filed under: Analysis / Opinion, Gaming, Software, iPhone, App Store, iPod touch, Music

Rock Band out for $9.99 on the iPhone... but fails to thrill

The good news is that EA has released Rock Band for the iPhone and iPod touch, and you can pick it up from the App Store right now. The bad news is that it seems like a pretty tough sell -- despite the relatively high price tag (Tap Tap Revenge 3, a similar music game, is currently 99 cents and headed for free), there's not much new here.

Sure, there is four-device Bluetooth multiplayer, and that's something that Tapulous' game has never had. But other than that, it seems like this is basically EA's cash in on the tapping concept -- the draw of Rock Band has been getting together with your friends and jamming out the hits on those fake instruments, and touching a button-less screen by yourself doesn't have the same effect. Singing is included, but you're still just tapping out notes for that -- it seems like they missed a lot of potential fun there. And even some of the fun things from the console version like the drum fills for overdrive and the character avatars are missing here.

If you don't like the 20 songs included with the game, you can download others at 50 cents (in two-song packs for a buck each), but most people probably shouldn't even bother at that price -- just stick with Tapulous' game unless you really love Rock Band and its aesthetics (even then, I haven't seen my much-beloved Harmonix mentioned anywhere with this port, so I doubt they're even involved. Update: They are listed on the game's splash screen, however, according to our readers).

Even if you want to try this one, wait for the inevitable price drop -- if the game really lived up to its name as the premiere music experience you'll find on the consoles, it might be worth it, but all indications are, unfortunately, that it doesn't.

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Freeware, Apple, Developer, iPhone, App Store, iPod touch

Devs quickly move to new models after in-app purchase change

It was just yesterday that Apple announced they would allow free apps to enable in-app purchases, and developers are already jumping on the "get the app for free, buy the content later" business model as quickly as they can. ngmoco came out swinging, as Touch Arcade reports, with both a free intro version of Rolando 2 out for purchase, with later chapters of the game as add-ons. They've also been working on a shooter called Eliminate, and we're now told that title will be free as well, with extra content to buy later.

The creators of Urban Rivals, an app that is based on a virtual trading card game, have let us know that they too plan to go the free-with-microtransactions model as soon as their app is released, and though we haven't actually heard from Tapulous, Andrew Lacy told us outright that the only reason Tap Tap Revenge 3 had a 99 cent price tag on it was because of Apple's limitation, so we'll expect that app to go free as soon as it can.

Clearly, there's a drive for this model on the developer side, but the question will be just how much this echoes with consumers -- certainly the "download a trial, buy more later" model has worked well on other platforms, so we can expect it to work here on the App Store as well. But on the other hand, just as when the App Store first opened for business, it's a very "wild west" moment -- everybody and their brother is offering up in-app transactions, and they're all of varying prices and quality.

My guess is that we'll see a few "hits" -- a few free apps that everybody buys content for (Tap Tap Revenge 3 is a good guess; considering that because you know most of those songs, there's much less guessing on what the quality of the transactions will give you). At the same time, there will likely be apps that everyone agrees aren't worth the in-app purchase (it's the old story of "horse armor" when Xbox Live started doing microtransactions). Until we find a good balance, where quality meets price, odds are that it'll be tough for consumers to know just what's worth it, and thus tough for developers to convince them that their content is.

Filed under: Analysis / Opinion, Gaming, Hardware, Software, Apple, iPhone, Holidays, iPod touch

Pachter: iPod touch is "dangerous" for game publishers

It's been just over a year since we officially noticed that Apple was pushing towards gaming on the iPod touch, and while their advertising hasn't stopped pushing, the actual push hasn't quite gotten to a shove. If you look at this holiday season, certainly the iPod touch is a popular device, butt kids are still asking for the PSP Go and the Nintendo DSi, handheld units meant specifically for gaming. If Apple wants to trounce gaming the same way they've trounced the smartphone market with the iPhone, they've got a long road to travel.

But don't count them out yet, says analyst Michael Pachter -- he says the iPod touch is the "most dangerous thing that ever happened to the [major video game] publishers, ever." Apple's main handheld gaming device is $200 this Christmas, but he says next year it'll be $149, and the year after that, maybe $129. When, in the future, you can put down $99 and walk away with an iPod touch, says Pachter, then "every nine year old kid is going to have one of those instead of a DS or a PSP, and if you train kids that this is the game that you want to play... How about Tetris? Why would you pay USD 20 for Tetris when you can get it for USD 6.99 or USD 3.99 on iPod touch?"

Interesting point. It's true that console manufacturers have been hesitant to lower prices on their products (in fact, Sony's latest version of the PSP actually had a price increase), while Apple seems committed to pushing the prices on iPods ever cheaper. And yes, as long as companies keep releasing the same games on both devices for $30 on the DS and less than $10 on the App Store (and why shouldn't they -- no packaging, no distribution costs), people will go for the cheaper one. I don't expect to see the iPod touch as a huge winner this year (as a gaming competitor, I mean -- of course it'll sell by the truckloads), but Pachter seems right: wait until the prices drop, and the iPod touch might have traditional gaming devices shaking in their D-pads.

Filed under: Features, Education, Other Events, Freeware, Internet, Apple, iPhone, App Store, iPod touch

Blog Action Day: Five apps to help save the world

TUAW is participating in this year's Blog Action Day on 10/15, an annual event in which bloggers around the world aim to spark discussion and awareness of serious and important issues. This year's topic is climate change, and fortunately, just like last year, we in the Apple community are in a pretty good place -- the company makes it a point to stay as green as possible, they have Al Gore on their board, and they make it safe and easy to dispose of their products in an environmentally friendly way. But there's always more we can do, from person to person -- making the earth a better place to live is going to take all of us working together.

And so, here's five iPhone and iPod touch apps you can use to find out what you can do to take action on climate change. Some are paid, some are free, but all of them will give you fun and useful ways to help find approaches to dealing with climate change in your own behavior and life.

Continue readingBlog Action Day: Five apps to help save the world

Filed under: Gaming, Software, iPhone, App Store, iPod touch

Digital Chocolate to use OpenFeint for scoreboards, achievements


Developer Digital Chocolate (who, according to that recent slideshow report, is one of the most frequent publishers of content to the App Store) has announced that they'll be going with OpenFeint for their social networking features. We've been covering OpenFeint for a while here on TUAW (and we've interviewed them before as well). The platform is designed to let devs add social features and multiplayer to their apps quickly and easily. And that's exactly what Digital Chocolate will be doing with it, apparently -- they'll be putting scoreboards and achievements into their games on the App Store.

This hardly means the end of the ongoing battle over social networking and app developers on the store. But platforms like OpenFeint, Plus+, and others continue to stack up developers under their respective umbrellas, and it remains to be seen just who will prevail.

Filed under: Gaming, Humor, Software, Odds and ends, iPhone, App Store

iLickit might not be sanitary, but brings new meaning to 'oleophobic'


If you're the kind of person who complains in the comments whenever we post a useless app, then just move right on from this weekend post (or go check out Paradise Monkeys, it actually looks like a good one). But as weird and pointless as this app may be, we have to give the folks behind this iLickIt game credit -- they really took the multitouch screen to a place it probably shouldn't go. The idea is that you get a plate of food from Grandma, and then you have to lick it clean... by actually licking your iPhone or iPod touch. No thanks.

Actually, iLickIt isn't the first app that's asked you to lick something that's been in your pocket (and who knows where) all day long -- there's other ice cream-licking related apps on the store already. But its claim to the very first "iPhone game you play with your tongue" may actually be legit -- it actually times how long it takes you to lick up the food and turns it into a little game. Though we can't really recommend it, it is coming to an App Store near you, so just in case your tongue hasn't had enough to do lately (and yes, I'll just let that one go), there you have it.

Filed under: Analysis / Opinion, Developer, iPhone, App Store, iPod touch

HandyGames releases App Store analysis presentation


The folks over at German developer HandyGames originally put together this slideshow presentation for their own internal use, but they determined that it actually could be useful for almost anyone following iPhone releases and their development, so they released it out into the world. And they were right -- there's some good info in here. Basically, they did a survey of the top 20 apps, both paid and free in five different regions of the world on the App Store, and then compared different qualities of all of those apps to see what the most successful apps had in common.

What did they find? Things like the fact that the majority of top 20 apps do not use all caps for the title and use an original IP for their releases. The differences are interesting as well: most paid apps are made by recognizable developers, while most free apps are made by smaller publishers. Free apps receive many, many more reviews than paid apps, though (if I'm reading the presentation right) they tend to be rated lower. Chillingo is the App Store's most prolific top developer, while Digital Chocolate releases games most often, with a full 1.5 releases per week since (I suppose) they started publishing games.

Very interesting stuff, though the numbers still require a little backgound knowledge to deciper (Backflip Studios appears in a few rankings, even though they've only just started releasing games last month -- popular games, but only a few games nonetheless). Cool to get an overall snapshot of the kinds of games that are doing well on the App Store so far.

Filed under: Hardware, Software, Apple Financial, Apple, iPod touch

iPod touch fee could go bye-bye

Chris Foresman over at Ars Technica has an interesting pronouncement: A rule governed by the Financial Accounting Standards Board, that's been heavily lobbied for by Apple and other electronics companies, may be enough to lift the charge that iPod touch owners have had to pay for updates of significant features to their devices. It's complicated, but it all has to do with "subscription accounting" -- devices that gain "significant new functionality" after their sale, like the iPhone, have to be reported over a series of years rather than all at the same time (presumably because the revenues associated with the product were the result of a series of updates, not just one lump sum).

For the iPhone, it's fine -- they have subscription charges associated with them over two years anyway. But the iPod touch is different -- because Apple doesn't want to report the sales of those devices over a period of time, they've had to charge minimum fees for updates -- the $10 (and more recently, $5) that iPod touch owners have paid for the firmware updates. But if the new rule goes in (it still requires FASB approval), then Apple would be able to report sales of the iPod touch all together without having to worry about charging for updates, as well as the dual GAAP and non-GAAP reporting we've heard on their conference calls.

Plus, as Foresman says, it would help Apple's stock price (seeing all of the iPhone's sales at once would boost investor confidence), and it would help developers who are asking all users of both the iPhone and iPod touch to update right away -- they wouldn't have to wait for iPod touch owners to find a few bucks in their couch. With the weight of Apple behind this one, we can probably expect to see the rule approved (even if they have to make some concessions). And so while iPod touch owners will probably have to still keep waiting for a camera, they at least won't have to pay for more software updates.

Filed under: Hardware, Rumors, Apple, iPod nano, iPod touch

Rumor: Apple event September 9th, tablet not included

The rumor mill is churning yet again -- the latest Apple rumor is that an event is coming on September 9th. Multiple sources are saying that they've heard Apple will host an event in San Francisco to talk about music, including upgrades for the iPod and iTunes. This is hardly a surprise -- Apple usually holds an event this time of year to pump up back-to-school sales of expected iPod refreshes. So while of course it's a rumor until we hear it from Cupertino, it's pretty believable that sometime around September we'll be hearing about new iPods of some kind.

It's also pretty believable that this event won't be about the rumored iTablet. While mockups, leaks, and fake shots (oh my) seem to be appearing more and more often lately, the same folks that are saying September 9th are also saying that Apple isn't planning to tell us anything about a tablet quite yet. That doesn't mean that it's not coming, of course (eventually -- keep hope alive!), but definitely don't hold your breath for a September announcement or a holiday release. Looks like we'll find out whether those iPod camera rumors are true soon, but we'll probably have to keep waiting for the tablet.

Filed under: Rumors, Odds and ends, Apple, iPod nano, iPod touch

Rumor: Chinese manufacturers building cases (with cameras) for new iPod touch, nano


Here's a story that, strangely, makes sense. Cult of Mac is saying that these cases above are already being made by Chinese manufacturers, in advance of what they call the "worst-kept secret in China": that Apple will be announcing new versions of the iPod touch and the iPod nano in September, complete with cameras on both. These aren't cases comissioned by Apple, they're Chinese companies that have supposedly heard about the dimensions and feature placement of Apple's next products, and are making third-party accessories to match, even before the official announcement here in the US.

Apparently these guys heard about the dimensions back in May, and they're so certain of the information that they're shipping samples and taking orders from US retailers. True or not? We have no idea -- certainly there's enough photos of the new cases on Cult of Mac's site to be convinced, and that Apple would release new versions of popular iPods right before back to school and the holidays isn't just believable, it's business as usual.

But the camera on there is the interesting move -- is it a video or still camera? Why is the iPod touch's camera centered instead of offset like every other iPhone camera? Will there be new software capabilities for taking and sharing pictures on these devices? That's all still up in the air. We guess we'll find out in a few months.

[via Silicon Alley Insider]

Filed under: Analysis / Opinion, Gaming, Software, Developer, App Store

EA, Namco set sights on iPhone development

Two big gaming companies have made stark moves towards some major iPhone development in the future. Electronic Arts has made what seems to be the strongest move: they've put together a division in the company specifically for making iPhone games, and not just any games. Specifically, the kind that cost 99 cents.

8lb Gorilla is the name of the group they've put together in-house, and apparently it's a bunch of young developers given the task of putting together quick and cheap games about once a month that can sell for 99 cents, keep customers happy, and still bring in a profit for EA. The first title out of the group is a game called Zombies and Me, which appears to be an action game where you blow up zombies with explosives. Who wouldn't pay 99 cents for that one, right?

Namco is also making moves toward the platform, though not that specific (or risky, though EA's gambit could pay off big if the young devs turn out a hit). They've created an "Apple Games" division within their company, designed to make games specifically for the iPhone and iPod touch, and presumably for any other platforms that Apple decides to release games on. We hear the Mac is pretty popular -- does "Apple Games" include those other computers they make? Yet another Pac Man remake is the first title from them, but hopefully more original releases are coming.

Very interesting to see major companies start setting aside resources specifically to target the App Store's unique market. Mac gamers have been fighting for years to get devs to pay attention to their platform, and now it looks like Apple's handheld devices, along with the relatively easy money of the App Store, have finally done it.

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